UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
8fec287e-109e-4d52-9bba-95f3aada3427-image.png
@Makalakalane Det er det samme, kom til at poste to gange. Du er med på, at tacs ikke kan angribe komplekser og heller ikke eskortere… Men de kan angribe airbasen…
Jeg intercepter ikke. Nu må det vist være min tur til at ramme med AAA. Du har bombet løs uden at miste fly og jeg har prøvet én gang og blev skudt ned.
@Enigma nej var ikke klar over, at de ikke kunne escortere. Dumt. :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Russia
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Novosibirsk to Russia
3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
9 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 8,4,8 and causes: 19 damage to unit: factory_major
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 19, airfield = 3
Battle in Bryansk
Germans attack with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys in Bryansk, round 2 : 16/54 hits, 17,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
3 aaGuns moved from Rostov to Bryansk
6 mech_infantrys moved from Denmark to Germany
3 armour moved from Denmark to Germany
1 armour moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
Place Units - Germans
3 infantry and 1 mech_infantry placed in Germany
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -1,67
Russians : -1,33
@Enigma jeg var heldig igen med AA-guns… :p Men jeg har også brug for det, hvis jeg ska holde stand med tyskerne… Har brugt det meste af min tur på at beregne potentielle opgør i Tyskland og Vest-Tyskland, nu hvor US/England står og banker så kraftigt på.
@Makalakalane Jaaah, det er sgu’ for meget af det gode. Det betyder løseligt udregnet omkring 100 IPC i aksens favør at alliancen ikke har ramt noget i på AA i omrkring 15 bombing raids fra Tyskland og selv har mistet en bomber i det eneste forsøg de selv har gjort… 2-3 fly for meget mod Rusland og måske 5-6 infanteri for lidt i Rusland. Men det er jo ikke kun AA, alliancen har INTET ramt i defense den sidste halvanden runde, mens flere angreb er slået fejl eller er blevet for dyre. Heldet er totalt med aksen - typisk tripleA. Nå, men i det mindste bliver fortsættelsen da spændende.
Du har iøvrigt også spillet godt…
@Enigma tak ska du ha :D Man blir nødt til at ha terningerne med sig lidt henad vejen, men ja, tyskerne har været heldie på den front. Jeg har lige tabt 2 kampe til Raimo; først 1 inf + 1 art mod 1 inf, bagefter 2 tanks mod 1 inf! Han mistede 0 enheder… Og Italiens can-opener er gone i det spil… Det er helt vildt. Raimo burde ikke købe andre enheder end de, der rammer på 2, for de rammer altid for ham haha :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Battle in Samara
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
@Makalakalane Glemte lige Østlige Rusland - vent lige, jeg sender et nyt gamesave.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Battle in Samara
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 14 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 14 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
@Enigma Sådan :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Shantung to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
5 infantry moved from Kiangsu to 19 Sea Zone
3 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 19 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
5 infantry moved from 5 Sea Zone to Amur
1 artillery and 7 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
2 tactical_bombers moved from 19 Sea Zone to Amur
2 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
3 artilleries moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kansu to Szechwan
2 fighters moved from Kansu to Szechwan
2 tactical_bombers moved from Kansu to Szechwan
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
5 armour moved from Kansu to Samara
1 artillery and 4 infantry moved from Kazakhstan to Samara
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA fire in Amur : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 7/25 hits, 7,17 expected hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 6/14 hits, 4,67 expected hits
6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 6/19 hits, 6,17 expected hits
Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 7/18 hits, 6,00 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3,67 expected hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Szechwan
Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1,83 expected hits
Chinese roll dice for 2 fighters in Szechwan, round 3 : 0/2 hits, 1,33 expected hits
2 fighters owned by the British lost in Szechwan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 3 fighters and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/11 hits, 4,33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 5 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Samara, round 2 : 5/10 hits, 3,67 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Anhwe
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/9 hits, 3,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/8 hits, 3,00 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Anhwe to Kansu
2 fighters moved from Anhwe to Kansu
1 fighter moved from Kwangsi to Shantung
1 tactical_bomber moved from Kwangsi to Shantung
1 fighter moved from Kiangsi to Shantung
1 tactical_bomber moved from Kiangsi to Shantung
1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
3 fighters moved from Japan to Shantung
1 aaGun moved from Manchuria to Amur
2 destroyers moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,67
Chinese : -2,17
Russians : 0,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
4 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Burma to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 artillery, 1 bomber and 5 infantry
Japanese defend with 4 infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in Anhwe, round 2 : 2/7 hits, 2,00 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 3 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 4 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 bomber moved from Anhwe to Burma
1 infantry moved from Yunnan to Hunan
4 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter and 6 infantry placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0,67
Americans : 0,50
Chinese : -1,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 9 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
ANZAC captures 43PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Hunan
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 72 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
ANZAC captures 43PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Hunan
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 72 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 3 bombers, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
14 armour, 11 artilleries, 17 infantry and 11 mech_infantrys moved from Bryansk to Russia
4 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 4 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 11 artilleries, 3 bombers, 1 fighter, 17 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/63 hits, 22,83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 5 fighters, 44 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 22/58 hits, 22,00 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/41 hits, 18,33 expected hits
Russians roll dice for 4 armour, 5 fighters, 31 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/45 hits, 17,67 expected hits
23 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 13/23 hits, 12,17 expected hits
Russians roll dice for 4 armour, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/22 hits, 10,00 expected hits
3 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 armour owned by the Russians and 12 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 6/11 hits, 6,17 expected hits
Russians roll dice for 2 armour, 5 fighters and 2 tactical_bombers in Russia, round 5 : 7/9 hits, 5,33 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 5 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 6 : 4/4 hits, 2,50 expected hits
Russians roll dice for 3 fighters in Russia, round 6 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Russians, 3 bombers owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -54
Casualties for Germans: 18 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
4 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour placed in Novgorod
2 armour and 1 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Russia : : 0,00
British : -0,67
Russians : 5,00