@Stucifer yeah we talked about that. italy can clear it, but worth to get their planes out of position and maybe lose one
Enigma ny tråd
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 6 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 38 Sea Zone 2 battleships and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 2 bombers moved from Kwangsi to India 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 fighters moved from Kwangsi to Philippines 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 tactical_bomber moved from 20 Sea Zone to Hunan 2 carriers moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Hunan 4 fighters moved from Kwangsi to Hunan 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 2 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Shantung to Hopei Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 38 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports Americans defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Japanese attack with 5 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 5 fighters, 6 infantry and 1 tactical_bomber in Philippines, round 2 : 5/12 hits, 4,17 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 5/10 hits, 5,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 fighter and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Korea, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Korea, round 4 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Kiangsu to Japan 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 armour moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsi to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 5 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Kweichow to Kwangsi 4 fighters moved from Hunan to Kwangsi 4 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 4 infantry moved from Shensi to Kansu 1 mech_infantry moved from Tsinghai to Kansu 2 tactical_bombers moved from Kweichow to Kansu 2 armour moved from Jehol to Suiyuyan 2 bombers moved from India to Kwangsi Place Units - Japanese 1 transport placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 3 armour placed in Shantung 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Japanese collect 42 PUs (2 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Americans : -0,17 Chinese : 0,00 AA fire in India : : -0,33 Russians : 0,00 Japanese : -1,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -1,00 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 bomber moved from Eastern Persia to Hopei 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Hopei British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Japanese defend with 4 armour British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Japanese: 4 armour Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from Siam to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to West India 2 fighters moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -1,00 Americans : -1,00 Chinese : -0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 bomber moved from Eastern Persia to Hopei 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Hopei British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Japanese defend with 4 armour British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Japanese: 4 armour Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from Siam to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to West India 2 fighters moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,50 British : -1,00 Americans : -1,00 Chinese : -0,33 Japanese : -0,67 -
@Enigma Måtte lige redigere et par fly. Husk at spille seneste gamesave.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Bryansk 1 fighter moved from Southern Italy to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 6 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Normandy Bordeaux Italians attack with 6 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 2 armour Russians defend with 2 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -1,33 British : 0,00 Russians : 0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 2 cruisers moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 mech_infantrys moved from Romania to Ukraine 3 artilleries moved from Bessarabia to Ukraine 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 1 armour moved from Western Ukraine to Belarus 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
-
@Enigma vil du intercepte i Rusland?
-
@Enigma i øvrigt, så beklager at jeg taber hovedet en gang imellem og har svært ved at tænke klart. Det ka være virkelig frustrerende det spil her :p Men jeg havde en god dag igår med mine første sejre over Bjergmose og Raimo haha. Meeeen jeg tror dog at i hvert fald Bjergmose eksperimenterede lidt + jeg var heldig at få War Bonds med Rusland. Han fik godt nok increased industrial halløj, men det nåede ikke at blive noget han fik gavn af.
-
@Makalakalane Jeg intercepter ikke. Jamen tillykke med sejrene. Hvilken side spillede du mod Raimo? Det spil vi har gang i kan også godt gå hen og blive lidt spændende…
-
@Enigma jeg var Allies. Det endte med 100+ tyskere (over 60 tanks), der trampede mod Cairo, mens USA forsøgte at ta Rom indenda. Det lykkedes og tyskerne vandt ikke overlegent nok i Cairo til at holde det og så kastede de håndklædet.
-
@Makalakalane Det lyder da helt vildt… Faldt Rusland?
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 mech_infantrys moved from Romania to Ukraine 3 artilleries moved from Bessarabia to Ukraine 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 1 armour moved from Western Ukraine to Belarus 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 8,4,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Novgorod Germans attack with 5 armour Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 5 armour in Novgorod, round 2 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Belarus, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 3 bombers moved from Russia to Western Ukraine 8 infantry moved from Western Ukraine to Ukraine 6 artilleries moved from Western Ukraine to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 4 armour moved from Germany to Denmark 3 aaGuns moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Slovakia Hungary 3 bombers moved from Western Ukraine to Slovakia Hungary 4 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Western Germany to Slovakia Hungary 1 fighter moved from Russia to Western Ukraine 1 armour moved from Western Ukraine to Belarus Place Units - Germans 3 infantry placed in France 3 mech_infantrys placed in Romania 3 mech_infantrys placed in Poland 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : -0,50 Russians : 0,00 -
@Enigma ja, jeg rømmede Rusland med 40+ infantry og lidt af hvert og gik syd mod mellemøsten for at joine op med briterne og deres 2 fabrikker der. Amerikanerne tog Japan omkring samtidig med at Moskva faldt. Alle deres fly + ruslands, Anzacs og briternes fly fra øst endte med at stå i Cairo sammen med stort set alle andre fighters, der var blevet købt af briterne og fosvarede sammen med 40-50 infantry og 20-30 mechs. Tyskerne kom også med 20 bombere haha.
Men det skal siges at briterne havde en hit rate på 7,17 i det slag - oddsene var ellers på tyskernes side. Amerikanerne kunne godt have smidt en helvedes masse tropper ind i Cairo i stedet for at gå på Rom, deriblandt 10 fly, men tænkte det var bedre at gå i Europa og lade Cairo falde. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 fighter moved from Vologda to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 armour moved from Samara to Tambov 1 mech_infantry moved from Samara to Tambov 2 mech_infantrys moved from Vologda to Samara 1 mech_infantry moved from Tambov to Samara 4 aaGuns, 1 armour, 3 artilleries and 32 infantry moved from Russia to Tambov 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Samara 2 aaGuns and 15 infantry moved from Buryatia to Amur Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 -
@Makalakalane OK. Så havde du heldet på din side… ;-)
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 armour moved from Kiangsu to Hopei 3 armour moved from Shantung to Hopei 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Hunan 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 2 armour moved from Suiyuyan to Novosibirsk 2 tactical_bombers moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Shensi 2 artilleries and 6 infantry moved from Kansu to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 6 armour British defend with 1 armour Japanese roll dice for 6 armour in Hopei, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 5 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Shensi Japanese attack with 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Korea to Manchuria 3 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 2 armour moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 4 infantry moved from Philippines to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 43 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Kwangsi to 19 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 7 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from Shensi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Hunan to Kwangtung 3 fighters moved from Hunan to Kwangtung 2 fighters moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry placed in Kiangsu 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,83





