@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
2 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
1 armour moved from Baltic States to Belarus
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
British roll dice for 1 battleship, 2 fighters and 4 transports in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
3 transports owned by the British lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Battle in Belarus
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Trans-Jordan to Ukraine
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 4 mech_infantrys placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -1.50
Russians : 0.33
Test summary from TripleA, engine version: 1.9, time: 12:03:28
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 7 artilleries, 3 fighters, 45 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
4 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 5 armour, 7 artilleries, 3 fighters, 45 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 10 armour, 13 artilleries, 1 factory_minor, 22 infantry and 3 tactical_bombers; Italians defend with 2 fighters
AA fire in Ukraine : 2/3 hits, 0,50 expected hits
2 fighters owned by the Russians lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 45 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 14/64 hits, 15,50 expected hits
Germans roll dice for 1 aaGun, 10 armour, 13 artilleries, 2 fighters, 22 infantry and 3 tactical_bombers in Ukraine, round 2 : 17/50 hits, 19,50 expected hits
17 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/47 hits, 12,67 expected hits
Germans roll dice for 10 armour, 13 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers in Ukraine, round 3 : 14/37 hits, 15,17 expected hits
14 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 14 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 10/33 hits, 10,33 expected hits
Germans roll dice for 10 armour, 8 artilleries, 2 fighters and 3 tactical_bombers in Ukraine, round 4 : 9/23 hits, 10,50 expected hits
9 infantry owned by the Russians, 8 artilleries owned by the Germans and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 10/24 hits, 8,83 expected hits
Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Ukraine, round 5 : 7/13 hits, 6,83 expected hits
2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 6 : 5/17 hits, 7,00 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 6 : 2/3 hits, 1,83 expected hits
2 artilleries owned by the Russians, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 5 armour, 5 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Russians: 2 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 10 armour, 13 artilleries, 22 infantry and 3 tactical_bombers
Casualties for Italians: 2 fighters
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
3 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -4,83
AA fire in Ukraine : : 1,50
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Kwangtung to Yunnan
8 armour, 3 artilleries, 2 bombers, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
2 armour, 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Kiangsi to Yunnan
Japanese take Hunan from Chinese
1 cruiser moved from 20 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters moved from 20 Sea Zone to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
3 armour moved from Kiangsu to Hopei
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 cruiser and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 4 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 4 armour and 2 mech_infantrys in Hopei, round 2 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 13 armour, 3 artilleries, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 fighters and 1 infantry; Chinese defend with 2 artilleries, 1 fighter and 8 infantry
AA fire in Yunnan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 13 armour, 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 19/40 hits, 20,00 expected hits
Chinese roll dice for 3 aaGuns, 4 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 10/27 hits, 10,17 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 armour owned by the Japanese, 8 infantry owned by the Chinese and 8 infantry owned by the British lost in Yunnan
Japanese roll dice for 11 armour, 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 15/30 hits, 16,67 expected hits
Chinese roll dice for 4 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/11 hits, 4,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 8 armour, 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 5 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 8 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangsi
6 tactical_bombers moved from Yunnan to Kwangtung
2 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Siberia to Manchuria
1 mech_infantry moved from Siberia to Manchuria
1 aaGun moved from Siberia to Amur
1 tactical_bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 cruiser and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0,67
AA fire in Yunnan : : -0,50
Chinese : -2,33
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 18 Sea Zone to Guam
2 fighters moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to Guam
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,17
Americans : -6,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 18 Sea Zone to Guam
2 fighters moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to Guam
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 3 infantry and 1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from 81 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 2 armour and 1 artillery
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 1,67 expected hits
Italians roll dice for 2 armour and 1 artillery in Iraq, round 2 : 0/3 hits, 1,33 expected hits
1 artillery owned by the Italians and 2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 artillery
Non Combat Move - British
1 artillery, 1 bomber and 7 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 fighter moved from Iraq to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Gibraltar to Egypt
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,17
British : 1,33
Italians : -1,33
Americans : -6,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/3 hits, 0,50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
2 artilleries placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,50
Attackers Fire, : : -0,17
AA fire in United Kingdom : : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Poland to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Combat Hit Differential Summary :
@Makalakalane scramble ved skotland?
@Makalakalane Nej tak 👍. Så går det løs igen - held og lykke. Jeg ser dyner nu😴💤💤
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Poland to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 7/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 3/9 hits, 5,33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/18 hits, 6,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 8/13 hits, 5,67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 3 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Southern Italy
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
3 fighters moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from Southern France to Northern Italy
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 41 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -2,00
AA fire in France : : -0,17
French : 0,00
Neutral_Allies : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
5 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 fighter moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Caucasus to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Kiangsu
1 fighter moved from Okinawa to Kiangsu
2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
Place Units - Japanese
1 factory_minor placed in Manchuria
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : 3.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 101 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
1 battleship and 1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Combat Move - British
2 fighters moved from Scotland to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Combat Hit Differential Summary :
@Enigma Scramble?