@Ragnell804 Trying to take my turn but how do you get the game report? Do you have to choose to play by email? If so what is your email?
Enigma ny tråd
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Guam to 44 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 3 armour Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits 3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Germans: 3 armour Battle in Caroline Islands Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits 2 fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters and 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Queensland 1 fighter moved from 16 Sea Zone to Midway 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 5 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Tsinghai Chinese undo move 1. Turning on Edit Mode EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 4 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 armour, 7 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Iraq to Egypt 3 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese Combat - British Battle in 112 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 6/6 hits, 3,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 19 Casualties for British: 1 destroyer Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Norway British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/7 hits, 1,83 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Norway British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Shan State British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 1 fighter, 9 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 2 armour, 1 fighter, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Shan State to Yunnan 1 infantry moved from Szechwan to Yunnan 1 artillery and 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 7 infantry moved from India to Burma 1 bomber moved from Malta to Gibraltar 1 fighter moved from Norway to 112 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from Iraq to Burma Place Units - British 6 infantry placed in United Kingdom 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 1,33 British : 3,33 Italians : 0,67 Americans : 0,33 AA fire in Caroline Islands : : 1,50 Chinese : 0,33 Japanese : 2,17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Northern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 4 : 0/4 hits, 1,83 expected hits Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in Iraq Italians attack with 2 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Iraq Italians roll dice for 2 armour and 1 artillery in Iraq, round 3 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Iraq Italians win, taking Iraq from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Northern Italy to Ukraine 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 2 artilleries and 1 infantry placed in Normandy Bordeaux 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Italians undo move 3. Italians undo move 2. Italians undo move 1. 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy 2 artilleries and 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 15 PUs (4 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -4,50 British : 0,33 Americans : -1,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 infantry moved from Hunan to Yunnan 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 infantry moved from Hunan to Yunnan 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 2 bombers moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 armour moved from Baltic States to Belarus Combat - Germans Battle in 112 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits British roll dice for 1 battleship, 2 fighters and 4 transports in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 112 Sea Zone 3 transports owned by the British lost in 112 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53 Casualties for Germans: 1 fighter and 3 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports Battle in Belarus Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from Western Ukraine to Ukraine 3 tactical_bombers moved from Trans-Jordan to Ukraine 1 fighter moved from 112 Sea Zone to Western Germany 2 bombers moved from 112 Sea Zone to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode 3 fighters and 4 mech_infantrys placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2.33 British : -1.50 Russians : 0.33 -
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Test summary from TripleA, engine version: 1.9, time: 12:03:28
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 7 artilleries, 3 fighters, 45 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine 2 armour moved from Russia to Ukraine 1 mech_infantry moved from Russia to Ukraine 4 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese Combat - Russians Battle in Ukraine Russians attack with 5 armour, 7 artilleries, 3 fighters, 45 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 10 armour, 13 artilleries, 1 factory_minor, 22 infantry and 3 tactical_bombers; Italians defend with 2 fighters AA fire in Ukraine : 2/3 hits, 0,50 expected hits 2 fighters owned by the Russians lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 45 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 14/64 hits, 15,50 expected hits Germans roll dice for 1 aaGun, 10 armour, 13 artilleries, 2 fighters, 22 infantry and 3 tactical_bombers in Ukraine, round 2 : 17/50 hits, 19,50 expected hits 17 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/47 hits, 12,67 expected hits Germans roll dice for 10 armour, 13 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers in Ukraine, round 3 : 14/37 hits, 15,17 expected hits 14 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 14 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 10/33 hits, 10,33 expected hits Germans roll dice for 10 armour, 8 artilleries, 2 fighters and 3 tactical_bombers in Ukraine, round 4 : 9/23 hits, 10,50 expected hits 9 infantry owned by the Russians, 8 artilleries owned by the Germans and 2 armour owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 10/24 hits, 8,83 expected hits Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Ukraine, round 5 : 7/13 hits, 6,83 expected hits 2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 6 : 5/17 hits, 7,00 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 6 : 2/3 hits, 1,83 expected hits 2 artilleries owned by the Russians, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 5 armour, 5 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for Russians: 2 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 10 armour, 13 artilleries, 22 infantry and 3 tactical_bombers Casualties for Italians: 2 fighters Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 6 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 3 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -4,83 AA fire in Ukraine : : 1,50 Russians : -1,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 cruiser, 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Kwangtung to Yunnan 8 armour, 3 artilleries, 2 bombers, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 2 armour, 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Kiangsi to Yunnan Japanese take Hunan from Chinese 1 cruiser moved from 20 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 4 fighters moved from 20 Sea Zone to Yunnan 2 tactical_bombers moved from 20 Sea Zone to Yunnan 2 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour and 2 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Shensi to Kweichow 1 artillery moved from Shensi to Kweichow 3 armour moved from Kiangsu to Hopei Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 cruiser and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 4 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 4 armour and 2 mech_infantrys in Hopei, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 13 armour, 3 artilleries, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 fighters and 1 infantry; Chinese defend with 2 artilleries, 1 fighter and 8 infantry AA fire in Yunnan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 13 armour, 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 19/40 hits, 20,00 expected hits Chinese roll dice for 3 aaGuns, 4 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 10/27 hits, 10,17 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 armour owned by the Japanese, 8 infantry owned by the Chinese and 8 infantry owned by the British lost in Yunnan Japanese roll dice for 11 armour, 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 15/30 hits, 16,67 expected hits Chinese roll dice for 4 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/11 hits, 4,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 8 armour, 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Japanese: 5 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 2 artilleries, 1 fighter and 8 infantry Casualties for ANZAC: 2 fighters and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 6 fighters moved from Yunnan to 36 Sea Zone 2 bombers moved from Yunnan to Kwangtung 3 fighters moved from Yunnan to Kwangsi 6 tactical_bombers moved from Yunnan to Kwangtung 2 tactical_bombers moved from Yunnan to Kwangsi 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from Siberia to Manchuria 1 mech_infantry moved from Siberia to Manchuria 1 aaGun moved from Siberia to Amur 1 tactical_bomber moved from 16 Sea Zone to Japan Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Shantung 1 cruiser and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : -0,67 AA fire in Yunnan : : -0,50 Chinese : -2,33 Japanese : -3,00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter moved from Midway to 16 Sea Zone 1 bomber moved from Queensland to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in 18 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 4 fighters, 7 infantry and 1 mech_infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 18 Sea Zone to Guam 2 fighters moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from 18 Sea Zone to Guam 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0,17 Americans : -6,50 Japanese : 0,83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter moved from Midway to 16 Sea Zone 1 bomber moved from Queensland to 18 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in 18 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 4 fighters, 7 infantry and 1 mech_infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 18 Sea Zone to Guam 2 fighters moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from 18 Sea Zone to Guam 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to Finland British take Finland from Germans 1 armour moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from 81 Sea Zone to Iraq Combat - British Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry Italians defend with 2 armour and 1 artillery British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 1,67 expected hits Italians roll dice for 2 armour and 1 artillery in Iraq, round 2 : 0/3 hits, 1,33 expected hits 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Italians: 2 armour and 1 artillery Non Combat Move - British 1 artillery, 1 bomber and 7 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 fighter moved from Iraq to 79 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone 1 bomber moved from Gibraltar to Egypt 4 infantry moved from Egypt to Trans-Jordan Place Units - British 1 armour and 2 mech_infantrys placed in Persia 3 transports placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0,17 British : 1,33 Italians : -1,33 Americans : -6,50 Japanese : 0,83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to United Kingdom Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/3 hits, 0,50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from United Kingdom to Western Germany Place Units - Italians 3 infantry placed in Northern Italy 2 artilleries placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0,50 Attackers Fire, : : -0,17 AA fire in United Kingdom : : -0,17 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Germany to Southern France 3 mech_infantrys moved from Western Germany to Southern France 1 tactical_bomber moved from Poland to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to YugoslaviaCombat Hit Differential Summary :
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@Makalakalane scramble ved skotland?
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@Makalakalane Nej tak 👍. Så går det løs igen - held og lykke. Jeg ser dyner nu😴💤💤
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Germany to Southern France 3 mech_infantrys moved from Western Germany to Southern France 1 tactical_bomber moved from Poland to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 7/15 hits, 4,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in 111 Sea Zone Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 3/9 hits, 5,33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0,17 expected hits Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/18 hits, 6,50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 8/13 hits, 5,67 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 7 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 3 mech_infantrys and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1,00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 3 fighters moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Western Germany 3 tactical_bombers moved from 111 Sea Zone to Western Germany 2 bombers moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from Southern France to Northern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Germans collect 41 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,17 British : -2,00 AA fire in France : : -0,17 French : 0,00 Neutral_Allies : -1,67 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 6 infantry moved from Sakha to Buryatia 5 infantry moved from Amur to Buryatia 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Belarus 1 fighter moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters moved from Hunan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Korea to Manchuria 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 fighter moved from Korea to Kiangsu 1 fighter moved from Okinawa to Kiangsu 2 fighters and 2 tactical_bombers moved from Japan to Kiangsu Place Units - Japanese 1 factory_minor placed in Manchuria 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : 3.00 Japanese : 0.67 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to 101 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier placed in 10 Sea Zone 1 battleship and 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 2,00 Japanese : 0,67





