@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 fighter
EDIT: Adding units owned by French to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Western Ukraine to Baltic States
6 infantry moved from Finland to Karelia
5 armour moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 armour moved from Western Ukraine to Baltic States
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/4 hits, 0,67 expected hits
Defenders Fire, : 2/3 hits, 0,50 expected hits
2 bombers owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Holland Belgium
Germans attack with 5 armour, 2 fighters and 3 tactical_bombers
British defend with 1 aaGun, 3 artilleries and 1 infantry
AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Holland Belgium
Germans roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4,83 expected hits
British roll dice for 1 aaGun, 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
1 aaGun owned by the British, 2 armour owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 4/7 hits, 3,83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 tactical_bomber
Casualties for British: 1 aaGun, 3 artilleries and 1 infantry
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 artillery
Germans roll dice for 6 infantry in Karelia, round 2 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 infantry in Karelia, round 3 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 infantry in Karelia, round 4 : 3/6 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 armour and 1 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
5 armour moved from Western Ukraine to Ukraine
6 artilleries and 8 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Egypt to Trans-Jordan
2 bombers moved from United Kingdom to Western Germany
3 aaGuns moved from France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 infantry placed in France
4 armour, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0,33
Defenders Fire, : : 1,50
British : 0,33
Attackers Fire, : : -0,67
Russians : -0,83
AA fire in United Kingdom : : -0,33
AA fire in Holland Belgium : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 7 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Kansu to Shensi
1 armour moved from Chahar to Hopei
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kiangsi to Shensi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Shan State from UK_Pacific, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Hopei
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2,83 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shensi, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
2 armour moved from Shantung to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Anhwe to Kiangsi
2 fighters moved from Hopei to Kiangsi
2 tactical_bombers moved from Hopei to Kiangsi
2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Manchuria to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to Kiangsi
1 mech_infantry moved from Sakha to Siberia
1 armour moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Siberia
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 3 armour
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 3 armour
Battle in Caroline Islands
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : 0,33
AA fire in Caroline Islands : : 1,50
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 3 armour
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 3 armour
Battle in Caroline Islands
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour, 7 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
Combat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 6/6 hits, 3,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Norway
British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/7 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Shan State
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 fighter, 9 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 fighter, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 7 infantry moved from India to Burma
1 bomber moved from Malta to Gibraltar
1 fighter moved from Norway to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Iraq to Burma
Place Units - British
6 infantry placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1,33
British : 3,33
Italians : 0,67
Americans : 0,33
AA fire in Caroline Islands : : 1,50
Chinese : 0,33
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 4 : 0/4 hits, 1,83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour and 1 artillery in Iraq, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Iraq
Italians win, taking Iraq from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Northern Italy to Ukraine
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -4,50
British : 0,33
Americans : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
2 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
1 armour moved from Baltic States to Belarus
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
British roll dice for 1 battleship, 2 fighters and 4 transports in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
3 transports owned by the British lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Battle in Belarus
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Trans-Jordan to Ukraine
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 4 mech_infantrys placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -1.50
Russians : 0.33
Test summary from TripleA, engine version: 1.9, time: 12:03:28
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 7 artilleries, 3 fighters, 45 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
4 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 5 armour, 7 artilleries, 3 fighters, 45 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 10 armour, 13 artilleries, 1 factory_minor, 22 infantry and 3 tactical_bombers; Italians defend with 2 fighters
AA fire in Ukraine : 2/3 hits, 0,50 expected hits
2 fighters owned by the Russians lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 45 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 14/64 hits, 15,50 expected hits
Germans roll dice for 1 aaGun, 10 armour, 13 artilleries, 2 fighters, 22 infantry and 3 tactical_bombers in Ukraine, round 2 : 17/50 hits, 19,50 expected hits
17 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 28 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/47 hits, 12,67 expected hits
Germans roll dice for 10 armour, 13 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers in Ukraine, round 3 : 14/37 hits, 15,17 expected hits
14 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 14 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 10/33 hits, 10,33 expected hits
Germans roll dice for 10 armour, 8 artilleries, 2 fighters and 3 tactical_bombers in Ukraine, round 4 : 9/23 hits, 10,50 expected hits
9 infantry owned by the Russians, 8 artilleries owned by the Germans and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 10/24 hits, 8,83 expected hits
Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Ukraine, round 5 : 7/13 hits, 6,83 expected hits
2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 6 : 5/17 hits, 7,00 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 6 : 2/3 hits, 1,83 expected hits
2 artilleries owned by the Russians, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 5 armour, 5 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Russians: 2 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 10 armour, 13 artilleries, 22 infantry and 3 tactical_bombers
Casualties for Italians: 2 fighters
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
3 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -4,83
AA fire in Ukraine : : 1,50
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Kwangtung to Yunnan
8 armour, 3 artilleries, 2 bombers, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
2 armour, 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Kiangsi to Yunnan
Japanese take Hunan from Chinese
1 cruiser moved from 20 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters moved from 20 Sea Zone to Yunnan
2 tactical_bombers moved from 20 Sea Zone to Yunnan
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
3 armour moved from Kiangsu to Hopei
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 cruiser and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 4 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 4 armour and 2 mech_infantrys in Hopei, round 2 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 13 armour, 3 artilleries, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 fighters and 1 infantry; Chinese defend with 2 artilleries, 1 fighter and 8 infantry
AA fire in Yunnan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 13 armour, 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Yunnan, round 2 : 19/40 hits, 20,00 expected hits
Chinese roll dice for 3 aaGuns, 4 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 10/27 hits, 10,17 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 armour owned by the Japanese, 8 infantry owned by the Chinese and 8 infantry owned by the British lost in Yunnan
Japanese roll dice for 11 armour, 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 15/30 hits, 16,67 expected hits
Chinese roll dice for 4 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/11 hits, 4,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 8 armour, 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 5 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 8 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangsi
6 tactical_bombers moved from Yunnan to Kwangtung
2 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Siberia to Manchuria
1 mech_infantry moved from Siberia to Manchuria
1 aaGun moved from Siberia to Amur
1 tactical_bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 cruiser and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0,67
AA fire in Yunnan : : -0,50
Chinese : -2,33
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 18 Sea Zone to Guam
2 fighters moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to Guam
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,17
Americans : -6,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Borneo from Japanese, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/12 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 18 Sea Zone to Guam
2 fighters moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to Guam
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 3 infantry and 1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from 81 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 2 armour and 1 artillery
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 1,67 expected hits
Italians roll dice for 2 armour and 1 artillery in Iraq, round 2 : 0/3 hits, 1,33 expected hits
1 artillery owned by the Italians and 2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 artillery
Non Combat Move - British
1 artillery, 1 bomber and 7 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 fighter moved from Iraq to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Gibraltar to Egypt
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,17
British : 1,33
Italians : -1,33
Americans : -6,50
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/3 hits, 0,50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
2 artilleries placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,50
Attackers Fire, : : -0,17
AA fire in United Kingdom : : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Poland to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Combat Hit Differential Summary :
@Makalakalane scramble ved skotland?