Understand, it was a fun game. Best of luck in the rest of the tournament.
You can use the version you have probably but I don’t do that. I only do play by email.
@Makalakalane Så spil Japan om👍
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
6 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 7 fighters, 4 infantry and 6 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 7 fighters, 4 infantry and 6 tactical_bombers in Yunnan, round 2 : 12/19 hits, 9,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Hunan to Kweichow
2 artilleries moved from Kwangsi to Hunan
6 infantry moved from Jehol to Manchuria
1 armour moved from Korea to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from Shantung to Manchuria
1 fighter moved from Kwangsi to Manchuria
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Anhwe
3 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Shantung
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 2,50
@Enigma SÅ tror jeg det lykkedes at spille Japan uden at bryde nogen regler! :D
@Makalakalane OK. Pacific skal selvfølgelig spilles om af alliancen, men da der ikke er noget af betydning for Europa, andet end at USA ikke må sejle til Gibraltar, spiller jeg ikke Europa om. Mine indkøb med UK er også uændrede, så jeg spiller slagene med UK men redigerer efterfølgende til det første resultat, uanset hvordan udfaldet bliver her i anden omgang. Og så sejlere jeg selvfølgelig ikke den britiske transporter fra Canada til Gibraltar :-)
@Enigma helt cool. Du gør bare hvad der er nemmest og bedst for dig! Jeg har sket ik det hvad du har lavet i dine originale moves :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 unit repaired.
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 5 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
2 infantry moved from Shan State to Siam
1 fighter moved from India to Siam
1 tactical_bomber moved from India to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
British attack with 1 armour, 1 bomber, 5 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3,83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 2,50 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2,00 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 fighters in Trans-Jordan, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 2 artilleries owned by the British lost in Trans-Jordan
British roll dice for 1 armour and 1 tactical_bomber in Trans-Jordan, round 4 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 2 fighters
Battle in Siam
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Siam
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 3 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Siam to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from Iraq to Persia
1 bomber and 5 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from French West Africa to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Persia
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 armour and 2 artilleries
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to French Equatorial Africa: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 110 Sea Zone
1 factory_minor placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -3,33
Italians : 1,00
Chinese : -0,50
Neutral_Axis : 0,00
Japanese : 0,00
@Enigma Det var det. Jeg har redigeret så Europa ser ud som den originale første runde. Trans Jordan gik skidt her i anden omgang, så glad for den ikke talte. Til gengæld ramte du ikke i Normandiet i anden omgang som du gjorde i første og dette er selvfølgelig også redigeret. Pacific er spillet om.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 cruisers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 armour moved from Greece to Romania
4 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 0,33
@Enigma super. :) Italien er spillet. Lige nu lugter det af en 50-50 i Egypten afhængigt af hvad England vælger at gøre. Tyskland ser allerede forkølede ud - må se hvad jeg kan finde ud af i næste runde.
Test summary from TripleA, engine version: 1.9, time: 23:39:00
Savegame
Test summary from TripleA, engine version: 1.9, time: 23:40:33
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Java to South Australia
1 infantry moved from Shan State to Yunnan
1 fighter moved from Malaya to Yunnan
1 fighter moved from Java to Yunnan
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Java to South Australia
1 infantry moved from Shan State to Yunnan
1 fighter moved from Malaya to Yunnan
1 fighter moved from Java to Yunnan
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from French West Africa to French Equatorial Africa
2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 23:55:27
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
5 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
4 armour, 12 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 15 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
8 armour moved from Germany to Eastern Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 tactical_bomber moved from Western Germany to Egypt
2 tactical_bombers moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
3 armour moved from Southern France to Western Germany
1 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Finland to Norway
1 bomber moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 bombers placed in Western Germany
1 armour placed in Germany
1 artillery and 1 infantry placed in Western Germany
3 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 mech_infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
2 aaGuns, 4 artilleries and 16 infantry moved from Belarus to Bryansk
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
1 fighter moved from Vyborg to Bryansk
Place Units - Russians
1 armour and 1 mech_infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 2 fighters, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Anhwe to Amur
3 tactical_bombers moved from Anhwe to Amur
2 bombers moved from Kwangsi to Amur
3 artilleries and 6 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to Kwangtung
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from 34 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
3 fighters moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 3 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 2 carriers, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 5/24 hits, 8,17 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6,00 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 10/19 hits, 7,33 expected hits
Russians roll dice for 15 infantry in Amur, round 3 : 5/15 hits, 5,00 expected hits
5 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 4 : 6/14 hits, 6,50 expected hits
Russians roll dice for 5 infantry in Amur, round 4 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Szechwan, round 2 : 2/9 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 7/10 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 battleship moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 battleship moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Amur to Manchuria
2 fighters moved from Amur to Manchuria
3 tactical_bombers moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
2 fighters moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1,00
British : -0,33
ANZAC : 0,83
Chinese : 1,00
UK_Pacific : -0,33
Russians : -2,67
Japanese : 4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :