TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
4 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Burma to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 artillery, 1 bomber and 5 infantry
Japanese defend with 4 infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in Anhwe, round 2 : 2/7 hits, 2,00 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 3 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 4 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 bomber moved from Anhwe to Burma
1 infantry moved from Yunnan to Hunan
4 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter and 6 infantry placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0,67
Americans : 0,50
Chinese : -1,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 9 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
ANZAC captures 43PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Hunan
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 72 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
ANZAC captures 43PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Hunan
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 72 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 3 bombers, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
14 armour, 11 artilleries, 17 infantry and 11 mech_infantrys moved from Bryansk to Russia
4 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 4 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 11 artilleries, 3 bombers, 1 fighter, 17 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/63 hits, 22,83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 5 fighters, 44 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 22/58 hits, 22,00 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/41 hits, 18,33 expected hits
Russians roll dice for 4 armour, 5 fighters, 31 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/45 hits, 17,67 expected hits
23 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 13/23 hits, 12,17 expected hits
Russians roll dice for 4 armour, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/22 hits, 10,00 expected hits
3 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 armour owned by the Russians and 12 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 6/11 hits, 6,17 expected hits
Russians roll dice for 2 armour, 5 fighters and 2 tactical_bombers in Russia, round 5 : 7/9 hits, 5,33 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 5 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 6 : 4/4 hits, 2,50 expected hits
Russians roll dice for 3 fighters in Russia, round 6 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Russians, 3 bombers owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -54
Casualties for Germans: 18 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
4 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour placed in Novgorod
2 armour and 1 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Russia : : 0,00
British : -0,67
Russians : 5,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Japanese
3 armour and 2 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Timguska
1 artillery moved from Amur to 5 Sea Zone
7 infantry moved from Amur to 5 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 5 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to Japan
1 fighter moved from Shantung to Japan
7 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Shantung to Anhwe
2 tactical_bombers moved from Shantung to Anhwe
1 fighter moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Anhwe
3 artilleries moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
5 armour moved from Samara to Caucasus
2 bombers moved from Kazakhstan to Persia
1 artillery and 3 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
1 tactical_bomber moved from Kazakhstan to Caucasus
Combat - Japanese
Strategic bombing raid in Persia
AA fire in Persia : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 5 transports
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 5 transports in 6 Sea Zone, round 2 : 2/9 hits, 4,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Japan
Japanese attack with 2 fighters, 7 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Japan, round 2 : 2/11 hits, 3,50 expected hits
ANZAC roll dice for 1 infantry in Japan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Japan
Japanese win, taking Japan from ANZAC with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/11 hits, 4,83 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Caucasus
Japanese attack with 5 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 5 mech_infantrys
Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 3,83 expected hits
Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Caucasus
Japanese roll dice for 5 armour and 1 tactical_bomber in Caucasus, round 3 : 3/6 hits, 3,17 expected hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 5 mech_infantrys
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Kansu to Novgorod
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
2 tactical_bombers moved from Anhwe to Shantung
3 fighters moved from Anhwe to Shantung
2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Persia to Russia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,1,2,1,4,5,5,1,3,3,5,4,3,1,6,5
Japanese collect 30 PUs (14 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0,67
ANZAC : -0,83
Chinese : -0,67
Russians : -0,67
Japanese : -5,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 fighters and 4 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 6 fighters in 6 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 6 fighters in 6 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers and 4 fighters in 6 Sea Zone, round 4 : 5/7 hits, 4,00 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 103
Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 110 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
3 transports moved from 93 Sea Zone to 91 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from 6 Sea Zone to Guam
2 fighters moved from 6 Sea Zone to Guam
1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 infantry placed in Southern France
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 4 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 4 infantry
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
3 infantry placed in Southern France
3 armour placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Finland
1 armour and 2 mech_infantrys placed in Norway
Americans undo move 6.
Americans undo move 5.
Americans undo move 3.
1 armour and 2 infantry placed in Finland
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Norway
Americans undo move 6.
Americans undo move 5.
Americans undo move 4.
Americans undo move 3.
2 armour and 1 mech_infantry placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
3 infantry placed in Southern France
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 3,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Anhwe
3 artilleries and 3 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
retreated to Kwangtung
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 3 artilleries and 2 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 2 : 4/7 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 3 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 6 fighters and 4 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 6 fighters in 6 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 6 fighters in 6 Sea Zone, round 3 : 8/11 hits, 6,00 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers and 4 fighters in 6 Sea Zone, round 4 : 5/7 hits, 4,00 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 103
Casualties for Americans: 3 carriers, 2 cruisers, 4 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 110 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
3 transports moved from 93 Sea Zone to 91 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from 6 Sea Zone to Guam
2 fighters moved from 6 Sea Zone to Guam
1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 infantry placed in Southern France
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 4 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 4 infantry
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
3 infantry placed in Southern France
3 armour placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Finland
1 armour and 2 mech_infantrys placed in Norway
Americans undo move 6.
Americans undo move 5.
Americans undo move 3.
1 armour and 2 infantry placed in Finland
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Norway
Americans undo move 6.
Americans undo move 5.
Americans undo move 4.
Americans undo move 3.
2 armour and 1 mech_infantry placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
3 infantry placed in Southern France
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Anhwe
3 artilleries and 3 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 1 fighter in Kwangtung, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
retreated to Kwangtung
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 3 artilleries and 2 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 2 : 4/7 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
Chinese roll dice for 3 artilleries and 4 infantry in Anhwe, round 3 : 3/7 hits, 2,17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 39 PUs;
British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from 99 Sea Zone to Greece
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from Southern France to Holland Belgium
2 mech_infantrys moved from Hunan to Kwangsi
2 mech_infantrys moved from Kwangsi to Kwangtung
1 bomber moved from Burma to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Greece
British attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
British roll dice for 2 artilleries and 1 infantry in Greece, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
British roll dice for 1 artillery in Greece, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 3 infantry
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 4 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 4 infantry
Battle in Kwangtung
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Holland Belgium to Southern France
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Burma to Yunnan
2 infantry moved from Hunan to Anhwe
3 aaGuns moved from Hunan to Anhwe
1 bomber moved from Kwangtung to Yunnan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
British : -1,67
Americans : 3,33
Chinese : 1,50
Japanese : -3,33
@Enigma hvaaaa… Hvad var dine odds i den kamp ved Japan?
@Makalakalane De var gode nok - to i overtal og kunne smide mine carriers. Ellers havde Anzac rigeligt med muskler til at gøre det færdigt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
@Enigma tja, den fejl kommer sgu nok til at koste det i sidste ende. Havde jeg ik lavet den kunne jeg jo ha oprustet flåden og købt et par ture.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 battleships, 1 carrier and 2 transports; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 battleship and 2 transports placed in 54 Sea Zone
1 battleship and 1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 33 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 battleships, 1 carrier and 2 transports; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 battleship and 2 transports placed in 54 Sea Zone
1 battleship and 1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 33 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
@Enigma jeg gir op. Kan ik se hvordan jeg nogensinde skulle kunne få de allierede ud igen, holde japan OG komme 1 skridt tættere på Egypten. Den er done.
@Makalakalane Lidt specielt, for jeg kan ikke se, hvordan jeg skulle få hul på alle de tropper i Italien og Tyskland… Men klart, Egypten falder ikke lige nu og her, så langt spil hvis aksen skulle tage den. Jeg ville heller ikke tro på det. Selvom Japan ikke havde fejlet var det alligevel gået den vej.
Tak for spillet 👍
Godt spillet!
@Enigma det er jo bare et spørgsmål om tid. USA har 4 fabrikker i europa og 5 om lidt med Novo-whatever den hedder øst for skandinavien. Tyskland bliver nødt til at bruge alle penge i tyskland og vest-tyskland i hver tur, mens indtædgten bare vil blive mindre. Japan kan ikke holde England fra at brage ind fra Mellemøsten. Om 2 runder vil det måske være mere tydeligt at se, men de allierede undlader jo bare at tage Moskva og Paris tilbage og kommer til at tjene 100 ipc pr næse.
Det er helt ligegyldigt om jeg så bruge hver en ipc på mænd og fly i tyskland, så vil det bare være overstået om 25 runder i stedet for 5. Hvis Japan ikke var faldet, tænker jeg at Tyskland kunne have ventet 1 tur med at ta Moskva, lade Japan bløde dem op og tage den meget mere overlegent. Havde jeg haft en god hær tilbage, der kunne gå syd på, så havde det set meget anderledes ud. Så var det bare et spørgsmål om at holde Berlin og Rom og gå all in på Egypten.
Men det var da også et elendigt sats at købe 2 små fabrikker i øst europa. Jeg gør det anderledes næste gang.