@The_Good_Captain I am so sorry, I took a screenshot but forgot to attach it. 3dc536a9-de10-4bda-b43c-0a40e646f345-image.png
Enigma ny tråd
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@Enigma nej var ikke klar over, at de ikke kunne escortere. Dumt. :p
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Belarus to Bryansk 3 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 bomber moved from Belarus to Russia 2 bombers moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Novosibirsk to Russia 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd Germans take Volgograd from Russians 9 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Rostov to Bryansk 1 mech_infantry moved from Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 8,4,8 and causes: 19 damage to unit: factory_major Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 19, airfield = 3 Battle in Bryansk Germans attack with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys in Bryansk, round 2 : 16/54 hits, 17,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 3 bombers moved from Russia to Ukraine 3 aaGuns moved from Rostov to Bryansk 6 mech_infantrys moved from Denmark to Germany 3 armour moved from Denmark to Germany 1 armour moved from Denmark to Western Germany 3 aaGuns moved from Denmark to Western Germany Place Units - Germans 3 infantry and 1 mech_infantry placed in Germany 3 armour placed in Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,67 Germans : -1,67 Russians : -1,33 -
@Enigma jeg var heldig igen med AA-guns… :p Men jeg har også brug for det, hvis jeg ska holde stand med tyskerne… Har brugt det meste af min tur på at beregne potentielle opgør i Tyskland og Vest-Tyskland, nu hvor US/England står og banker så kraftigt på.
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@Makalakalane Jaaah, det er sgu’ for meget af det gode. Det betyder løseligt udregnet omkring 100 IPC i aksens favør at alliancen ikke har ramt noget i på AA i omrkring 15 bombing raids fra Tyskland og selv har mistet en bomber i det eneste forsøg de selv har gjort… 2-3 fly for meget mod Rusland og måske 5-6 infanteri for lidt i Rusland. Men det er jo ikke kun AA, alliancen har INTET ramt i defense den sidste halvanden runde, mens flere angreb er slået fejl eller er blevet for dyre. Heldet er totalt med aksen - typisk tripleA. Nå, men i det mindste bliver fortsættelsen da spændende.
Du har iøvrigt også spillet godt… -
@Enigma tak ska du ha :D Man blir nødt til at ha terningerne med sig lidt henad vejen, men ja, tyskerne har været heldie på den front. Jeg har lige tabt 2 kampe til Raimo; først 1 inf + 1 art mod 1 inf, bagefter 2 tanks mod 1 inf! Han mistede 0 enheder… Og Italiens can-opener er gone i det spil… Det er helt vildt. Raimo burde ikke købe andre enheder end de, der rammer på 2, for de rammer altid for ham haha :D
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 fighters moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 armour Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 1 infantry Casualties for Japanese: 2 armour Battle in Samara Russians attack with 1 artillery and 2 fighters Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Smolensk to Russia 2 infantry moved from Vologda to Russia 1 fighter moved from Samara to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Russians : 0,83 Japanese : 0,67 -
@Makalakalane Glemte lige Østlige Rusland - vent lige, jeg sender et nyt gamesave.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 fighters moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 armour Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 1 infantry Casualties for Japanese: 2 armour Battle in Samara Russians attack with 1 artillery and 2 fighters Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Smolensk to Russia 2 infantry moved from Vologda to Russia 1 fighter moved from Samara to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 14 infantry EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 14 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians : 0,83 Japanese : 0,67 -
@Enigma Sådan :-)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Shantung to 19 Sea Zone 2 mech_infantrys moved from Kiangsu to 19 Sea Zone 5 infantry moved from Kiangsu to 19 Sea Zone 3 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 19 Sea Zone to 5 Sea Zone 3 armour moved from 5 Sea Zone to Amur 2 mech_infantrys moved from 5 Sea Zone to Amur 5 infantry moved from 5 Sea Zone to Amur 1 artillery and 7 infantry moved from Manchuria to Amur 3 infantry moved from Korea to Amur 2 fighters moved from 19 Sea Zone to Amur 2 tactical_bombers moved from 19 Sea Zone to Amur 2 fighters moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 4 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kiangsi 3 artilleries moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kiangsi 2 armour moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kansu to Szechwan 2 fighters moved from Kansu to Szechwan 2 tactical_bombers moved from Kansu to Szechwan 1 armour moved from Evenkiyskiy to Yakut S.S.R. Japanese take Yenisey from Russians Japanese take Yakut S.S.R. from Russians 5 armour moved from Kansu to Samara 1 artillery and 4 infantry moved from Kazakhstan to Samara 2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns and 14 infantry AA fire in Amur : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 7/25 hits, 7,17 expected hits Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 6/14 hits, 4,67 expected hits 6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 6/19 hits, 6,17 expected hits Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 7/18 hits, 6,00 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 7 infantry Casualties for Russians: 2 aaGuns and 14 infantry Battle in Szechwan Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 3 fighters and 1 tactical_bomber Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3,67 expected hits Chinese roll dice for 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Szechwan Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1,83 expected hits Chinese roll dice for 2 fighters in Szechwan, round 3 : 0/2 hits, 1,33 expected hits 2 fighters owned by the British lost in Szechwan Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for British: 3 fighters and 1 tactical_bomber Battle in Kiangsi Japanese attack with 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/11 hits, 4,33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 artilleries and 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Japanese attack with 5 armour, 1 artillery and 4 infantry Russians defend with 1 artillery Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Samara, round 2 : 5/10 hits, 3,67 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in Anhwe Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/9 hits, 3,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/8 hits, 3,00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to Kazakhstan 1 tactical_bomber moved from Szechwan to Kazakhstan 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan 2 tactical_bombers moved from Anhwe to Kansu 2 fighters moved from Anhwe to Kansu 1 fighter moved from Kwangsi to Shantung 1 tactical_bomber moved from Kwangsi to Shantung 1 fighter moved from Kiangsi to Shantung 1 tactical_bomber moved from Kiangsi to Shantung 1 tactical_bomber moved from Amur to 5 Sea Zone 1 tactical_bomber moved from Amur to 5 Sea Zone 2 fighters moved from Amur to 5 Sea Zone 3 fighters moved from Japan to Shantung 1 aaGun moved from Manchuria to Amur 2 destroyers moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0,67 Chinese : -2,17 Russians : 0,33 Japanese : -0,33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Southern France 1 artillery and 2 mech_infantrys moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 mech_infantry moved from Norway to Vyborg 3 destroyers moved from 35 Sea Zone to 6 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 bomber moved from Philippines to 19 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Vyborg 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Southern France 2 mech_infantrys moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 artillery moved from Normandy Bordeaux to Southern France 1 submarine moved from 35 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 bomber moved from Philippines to 19 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Vyborg 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Southern France 2 mech_infantrys moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 artillery moved from Normandy Bordeaux to Southern France 1 submarine moved from 35 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 bomber moved from Philippines to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Guam 1 bomber moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Finland 1 armour and 2 mech_infantrys placed in Norway 3 armour placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 0,50 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Chinese undo move 1. 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Vyborg 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Southern France 2 mech_infantrys moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 artillery moved from Normandy Bordeaux to Southern France 1 submarine moved from 35 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 bomber moved from Philippines to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1 Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Guam 1 bomber moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Finland 1 armour and 2 mech_infantrys placed in Norway 3 armour placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Chinese undo move 1. 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Hunan to Anhwe 3 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 4 mech_infantrys moved from Persia to Caucasus 1 bomber moved from Burma to Anhwe Combat - British Battle in Anhwe British attack with 1 artillery, 1 bomber and 5 infantry Japanese defend with 4 infantry British roll dice for 1 artillery, 1 bomber and 5 infantry in Anhwe, round 2 : 2/7 hits, 2,00 expected hits Japanese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 3 : 1/6 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 4 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 bomber moved from Anhwe to Burma 1 infantry moved from Yunnan to Hunan 4 infantry moved from India to Burma 3 infantry moved from Persia to Northwest Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Holland Belgium to Southern France 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 6 infantry placed in United Kingdom 3 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -0,67 Americans : 0,50 Chinese : -1,67 Japanese : -2,00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 9 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan ANZAC attack with 1 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour 3 aaGuns owned by the Japanese lost in Japan ANZAC captures 43PUs while taking Japanese capital ANZAC converts factory_major into different units ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 aaGuns Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 4 fighters moved from Philippines to Hunan 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 29 PUs; end with 72 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Japanese : -0,17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan ANZAC attack with 1 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour 3 aaGuns owned by the Japanese lost in Japan ANZAC captures 43PUs while taking Japanese capital ANZAC converts factory_major into different units ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 aaGuns Non Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 4 fighters moved from Philippines to Hunan 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 29 PUs; end with 72 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Alexandria to Egypt 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,67 Japanese : -0,17 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 3 bombers, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 armour moved from Volgograd to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 14 armour, 11 artilleries, 17 infantry and 11 mech_infantrys moved from Bryansk to Russia 4 infantry moved from Western Germany to Holland Belgium 4 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 infantry and 4 tactical_bombers British defend with 2 infantry Germans roll dice for 4 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Russia Germans attack with 19 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/6 hits, 1,00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 19 armour, 11 artilleries, 3 bombers, 1 fighter, 17 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/63 hits, 22,83 expected hits Russians roll dice for 4 aaGuns, 4 armour, 5 fighters, 44 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 22/58 hits, 22,00 expected hits 13 infantry owned by the Russians, 2 artilleries owned by the Germans, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/41 hits, 18,33 expected hits Russians roll dice for 4 armour, 5 fighters, 31 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/45 hits, 17,67 expected hits 23 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 13/23 hits, 12,17 expected hits Russians roll dice for 4 armour, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/22 hits, 10,00 expected hits 3 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 armour owned by the Russians and 12 armour owned by the Germans lost in Russia Germans roll dice for 6 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 6/11 hits, 6,17 expected hits Russians roll dice for 2 armour, 5 fighters and 2 tactical_bombers in Russia, round 5 : 7/9 hits, 5,33 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 5 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Russia Germans roll dice for 1 armour and 3 bombers in Russia, round 6 : 4/4 hits, 2,50 expected hits Russians roll dice for 3 fighters in Russia, round 6 : 3/3 hits, 2,00 expected hits 2 fighters owned by the Russians, 3 bombers owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -54 Casualties for Germans: 18 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 4 armour, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 1 fighter and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 4 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 3 armour placed in Novgorod 2 armour and 1 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1,33 AA fire in Russia : : 0,00 British : -0,67 Russians : 5,00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :





