@DoManMacgee will you defend? my purchase was a 5-supply token, a fighter, two mines, a truck and 2 infantry
638e9ce6-f483-4d77-83f8-b2aad974e5ee-image.png
@Enigma nej var ikke klar over, at de ikke kunne escortere. Dumt. :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Russia
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Novosibirsk to Russia
3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
9 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 8,4,8 and causes: 19 damage to unit: factory_major
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 19, airfield = 3
Battle in Bryansk
Germans attack with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys in Bryansk, round 2 : 16/54 hits, 17,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
3 aaGuns moved from Rostov to Bryansk
6 mech_infantrys moved from Denmark to Germany
3 armour moved from Denmark to Germany
1 armour moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
Place Units - Germans
3 infantry and 1 mech_infantry placed in Germany
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -1,67
Russians : -1,33
@Enigma jeg var heldig igen med AA-guns… :p Men jeg har også brug for det, hvis jeg ska holde stand med tyskerne… Har brugt det meste af min tur på at beregne potentielle opgør i Tyskland og Vest-Tyskland, nu hvor US/England står og banker så kraftigt på.
@Makalakalane Jaaah, det er sgu’ for meget af det gode. Det betyder løseligt udregnet omkring 100 IPC i aksens favør at alliancen ikke har ramt noget i på AA i omrkring 15 bombing raids fra Tyskland og selv har mistet en bomber i det eneste forsøg de selv har gjort… 2-3 fly for meget mod Rusland og måske 5-6 infanteri for lidt i Rusland. Men det er jo ikke kun AA, alliancen har INTET ramt i defense den sidste halvanden runde, mens flere angreb er slået fejl eller er blevet for dyre. Heldet er totalt med aksen - typisk tripleA. Nå, men i det mindste bliver fortsættelsen da spændende.
Du har iøvrigt også spillet godt…
@Enigma tak ska du ha :D Man blir nødt til at ha terningerne med sig lidt henad vejen, men ja, tyskerne har været heldie på den front. Jeg har lige tabt 2 kampe til Raimo; først 1 inf + 1 art mod 1 inf, bagefter 2 tanks mod 1 inf! Han mistede 0 enheder… Og Italiens can-opener er gone i det spil… Det er helt vildt. Raimo burde ikke købe andre enheder end de, der rammer på 2, for de rammer altid for ham haha :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Battle in Samara
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
@Makalakalane Glemte lige Østlige Rusland - vent lige, jeg sender et nyt gamesave.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Battle in Samara
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 14 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 14 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
@Enigma Sådan :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Shantung to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
5 infantry moved from Kiangsu to 19 Sea Zone
3 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 19 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
5 infantry moved from 5 Sea Zone to Amur
1 artillery and 7 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
2 tactical_bombers moved from 19 Sea Zone to Amur
2 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
3 artilleries moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kansu to Szechwan
2 fighters moved from Kansu to Szechwan
2 tactical_bombers moved from Kansu to Szechwan
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
5 armour moved from Kansu to Samara
1 artillery and 4 infantry moved from Kazakhstan to Samara
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA fire in Amur : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 7/25 hits, 7,17 expected hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 6/14 hits, 4,67 expected hits
6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 6/19 hits, 6,17 expected hits
Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 7/18 hits, 6,00 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3,67 expected hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Szechwan
Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1,83 expected hits
Chinese roll dice for 2 fighters in Szechwan, round 3 : 0/2 hits, 1,33 expected hits
2 fighters owned by the British lost in Szechwan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 3 fighters and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/11 hits, 4,33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 5 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Samara, round 2 : 5/10 hits, 3,67 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Anhwe
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/9 hits, 3,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/8 hits, 3,00 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Anhwe to Kansu
2 fighters moved from Anhwe to Kansu
1 fighter moved from Kwangsi to Shantung
1 tactical_bomber moved from Kwangsi to Shantung
1 fighter moved from Kiangsi to Shantung
1 tactical_bomber moved from Kiangsi to Shantung
1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
3 fighters moved from Japan to Shantung
1 aaGun moved from Manchuria to Amur
2 destroyers moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,67
Chinese : -2,17
Russians : 0,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Hunan to Anhwe
3 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
4 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Burma to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 artillery, 1 bomber and 5 infantry
Japanese defend with 4 infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in Anhwe, round 2 : 2/7 hits, 2,00 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 3 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 4 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 bomber moved from Anhwe to Burma
1 infantry moved from Yunnan to Hunan
4 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter and 6 infantry placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0,67
Americans : 0,50
Chinese : -1,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 9 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
ANZAC captures 43PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Hunan
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 72 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
ANZAC captures 43PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to Hunan
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 72 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 77 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 3 bombers, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
14 armour, 11 artilleries, 17 infantry and 11 mech_infantrys moved from Bryansk to Russia
4 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 infantry and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 4 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 11 artilleries, 3 bombers, 1 fighter, 17 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/63 hits, 22,83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 5 fighters, 44 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 22/58 hits, 22,00 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/41 hits, 18,33 expected hits
Russians roll dice for 4 armour, 5 fighters, 31 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/45 hits, 17,67 expected hits
23 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 4 : 13/23 hits, 12,17 expected hits
Russians roll dice for 4 armour, 5 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/22 hits, 10,00 expected hits
3 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 armour owned by the Russians and 12 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 6/11 hits, 6,17 expected hits
Russians roll dice for 2 armour, 5 fighters and 2 tactical_bombers in Russia, round 5 : 7/9 hits, 5,33 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 5 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 6 : 4/4 hits, 2,50 expected hits
Russians roll dice for 3 fighters in Russia, round 6 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Russians, 3 bombers owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -54
Casualties for Germans: 18 armour, 11 artilleries, 3 bombers, 2 fighters, 17 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 3 fighters, 44 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
4 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour placed in Novgorod
2 armour and 1 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Russia : : 0,00
British : -0,67
Russians : 5,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :