TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Russia
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Novosibirsk to Russia
3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
9 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat Hit Differential Summary :
@Enigma vil du intercepte i Rusland?
@Enigma jeg har ikke spillet det seneste savegame, så du må lige redigere når det bliver rusland…
@Makalakalane Det er det samme, kom til at poste to gange. Du er med på, at tacs ikke kan angribe komplekser og heller ikke eskortere… Men de kan angribe airbasen…
Jeg intercepter ikke. Nu må det vist være min tur til at ramme med AAA. Du har bombet løs uden at miste fly og jeg har prøvet én gang og blev skudt ned.
@Enigma nej var ikke klar over, at de ikke kunne escortere. Dumt. :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Russia
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Novosibirsk to Russia
3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
9 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 8,4,8 and causes: 19 damage to unit: factory_major
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 19, airfield = 3
Battle in Bryansk
Germans attack with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys in Bryansk, round 2 : 16/54 hits, 17,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 11 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
3 aaGuns moved from Rostov to Bryansk
6 mech_infantrys moved from Denmark to Germany
3 armour moved from Denmark to Germany
1 armour moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
Place Units - Germans
3 infantry and 1 mech_infantry placed in Germany
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -1,67
Russians : -1,33
@Enigma jeg var heldig igen med AA-guns… :p Men jeg har også brug for det, hvis jeg ska holde stand med tyskerne… Har brugt det meste af min tur på at beregne potentielle opgør i Tyskland og Vest-Tyskland, nu hvor US/England står og banker så kraftigt på.
@Makalakalane Jaaah, det er sgu’ for meget af det gode. Det betyder løseligt udregnet omkring 100 IPC i aksens favør at alliancen ikke har ramt noget i på AA i omrkring 15 bombing raids fra Tyskland og selv har mistet en bomber i det eneste forsøg de selv har gjort… 2-3 fly for meget mod Rusland og måske 5-6 infanteri for lidt i Rusland. Men det er jo ikke kun AA, alliancen har INTET ramt i defense den sidste halvanden runde, mens flere angreb er slået fejl eller er blevet for dyre. Heldet er totalt med aksen - typisk tripleA. Nå, men i det mindste bliver fortsættelsen da spændende.
Du har iøvrigt også spillet godt…
@Enigma tak ska du ha :D Man blir nødt til at ha terningerne med sig lidt henad vejen, men ja, tyskerne har været heldie på den front. Jeg har lige tabt 2 kampe til Raimo; først 1 inf + 1 art mod 1 inf, bagefter 2 tanks mod 1 inf! Han mistede 0 enheder… Og Italiens can-opener er gone i det spil… Det er helt vildt. Raimo burde ikke købe andre enheder end de, der rammer på 2, for de rammer altid for ham haha :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Battle in Samara
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
@Makalakalane Glemte lige Østlige Rusland - vent lige, jeg sender et nyt gamesave.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Tambov, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Battle in Samara
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Samara, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 14 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 14 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
@Enigma Sådan :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Shantung to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
5 infantry moved from Kiangsu to 19 Sea Zone
3 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 19 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Amur
2 mech_infantrys moved from 5 Sea Zone to Amur
5 infantry moved from 5 Sea Zone to Amur
1 artillery and 7 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
2 fighters moved from 19 Sea Zone to Amur
2 tactical_bombers moved from 19 Sea Zone to Amur
2 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
3 artilleries moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kansu to Szechwan
2 fighters moved from Kansu to Szechwan
2 tactical_bombers moved from Kansu to Szechwan
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
5 armour moved from Kansu to Samara
1 artillery and 4 infantry moved from Kazakhstan to Samara
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA fire in Amur : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 7/25 hits, 7,17 expected hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 6/14 hits, 4,67 expected hits
6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 6/19 hits, 6,17 expected hits
Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 7/18 hits, 6,00 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3,67 expected hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Szechwan
Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1,83 expected hits
Chinese roll dice for 2 fighters in Szechwan, round 3 : 0/2 hits, 1,33 expected hits
2 fighters owned by the British lost in Szechwan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 3 fighters and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/11 hits, 4,33 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 5 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Samara, round 2 : 5/10 hits, 3,67 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Anhwe
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/9 hits, 3,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/8 hits, 3,00 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Anhwe to Kansu
2 fighters moved from Anhwe to Kansu
1 fighter moved from Kwangsi to Shantung
1 tactical_bomber moved from Kwangsi to Shantung
1 fighter moved from Kiangsi to Shantung
1 tactical_bomber moved from Kiangsi to Shantung
1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
3 fighters moved from Japan to Shantung
1 aaGun moved from Manchuria to Amur
2 destroyers moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,67
Chinese : -2,17
Russians : 0,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
Combat Hit Differential Summary :