@Stucifer assumed no scramble to 94
Enigma ny tråd
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 2 cruisers moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 mech_infantrys moved from Romania to Ukraine 3 artilleries moved from Bessarabia to Ukraine 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 1 armour moved from Western Ukraine to Belarus 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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@Enigma vil du intercepte i Rusland?
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@Enigma i øvrigt, så beklager at jeg taber hovedet en gang imellem og har svært ved at tænke klart. Det ka være virkelig frustrerende det spil her :p Men jeg havde en god dag igår med mine første sejre over Bjergmose og Raimo haha. Meeeen jeg tror dog at i hvert fald Bjergmose eksperimenterede lidt + jeg var heldig at få War Bonds med Rusland. Han fik godt nok increased industrial halløj, men det nåede ikke at blive noget han fik gavn af.
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@Makalakalane Jeg intercepter ikke. Jamen tillykke med sejrene. Hvilken side spillede du mod Raimo? Det spil vi har gang i kan også godt gå hen og blive lidt spændende…
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@Enigma jeg var Allies. Det endte med 100+ tyskere (over 60 tanks), der trampede mod Cairo, mens USA forsøgte at ta Rom indenda. Det lykkedes og tyskerne vandt ikke overlegent nok i Cairo til at holde det og så kastede de håndklædet.
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@Makalakalane Det lyder da helt vildt… Faldt Rusland?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 mech_infantrys moved from Romania to Ukraine 3 artilleries moved from Bessarabia to Ukraine 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 1 armour moved from Western Ukraine to Belarus 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 8,4,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Novgorod Germans attack with 5 armour Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 5 armour in Novgorod, round 2 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Belarus, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 3 bombers moved from Russia to Western Ukraine 8 infantry moved from Western Ukraine to Ukraine 6 artilleries moved from Western Ukraine to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 4 armour moved from Germany to Denmark 3 aaGuns moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Slovakia Hungary 3 bombers moved from Western Ukraine to Slovakia Hungary 4 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Western Germany to Slovakia Hungary 1 fighter moved from Russia to Western Ukraine 1 armour moved from Western Ukraine to Belarus Place Units - Germans 3 infantry placed in France 3 mech_infantrys placed in Romania 3 mech_infantrys placed in Poland 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : -0,50 Russians : 0,00 -
@Enigma ja, jeg rømmede Rusland med 40+ infantry og lidt af hvert og gik syd mod mellemøsten for at joine op med briterne og deres 2 fabrikker der. Amerikanerne tog Japan omkring samtidig med at Moskva faldt. Alle deres fly + ruslands, Anzacs og briternes fly fra øst endte med at stå i Cairo sammen med stort set alle andre fighters, der var blevet købt af briterne og fosvarede sammen med 40-50 infantry og 20-30 mechs. Tyskerne kom også med 20 bombere haha.
Men det skal siges at briterne havde en hit rate på 7,17 i det slag - oddsene var ellers på tyskernes side. Amerikanerne kunne godt have smidt en helvedes masse tropper ind i Cairo i stedet for at gå på Rom, deriblandt 10 fly, men tænkte det var bedre at gå i Europa og lade Cairo falde. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 fighter moved from Vologda to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 armour moved from Samara to Tambov 1 mech_infantry moved from Samara to Tambov 2 mech_infantrys moved from Vologda to Samara 1 mech_infantry moved from Tambov to Samara 4 aaGuns, 1 armour, 3 artilleries and 32 infantry moved from Russia to Tambov 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Samara 2 aaGuns and 15 infantry moved from Buryatia to Amur Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 -
@Makalakalane OK. Så havde du heldet på din side… ;-)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 armour moved from Kiangsu to Hopei 3 armour moved from Shantung to Hopei 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Hunan 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 2 armour moved from Suiyuyan to Novosibirsk 2 tactical_bombers moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Shensi 2 artilleries and 6 infantry moved from Kansu to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 6 armour British defend with 1 armour Japanese roll dice for 6 armour in Hopei, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 5 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Shensi Japanese attack with 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Korea to Manchuria 3 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 2 armour moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 4 infantry moved from Philippines to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 43 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Kwangsi to 19 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 7 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from Shensi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Hunan to Kwangtung 3 fighters moved from Hunan to Kwangtung 2 fighters moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry placed in Kiangsu 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,83 -
@Enigma ja, i det opgør. Men altså det var i tur 14… Indenda havde Raimo også haft held på sin side. F.eks et potentielt MEGET afgørende slag, hvor han angreb med to 1’ere mod to 2’ere… Og vandt… Men han udnyttede det så ikke i den følgende tur (heldigvis). Han mente ikke hans odds var høje nok. Og så kender du Raimo - hans enheder rammer på 9 ud af 10 alene-2’ere der står rundt omkring :D
Men ja, heldet var sigende. Men jeg havde 15-20 amerikanske enheder, 12 anzac enheder + 6 amerikanske fly, der kunne være kommet og taget Cairo tilbage, så han sku ha vundet ret overbevisende, hvis det sku holdes. -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Philippines Battle in Holland Belgium Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Queensland to Yunnan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -1,00 Americans : -0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Hunan, round 2 : 2/10 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Philippines Battle in Holland Belgium Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Queensland to Yunnan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries, 1 fighter and 7 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Hunan, round 2 : 2/10 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 10x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 1 bomber; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Syria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Tobruk British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Normandy Bordeaux British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry Italians defend with 1 factory_minor, 1 harbour and 5 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,83 expected hits Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits 5 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 5 infantry Non Combat Move - British 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 artilleries moved from Yunnan to Kweichow 4 infantry moved from Yunnan to Kweichow 1 fighter moved from Kweichow to Yunnan 2 aaGuns moved from Yunnan to Hunan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from India to Yunnan 2 mech_infantrys moved from West India to Burma 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Persia to Russia 1 tactical_bomber moved from Persia to Russia 1 armour moved from Ethiopia to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter and 1 transport placed in 110 Sea Zone 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 bomber placed in India 1 fighter could not land in 110 Sea Zone and was removed Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 1 bomberCombat Hit Differential Summary :
Germans : -1,00 British : 0,83 Italians : 0,00 Americans : -0,67 Chinese : -0,67 Japanese : 1,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 mech_infantrys Americans defend with 1 armour and 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 4 infantry moved from Northern Italy to Southern France 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1,33 Americans : -1,33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Yunnan to Malaya 1 destroyer and 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to Malaya Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Yunnan to Malaya 1 destroyer and 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to Malaya Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia Turn Complete - FrenchCombat Hit Differential Summary :





