@Stucifer assumed no scramble to 94
Enigma ny tråd
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -1,00 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 bomber moved from Eastern Persia to Hopei 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Hopei British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Japanese defend with 4 armour British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Japanese: 4 armour Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from Siam to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to West India 2 fighters moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -1,00 Americans : -1,00 Chinese : -0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 bomber moved from Eastern Persia to Hopei 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Hopei British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Japanese defend with 4 armour British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Japanese: 4 armour Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from Siam to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to West India 2 fighters moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,50 British : -1,00 Americans : -1,00 Chinese : -0,33 Japanese : -0,67 -
@Enigma Måtte lige redigere et par fly. Husk at spille seneste gamesave.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Bryansk 1 fighter moved from Southern Italy to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 6 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Normandy Bordeaux Italians attack with 6 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 2 armour Russians defend with 2 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -1,33 British : 0,00 Russians : 0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 2 cruisers moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 mech_infantrys moved from Romania to Ukraine 3 artilleries moved from Bessarabia to Ukraine 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 1 armour moved from Western Ukraine to Belarus 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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@Enigma vil du intercepte i Rusland?
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@Enigma i øvrigt, så beklager at jeg taber hovedet en gang imellem og har svært ved at tænke klart. Det ka være virkelig frustrerende det spil her :p Men jeg havde en god dag igår med mine første sejre over Bjergmose og Raimo haha. Meeeen jeg tror dog at i hvert fald Bjergmose eksperimenterede lidt + jeg var heldig at få War Bonds med Rusland. Han fik godt nok increased industrial halløj, men det nåede ikke at blive noget han fik gavn af.
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@Makalakalane Jeg intercepter ikke. Jamen tillykke med sejrene. Hvilken side spillede du mod Raimo? Det spil vi har gang i kan også godt gå hen og blive lidt spændende…
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@Enigma jeg var Allies. Det endte med 100+ tyskere (over 60 tanks), der trampede mod Cairo, mens USA forsøgte at ta Rom indenda. Det lykkedes og tyskerne vandt ikke overlegent nok i Cairo til at holde det og så kastede de håndklædet.
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@Makalakalane Det lyder da helt vildt… Faldt Rusland?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 mech_infantrys moved from Romania to Ukraine 3 artilleries moved from Bessarabia to Ukraine 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Novgorod 1 armour moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 3 armour moved from Baltic States to Novgorod 1 armour moved from Western Ukraine to Belarus 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 8,4,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Novgorod Germans attack with 5 armour Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 5 armour in Novgorod, round 2 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Belarus, round 2 : 3/8 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 3 bombers moved from Russia to Western Ukraine 8 infantry moved from Western Ukraine to Ukraine 6 artilleries moved from Western Ukraine to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 4 armour moved from Germany to Denmark 3 aaGuns moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Slovakia Hungary 3 bombers moved from Western Ukraine to Slovakia Hungary 4 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Western Germany to Slovakia Hungary 1 fighter moved from Russia to Western Ukraine 1 armour moved from Western Ukraine to Belarus Place Units - Germans 3 infantry placed in France 3 mech_infantrys placed in Romania 3 mech_infantrys placed in Poland 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : -0,50 Russians : 0,00 -
@Enigma ja, jeg rømmede Rusland med 40+ infantry og lidt af hvert og gik syd mod mellemøsten for at joine op med briterne og deres 2 fabrikker der. Amerikanerne tog Japan omkring samtidig med at Moskva faldt. Alle deres fly + ruslands, Anzacs og briternes fly fra øst endte med at stå i Cairo sammen med stort set alle andre fighters, der var blevet købt af briterne og fosvarede sammen med 40-50 infantry og 20-30 mechs. Tyskerne kom også med 20 bombere haha.
Men det skal siges at briterne havde en hit rate på 7,17 i det slag - oddsene var ellers på tyskernes side. Amerikanerne kunne godt have smidt en helvedes masse tropper ind i Cairo i stedet for at gå på Rom, deriblandt 10 fly, men tænkte det var bedre at gå i Europa og lade Cairo falde. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 fighter moved from Vologda to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 armour moved from Samara to Tambov 1 mech_infantry moved from Samara to Tambov 2 mech_infantrys moved from Vologda to Samara 1 mech_infantry moved from Tambov to Samara 4 aaGuns, 1 armour, 3 artilleries and 32 infantry moved from Russia to Tambov 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Samara 2 aaGuns and 15 infantry moved from Buryatia to Amur Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 -
@Makalakalane OK. Så havde du heldet på din side… ;-)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 armour moved from Kiangsu to Hopei 3 armour moved from Shantung to Hopei 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Kwangsi to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Hunan 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 2 armour moved from Suiyuyan to Novosibirsk 2 tactical_bombers moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Shensi 2 artilleries and 6 infantry moved from Kansu to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 6 armour British defend with 1 armour Japanese roll dice for 6 armour in Hopei, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 5 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Shensi Japanese attack with 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Korea to Manchuria 3 artilleries moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 2 armour moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 4 infantry moved from Philippines to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 43 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Kwangsi to 19 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 7 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from Shensi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Hunan to Kwangtung 3 fighters moved from Hunan to Kwangtung 2 fighters moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry placed in Kiangsu 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,83 -
@Enigma ja, i det opgør. Men altså det var i tur 14… Indenda havde Raimo også haft held på sin side. F.eks et potentielt MEGET afgørende slag, hvor han angreb med to 1’ere mod to 2’ere… Og vandt… Men han udnyttede det så ikke i den følgende tur (heldigvis). Han mente ikke hans odds var høje nok. Og så kender du Raimo - hans enheder rammer på 9 ud af 10 alene-2’ere der står rundt omkring :D
Men ja, heldet var sigende. Men jeg havde 15-20 amerikanske enheder, 12 anzac enheder + 6 amerikanske fly, der kunne være kommet og taget Cairo tilbage, så han sku ha vundet ret overbevisende, hvis det sku holdes.





