• TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            6 infantry moved from Manchuria to 19 Sea Zone
            4 infantry moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 37 Sea Zone to 38 Sea Zone
            2 battleships and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            6 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to Philippines
            2 fighters moved from 20 Sea Zone to Philippines
            2 bombers moved from Kwangsi to India
            1 tactical_bomber moved from 20 Sea Zone to Philippines
            2 fighters moved from Kwangsi to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Hunan
            1 tactical_bomber moved from 20 Sea Zone to Hunan
            2 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            2 tactical_bombers moved from Kwangsi to Hunan
            4 fighters moved from Kwangsi to Hunan
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kansu
            2 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Shantung to Hopei
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in 38 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 38 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Philippines
                Japanese attack with 5 fighters, 6 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 5 fighters, 6 infantry and 1 tactical_bomber in Philippines, round 2 : 5/12 hits, 4,17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 5/10 hits, 5,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 4 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 4 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 1 fighter and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Korea, round 3 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Korea, round 4 : 2/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Kiangsu to Japan
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 armour moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            5 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from Kweichow to Kwangsi
            4 fighters moved from Hunan to Kwangsi
            4 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 4 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Tsinghai to Kansu
            2 tactical_bombers moved from Kweichow to Kansu
            2 armour moved from Jehol to Suiyuyan
            2 bombers moved from India to Kwangsi
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            3 armour placed in Shantung
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
            Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : 0,00
    AA fire in India : : -0,33
    Russians : 0,00
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            2 bombers moved from Wake Island to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 carrier and 3 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            2 bombers moved from Wake Island to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 carrier and 3 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            3 fighters moved from United Kingdom to 125 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            1 artillery moved from Trans-Jordan to Syria
                  British take Syria from Italians
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei
            1 fighter moved from India to Hopei
            1 bomber moved from Eastern Persia to Hopei
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Hopei
                British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                Japanese defend with 4 armour
                    British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei
                    British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 bomber and 1 mech_infantry
                Casualties for Japanese: 4 armour
            Battle in 125 Sea Zone
                British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt
                Germans defend with 3 submarines
                    British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    3 submarines owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
    
        Non Combat Move - British
            1 fighter moved from 125 Sea Zone to Scotland
            2 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 tactical_bomber moved from Persia to India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 armour moved from Siam to Yunnan
            1 infantry moved from India to Burma
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 mech_infantrys moved from Persia to West India
            2 fighters moved from Hopei to Yunnan
            1 fighter moved from Hopei to Kweichow
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -1,00
    Americans : -1,00
    Chinese : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            2 bombers moved from Wake Island to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 carrier and 3 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            3 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            3 fighters moved from United Kingdom to 125 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            1 artillery moved from Trans-Jordan to Syria
                  British take Syria from Italians
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei
            1 fighter moved from India to Hopei
            1 bomber moved from Eastern Persia to Hopei
            1 bomber moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Hopei
                British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                Japanese defend with 4 armour
                    British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei
                    British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 bomber and 1 mech_infantry
                Casualties for Japanese: 4 armour
            Battle in 125 Sea Zone
                British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt
                Germans defend with 3 submarines
                    British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    3 submarines owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
    
        Non Combat Move - British
            1 fighter moved from 125 Sea Zone to Scotland
            2 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 tactical_bomber moved from Persia to India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 armour moved from Siam to Yunnan
            1 infantry moved from India to Burma
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 mech_infantrys moved from Persia to West India
            2 fighters moved from Hopei to Yunnan
            1 fighter moved from Hopei to Kweichow
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Alexandria: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to Persia: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -1,00
    Americans : -1,00
    Chinese : -0,33
    Japanese : -0,67
    

    Savegame


  • @Enigma Måtte lige redigere et par fly. Husk at spille seneste gamesave.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Western Ukraine to Bryansk
            1 fighter moved from Southern Italy to Holland Belgium
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            6 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Libya to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 6 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 2 armour
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    British : 0,00
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            3 fighters moved from Yunnan to 38 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            3 fighters moved from 38 Sea Zone to Yunnan
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            3 fighters moved from Yunnan to 38 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            3 fighters moved from 38 Sea Zone to Yunnan
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from French West Africa to Egypt
            2 cruisers moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
                  Germans take Ukraine from Russians
            3 mech_infantrys moved from Romania to Ukraine
            3 artilleries moved from Bessarabia to Ukraine
            3 bombers moved from Western Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            2 mech_infantrys moved from Poland to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 armour moved from Poland to Novgorod
            1 armour moved from Baltic States to Novgorod
            3 artilleries moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            3 armour moved from Baltic States to Novgorod
            1 armour moved from Western Ukraine to Belarus
            1 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma vil du intercepte i Rusland?


  • @Enigma i øvrigt, så beklager at jeg taber hovedet en gang imellem og har svært ved at tænke klart. Det ka være virkelig frustrerende det spil her :p Men jeg havde en god dag igår med mine første sejre over Bjergmose og Raimo haha. Meeeen jeg tror dog at i hvert fald Bjergmose eksperimenterede lidt + jeg var heldig at få War Bonds med Rusland. Han fik godt nok increased industrial halløj, men det nåede ikke at blive noget han fik gavn af.


  • @Makalakalane Jeg intercepter ikke. Jamen tillykke med sejrene. Hvilken side spillede du mod Raimo? Det spil vi har gang i kan også godt gå hen og blive lidt spændende…


  • @Enigma jeg var Allies. Det endte med 100+ tyskere (over 60 tanks), der trampede mod Cairo, mens USA forsøgte at ta Rom indenda. Det lykkedes og tyskerne vandt ikke overlegent nok i Cairo til at holde det og så kastede de håndklædet.


  • @Makalakalane Det lyder da helt vildt… Faldt Rusland?


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
                  Germans take Ukraine from Russians
            3 mech_infantrys moved from Romania to Ukraine
            3 artilleries moved from Bessarabia to Ukraine
            3 bombers moved from Western Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            2 mech_infantrys moved from Poland to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 armour moved from Poland to Novgorod
            1 armour moved from Baltic States to Novgorod
            3 artilleries moved from Baltic States to Belarus
            1 armour moved from Baltic States to Belarus
            3 armour moved from Baltic States to Novgorod
            1 armour moved from Western Ukraine to Belarus
            1 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0,50 expected hits
                Bombing raid in Russia rolls: 8,4,5 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in Novgorod
                Germans attack with 5 armour
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 5 armour in Novgorod, round 2 : 2/5 hits, 2,50 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 armour, 3 artilleries and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Belarus, round 2 : 3/8 hits, 3,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Ukraine
            3 bombers moved from Russia to Western Ukraine
            8 infantry moved from Western Ukraine to Ukraine
            6 artilleries moved from Western Ukraine to Ukraine
            2 artilleries moved from Western Ukraine to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            4 armour moved from Germany to Denmark
            3 aaGuns moved from Western Germany to Denmark
            1 tactical_bomber moved from Western Germany to Slovakia Hungary
            3 bombers moved from Western Ukraine to Slovakia Hungary
            4 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Western Germany to Slovakia Hungary
            1 fighter moved from Russia to Western Ukraine
            1 armour moved from Western Ukraine to Belarus
    
        Place Units - Germans
            3 infantry placed in France
            3 mech_infantrys placed in Romania
            3 mech_infantrys placed in Poland
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,4
            Germans collect 46 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,50
    Germans : -0,50
    Russians : 0,00
    

    Savegame


  • @Enigma ja, jeg rømmede Rusland med 40+ infantry og lidt af hvert og gik syd mod mellemøsten for at joine op med briterne og deres 2 fabrikker der. Amerikanerne tog Japan omkring samtidig med at Moskva faldt. Alle deres fly + ruslands, Anzacs og briternes fly fra øst endte med at stå i Cairo sammen med stort set alle andre fighters, der var blevet købt af briterne og fosvarede sammen med 40-50 infantry og 20-30 mechs. Tyskerne kom også med 20 bombere haha.
    Men det skal siges at briterne havde en hit rate på 7,17 i det slag - oddsene var ellers på tyskernes side. Amerikanerne kunne godt have smidt en helvedes masse tropper ind i Cairo i stedet for at gå på Rom, deriblandt 10 fly, men tænkte det var bedre at gå i Europa og lade Cairo falde.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Vologda to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 armour moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 armour moved from Samara to Tambov
            1 mech_infantry moved from Samara to Tambov
            2 mech_infantrys moved from Vologda to Samara
            1 mech_infantry moved from Tambov to Samara
            4 aaGuns, 1 armour, 3 artilleries and 32 infantry moved from Russia to Tambov
            3 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Samara
            2 aaGuns and 15 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame


  • @Makalakalane OK. Så havde du heldet på din side… ;-)


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 armour moved from Kiangsu to Hopei
            3 armour moved from Shantung to Hopei
            1 armour moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            2 infantry moved from Kwangsi to Hunan
            3 tactical_bombers moved from Kwangsi to Hunan
            3 fighters moved from Kwangsi to Hunan
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            2 armour moved from Suiyuyan to Novosibirsk
            2 tactical_bombers moved from Kansu to Shensi
            1 mech_infantry moved from Kansu to Shensi
            2 artilleries and 6 infantry moved from Kansu to Novosibirsk
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 6 armour
                British defend with 1 armour
                    Japanese roll dice for 6 armour in Hopei, round 2 : 4/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 5 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for British: 1 armour
            Battle in Shensi
                Japanese attack with 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Korea to Manchuria
            3 artilleries moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Kwangsi to Kwangtung
            2 armour moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            4 infantry moved from Philippines to 35 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 43 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Kwangsi to 19 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            7 infantry moved from 19 Sea Zone to Manchuria
            1 artillery moved from 19 Sea Zone to Manchuria
            2 tactical_bombers moved from Shensi to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kwangtung
            2 bombers moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            3 tactical_bombers moved from Hunan to Kwangtung
            3 fighters moved from Hunan to Kwangtung
            2 fighters moved from 19 Sea Zone to Kiangsu
            1 tactical_bomber moved from Japan to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 infantry placed in Kiangsu
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : 0,83
    

    Savegame

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