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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 bombers moved from Western United States to Wake Island Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -1,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 bombers moved from Western United States to Wake Island Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 1 armour moved from Tobruk to Egypt 1 fighter and 2 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Cyprus to Egypt 1 tactical_bomber moved from Persia to Trans-Jordan 1 bomber moved from Cyprus to Trans-Jordan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 mech_infantry moved from Yunnan to Siam 1 armour moved from Yunnan to Siam 2 fighters moved from Yunnan to Siam Combat - British Battle in Belgian Congo British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Siam British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siam British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siam, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 fighters; Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits 2 fighters owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 20 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 2 fighters Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/5 hits, 2,00 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 2 infantry Battle in Egypt British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from 109 Sea Zone to United Kingdom 2 infantry moved from Brazil to 86 Sea Zone 1 tactical_bomber moved from Egypt to Alexandria 1 tactical_bomber moved from Trans-Jordan to Persia 1 bomber moved from Trans-Jordan to Eastern Persia 1 fighter moved from Belgian Congo to Alexandria 1 infantry moved from Union of South Africa to Rhodesia 2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Siam to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State Place Units - British 3 mech_infantrys placed in Persia 1 destroyer placed in 106 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,3,4 British collect 31 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,5,4,4,1 UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
Germans : -0,17 British : 2,50 Italians : 1,67 Chinese : -1,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya Italians take Libya from British 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine French defend with 1 cruiser Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 4 infantry moved from France to Southern France 1 infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,67 French : 0,00 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from French Equatorial Africa to French West Africa 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 86 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Baltic States 5 armour moved from Germany to Baltic States 2 infantry moved from Karelia to Novgorod 3 bombers moved from Western Germany to Novgorod 3 artilleries moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Baltic States Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Battle in Novgorod Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 4/5 hits, 2,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 6/10 hits, 4,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Battle in Belarus Germans attack with 3 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Western Ukraine 3 aaGuns, 9 armour, 8 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 artilleries moved from Romania to Bessarabia 5 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 3 aaGuns moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France 2 submarines moved from 119 Sea Zone to 125 Sea Zone 3 bombers moved from Novgorod to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Romania 1 armour and 2 mech_infantrys placed in Poland 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 5,00 Russians : -1,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 mech_infantrys moved from Smolensk to Novgorod 3 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 2 infantry Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 2,83 expected hits Germans roll dice for 3 artilleries and 2 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 0/7 hits, 2,67 expected hits Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 2,50 expected hits Germans roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 3 artilleries and 2 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Vologda 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Belarus to Russia 4 aaGuns, 2 artilleries and 21 infantry moved from Bryansk to Russia 2 armour moved from Smolensk to Samara 3 mech_infantrys moved from Smolensk to Samara 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 aaGuns and 15 infantry moved from Amur to Buryatia Place Units - Russians 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 mech_infantrys EDIT: Adding units owned by Russians to Vologda: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : -1,83 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 6 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 38 Sea Zone 2 battleships and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 2 bombers moved from Kwangsi to India 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 fighters moved from Kwangsi to Philippines 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 tactical_bomber moved from 20 Sea Zone to Hunan 2 carriers moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Hunan 4 fighters moved from Kwangsi to Hunan 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 2 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Shantung to Hopei Combat - Japanese Air Battle in IndiaCombat Hit Differential Summary :
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@Enigma vil du intercepte i indien?
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@Makalakalane Nej tak.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 6 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 6 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 38 Sea Zone 2 battleships and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 2 bombers moved from Kwangsi to India 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 fighters moved from Kwangsi to Philippines 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 tactical_bomber moved from 20 Sea Zone to Hunan 2 carriers moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Hunan 4 fighters moved from Kwangsi to Hunan 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 2 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Shantung to Hopei Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 38 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports Americans defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports in 35 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Japanese attack with 5 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 5 fighters, 6 infantry and 1 tactical_bomber in Philippines, round 2 : 5/12 hits, 4,17 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 5/10 hits, 5,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 fighter and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Korea, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Korea, round 4 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Kiangsu to Japan 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 armour moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsi to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 5 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Kweichow to Kwangsi 4 fighters moved from Hunan to Kwangsi 4 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 4 infantry moved from Shensi to Kansu 1 mech_infantry moved from Tsinghai to Kansu 2 tactical_bombers moved from Kweichow to Kansu 2 armour moved from Jehol to Suiyuyan 2 bombers moved from India to Kwangsi Place Units - Japanese 1 transport placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 3 armour placed in Shantung 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Japanese collect 42 PUs (2 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Americans : -0,17 Chinese : 0,00 AA fire in India : : -0,33 Russians : 0,00 Japanese : -1,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -1,00 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 bomber moved from Eastern Persia to Hopei 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Hopei British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Japanese defend with 4 armour British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Japanese: 4 armour Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from Siam to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to West India 2 fighters moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -1,00 Americans : -1,00 Chinese : -0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Wake Island to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 armour, 2 fighters and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from India to Hopei 1 bomber moved from Eastern Persia to Hopei 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Hopei British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Japanese defend with 4 armour British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 4 armour in Hopei, round 2 : 1/4 hits, 2,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Hopei British roll dice for 1 armour, 1 bomber and 3 fighters in Hopei, round 3 : 2/5 hits, 2,67 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Hopei British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Hopei from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 bomber and 1 mech_infantry Casualties for Japanese: 4 armour Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 3 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 fighter moved from 125 Sea Zone to Scotland 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from Siam to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to West India 2 fighters moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,50 British : -1,00 Americans : -1,00 Chinese : -0,33 Japanese : -0,67 -
@Enigma Måtte lige redigere et par fly. Husk at spille seneste gamesave.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Bryansk 1 fighter moved from Southern Italy to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 6 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Normandy Bordeaux Italians attack with 6 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 2 armour Russians defend with 2 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -1,33 British : 0,00 Russians : 0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 38 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 38 Sea Zone 3 fighters moved from Yunnan to 38 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 38 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 3 fighters moved from 38 Sea Zone to Yunnan 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 2 cruisers moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33





