@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Russia
3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Baltic States
2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Removing units owned by Russians from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Enigma Jeg redigerede lige med Rusland. Husk at spille seneste gamesave.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 9 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Korea to Amur
2 infantry moved from Borneo to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 battleship moved from 43 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Jehol to Amur
2 bombers moved from Kwangsi to Burma
3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
Combat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 4.17 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Chinese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 fighter
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
EDIT: Adding units owned by Japanese to Shensi: 3 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Removing units owned by Japanese from Kweichow: 6 infantry
EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Suiyuyan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
2 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Anhwe to Kwangsi
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
1 harbour placed in Hainan
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.67
UK_Pacific : -0.33
Japanese : -0.67
@Enigma yes. Jeg måtte også lige redigere en hel del med Japan, da jeg glemte at lave et spread-out move, hvor jeg tog en masse tomme lande, du ved.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 bomber, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
Combat - British
Battle in Shensi
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win, taking Shensi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 bomber and 2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,6,6,4,1,2,2,2,5,1,6,3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
EDIT: Removing units owned by British from 81 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0,67
Chinese : -0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0,17
Italians : 0,33
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Novgorod
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Syria
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Syria from French, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 artillery and 9 infantry moved from Germany to Poland
6 armour and 2 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Romania to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
5 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
Russians : 2,67
AA fire in Novgorod : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 mech_infantrys moved from Novgorod to Baltic States
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 armour moved from Novgorod to Baltic States
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
2 artilleries and 5 infantry moved from Russia to Smolensk
2 armour moved from Bryansk to Smolensk
4 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Timguska
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 1 fighter and 4 mech_infantrys placed in Russia
Russians undo move 1.
1 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 4 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Amur
2 artilleries moved from Anhwe to Jehol
3 fighters moved from Japan to Jehol
1 artillery and 2 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
3 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Jehol
Japanese attack with 2 artilleries and 3 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 fighters in Jehol, round 2 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Japanese win, taking Sumatra from Dutch, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 3 aaGuns, 8 infantry and 1 tactical_bomber; Chinese defend with 9 infantry
AA fire in Yunnan : 4/9 hits, 1,50 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 7/19 hits, 8,17 expected hits
Chinese roll dice for 3 aaGuns, 17 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/18 hits, 6,17 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Kwangsi
Chinese win with 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Japanese: 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Malaya
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 1/3 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Jehol to Shantung
1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
4 infantry placed in Japan
1 factory_minor placed in Kwangtung
1 factory_minor placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 2,50
Chinese : -1,00
UK_Pacific : 0,67
Japanese : -2,17
@Enigma seriøst mand, 4 hits på aa gun… Det kan kun gå galt.
@Makalakalane Ja, lidt vildt. Men også et lidt satset angreb med så relativt få landenheder…?
@Enigma planen var at trække mig, hvis ikke det gik rigtig godt i første hug. Havde det været efter statistikken, så havde jeg jo tage tmange flere af dine enheder ud og kunne trække mig tilbage med en fin stak landenheder + de forstærkninger jeg sejlede ind fra Japan.
@Makalakalane OK, så det var tanken… Ja, fire hits på AA var en streg i regningen
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Normandy Bordeaux
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 tactical_bomber placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
Americans : -2,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
3 infantry moved from Szechwan to Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 4 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 5 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 6 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Normandy Bordeaux
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 tactical_bomber placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
3 infantry moved from Szechwan to Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 7 infantry in Shensi, round 4 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 5 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 6 infantry in Shensi, round 6 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
1 bomber moved from Anglo Egyptian Sudan to Syria
1 infantry moved from India to 39 Sea Zone
1 tactical_bomber moved from Yunnan to Malaya
2 fighters moved from India to Malaya
2 infantry moved from Shan State to Malaya
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Holland Belgium
Battle in Syria
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Holland Belgium from Germans, taking Syria from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 0/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Malaya
retreated to Malaya
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 1/7 hits, 2,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 0/5 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1,50 expected hits
2 mech_infantrys owned by the British lost in Trans-Jordan
1 armour and 1 mech_infantry retreated to Iraq
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Sumatra
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Syria to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from Yunnan to Burma
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
1 mech_infantry moved from India to Burma
2 artilleries moved from India to Burma
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Burma to India
Place Units - British
3 mech_infantrys placed in Persia
2 transports placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,5,4,3,1,6,2,1,6,1,2,2,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,6,4,2,5,2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,3,4,5,6,6
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -4,17
Italians : 0,67
AA fire in Western Germany : : -0,17
Americans : -2,17
Chinese : -2,67
Japanese : 1,00