TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Karelia to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Baltic States
2 fighters moved from Bryansk to Belarus
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Karelia to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Baltic States
2 fighters moved from Bryansk to Belarus
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Baltic States
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
2 fighters moved from Belarus to Russia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 mech_infantrys moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Tambov
4 aaGuns, 2 armour, 7 artilleries and 25 infantry moved from Bryansk to Russia
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 tactical_bomber moved from 37 Sea Zone to Sumatra
3 fighters moved from 37 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangtung to Kwangsi
1 armour, 3 artilleries and 1 mech_infantry moved from Kiangsi to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Kansu
2 armour moved from Shantung to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from Manchuria to Jehol
2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Manchuria to Chahar
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Celebes
Battle in Chahar
Japanese attack with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/8 hits, 3.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 5/10 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 artillery and 2 infantry
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Changing ownership of Kansu from Japanese to Chinese
EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 artillery and 2 infantry
EDIT: Changing ownership of Tsinghai from Japanese to Chinese
EDIT: Changing ownership of Kansu from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Shantung to Kiangsi
1 fighter moved from Chahar to Kiangsi
1 tactical_bomber moved from Chahar to Kiangsi
2 bombers moved from Chahar to Kiangsi
1 fighter moved from Jehol to Kiangsi
1 tactical_bomber moved from Jehol to Kiangsi
1 aaGun moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
4 fighters moved from Sumatra to 37 Sea Zone
2 tactical_bombers moved from Sumatra to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer placed in 6 Sea Zone
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.33
Chinese : 1.00
Japanese : 1.83
@Enigma jeg redigerede lige lidt frem og tilbage mellem 2 lande jeg kunne ta med 3 landenheder i Asien. Det endte med ingen ændring :D Kunne ikke bestemme mig til om jeg helst ville have russiske fly eller flere landenheder på nakken - evt :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Hawaiian Islands to 19 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from 19 Sea Zone to Guam
4 fighters moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 7 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Hawaiian Islands to 19 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from 19 Sea Zone to Guam
4 fighters moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 fighter
EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber
EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
3 artilleries moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from Scotland to Holland Belgium
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Szechwan to Hopei
Chinese take Hopei from Japanese
1 tactical_bomber moved from India to 41 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 2 bombers and 1 submarine
Germans defend with 1 fighter; Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 submarine owned by the British lost in 97 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 fighter
Battle in Trans-Jordan
British attack with 3 artilleries and 3 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British roll dice for 3 artilleries and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
British attack with 3 artilleries, 3 fighters and 3 infantry
Germans defend with 2 armour, 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 3 artilleries, 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/9 hits, 3,50 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 3 artilleries, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/7 hits, 2,83 expected hits
Germans roll dice for 2 armour in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Burma: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from 97 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 mech_infantry moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
1 carrier placed in 110 Sea Zone
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 aaGuns
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2,3,1,3,6,5,4,6,5,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,67
British : -0,83
Italians : 1,17
Americans : -0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits, 2,50 expected hits
British roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/6 hits, 2,50 expected hits
British roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Northern Italy
2 aaGuns moved from France to Normandy Bordeaux
Place Units - Italians
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2,00
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 fighter
EDIT: Adding units owned by French to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Western Ukraine to Baltic States
6 infantry moved from Finland to Karelia
5 armour moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 armour moved from Western Ukraine to Baltic States
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/4 hits, 0,67 expected hits
Defenders Fire, : 2/3 hits, 0,50 expected hits
2 bombers owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Holland Belgium
Germans attack with 5 armour, 2 fighters and 3 tactical_bombers
British defend with 1 aaGun, 3 artilleries and 1 infantry
AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Holland Belgium
Germans roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4,83 expected hits
British roll dice for 1 aaGun, 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
1 aaGun owned by the British, 2 armour owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 4/7 hits, 3,83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 tactical_bomber
Casualties for British: 1 aaGun, 3 artilleries and 1 infantry
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 artillery
Germans roll dice for 6 infantry in Karelia, round 2 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 infantry in Karelia, round 3 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 infantry in Karelia, round 4 : 3/6 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 armour and 1 infantry in Baltic States, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
5 armour moved from Western Ukraine to Ukraine
6 artilleries and 8 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Egypt to Trans-Jordan
2 bombers moved from United Kingdom to Western Germany
3 aaGuns moved from France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 infantry placed in France
4 armour, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0,33
Defenders Fire, : : 1,50
British : 0,33
Attackers Fire, : : -0,67
Russians : -0,83
AA fire in United Kingdom : : -0,33
AA fire in Holland Belgium : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 7 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Kansu to Shensi
1 armour moved from Chahar to Hopei
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kiangsi to Shensi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Shan State from UK_Pacific, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Hopei
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2,83 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shensi, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsi to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
2 armour moved from Shantung to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Anhwe to Kiangsi
2 fighters moved from Hopei to Kiangsi
2 tactical_bombers moved from Hopei to Kiangsi
2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Manchuria to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to Kiangsi
1 mech_infantry moved from Sakha to Siberia
1 armour moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Siberia
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 3 armour
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 3 armour
Battle in Caroline Islands
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : 0,33
AA fire in Caroline Islands : : 1,50
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 3 armour
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/8 hits, 2,67 expected hits
Germans roll dice for 3 armour in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 3 armour
Battle in Caroline Islands
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Caroline Islands : 2/3 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery, 1 fighter and 5 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour, 7 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
Combat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 6/6 hits, 3,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 transports remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Norway
British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Norway, round 2 : 0/7 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Shan State
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 fighter, 9 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 fighter, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 7 infantry moved from India to Burma
1 bomber moved from Malta to Gibraltar
1 fighter moved from Norway to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Iraq to Burma
Place Units - British
6 infantry placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1,33
British : 3,33
Italians : 0,67
Americans : 0,33
AA fire in Caroline Islands : : 1,50
Chinese : 0,33
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 4 : 0/4 hits, 1,83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour and 1 artillery in Iraq, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Iraq
Italians win, taking Iraq from British with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Northern Italy to Ukraine
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -4,50
British : 0,33
Americans : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
2 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
1 armour moved from Baltic States to Belarus
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
British roll dice for 1 battleship, 2 fighters and 4 transports in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
3 transports owned by the British lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Battle in Belarus
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 5 armour, 7 artilleries and 11 infantry moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Trans-Jordan to Ukraine
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 4 mech_infantrys placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -1.50
Russians : 0.33