TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Iwo Jima to 56 Sea Zone
1 fighter moved from Iwo Jima to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 destroyer moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from Sinkiang to Szechwan
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Kazakh S.S.R. to Anhwei
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Units damaged: 3 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 3 battleships, 1 bomber, 3 destroyers and 4 fighters in 56 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 56 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 3 battleships, 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
Americans roll dice for 2 battleships and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone
Japanese win with 3 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 63
Casualties for Japanese: 1 carrier, 4 destroyers and 3 fighters
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Iwo Jima
1 fighter moved from 56 Sea Zone to 57 Sea Zone
Place Units - Japanese
2 armour, 1 fighter and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
3 units repaired.
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.50
Savegame