@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 infantry moved from Russia to West Russia
2 armour moved from Russia to West Russia
1 artillery moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 12 Sea Zone to 19 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sinkiang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
Place Units - Russians
1 infantry placed in Caucasus
3 armour placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
4 infantry moved from Germany to France
1 fighter moved from Germany to France
2 fighters moved from Germany to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Germany to Belorussia
1 bomber moved from Germany to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
4 armour moved from Karelia S.S.R. to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 5 armour, 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 fighter; Russians defend with 2 armour, 1 fighter and 8 infantry
Germans roll dice for 5 armour, 1 bomber, 3 fighters and 4 infantry in West Russia, round 2 : 7/13 hits, 5.33 expected hits
Russians roll dice for 2 armour, 2 fighters and 8 infantry in West Russia, round 2 : 5/12 hits, 5.00 expected hits
7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Germans roll dice for 4 armour, 1 bomber and 3 fighters in West Russia, round 3 : 6/8 hits, 4.17 expected hits
Russians roll dice for 2 armour, 2 fighters and 1 infantry in West Russia, round 3 : 3/5 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 8 infantry
Casualties for Americans: 1 fighter
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter and 4 infantry in France, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans roll dice for 1 fighter and 2 infantry in France, round 5 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in France, round 6 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from France to Germany
1 bomber moved from West Russia to Germany
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : -1.33
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
2 armour moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from India to French Indo-China Thailand
1 infantry moved from Persia to India
1 fighter moved from India to French Indo-China Thailand
1 armour moved from Burma to French Indo-China Thailand
3 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Libya to Egypt
Combat - British
Battle in French Indo-China Thailand
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory, 3 fighters and 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/7 hits, 3.00 expected hits
Germans roll dice for 1 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 2 armour, 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
1 bomber owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from French Indo-China Thailand to India
Place Units - British
2 infantry placed in India
1 armour placed in India
3 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 armour moved from Kwangtung to French Indo-China Thailand
Japanese take Yunnan from Americans
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Anhwei to French Indo-China Thailand
1 fighter moved from Kiangsu to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
2 battleships, 1 carrier and 1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 battleship moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kiangsu
1 fighter moved from 53 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 3 armour, 1 bomber and 1 infantry
British defend with 2 armour and 2 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand
Japanese roll dice for 2 armour and 1 bomber in French Indo-China Thailand, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 2 armour and 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sinkiang
retreated to Sinkiang
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Kiangsu
1 bomber moved from French Indo-China Thailand to Kiangsu
1 fighter moved from Hawaiian Islands to 53 Sea Zone
Place Units - Japanese
3 armour, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.33
Americans : 2.00
Japanese : -1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour moved from 8 Sea Zone to France
2 infantry moved from 8 Sea Zone to France
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 armour moved from Western United States to Alaska
2 armour moved from Western United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in France
Americans attack with 2 armour and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 11 Sea Zone
2 armour and 1 fighter placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Sinkiang to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 submarine moved from 19 Sea Zone to 55 Sea Zone
Combat - Russians
Battle in West Russia
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Caucasus
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 3 infantry moved from Germany to France
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
1 bomber and 1 fighter moved from Germany to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
Combat - Germans
Battle in 5 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Germans roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
2 transports owned by the British lost in 5 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 2 transports
Battle in France
Germans attack with 2 armour and 3 infantry
Americans defend with 2 armour and 1 infantry
Germans roll dice for 2 armour and 3 infantry in France, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans lost in France
Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
1 armour owned by the Germans retreated to Germany
Americans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from 5 Sea Zone to Germany
1 fighter moved from 5 Sea Zone to Germany
Place Units - Germans
5 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.50
Americans : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 armour moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Burma
Place Units - British
2 armour placed in India
1 destroyer and 2 transports placed in 8 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 transport moved from 53 Sea Zone to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 battleship, 1 carrier and 1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 battleship and 1 destroyer moved from 52 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 transports moved from 61 Sea Zone to 60 Sea Zone
2 armour and 2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Kiangsu to Anhwei
1 armour moved from Kiangsu to Anhwei
1 armour moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Japan to Anhwei
Place Units - Japanese
2 armour and 3 infantry placed in Japan
2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 47 Sea Zone to 61 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
2 fighters moved from Western United States to 53 Sea Zone
1 bomber moved from Western United States to 53 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
Combat - Americans
Battle in 61 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 61 Sea Zone
Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 53 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - Americans
1 bomber moved from 53 Sea Zone to Western United States
1 fighter moved from 53 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier and 1 cruiser placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 artillery moved from Kazakh S.S.R. to Sinkiang
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Vologda
1 submarine moved from 55 Sea Zone to 53 Sea Zone
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 4 armour and 1 infantry
Germans defend with 2 armour and 1 factory
Russians roll dice for 4 armour and 1 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 4 armour in Karelia S.S.R., round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 2 armour
Battle in Sinkiang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Place Units - Russians
1 armour and 1 artillery placed in Caucasus
2 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 4 infantry moved from Germany to France
1 bomber moved from Germany to Caucasus
3 armour and 1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Caucasus causes 1 damage total.
Battle in France
Germans attack with 3 armour and 4 infantry
Americans defend with 3 armour and 1 infantry
Germans roll dice for 3 armour and 4 infantry in France, round 2 : 1/7 hits, 2.17 expected hits
Americans roll dice for 3 armour and 1 infantry in France, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 3 armour and 2 infantry in France, round 3 : 0/5 hits, 1.83 expected hits
Americans roll dice for 3 armour in France, round 3 : 3/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in France
2 armour owned by the Germans retreated to Germany
Americans win with 3 armour remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour and 4 infantry
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour and 1 fighter
Russians defend with 3 armour and 1 factory
Germans roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 3/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Russians win with 3 armour remaining. Battle score for attacker is -18
Casualties for Germans: 3 armour
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 bomber moved from Caucasus to Germany
Place Units - Germans
2 armour, 1 fighter and 2 infantry placed in Germany
1 infantry placed in Italy
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -5.00
Americans : 1.67
Russians : 1.50
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 armour moved from 8 Sea Zone to Northwestern Europe
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from Burma to Anhwei
1 infantry moved from Trans-Jordan to Persia
2 armour moved from India to Burma
1 bomber moved from United Kingdom to Northwestern Europe
Combat - British
Battle in Northwestern Europe
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Northwestern Europe, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Northwestern Europe, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Anhwei
British attack with 1 fighter
Japanese defend with 2 bombers
British roll dice for 1 fighter in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 fighter in Anhwei, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers in Anhwei, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 fighter in Anhwei, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers in Anhwei, round 4 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Anhwei
British roll dice for 1 fighter in Anhwei, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Anhwei, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Anhwei
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Non Combat Move - British
1 fighter moved from Anhwei to Sinkiang
1 bomber moved from Northwestern Europe to United Kingdom
Place Units - British
1 transport placed in 8 Sea Zone
1 armour and 1 infantry placed in United Kingdom
1 armour, 1 fighter and 1 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship and 1 destroyer moved from 48 Sea Zone to 61 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
3 armour and 3 infantry moved from Japan to 62 Sea Zone
3 armour and 3 infantry moved from 62 Sea Zone to Manchuria
1 armour and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kwangtung to Yunnan
1 fighter moved from Buryatia S.S.R. to 61 Sea Zone
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 61 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 61 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 61 Sea Zone to Kwangtung
Place Units - Japanese
1 armour, 1 bomber and 1 fighter placed in Japan
1 destroyer placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Italy
1 armour moved from France to Italy
2 armour moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 armour moved from 8 Sea Zone to France
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
2 armour moved from France to Italy
Combat - Americans
Battle in Italy
Americans attack with 3 armour and 2 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 3 armour and 2 infantry in Italy, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Italy, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Italy
Americans win, taking Italy from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Americans
Place Units - Americans
1 battleship placed in 56 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 25 PUs;
Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 53 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 65 Sea Zone
1 armour moved from Karelia S.S.R. to Norway
Russians take Finland from Germans
Russians take Norway from Germans
2 armour moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery moved from Novosibirsk to Sinkiang
2 infantry moved from Russia to West Russia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 armour and 1 artillery placed in Caucasus
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 15 Sea Zone
2 fighters moved from Germany to 15 Sea Zone
Combat - Germans
Battle in 15 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 2 fighters in 15 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 15 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Germans
1 bomber and 2 fighters moved from 15 Sea Zone to Germany
Place Units - Germans
5 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from Burma to Yunnan
3 armour moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Persia to India
1 fighter moved from Sinkiang to Yunnan
2 armour moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
3 infantry moved from United Kingdom to 8 Sea Zone
2 armour moved from 8 Sea Zone to Northwestern Europe
3 infantry moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern Europe
Combat - British
Battle in Yunnan
British attack with 4 armour, 2 fighters and 3 infantry
Japanese defend with 1 infantry
British roll dice for 4 armour, 2 fighters and 3 infantry in Yunnan, round 2 : 1/9 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 4 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to Sinkiang
Place Units - British
1 armour, 1 bomber and 1 infantry placed in India
2 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -2.50
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Yunnan
3 armour moved from Kwangtung to Yunnan
1 bomber moved from Japan to Yunnan
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Yunnan
3 armour and 3 infantry moved from Manchuria to Anhwei
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 4 armour, 1 bomber, 2 fighters and 1 infantry
British defend with 4 armour and 2 infantry
Japanese roll dice for 1 battleship in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 armour, 1 bomber, 2 fighters and 1 infantry in Yunnan, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 4 armour and 2 infantry in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
1 infantry owned by the Japanese, 3 armour owned by the Japanese, 2 infantry owned by the British and 2 armour owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 2 armour in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 4 armour and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Japan
1 fighter moved from Yunnan to Anhwei
1 fighter moved from Yunnan to Kwangtung
Place Units - Japanese
1 battleship placed in 60 Sea Zone
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Central United States to Western United States
3 transports moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Alaska to Eastern Canada
1 artillery moved from Central United States to Eastern Canada
1 transport moved from 11 Sea Zone to 19 Sea Zone
1 infantry moved from Italy to Southern Europe
Americans take Southern Europe from Germans
2 armour moved from France to Italy
1 infantry moved from France to Italy
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Western United States to 56 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 bomber and 2 infantry placed in Italy
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :