@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Soviet Far East to 63 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
3 infantry moved from Anhwei to Sinkiang
1 armour moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Western Canada
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
2 infantry moved from Kwangtung to Yunnan
3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 59 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Western Canada
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber in Western Canada, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Western Canada
Japanese roll dice for 1 artillery in Western Canada, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 7 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 fighter placed in Japan
1 carrier placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : -0.67
Russians : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 64 Sea Zone
1 fighter moved from 54 Sea Zone to 65 Sea Zone
1 artillery moved from Eastern Canada to Western Canada
1 infantry moved from Western United States to Western Canada
1 battleship moved from 54 Sea Zone to 56 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 carrier moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from 19 Sea Zone to 56 Sea Zone
1 submarine moved from 11 Sea Zone to 19 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 armour moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Canada
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter could not land in 64 Sea Zone and was removed
1 fighter moved from 65 Sea Zone to 56 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
4 infantry moved from Evenki National Okrug to Vologda
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Caucasus to West Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 43 PUs;
Germans buy 5 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Germany to Northwestern Europe
2 armour moved from Germany to France
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to France
1 bomber and 5 fighters moved from Germany to 8 Sea Zone
1 fighter moved from Italy to 8 Sea Zone
Combat - Germans
Battle in France
Germans attack with 2 armour and 1 infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in France
Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 8 Sea Zone
Germans attack with 1 bomber and 6 fighters
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 6 fighters in 8 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 8 Sea Zone
Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
British roll dice for 1 fighter and 2 transports in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone
1 transport owned by the British lost in 8 Sea Zone
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Germans
1 bomber and 3 fighters moved from 8 Sea Zone to Germany
1 infantry moved from Italy to France
1 infantry moved from Italy to France
Place Units - Germans
3 infantry placed in Italy
2 armour placed in Karelia S.S.R.
3 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 39 PUs;
British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
2 cruisers moved from 14 Sea Zone to 8 Sea Zone
1 carrier moved from 14 Sea Zone to 8 Sea Zone
1 fighter moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
2 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 armour moved from 8 Sea Zone to France
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 infantry moved from Burma to India
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to India
Combat - British
Battle in Yunnan
British attack with 3 armour, 2 artilleries and 3 infantry
Japanese defend with 1 artillery, 2 fighters and 2 infantry
British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 0/5 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/8 hits, 3.00 expected hits
Japanese roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 3 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Casualties for British: 1 infantry
Battle in France
British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 armour and 2 infantry
British roll dice for 3 cruisers in France, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in France, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - British
1 fighter moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
1 battleship and 1 fighter placed in 8 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.83
Japanese : -3.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Iwo Jima to 56 Sea Zone
1 fighter moved from Iwo Jima to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 destroyer moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from Sinkiang to Szechwan
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Kazakh S.S.R. to Anhwei
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Units damaged: 3 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 3 battleships, 1 bomber, 3 destroyers and 4 fighters in 56 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 56 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 3 battleships, 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
Americans roll dice for 2 battleships and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone
Japanese win with 3 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 63
Casualties for Japanese: 1 carrier, 4 destroyers and 3 fighters
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Iwo Jima
1 fighter moved from 56 Sea Zone to 57 Sea Zone
Place Units - Japanese
2 armour, 1 fighter and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
3 units repaired.
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 54 Sea Zone
2 armour moved from Eastern Canada to 10 Sea Zone
3 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour moved from 8 Sea Zone to France
3 infantry moved from 8 Sea Zone to France
1 artillery moved from Western Canada to Western United States
Non Combat Move - Americans
Place Units - Americans
3 armour and 1 fighter placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Vologda to Evenki National Okrug
1 artillery moved from Archangel to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 submarine moved from 8 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Evenki National Okrug
Russians attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Russians roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
3 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 1 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.83
Japanese : 1.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 armour and 3 infantry moved from Italy to France
1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
3 armour, 3 fighters and 1 infantry moved from Germany to France
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.
Battle in Ukraine S.S.R.
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 4 armour, 3 fighters and 4 infantry
British defend with 2 armour and 1 infantry; Americans defend with 2 armour and 3 infantry
Germans roll dice for 4 armour, 3 fighters and 4 infantry in France, round 2 : 3/11 hits, 4.17 expected hits
British roll dice for 4 armour and 4 infantry in France, round 2 : 4/8 hits, 3.33 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in France
Germans roll dice for 4 armour and 3 fighters in France, round 3 : 1/7 hits, 3.50 expected hits
British roll dice for 4 armour and 1 infantry in France, round 3 : 1/5 hits, 2.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 3 armour and 3 fighters in France, round 4 : 1/6 hits, 3.00 expected hits
British roll dice for 4 armour in France, round 4 : 1/4 hits, 2.00 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in France
Germans roll dice for 2 armour and 3 fighters in France, round 5 : 3/5 hits, 2.50 expected hits
British roll dice for 3 armour in France, round 5 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 armour owned by the British lost in France
Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 3 armour, 1 fighter and 4 infantry
Casualties for Americans: 2 armour and 3 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from France to Germany
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 armour placed in Karelia S.S.R.
1 armour, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : -1.17
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 38 PUs;
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
1 infantry moved from Trans-Jordan to Persia
3 armour moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Kwangtung
2 artilleries moved from Yunnan to Kwangtung
1 armour moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Algeria to Libya
Combat - British
Battle in Kwangtung
British attack with 3 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in France
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 1 battleship and 2 cruisers in France, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
1 armour and 1 fighter placed in India
2 armour, 1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
3 battleships moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Iwo Jima to Kwangtung
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 armour and 2 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from Anhwei to Kwangtung
1 infantry moved from Anhwei to Kwangtung
1 fighter moved from Japan to Kwangtung
1 fighter moved from 57 Sea Zone to Midway
Combat - Japanese
Battle in Midway
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry
British defend with 3 armour, 2 artilleries and 1 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/8 hits, 3.17 expected hits
British roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangtung, round 3 : 2/5 hits, 2.67 expected hits
British roll dice for 3 armour and 1 artillery in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Kwangtung, round 4 : 2/4 hits, 2.17 expected hits
British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 armour, 2 artilleries and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Anhwei
1 fighter moved from Midway to 57 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
Place Units - Japanese
3 armour and 1 infantry placed in Japan
1 destroyer placed in 60 Sea Zone
2 transports placed in 62 Sea Zone
Japanese undo move 3.
1 transport placed in 60 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -1.33
Americans : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
2 armour moved from Western United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
Place Units - Americans
3 armour placed in Western United States
1 bomber placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 infantry moved from Russia to West Russia
2 armour moved from Russia to West Russia
1 artillery moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 12 Sea Zone to 19 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sinkiang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
Place Units - Russians
1 infantry placed in Caucasus
3 armour placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
4 infantry moved from Germany to France
1 fighter moved from Germany to France
2 fighters moved from Germany to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Germany to Belorussia
1 bomber moved from Germany to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
4 armour moved from Karelia S.S.R. to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 5 armour, 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 fighter; Russians defend with 2 armour, 1 fighter and 8 infantry
Germans roll dice for 5 armour, 1 bomber, 3 fighters and 4 infantry in West Russia, round 2 : 7/13 hits, 5.33 expected hits
Russians roll dice for 2 armour, 2 fighters and 8 infantry in West Russia, round 2 : 5/12 hits, 5.00 expected hits
7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Germans roll dice for 4 armour, 1 bomber and 3 fighters in West Russia, round 3 : 6/8 hits, 4.17 expected hits
Russians roll dice for 2 armour, 2 fighters and 1 infantry in West Russia, round 3 : 3/5 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 8 infantry
Casualties for Americans: 1 fighter
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter and 4 infantry in France, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans roll dice for 1 fighter and 2 infantry in France, round 5 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in France, round 6 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from France to Germany
1 bomber moved from West Russia to Germany
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : -1.33
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
2 armour moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from India to French Indo-China Thailand
1 infantry moved from Persia to India
1 fighter moved from India to French Indo-China Thailand
1 armour moved from Burma to French Indo-China Thailand
3 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Libya to Egypt
Combat - British
Battle in French Indo-China Thailand
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory, 3 fighters and 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/7 hits, 3.00 expected hits
Germans roll dice for 1 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 2 armour, 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
1 bomber owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from French Indo-China Thailand to India
Place Units - British
2 infantry placed in India
1 armour placed in India
3 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 armour moved from Kwangtung to French Indo-China Thailand
Japanese take Yunnan from Americans
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Anhwei to French Indo-China Thailand
1 fighter moved from Kiangsu to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
2 battleships, 1 carrier and 1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 battleship moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kiangsu
1 fighter moved from 53 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 3 armour, 1 bomber and 1 infantry
British defend with 2 armour and 2 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand
Japanese roll dice for 2 armour and 1 bomber in French Indo-China Thailand, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 2 armour and 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sinkiang
retreated to Sinkiang
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Kiangsu
1 bomber moved from French Indo-China Thailand to Kiangsu
1 fighter moved from Hawaiian Islands to 53 Sea Zone
Place Units - Japanese
3 armour, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.33
Americans : 2.00
Japanese : -1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour moved from 8 Sea Zone to France
2 infantry moved from 8 Sea Zone to France
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 armour moved from Western United States to Alaska
2 armour moved from Western United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in France
Americans attack with 2 armour and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 11 Sea Zone
2 armour and 1 fighter placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Sinkiang to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 submarine moved from 19 Sea Zone to 55 Sea Zone
Combat - Russians
Battle in West Russia
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Caucasus
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 3 infantry moved from Germany to France
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
1 bomber and 1 fighter moved from Germany to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
Combat - Germans
Battle in 5 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Germans roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
2 transports owned by the British lost in 5 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 2 transports
Battle in France
Germans attack with 2 armour and 3 infantry
Americans defend with 2 armour and 1 infantry
Germans roll dice for 2 armour and 3 infantry in France, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans lost in France
Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
1 armour owned by the Germans retreated to Germany
Americans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from 5 Sea Zone to Germany
1 fighter moved from 5 Sea Zone to Germany
Place Units - Germans
5 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.50
Americans : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 armour moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Burma
Place Units - British
2 armour placed in India
1 destroyer and 2 transports placed in 8 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :