@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942 B&J Waiting
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Waiting on a lohkamp
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 armour, 1 artillery and 4 infantry moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 7 Sea Zone 1 armour moved from Archangel to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 infantry moved from Archangel to Karelia S.S.R. Combat - Russians Battle in West Russia Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Belorussia Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 battleship moved from 15 Sea Zone to 17 Sea Zone 1 transport moved from 15 Sea Zone to 17 Sea Zone 2 submarines moved from 9 Sea Zone to 14 Sea Zone 3 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 armour moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 14 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 7 Sea Zone Germans attack with 1 cruiser and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 cruiser in 7 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 7 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 cruiser and 2 submarines Casualties for Russians: 1 submarine Casualties for British: 1 battleship Battle in Karelia S.S.R. Germans attack with 3 armour, 1 bomber, 4 fighters and 5 infantry Russians defend with 1 artillery, 1 factory, 2 fighters and 5 infantry Germans roll dice for 3 armour, 1 bomber, 4 fighters and 5 infantry in Karelia S.S.R., round 2 : 5/13 hits, 5.00 expected hits Russians roll dice for 1 artillery, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.33 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour, 1 bomber, 4 fighters and 2 infantry in Karelia S.S.R., round 3 : 3/10 hits, 4.50 expected hits Russians roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 3/3 hits, 1.67 expected hits 2 fighters owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour and 5 infantry Casualties for Russians: 1 artillery, 2 fighters and 5 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 bomber moved from Karelia S.S.R. to Germany 1 infantry moved from Poland to Belorussia 1 infantry moved from Poland to Ukraine S.S.R. 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Italy to Bulgaria Romania 1 artillery moved from Southern Europe to Bulgaria Romania 1 infantry moved from Southern Europe to Bulgaria Romania 1 infantry moved from Italy to Germany 1 infantry moved from Germany to France 2 armour moved from Germany to Poland 2 infantry moved from Germany to Baltic States 2 fighters moved from 14 Sea Zone to Algeria Place Units - Germans 4 armour, 2 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.33 British : 1.50 Russians : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to 5 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 armour moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from Trans-Jordan to Egypt 1 destroyer and 1 transport moved from 10 Sea Zone to 7 Sea Zone 3 infantry moved from India to Burma 1 fighter moved from 35 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Persia to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 transport moved from 39 Sea Zone to 40 Sea Zone 1 infantry moved from New Zealand to 40 Sea Zone 1 submarine moved from 39 Sea Zone to 45 Sea Zone 1 cruiser moved from 39 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Eastern Australia 1 infantry moved from Eastern Australia to Western Australia 1 infantry moved from Union of South Africa to Rhodesia Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Norway British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Malaya British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Malaya, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Malaya Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom Place Units - British 1 destroyer placed in 35 Sea Zone 1 fighter placed in 35 Sea Zone 1 artillery placed in United Kingdom 1 destroyer placed in 6 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.17 Japanese : 0.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 53 Sea Zone 1 carrier moved from 50 Sea Zone to 53 Sea Zone 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 2 infantry moved from Kiangsu to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 infantry moved from French Indo-China Thailand to Burma 1 artillery moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 infantry moved from Kwangtung to Szechwan 1 artillery moved from Kwangtung to Szechwan 1 fighter moved from Manchuria to Szechwan 1 bomber moved from Japan to Szechwan 1 infantry moved from Kiangsu to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Japan to 53 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Szechwan, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 carrier, 1 cruiser and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 22 Casualties for Japanese: 1 carrier and 1 destroyer Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Battle in Burma Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery and 1 fighter in Burma, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery and 1 fighter in Burma, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 2 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Burma retreated to Burma British win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 infantry Battle in 53 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 53 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in 53 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Japanese: 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine Battle in India Japanese attack with 2 infantry British defend with 1 aaGun and 1 factory 1 aaGun owned by the British lost in India Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Non Combat Move - Japanese 1 fighter moved from Burma to Philippine Islands 1 bomber moved from Szechwan to Manchuria 1 fighter moved from Szechwan to Manchuria 2 fighters moved from 35 Sea Zone to East Indies 1 infantry moved from Malaya to French Indo-China Thailand Place Units - Japanese 1 destroyer and 1 submarine placed in 60 Sea Zone Japanese undo move 1. 1 destroyer and 1 submarine placed in 62 Sea Zone 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Japanese : 1.00 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 11 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to 53 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 battleship and 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 battleship and 1 destroyer moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from Yunnan to Kwangtung Americans take Kwangtung from Japanese 2 infantry moved from Anhwei to Kiangsu 1 transport moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 1 transport Japanese defend with 1 carrier and 1 cruiser Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 53 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 26 Casualties for Japanese: 1 carrier and 1 cruiser Battle in Kiangsu Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from 53 Sea Zone to Western United States 1 fighter moved from Eastern United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 56 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans : 3.00 Japanese : -1.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 2 armour and 2 infantry moved from West Russia to Karelia S.S.R. 3 infantry moved from Russia to West Russia Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 armour and 2 infantry Germans defend with 2 armour and 1 factory Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 3 artilleries and 1 fighter placed in Caucasus 1 artillery placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -0.67 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 38 PUs; Germans buy 4 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 2 armour moved from Poland to Karelia S.S.R. 2 armour moved from Ukraine S.S.R. to Karelia S.S.R. 1 bomber moved from Germany to 2 Sea Zone 4 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 4 armour moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 8 armour, 4 fighters and 3 infantry Russians defend with 2 armour, 1 factory and 1 infantry Germans roll dice for 8 armour, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 7/15 hits, 6.50 expected hits Russians roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 8 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 2 armour and 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer, 2 infantry and 2 transports Germans roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 2 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 infantry moved from Algeria to Libya 1 artillery moved from Algeria to Libya 2 fighters moved from Algeria to Libya 1 infantry moved from Morocco to Algeria 2 submarines moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 17 Sea Zone to 15 Sea Zone 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 artillery moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Bulgaria Romania to Ukraine S.S.R. 2 artilleries moved from Germany to Poland 4 fighters moved from Karelia S.S.R. to Ukraine S.S.R. Place Units - Germans 4 armour, 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : 0.67 Russians : -1.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 bomber moved from United Kingdom to Karelia S.S.R. 1 transport moved from 7 Sea Zone to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 destroyer moved from 7 Sea Zone to 10 Sea Zone 2 infantry moved from Burma to French Indo-China Thailand 2 infantry moved from Eastern Australia to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone 1 cruiser moved from 45 Sea Zone to 47 Sea Zone 1 submarine moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from 47 Sea Zone to Borneo 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 2 fighters moved from United Kingdom to 13 Sea Zone Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 13 Sea Zone British attack with 2 fighters Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo British winBritish win with 2 fighters remaining, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo-China Thailand British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 13 Sea Zone to United Kingdom 1 fighter moved from 13 Sea Zone to United Kingdom 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
British : 0.83 AA fire in Karelia S.S.R. : : -0.17 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 battleship and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 47 Sea Zone 1 transport moved from 37 Sea Zone to 47 Sea Zone 2 fighters moved from East Indies to 47 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 battleship moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 2 infantry moved from Manchuria to Kiangsu 1 fighter moved from Philippine Islands to Kwangtung 1 fighter moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Anhwei Japanese take Anhwei from Americans 1 armour moved from Anhwei to Kiangsu 1 artillery moved from Szechwan to Yunnan Japanese take Yunnan from Americans 1 infantry moved from India to Burma Japanese take Burma from British 1 bomber moved from Manchuria to Kiangsu Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Americans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 47 Sea Zone Japanese attack with 1 battleship, 2 fighters and 1 transport British defend with 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the British Submerged Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British and 1 cruiser owned by the British lost in 47 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Japanese 2 fighters moved from 47 Sea Zone to Philippine Islands 1 fighter moved from Kwangtung to Szechwan 1 fighter moved from Kiangsu to Manchuria 1 bomber moved from Kiangsu to Japan Place Units - Japanese 1 battleship placed in 62 Sea Zone 3 infantry placed in India 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.50 Americans : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 battleship moved from 53 Sea Zone to 52 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 destroyer moved from 53 Sea Zone to 52 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 56 Sea Zone to 52 Sea Zone 1 bomber and 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 transport moved from 2 Sea Zone to 11 Sea Zone Combat - Americans Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 destroyer placed in 11 Sea Zone 1 fighter placed in Western United States Americans undo move 3. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from West Russia to Archangel Non Combat Move - Russians Place Units - Russians 3 infantry placed in Caucasus 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 infantry moved from Libya to 15 Sea Zone 1 artillery moved from Libya to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 battleship moved from 15 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Egypt 1 artillery moved from 17 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 2 submarines moved from 13 Sea Zone to 6 Sea Zone 1 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Karelia S.S.R. to Finland 2 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 4 armour moved from Karelia S.S.R. to West Russia 1 infantry moved from Karelia S.S.R. to West Russia 2 artilleries moved from Ukraine S.S.R. to West Russia 2 infantry moved from Ukraine S.S.R. to West Russia 1 armour moved from Ukraine S.S.R. to West Russia 4 infantry moved from Ukraine S.S.R. to West Russia 4 fighters moved from Ukraine S.S.R. to West Russia Combat - Germans Battle in 6 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport; Americans defend with 1 transport Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 6 Sea Zone Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 1 transport Casualties for Americans: 1 transport Battle in Egypt Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 0/7 hits, 2.83 expected hits 4 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 4 : 2/4 hits, 1.83 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 2 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Finland Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Battle in West Russia Germans attack with 5 armour, 2 artilleries, 4 fighters and 7 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 5 armour, 2 artilleries, 4 fighters and 7 infantry in West Russia, round 2 : 7/18 hits, 6.67 expected hits Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 5 armour, 2 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 artilleries moved from Poland to Belorussia 4 armour moved from Germany to Karelia S.S.R. 4 fighters moved from West Russia to Karelia S.S.R. 2 artilleries moved from Germany to Poland 4 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 fighters moved from Egypt to Libya 1 infantry moved from Algeria to Libya Place Units - Germans 3 armour, 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 1.50 British : -1.00 Russians : 0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco British take Morocco from Germans 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from 7 Sea Zone to Finland 1 armour moved from Norway to Finland 1 carrier moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from United Kingdom to Finland 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 submarine moved from 47 Sea Zone to 31 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Finland British attack with 1 armour and 2 fighters Germans defend with 1 armour British roll dice for 1 armour and 2 fighters in Finland, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from Finland to Norway Place Units - British 1 fighter and 2 infantry placed in United Kingdom 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.50 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Burma to French Indo-China Thailand 1 artillery moved from Yunnan to French Indo-China Thailand 1 artillery moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 5 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Kiangsu to Buryatia S.S.R. 1 fighter moved from Szechwan to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 infantry moved from India to Persia Japanese take Persia from British 1 bomber moved from Japan to Buryatia S.S.R. 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 battleship moved from 47 Sea Zone to 48 Sea Zone 1 artillery moved from Philippine Islands to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 battleship moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 artillery moved from 61 Sea Zone to Kiangsu Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry Russians defend with 5 infantry Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry in Buryatia S.S.R., round 2 : 2/11 hits, 3.67 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Buryatia S.S.R., round 3 : 1/10 hits, 3.50 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to Japan 1 fighter moved from Buryatia S.S.R. to Manchuria 1 bomber moved from Buryatia S.S.R. to Japan 2 fighters moved from Philippine Islands to 62 Sea Zone 1 infantry moved from Kiangsu to Anhwei Place Units - Japanese 1 carrier placed in 62 Sea Zone 2 artilleries placed in India 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
British : -0.33 Russians : 0.00 Japanese : -3.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco 1 bomber moved from United Kingdom to Germany 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 cruiser moved from 52 Sea Zone to 64 Sea Zone 1 battleship moved from 56 Sea Zone to 44 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 44 Sea Zone 2 fighters moved from 52 Sea Zone to Solomon Islands 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 52 Sea Zone to 49 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from Hawaiian Islands to Wake Island 1 bomber moved from Hawaiian Islands to Alaska 1 infantry and 1 transport moved from 44 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to New Guinea 2 fighters moved from Solomon Islands to 49 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in New Guinea Americans attack with 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Caucasus to Russia 1 infantry moved from Kazakh S.S.R. to Russia 5 infantry moved from Caucasus to Russia 4 artilleries moved from Caucasus to Russia 1 armour moved from Caucasus to Russia Non Combat Move - Russians Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 2 armour moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to 6 Sea Zone 1 fighter moved from Karelia S.S.R. to Norway 1 armour moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 2 fighters moved from Libya to Caucasus 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Evenki National Okrug Germans take Evenki National Okrug from Russians 1 infantry moved from Ukraine S.S.R. to Caucasus 2 infantry moved from West Russia to Caucasus 2 artilleries moved from West Russia to Caucasus 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to 6 Sea Zone 1 armour moved from Archangel to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 infantry moved from West Russia to Archangel 2 infantry moved from West Russia to Caucasus 5 armour moved from West Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Norway 1 infantry moved from Libya to Egypt Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 6 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 2 destroyers and 1 transport Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 17 Casualties for Germans: 1 submarine Casualties for British: 2 destroyers and 1 transport Battle in Norway Germans attack with 4 armour and 2 fighters British defend with 2 fighters; Americans defend with 2 infantry Germans roll dice for 4 armour and 2 fighters in Norway, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits, 2.00 expected hits 2 armour owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the British lost in Norway Germans roll dice for 2 armour and 2 fighters in Norway, round 3 : 0/4 hits, 2.00 expected hits British roll dice for 1 fighter in Norway, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 armour and 2 fighters in Norway, round 4 : 1/4 hits, 2.00 expected hits British roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Norway Germans win, taking Norway from British with 2 armour and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 armour Casualties for Americans: 2 infantry Casualties for British: 2 fighters Battle in Caucasus Germans attack with 5 armour, 2 artilleries, 2 fighters and 5 infantry Russians defend with 1 aaGun, 1 factory and 5 infantry AA fire in Caucasus : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 2 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 6/14 hits, 5.33 expected hits Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 2 fighters moved from 6 Sea Zone to Karelia S.S.R. 2 fighters moved from Norway to Karelia S.S.R. 2 fighters moved from Caucasus to Ukraine S.S.R. 1 armour moved from France to Italy 1 armour moved from France to Italy 2 artilleries moved from Poland to Bulgaria Romania 2 infantry moved from Poland to Bulgaria Romania 1 armour moved from Germany to Belorussia 2 artilleries moved from Germany to Poland 4 infantry moved from Poland to Belorussia 2 armour moved from Germany to Italy 2 infantry moved from Germany to Italy Place Units - Germans 1 armour, 1 fighter and 1 infantry placed in Italy 2 armour and 1 fighter placed in Germany Germans undo move 2. Germans undo move 1. 2 fighters and 1 infantry placed in Italy 3 armour placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -3.33 British : -1.67 Russians : -1.67 AA fire in Caucasus : : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 31 Sea Zone to 47 Sea Zone 1 transport moved from 28 Sea Zone to 25 Sea Zone 1 infantry moved from Morocco to Algeria British take Algeria from Germans 1 armour moved from Morocco to Libya British take Libya from Germans 1 destroyer moved from 13 Sea Zone to 6 Sea Zone 1 carrier and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to France 2 fighters moved from United Kingdom to France 1 fighter moved from United Kingdom to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in France British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 aaGun and 2 infantry AA fire in France : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from France to United Kingdom 1 fighter moved from 6 Sea Zone to United Kingdom Place Units - British 1 destroyer and 2 transports placed in 8 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 0.17 AA fire in France : : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 64 Sea Zone 2 battleships moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 artillery moved from Buryatia S.S.R. to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from 62 Sea Zone to Alaska 1 fighter moved from 62 Sea Zone to Alaska 1 bomber moved from Japan to Soviet Far East 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Manchuria to Soviet Far East 2 destroyers moved from 62 Sea Zone to 64 Sea Zone 1 submarine moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 artillery moved from Kiangsu to 61 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Japan 1 fighter moved from Japan to Soviet Far East 2 artilleries moved from India to Persia 3 infantry moved from India to Persia Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 64 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 1 submarine and 1 transport Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 transport in 64 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 64 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Alaska Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 bomber and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber and 2 infantry Non Combat Move - Japanese 2 fighters moved from Alaska to 64 Sea Zone 1 fighter moved from Soviet Far East to 62 Sea Zone 1 fighter moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from French Indo-China Thailand to Burma 1 artillery moved from French Indo-China Thailand to Burma Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -0.33 Russians : 0.33 Japanese : 1.50





