@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 battleship and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 37 Sea Zone to 47 Sea Zone
2 fighters moved from East Indies to 47 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
2 infantry moved from Manchuria to Kiangsu
1 fighter moved from Philippine Islands to Kwangtung
1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Anhwei to Kiangsu
1 artillery moved from Szechwan to Yunnan
Japanese take Yunnan from Americans
1 infantry moved from India to Burma
Japanese take Burma from British
1 bomber moved from Manchuria to Kiangsu
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Americans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 1 transport
British defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 cruiser owned by the British lost in 47 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Japanese
2 fighters moved from 47 Sea Zone to Philippine Islands
1 fighter moved from Kwangtung to Szechwan
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Kiangsu to Japan
Place Units - Japanese
1 battleship placed in 62 Sea Zone
3 infantry placed in India
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.50
Americans : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship moved from 53 Sea Zone to 52 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 transport moved from 2 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 battleship and 1 transport placed in 56 Sea Zone
1 destroyer placed in 11 Sea Zone
1 fighter placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Archangel
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Caucasus
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Libya to Egypt
1 armour moved from Libya to Egypt
1 infantry moved from Libya to 15 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 artillery moved from 17 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
2 submarines moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from Karelia S.S.R. to Finland
2 armour moved from Karelia S.S.R. to Finland
2 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
4 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Ukraine S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
4 infantry moved from Ukraine S.S.R. to West Russia
4 fighters moved from Ukraine S.S.R. to West Russia
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 0/7 hits, 2.83 expected hits
4 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 4 : 2/4 hits, 1.83 expected hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 2 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 5 armour, 2 artilleries, 4 fighters and 7 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 2 artilleries, 4 fighters and 7 infantry in West Russia, round 2 : 7/18 hits, 6.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 5 armour, 2 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Poland to Belorussia
4 armour moved from Germany to Karelia S.S.R.
4 fighters moved from West Russia to Karelia S.S.R.
2 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
2 fighters moved from Egypt to Libya
1 infantry moved from Algeria to Libya
Place Units - Germans
3 armour, 3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from 7 Sea Zone to Finland
1 armour moved from Norway to Finland
1 carrier moved from 7 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to Finland
1 transport moved from 34 Sea Zone to 28 Sea Zone
1 submarine moved from 47 Sea Zone to 31 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Finland
British attack with 1 armour and 2 fighters
Germans defend with 1 armour
British roll dice for 1 armour and 2 fighters in Finland, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Finland
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Finland to Norway
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.50
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Burma to French Indo-China Thailand
1 artillery moved from Yunnan to French Indo-China Thailand
1 artillery moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
5 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Kiangsu to Buryatia S.S.R.
1 fighter moved from Szechwan to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 infantry moved from India to Persia
Japanese take Persia from British
1 bomber moved from Japan to Buryatia S.S.R.
1 transport moved from 47 Sea Zone to 48 Sea Zone
1 battleship moved from 47 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 battleship moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 artillery moved from 61 Sea Zone to Kiangsu
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry in Buryatia S.S.R., round 2 : 2/11 hits, 3.67 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Buryatia S.S.R., round 3 : 1/10 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to Japan
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to Japan
2 fighters moved from Philippine Islands to 62 Sea Zone
1 infantry moved from Kiangsu to Anhwei
Place Units - Japanese
1 carrier placed in 62 Sea Zone
2 artilleries placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : -0.33
Russians : 0.00
Japanese : -3.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
2 fighters moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to Germany
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 cruiser moved from 52 Sea Zone to 64 Sea Zone
1 battleship moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 44 Sea Zone
2 fighters moved from 52 Sea Zone to Solomon Islands
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 52 Sea Zone to 49 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to Alaska
1 infantry and 1 transport moved from 44 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
2 fighters moved from Solomon Islands to 49 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in New Guinea
Americans attack with 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
5 infantry moved from Caucasus to Russia
4 artilleries moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
2 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 fighter moved from Karelia S.S.R. to Norway
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
2 fighters moved from Libya to Caucasus
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from West Russia to Caucasus
2 artilleries moved from West Russia to Caucasus
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 armour moved from Archangel to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from West Russia to Archangel
2 infantry moved from West Russia to Caucasus
5 armour moved from West Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Norway
1 infantry moved from Libya to Egypt
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 2 destroyers and 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers and 1 transport
Battle in Norway
Germans attack with 4 armour and 2 fighters
British defend with 2 fighters; Americans defend with 2 infantry
Germans roll dice for 4 armour and 2 fighters in Norway, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the British lost in Norway
Germans roll dice for 2 armour and 2 fighters in Norway, round 3 : 0/4 hits, 2.00 expected hits
British roll dice for 1 fighter in Norway, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 armour and 2 fighters in Norway, round 4 : 1/4 hits, 2.00 expected hits
British roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour
Casualties for Americans: 2 infantry
Casualties for British: 2 fighters
Battle in Caucasus
Germans attack with 5 armour, 2 artilleries, 2 fighters and 5 infantry
Russians defend with 1 aaGun, 1 factory and 5 infantry
AA fire in Caucasus : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour, 2 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 6/14 hits, 5.33 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 armour moved from France to Italy
1 armour moved from France to Italy
2 artilleries moved from Poland to Bulgaria Romania
2 infantry moved from Poland to Bulgaria Romania
1 armour moved from Germany to Belorussia
2 artilleries moved from Germany to Poland
4 infantry moved from Poland to Belorussia
2 armour moved from Germany to Italy
2 infantry moved from Germany to Italy
Place Units - Germans
1 armour, 1 fighter and 1 infantry placed in Italy
2 armour and 1 fighter placed in Germany
Germans undo move 2.
Germans undo move 1.
2 fighters and 1 infantry placed in Italy
3 armour placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -3.33
British : -1.67
Russians : -1.67
AA fire in Caucasus : : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 31 Sea Zone to 47 Sea Zone
1 transport moved from 28 Sea Zone to 25 Sea Zone
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
1 armour moved from Morocco to Libya
British take Libya from Germans
1 destroyer moved from 13 Sea Zone to 6 Sea Zone
1 carrier and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
2 fighters moved from United Kingdom to France
1 fighter moved from United Kingdom to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in France : 0/2 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in France
British roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from France to United Kingdom
1 fighter moved from 6 Sea Zone to United Kingdom
Place Units - British
1 destroyer and 2 transports placed in 8 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 0.17
AA fire in France : : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 64 Sea Zone
2 battleships moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from 62 Sea Zone to Alaska
1 fighter moved from 62 Sea Zone to Alaska
1 bomber moved from Japan to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 fighter moved from Manchuria to Soviet Far East
2 destroyers moved from 62 Sea Zone to 64 Sea Zone
1 submarine moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Kiangsu to 61 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Japan
1 fighter moved from Japan to Soviet Far East
2 artilleries moved from India to Persia
3 infantry moved from India to Persia
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 64 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 1 transport in 64 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 cruiser and 1 transport in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 64 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Alaska
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 bomber and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 0/3 hits, 0.83 expected hits
2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Alaska to 64 Sea Zone
1 fighter moved from Soviet Far East to 62 Sea Zone
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 bomber moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from French Indo-China Thailand to Burma
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : -0.33
Russians : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Wake Island to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 battleship moved from 49 Sea Zone to 53 Sea Zone
1 destroyer moved from 49 Sea Zone to 53 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to East Indies
1 infantry moved from 37 Sea Zone to East Indies
1 fighter moved from 49 Sea Zone to East Indies
1 submarine moved from 49 Sea Zone to 53 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 destroyer moved from 13 Sea Zone to 11 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 armour moved from Morocco to Libya
2 fighters moved from Morocco to Egypt
1 bomber moved from United Kingdom to Italy
Combat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in Egypt
Americans attack with 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 fighters in Egypt, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in East Indies
Americans attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans roll dice for 2 fighters and 1 infantry in East Indies, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Americans roll dice for 2 fighters in East Indies, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in East Indies, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Italy to United Kingdom
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
2 fighters moved from East Indies to 37 Sea Zone
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -2.33
AA fire in Italy : : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Archangel
4 infantry moved from Russia to Archangel
2 artilleries moved from Russia to West Russia
2 infantry moved from Russia to West Russia
2 infantry moved from Russia to Kazakh S.S.R.
2 artilleries moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Vologda
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in West Russia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in West Russia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 51 PUs;
Germans buy 1 armour, 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries moved from Caucasus to Russia
5 infantry moved from Caucasus to Russia
5 armour moved from Caucasus to Russia
2 fighters moved from Ukraine S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour moved from Trans-Jordan to Libya
1 armour moved from 15 Sea Zone to Libya
1 infantry moved from 15 Sea Zone to Libya
2 fighters moved from Italy to Libya
3 fighters moved from Karelia S.S.R. to 8 Sea Zone
3 armour moved from Germany to France
1 infantry moved from Italy to France
4 infantry moved from Belorussia to West Russia
2 artilleries moved from Belorussia to West Russia
1 armour moved from Belorussia to West Russia
1 armour moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Norway to Karelia S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in West Russia, round 2 : 0/7 hits, 2.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in West Russia, round 3 : 0/7 hits, 2.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in West Russia, round 4 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in West Russia, round 5 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in West Russia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 8 Sea Zone
Germans attack with 3 fighters
British defend with 1 carrier, 1 destroyer and 3 transports
Germans roll dice for 3 fighters in 8 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 carrier, 1 destroyer and 3 transports in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 8 Sea Zone
Germans roll dice for 2 fighters in 8 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 carrier, 1 destroyer and 3 transports in 8 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the British lost in 8 Sea Zone
Germans roll dice for 2 fighters in 8 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 carrier and 3 transports in 8 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone
3 transports owned by the British lost in 8 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 destroyer and 3 transports
Battle in France
Germans attack with 3 armour and 1 infantry
British defend with 1 artillery
Germans roll dice for 3 armour and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Libya
Germans attack with 2 armour, 2 fighters and 1 infantry
British defend with 1 armour; Americans defend with 1 armour and 2 fighters
Germans roll dice for 1 battleship in Libya, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Libya, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 2 armour and 2 fighters in Libya, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in Libya
Germans roll dice for 1 armour and 2 fighters in Libya, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 2 fighters in Libya, round 3 : 1/2 hits, 1.33 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Libya
Germans roll dice for 2 fighters in Libya, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Libya, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Libya
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 2 fighters
Casualties for British: 1 armour
Battle in Russia
Germans attack with 5 armour, 2 artilleries, 3 fighters and 5 infantry
Russians defend with 1 aaGun, 2 armour, 3 artilleries, 1 factory, 1 fighter and 5 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 2 artilleries, 3 fighters and 5 infantry in Russia, round 2 : 6/15 hits, 5.83 expected hits
Russians roll dice for 1 aaGun, 2 armour, 3 artilleries, 1 fighter and 5 infantry in Russia, round 2 : 1/11 hits, 4.33 expected hits
5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 5 armour, 2 artilleries, 3 fighters and 4 infantry in Russia, round 3 : 5/14 hits, 5.67 expected hits
Russians roll dice for 2 armour, 3 artilleries and 1 fighter in Russia, round 3 : 4/6 hits, 2.67 expected hits
2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 artilleries and 3 fighters in Russia, round 4 : 5/10 hits, 4.67 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun, 2 armour, 3 artilleries, 1 fighter and 5 infantry
Non Combat Move - Germans
3 fighters moved from Russia to Karelia S.S.R.
1 fighter moved from Libya to Italy
1 fighter moved from 8 Sea Zone to Northwestern Europe
2 infantry moved from Bulgaria Romania to Germany
2 artilleries moved from Bulgaria Romania to Germany
2 armour moved from Italy to Northwestern Europe
Place Units - Germans
1 armour, 1 fighter and 2 infantry placed in Caucasus
1 fighter and 1 infantry placed in Karelia S.S.R.
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -7.00
AA fire in Russia : : -0.50
British : -0.33
Russians : -5.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 25 Sea Zone to 12 Sea Zone
3 fighters moved from United Kingdom to France
1 infantry moved from Algeria to Morocco
Combat - British
Battle in France
British attack with 3 fighters
Germans defend with 3 armour and 1 infantry
British roll dice for 3 fighters in France, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 3 armour and 1 infantry in France, round 2 : 2/4 hits, 1.83 expected hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in France
British roll dice for 1 fighter in France, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 armour in France, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the British lost in France
Germans win with 3 armour remaining. Battle score for attacker is -27
Casualties for British: 3 fighters
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 1 fighter placed in United Kingdom
1 cruiser and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 battleships moved from 64 Sea Zone to 56 Sea Zone
2 fighters moved from 64 Sea Zone to 56 Sea Zone
1 carrier moved from 64 Sea Zone to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 56 Sea Zone
2 destroyers moved from 64 Sea Zone to 56 Sea Zone
1 transport moved from 64 Sea Zone to 56 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Buryatia S.S.R. to 56 Sea Zone
1 bomber moved from Buryatia S.S.R. to 56 Sea Zone
1 infantry moved from Alaska to Western Canada
Japanese take Western Canada from British
1 artillery moved from Alaska to Western Canada
3 infantry moved from Persia to Kazakh S.S.R.
2 artilleries moved from Persia to Kazakh S.S.R.
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Kiangsu to Anhwei
1 artillery moved from Japan to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Soviet Far East to 63 Sea Zone
2 infantry moved from Buryatia S.S.R. to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Alaska
1 armour moved from 64 Sea Zone to Alaska
1 artillery moved from 64 Sea Zone to Alaska
1 battleship moved from 62 Sea Zone to 64 Sea Zone
1 submarine moved from 62 Sea Zone to 64 Sea Zone
1 carrier moved from 62 Sea Zone to 64 Sea Zone
1 destroyer moved from 62 Sea Zone to 64 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Americans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 transport in 56 Sea Zone, round 3 : 7/9 hits, 4.50 expected hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport in 56 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone
Japanese win with 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 67
Casualties for Japanese: 2 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 artilleries and 3 infantry in Kazakh S.S.R., round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Alaska
Place Units - Japanese
2 armour and 1 infantry placed in India
1 fighter placed in Japan
1 carrier placed in 60 Sea Zone
Japanese undo move 2.
1 fighter placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : -0.67
Russians : -1.00
Japanese : 2.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 48 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 53 Sea Zone to 51 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 fighter and 5 infantry placed in Western United States
1 cruiser placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 3:26:48 PM
Savegame
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 7 Sea Zone
4 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to Szechwan
1 armour moved from Russia to Szechwan
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Russia to 5 Sea Zone
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to Karelia S.S.R.
Combat - Russians
Battle in 5 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Russians roll dice for 2 fighters in 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in West Russia
Russians attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 3 artilleries and 4 infantry in West Russia, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits, 1.83 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in West Russia, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 3 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in West Russia, round 4 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 4 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
Place Units - Russians
2 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Algeria to Libya
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 submarine moved from 9 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 armour and 1 fighter moved from Poland to Caucasus
1 armour, 1 artillery, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 1 fighter moved from Bulgaria Romania to Caucasus
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Italy to France
1 armour moved from Italy to Poland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Belorussia
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Battle in 17 Sea Zone
Germans attack with 1 battleship
British defend with 1 destroyer
Germans roll dice for 1 battleship in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
Germans attack with 2 submarines and 1 transport
British defend with 1 cruiser
Germans roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 14 Sea Zone
Germans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans retreated to 15 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 7 infantry
AA fire in Caucasus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Caucasus, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 aaGun, 1 armour and 7 infantry in Caucasus, round 2 : 3/8 hits, 2.83 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 artillery and 2 fighters in Caucasus, round 3 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 aaGun, 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun, 1 armour and 7 infantry
Non Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Baltic States to Finland
2 fighters moved from 7 Sea Zone to Finland
2 fighters moved from Caucasus to Ukraine S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Italy
2 armour and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 3.00
British : 1.83
AA fire in Karelia S.S.R. : : -0.17
Russians : -1.00
AA fire in Caucasus : : 0.50