@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942 B&J Waiting
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Soviet Far East to 63 Sea Zone 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 3 infantry moved from Anhwei to Sinkiang 1 armour moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Szechwan to Kazakh S.S.R. 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Western Canada 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 infantry moved from 64 Sea Zone to Alaska 2 infantry moved from Kwangtung to Yunnan 3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 59 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Western Canada Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Western Canada, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Western Canada Japanese roll dice for 1 artillery in Western Canada, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Western Canada, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber in Western Canada, round 7 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Battle in Alaska Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 fighter placed in Japan 1 carrier placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
British : 0.00 Americans : -0.67 Russians : 0.67 Japanese : 0.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 54 Sea Zone to 65 Sea Zone 1 artillery moved from Eastern Canada to Western Canada 1 infantry moved from Western United States to Western Canada 1 battleship moved from 54 Sea Zone to 56 Sea Zone 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 carrier moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 cruiser moved from 19 Sea Zone to 56 Sea Zone 1 carrier moved from 19 Sea Zone to 56 Sea Zone 1 fighter moved from 19 Sea Zone to 56 Sea Zone 1 submarine moved from 11 Sea Zone to 19 Sea Zone 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 2 armour moved from Eastern United States to Eastern Canada 1 transport moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Battle in 65 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Canada Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter could not land in 64 Sea Zone and was removed 1 fighter moved from 65 Sea Zone to 56 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from West Russia to Caucasus 1 fighter moved from West Russia to Caucasus 1 infantry moved from Russia to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 4 infantry moved from Evenki National Okrug to Vologda Combat - Russians Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to West Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : 1.50 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 43 PUs; Germans buy 5 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 2 armour moved from Germany to France 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from Germany to France 1 bomber and 5 fighters moved from Germany to 8 Sea Zone 1 fighter moved from Italy to 8 Sea Zone Combat - Germans Battle in France Germans attack with 2 armour and 1 infantry British defend with 1 armour Germans roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in France Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 8 Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 6 fighters in 8 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 8 Sea Zone Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 fighter and 2 transports in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone 1 transport owned by the British lost in 8 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Germans 1 bomber and 3 fighters moved from 8 Sea Zone to Germany 1 infantry moved from Italy to France 1 infantry moved from Italy to France Place Units - Germans 3 infantry placed in Italy 2 armour placed in Karelia S.S.R. 3 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.67 British : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British repair damage of 2x factory; Remaining resources: 39 PUs; British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Germans 2 cruisers moved from 14 Sea Zone to 8 Sea Zone 1 carrier moved from 14 Sea Zone to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 1 transport moved from 14 Sea Zone to 8 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 1 cruiser moved from 13 Sea Zone to 8 Sea Zone 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from Eastern Canada to 10 Sea Zone 1 fighter moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 2 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 2 armour moved from 8 Sea Zone to France 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 2 armour moved from India to Yunnan 1 infantry moved from Burma to India 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India Combat - British Battle in Yunnan British attack with 3 armour, 2 artilleries and 3 infantry Japanese defend with 1 artillery, 2 fighters and 2 infantry British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 0/5 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/8 hits, 3.00 expected hits Japanese roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry Casualties for British: 1 infantry Battle in France British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Germans defend with 2 armour and 2 infantry British roll dice for 3 cruisers in France, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in France, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 1 fighter moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 battleship and 1 fighter placed in 8 Sea Zone 1 armour and 1 infantry placed in India Turn Complete - British British collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.83 Japanese : -3.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone 1 carrier moved from 60 Sea Zone to 57 Sea Zone 1 bomber moved from Iwo Jima to 56 Sea Zone 1 fighter moved from Iwo Jima to 56 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 destroyer moved from 59 Sea Zone to 56 Sea Zone 1 infantry moved from Sinkiang to Szechwan 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Sinkiang to Anhwei 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Anhwei Combat - Japanese Battle in 56 Sea Zone Japanese attack with 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Japanese roll dice for 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 3 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone Japanese roll dice for 3 battleships, 1 bomber, 3 destroyers and 4 fighters in 56 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 56 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 56 Sea Zone Japanese roll dice for 3 battleships, 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits Americans roll dice for 2 battleships and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone Japanese win with 3 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 63 Casualties for Japanese: 1 carrier, 4 destroyers and 3 fighters Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Iwo Jima 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Japanese 2 armour, 1 fighter and 2 infantry placed in Japan 1 transport placed in 60 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs 3 units repaired.Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 54 Sea Zone 2 armour moved from Eastern Canada to 10 Sea Zone 3 infantry moved from Eastern Canada to 10 Sea Zone 2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 armour moved from 8 Sea Zone to France 3 infantry moved from 8 Sea Zone to France 1 artillery moved from Western Canada to Western United States Non Combat Move - Americans Place Units - Americans 3 armour and 1 fighter placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Vologda to Evenki National Okrug 1 artillery moved from Archangel to Evenki National Okrug 1 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Ukraine S.S.R. 1 fighter moved from West Russia to Ukraine S.S.R. 1 submarine moved from 8 Sea Zone to 12 Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Evenki National Okrug Russians attack with 1 artillery and 4 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine S.S.R. to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 1 artillery and 1 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.83 Japanese : 1.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 armour and 3 infantry moved from Italy to France 1 infantry moved from Southern Europe to Bulgaria Romania 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 3 armour, 3 fighters and 1 infantry moved from Germany to France Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory Bombing raid in United Kingdom causes 2 damage total. Battle in Ukraine S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 4 armour, 3 fighters and 4 infantry British defend with 2 armour and 1 infantry; Americans defend with 2 armour and 3 infantry Germans roll dice for 4 armour, 3 fighters and 4 infantry in France, round 2 : 3/11 hits, 4.17 expected hits British roll dice for 4 armour and 4 infantry in France, round 2 : 4/8 hits, 3.33 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in France Germans roll dice for 4 armour and 3 fighters in France, round 3 : 1/7 hits, 3.50 expected hits British roll dice for 4 armour and 1 infantry in France, round 3 : 1/5 hits, 2.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Germans roll dice for 3 armour and 3 fighters in France, round 4 : 1/6 hits, 3.00 expected hits British roll dice for 4 armour in France, round 4 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in France Germans roll dice for 2 armour and 3 fighters in France, round 5 : 3/5 hits, 2.50 expected hits British roll dice for 3 armour in France, round 5 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 armour owned by the British lost in France Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 3 armour, 1 fighter and 4 infantry Casualties for Americans: 2 armour and 3 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -4.83 British : -1.17 Russians : 0.67 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British repair damage of 2x factory; Remaining resources: 38 PUs; British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 2 infantry moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to France 2 fighters moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 infantry moved from Trans-Jordan to Persia 3 armour moved from Yunnan to Kwangtung 2 infantry moved from Yunnan to Kwangtung 2 artilleries moved from Yunnan to Kwangtung 1 armour moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Algeria to Libya Combat - British Battle in Kwangtung British attack with 3 armour, 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in France British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour British roll dice for 1 battleship and 2 cruisers in France, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in France British win, taking France from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 armour and 1 fighter placed in India 2 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 3 battleships moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Iwo Jima to Kwangtung 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 armour and 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from Anhwei to Kwangtung 1 infantry moved from Anhwei to Kwangtung 1 fighter moved from Japan to Kwangtung 1 fighter moved from 57 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry British defend with 3 armour, 2 artilleries and 1 infantry Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangtung, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 3 armour and 1 artillery in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Kwangtung, round 4 : 2/4 hits, 2.17 expected hits British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 3 infantry Casualties for British: 3 armour, 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Anhwei 1 fighter moved from Midway to 57 Sea Zone 1 fighter moved from Kwangtung to Kiangsu Place Units - Japanese 3 armour and 1 infantry placed in Japan 1 destroyer placed in 60 Sea Zone 2 transports placed in 62 Sea Zone Japanese undo move 3. 1 transport placed in 60 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -1.33 Americans : -0.33 Japanese : -1.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 1 fighter moved from Western United States to Alaska 2 armour moved from Western United States to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Alaska Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States Place Units - Americans 3 armour placed in Western United States 1 bomber placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 1 fighter moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 2 infantry moved from Russia to West Russia 2 armour moved from Russia to West Russia 1 artillery moved from Evenki National Okrug to Sinkiang 1 infantry moved from Evenki National Okrug to Sinkiang 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 submarine moved from 12 Sea Zone to 19 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Ukraine S.S.R. Germans win with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Sinkiang Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia Place Units - Russians 1 infantry placed in Caucasus 3 armour placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -2.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Germans 4 infantry moved from Germany to France 1 fighter moved from Germany to France 2 fighters moved from Germany to West Russia 1 armour moved from Ukraine S.S.R. to West Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Germany to Belorussia 1 bomber moved from Germany to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 4 armour moved from Karelia S.S.R. to West Russia 4 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in West Russia Germans attack with 5 armour, 1 bomber, 3 fighters and 4 infantry Americans defend with 1 fighter; Russians defend with 2 armour, 1 fighter and 8 infantry Germans roll dice for 5 armour, 1 bomber, 3 fighters and 4 infantry in West Russia, round 2 : 7/13 hits, 5.33 expected hits Russians roll dice for 2 armour, 2 fighters and 8 infantry in West Russia, round 2 : 5/12 hits, 5.00 expected hits 7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Germans roll dice for 4 armour, 1 bomber and 3 fighters in West Russia, round 3 : 6/8 hits, 4.17 expected hits Russians roll dice for 2 armour, 2 fighters and 1 infantry in West Russia, round 3 : 3/5 hits, 2.67 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in West Russia Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 4 armour and 4 infantry Casualties for Russians: 2 armour, 1 fighter and 8 infantry Casualties for Americans: 1 fighter Battle in France Germans attack with 1 fighter and 4 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 fighter and 4 infantry in France, round 3 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 fighter and 2 infantry in France, round 5 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in France, round 6 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 1 bomber moved from West Russia to Germany 1 fighter moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 3 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 2.83 British : -1.33 Russians : 1.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - British British buy 4 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone 1 carrier moved from 8 Sea Zone to 5 Sea Zone 2 fighters moved from 8 Sea Zone to Karelia S.S.R. 2 armour moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Persia to India 1 fighter moved from India to French Indo-China Thailand 1 armour moved from Burma to French Indo-China Thailand 3 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Libya to Egypt Combat - British Battle in French Indo-China Thailand British attack with 2 armour, 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour, 1 factory, 3 fighters and 1 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/7 hits, 3.00 expected hits Germans roll dice for 1 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits 1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.50 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Karelia S.S.R. Germans win with 2 fighters remaining. Battle score for attacker is -9 Casualties for British: 2 armour, 1 fighter and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 1 infantry 1 bomber owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 1 fighter moved from French Indo-China Thailand to India Place Units - British 2 infantry placed in India 1 armour placed in India 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.67 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 armour moved from Kwangtung to French Indo-China Thailand Japanese take Yunnan from Americans 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Anhwei to French Indo-China Thailand 1 fighter moved from Kiangsu to Sinkiang 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Szechwan to Sinkiang 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 60 Sea Zone to 52 Sea Zone 2 battleships, 1 carrier and 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 battleship moved from 57 Sea Zone to 52 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 armour moved from 61 Sea Zone to Kiangsu 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 3 armour, 1 bomber and 1 infantry British defend with 2 armour and 2 infantry Japanese roll dice for 3 armour, 1 bomber and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand Japanese roll dice for 2 armour and 1 bomber in French Indo-China Thailand, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 armour and 1 infantry Casualties for British: 2 armour and 2 infantry Battle in Hawaiian Islands Japanese attack with 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sinkiang Japanese attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sinkiang retreated to Sinkiang Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to Kiangsu 1 bomber moved from French Indo-China Thailand to Kiangsu 1 fighter moved from Hawaiian Islands to 53 Sea Zone Place Units - Japanese 3 armour, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 1.33 Americans : 2.00 Japanese : -1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 armour moved from Eastern Canada to 10 Sea Zone 2 infantry moved from Eastern Canada to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 armour moved from 8 Sea Zone to France 2 infantry moved from 8 Sea Zone to France 1 submarine moved from 44 Sea Zone to 47 Sea Zone 1 armour moved from Western United States to Alaska 2 armour moved from Western United States to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in France Americans attack with 2 armour and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans Place Units - Americans 1 transport placed in 11 Sea Zone 2 armour and 1 fighter placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : 0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Sinkiang to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Caucasus to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 submarine moved from 19 Sea Zone to 55 Sea Zone Combat - Russians Battle in West Russia Russians attack with 2 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Place Units - Russians 2 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Germans Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Germany to France 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 bomber and 1 fighter moved from Germany to 5 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Combat - Germans Battle in 5 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports Germans roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone 2 transports owned by the British lost in 5 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 2 transports Battle in France Germans attack with 2 armour and 3 infantry Americans defend with 2 armour and 1 infantry Germans roll dice for 2 armour and 3 infantry in France, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans lost in France Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France 1 armour owned by the Germans retreated to Germany Americans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Germans: 1 armour and 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from 5 Sea Zone to Germany 1 fighter moved from 5 Sea Zone to Germany Place Units - Germans 5 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 0.50 Americans : 1.33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from India to 36 Sea Zone 1 armour moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 36 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 36 Sea Zone to Burma Place Units - British 2 armour placed in India 1 destroyer and 2 transports placed in 8 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :





