Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
1 T.Boat moved from 10 Sea Zone to 18 Sea Zone
1 Infantry moved from Dublin to 10 Sea Zone
1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
British take Netherlands from Germans
1 Artillery, 5 Infantrys and 3 Tanks moved from Dublin to Northern Ireland
3 Tanks moved from Northern Ireland to Scotland
2 Infantrys moved from Scotland to Manchester
8 Infantrys moved from London to Dover
1 Infantry moved from French Equatorial Africa to Darfur
1 Infantry moved from Kenya to Equatoria
1 Infantry moved from Rhodesia to Mozambique
2 Mech.Infs moved from Cape Town to Mozambique
2 Cruisers moved from 57 Sea Zone to 51 Sea Zone
3 Fighters moved from Cairo to 51 Sea Zone
1 Tank moved from Yemen to 57 Sea Zone
1 Artillery moved from Yemen to 57 Sea Zone
4 Infantrys moved from Yemen to 57 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from S.Saudi Arabia to Oman
1 Infantry moved from S.Saudi Arabia to Oman
1 Artillery, 4 Infantrys and 1 Tank moved from 57 Sea Zone to Nubia
1 Tank moved from S.Saudi Arabia to Palestine
2 Artillerys and 7 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Infantry and 1 Tank moved from Yukon to Alaska
1 Elite and 1 Infantry moved from Vancouver to 80 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Elite and 1 Infantry moved from 71 Sea Zone to Alaska
2 Infantrys moved from Koryakia to Kolyma
1 Infantry moved from Assam to Yunnan
Purchase Units - British
British buy 2 Artillerys, 2 Carriers, 16 Infantrys, 2 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Oman
British attack with 1 Artillery, 3 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Oman, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Oman, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Oman
British loses 0 PUs for violating Omans neutrality.
British win, taking Oman from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Mozambique
British attack with 1 Infantry and 2 Mech.Infs
Neutral defend with 1 Infantry
British roll dice for 1 Infantry and 2 Mech.Infs in Mozambique, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 51 Sea Zone
British attack with 2 Cruisers and 3 Fighters
Italians defend with 1 Battleship, 3 Destroyers and 1 Submarine
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Cruiser owned by the British lost in 51 Sea Zone
British roll dice for 1 Cruiser and 3 Fighters in 51 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 Battleship and 3 Destroyers in 51 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 Fighter owned by the British and 1 Cruiser owned by the British lost in 51 Sea Zone
retreated to 51 Sea Zone
Italians win with 1 Battleship, 3 Destroyers and 1 Submarine remaining. Battle score for attacker is -32
Casualties for British: 2 Cruisers and 1 Fighter
Non Combat Move - British
2 Fighters moved from 51 Sea Zone to Cairo
Place Units - British
2 Carriers and 1 Transport placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 Fighter
EDIT: Removing units owned by British from Manchester: 3 Fighters
EDIT: Adding units owned by British to 20 Sea Zone: 4 Fighters
EDIT: Turning off Edit Mode
1 Transport placed in 80 Sea Zone
2 Artillerys and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 Mech.Infs placed in Cape Town
6 Infantrys placed in Cairo
Turn Complete - British
British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : 1.00
British : -1.00
Italians : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
3 Infantrys and 3 Tanks moved from Broome to 67 Sea Zone
1 Adv.Fighter, 1 Carrier, 3 Destroyers, 1 Fighter, 3 Infantrys, 1 Submarine, 3 Tanks and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
3 Infantrys and 3 Tanks moved from 66 Sea Zone to Sumatra
1 Adv.Fighter and 1 Fighter moved from 66 Sea Zone to Sumatra
4 Infantrys moved from South Australia to Western Australia
2 Infantrys moved from Western Australia to Broome
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Adv.Fighter and 2 Infantrys placed in Broome
3 Infantrys placed in Townsville
2 Transports placed in 122 Sea Zone
2 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Lombok to Java
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 4 PUs;
Combat - Dutch
Battle in Java
Dutch attack with 1 Infantry
Hisaichi defend with 1 Artillery
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Java
Dutch win, taking Java from Hisaichi with 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 18 PUs; end with 22 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
1 Infantry and 1 Tank moved from Kotka to Oulu
5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Oulu
Finns attack with 4 Infantrys and 1 Tank
Russians defend with 2 Infantrys and 1 Tank
Finns roll dice for 4 Infantrys and 1 Tank in Oulu, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Russians, 2 Infantrys owned by the Finns and 1 Tank owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Finns: 2 Infantrys
Casualties for Russians: 2 Infantrys and 1 Tank
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 1.83
Russians : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Infantry and 2 Tanks moved from Odessa to Donetsk
1 Fighter moved from E.Romania to Donetsk
2 Tanks moved from Bucharest to Odessa
1 Elite moved from Bucharest to E.Romania
2 Artillerys moved from Bulgaria to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter, 1 Infantry and 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Donetsk to E.Romania
Place Units - Romanians
2 Artillerys and 2 Elites placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : 0.50
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Infantry moved from S.Thailand to N.Thailand
Thai take N.Thailand from Chinese
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Elites moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Lombok
Thai take Lombok from Dutch
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
Purchase Units - Thai
Thai buy 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
2 Artillerys and 4 Infantrys placed in Bangkok
2 Infantrys placed in Banjarmasin
Turn Complete - Thai
Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Tank moved from Jamaica to 26 Sea Zone
1 Tank moved from Cuba to 25 Sea Zone
2 Tanks moved from Central America to 25 Sea Zone
1 Marine moved from South Atlantic USA to 25 Sea Zone
2 Infantrys moved from South Atlantic USA to 25 Sea Zone
1 Tank moved from Central America to 100 Sea Zone
1 Infantry moved from Colombia to 100 Sea Zone
2 Infantrys, 1 Marine, 3 Tanks and 3 Transports moved from 25 Sea Zone to 119 Sea Zone
2 Infantrys, 1 Marine and 3 Tanks moved from 119 Sea Zone to Santiago
1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
1 Infantry and 1 Tank moved from 119 Sea Zone to Santiago
1 Infantry moved from Jamaica to 26 Sea Zone
1 Elite moved from South Atlantic USA to 26 Sea Zone
1 Tank moved from 26 Sea Zone to Hispaniola
1 Elite and 1 Infantry moved from 26 Sea Zone to Hispaniola
1 Artillery and 2 Infantrys moved from Colombia to Venezuela
1 Tank moved from Central America to Venezuela
1 Fighter moved from Colombia to Venezuela
3 Infantrys moved from South Central USA to E.Mexico
1 Submarine moved from 77 Sea Zone to 72 Sea Zone
1 Cruiser moved from 96 Sea Zone to 97 Sea Zone
1 Infantry moved from Midway to 97 Sea Zone
1 Cruiser and 1 Infantry moved from 97 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 Submarine moved from 96 Sea Zone to 95 Sea Zone
4 Fighters moved from 96 Sea Zone to 95 Sea Zone
4 Battleships, 2 Carriers, 4 Destroyers and 2 Submarines moved from 96 Sea Zone to 88 Sea Zone
2 Bombers moved from Midway to Wake
1 Battleship and 1 Carrier moved from 98 Sea Zone to 88 Sea Zone
1 Adv.Fighter moved from 98 Sea Zone to 95 Sea Zone
1 Bomber moved from San Francisco to Midway
1 Adv.Fighter moved from South Central USA to Pearl Harbor
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine
Yamamoto defend with 1 Transport
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter and 4 Fighters in 95 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in Wake
Americans attack with 2 Bombers and 1 Infantry
Yamamoto defend with 1 Factory and 1 Tank
Americans roll dice for 5 Battleships and 1 Cruiser in Wake, round 2 : 5/6 hits, 3.83 expected hits
1 Tank owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Hispaniola
Americans attack with 1 Elite, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Elite, 1 Infantry and 1 Tank in Hispaniola, round 2 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Santiago
Americans attack with 3 Infantrys, 1 Marine and 4 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 3 Infantrys, 1 Marine and 4 Tanks in Santiago, round 2 : 4/8 hits, 3.00 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits
2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Americans roll dice for 1 Infantry, 1 Marine and 4 Tanks in Santiago, round 3 : 5/6 hits, 2.67 expected hits
Neutral roll dice for 2 Tanks in Santiago, round 3 : 2/2 hits, 1.00 expected hits
1 Marine owned by the Americans, 1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 4 Tanks remaining. Battle score for attacker is 12
Casualties for Americans: 3 Infantrys and 1 Marine
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Venezuela
Americans attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Venezuela, round 3 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Venezuela, round 4 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Americans: 1 Artillery and 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in 72 Sea Zone
Americans attack with 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 72 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -7
Casualties for Americans: 1 Submarine
Non Combat Move - Americans
1 Fighter moved from Venezuela to Amazon
3 Infantrys moved from Northeast USA to South Atlantic USA
1 Adv.Fighter and 4 Fighters moved from 95 Sea Zone to 88 Sea Zone
2 Bombers moved from Wake to Midway
Place Units - Americans
1 B.Transport, 1 Battleship and 1 Submarine placed in 98 Sea Zone
1 Destroyer and 1 Submarine placed in 71 Sea Zone
1 B.Transport placed in 26 Sea Zone
2 Artillerys placed in South Atlantic USA
1 Transport placed in 71 Sea Zone
Americans undo move 5.
1 Transport placed in 83 Sea Zone
1 Adv.Fighter, 1 Bomber and 1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Yamamoto : 0.50
Americans : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Artillerys and 2 Elites moved from Tunis to N.Tunisia
Germans take N.Tunisia from French
2 Transports moved from 46 Sea Zone to 44 Sea Zone
2 Tanks moved from Corsica to 44 Sea Zone
2 Submarines moved from 46 Sea Zone to 45 Sea Zone
1 Carrier, 1 Destroyer, 1 Submarine, 2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
2 Tanks moved from 45 Sea Zone to N.Tunisia
2 Artillerys moved from Paris to Normandy
1 Artillery and 2 Infantrys moved from Belgium to Netherlands
3 Mech.Infs moved from Vinnytsia to Rostov
6 Artillerys and 10 Infantrys moved from Vinnytsia to Kiev
2 Fighters moved from Danzig to Minsk
3 Tanks moved from Brest to Kiev
2 Artillerys and 2 Elites moved from Warsaw to Brest
2 Artillerys and 2 Infantrys moved from Krakow to Brest
5 Tanks moved from Bohemia to Brest
6 Tanks moved from Bavaria to Krakow
2 Infantrys moved from Silesia to Krakow
1 Battleship, 2 Destroyers, 1 T.Boat and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Lithuania to Minsk
3 Infantrys moved from Brest to Minsk
1 Artillery moved from Brest to Kiev
4 Tanks moved from Paris to Normandy
3 Tanks moved from Paris to Picardy
1 Fighter and 2 Stukas moved from Provence to Hamburg
1 Bomber moved from Campania to Tunis
1 Tank moved from Brittany to Normandy
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 2 HeavyTanks, 18 Infantrys, 1 Mech.Inf, 1 Stuka and 8 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kiev
Germans attack with 7 Artillerys, 10 Infantrys and 3 Tanks
Russians defend with 3 Infantrys
Germans roll dice for 7 Artillerys, 10 Infantrys and 3 Tanks in Kiev, round 2 : 2/20 hits, 6.67 expected hits
Russians roll dice for 3 Infantrys in Kiev, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians lost in Kiev
Germans roll dice for 7 Artillerys, 10 Infantrys and 3 Tanks in Kiev, round 3 : 8/20 hits, 6.67 expected hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 7 Artillerys, 10 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 3 Infantrys
Battle in Rostov
Germans attack with 3 Mech.Infs
Russians defend with 2 Infantrys
Germans roll dice for 3 Mech.Infs in Rostov, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Minsk
Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Minsk, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Netherlands
Germans attack with 1 Artillery and 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Germans
1 AAGun moved from Belgium to Netherlands
1 AAGun moved from Danzig to East Prussia
1 AAGun moved from Warsaw to Brest
1 AAGun moved from Vinnytsia to Kiev
1 AAGun moved from Paris to Picardy
1 AAGun moved from Burgundy to Orleanais
1 AAGun moved from Provence to Languedoc
2 Fighters moved from Minsk to Brest
Place Units - Germans
1 Bunker and 6 Infantrys placed in Hamburg
4 Tanks placed in Tunis
2 Elites, 1 HeavyTank and 1 Tank placed in Provence
4 ArmoredCars placed in Paris
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
4 Infantrys and 1 Tank placed in Bohemia
1 HeavyTank and 2 Tanks placed in Bavaria
1 Adv.Fighter, 1 Mech.Inf and 1 Stuka placed in Berlin
1 Factory placed in Danzig
Turn Complete - Germans
Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Russians : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from Stalingrad to Rostov
1 Bomber moved from Leningrad to Minsk
10 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from Estonia to Latvia
2 Tanks moved from Leningrad to Oulu
1 Infantry moved from Vyborg to Oulu
2 Fighters moved from Leningrad to Oulu
1 Tank moved from Estonia to Latvia
1 Infantry moved from S.Karelia to Vyborg
2 Transports moved from 5 Sea Zone to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from 6 Sea Zone to N.Karelia
1 Submarine moved from 5 Sea Zone to 22 Sea Zone
1 Destroyer moved from 5 Sea Zone to 6 Sea Zone
2 Infantrys moved from Upper Norrland to Middle Norrland
2 Artillerys moved from Nordland to Middle Norrland
1 Infantry moved from Nordland to Middle Norrland
2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl
3 ArmoredCars moved from Kursk to Minsk
3 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran
2 Infantrys moved from Uzbekistan to E.Iran
1 ArmoredCar and 1 Tank moved from Tashkent to E.Iran
3 Infantrys moved from Perm to Kirov
1 Infantry moved from Estonia to Leningrad
2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Fighter moved from N.Buryat Mongolia to Ayan
1 Artillery moved from N.Buryat Mongolia to Ayan
1 ArmoredCar, 5 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
2 ArmoredCars, 1 Mech.Inf, 2 Mot.Infs and 1 Tank moved from Sibirsky to Olyokminsk
1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia
2 Mot.Infs moved from Olyokminsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 4 HeavyTanks, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Fighter in Ayan, round 4 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
Russians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Middle Norrland
Russians attack with 2 Artillerys and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Middle Norrland
Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Middle Norrland
Russians loses 0 PUs for violating Middle Norrlands neutrality.
Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Oulu
Russians attack with 2 Fighters, 1 Infantry and 2 Tanks
Finns defend with 2 Infantrys and 1 Tank
Russians roll dice for 2 Fighters, 1 Infantry and 2 Tanks in Oulu, round 2 : 2/5 hits, 1.83 expected hits
Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 1/3 hits, 1.17 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians roll dice for 2 Fighters and 2 Tanks in Oulu, round 3 : 3/4 hits, 1.67 expected hits
Finns roll dice for 1 Tank in Oulu, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry and 1 Tank
Casualties for Finns: 2 Infantrys and 1 Tank
Battle in Rostov
Russians attack with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank
Germans defend with 3 Mech.Infs
Russians roll dice for 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank in Rostov, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 3 Mech.Infs in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Germans lost in Rostov
Russians roll dice for 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank in Rostov, round 3 : 3/5 hits, 1.67 expected hits
Germans roll dice for 2 Mech.Infs in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 16
Casualties for Germans: 3 Mech.Infs
Casualties for Russians: 1 Infantry
Battle in E.Iran
Russians attack with 1 ArmoredCar, 3 Artillerys, 4 Infantrys and 4 Tanks
Neutral defend with 1 Bunker and 3 Infantrys
Russians roll dice for 1 ArmoredCar, 3 Artillerys, 4 Infantrys and 4 Tanks in E.Iran, round 2 : 3/12 hits, 4.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran
Russians roll dice for 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks in E.Iran, round 3 : 3/11 hits, 4.33 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
Russians loses 0 PUs for violating E.Irans neutrality.
Russians win, taking E.Iran from Neutral with 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Neutral: 1 Bunker and 3 Infantrys
Battle in Minsk
Russians attack with 3 ArmoredCars and 1 Bomber
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 3 ArmoredCars and 1 Bomber in Minsk, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 ArmoredCar and 1 Bomber in Minsk, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 ArmoredCars
Casualties for Germans: 1 Artillery and 1 Infantry
Battle in Latvia
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Minsk to Leningrad
2 Fighters moved from Oulu to Leningrad
1 Infantry moved from Leningrad to Vyborg
1 Tank moved from Novgorod to Kursk
4 Tanks moved from Estonia to Novgorod
1 Infantry moved from Novgorod to Leningrad
1 Fighter moved from Ayan to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in Leningrad
1 Bunker and 3 HeavyTanks placed in Kursk
2 Artillerys and 2 Infantrys placed in Arkhangelsk
2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Sibirsky
4 Infantrys placed in Leningrad
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
Turn Complete - Russians
Russians collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.00
Neutral : -2.67
Hisaichi : 1.67
Finns : 0.33
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
3 Tanks moved from Odessa to Rostov
1 Fighter moved from E.Romania to Rostov
3 Tanks moved from E.Romania to Donetsk
1 Infantry moved from E.Romania to Odessa
1 Tank moved from E.Romania to Donetsk
5 Artillerys and 1 Infantry moved from Bulgaria to E.Romania
2 Artillerys and 2 Infantrys moved from W.Romania to E.Romania
3 Tanks moved from Serbia to E.Romania
5 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Artillerys and 7 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 1 Destroyer, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Artillerys and 7 Infantrys moved from 48 Sea Zone to Tobruk
2 Infantrys moved from Tobruk to Mersa Matruh
1 Fighter moved from Kufra to Mersa Matruh
3 Infantrys and 5 Tanks moved from Tobruk to Kufra
3 Fighters moved from S.Tunisia to Bulgaria
Purchase Units - Italians
Italians buy 10 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.67 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Rostov
Italians attack with 1 Fighter and 3 Tanks
Russians defend with 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank
Italians roll dice for 1 Fighter and 3 Tanks in Rostov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 Fighter owned by the Italians and 1 ArmoredCar owned by the Russians lost in Rostov
Italians roll dice for 3 Tanks in Rostov, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Rostov, round 3 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Rostov
Italians roll dice for 3 Tanks in Rostov, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 Tank in Rostov, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Tank owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Italians: 1 Fighter and 1 Tank
Casualties for Russians: 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 1 Tank
Non Combat Move - Italians
1 Fighter moved from Mersa Matruh to Greece
1 Fighter moved from Greece to Bulgaria
Place Units - Italians
10 Infantrys placed in Rome
3 Mech.Infs placed in Serbia
4 Tanks placed in Hungary
Turn Complete - Italians
Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Battleship, 2 Cruisers and 1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
1 Destroyer and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
1 Infantry moved from Darfur to New Valley
British take New Valley from Italians
1 Infantry moved from Nubia to Lower Egypt
1 Battleship, 2 Cruisers and 1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
1 Infantry moved from French Equatorial Africa to Darfur
1 Infantry moved from S.Algeria to N.Algeria
1 Infantry moved from S.Algeria to S.Tunisia
French take S.Tunisia from Italians
1 Infantry moved from E.Morocco to S.Algeria
1 Infantry moved from French Guiana to Amazon
Purchase Units - French
French buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
1 Fighter moved from E.Morocco to 41 Sea Zone
Place Units - French
1 Carrier and 1 Destroyer placed in 41 Sea Zone
1 Adv.Fighter placed in 41 Sea Zone
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Destroyer moved from 72 Sea Zone to 71 Sea Zone
1 Bomber moved from Kunashir to 71 Sea Zone
1 Infantry moved from Soembawa to Flores
Yamamoto take Flores from Dutch
1 ArmoredCar and 2 Tanks moved from N.French Indochina to Yunnan
1 Tank moved from Shansi to Shensi
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
1 Transport moved from 110 Sea Zone to 105 Sea Zone
2 ArmoredCars moved from S.French Indochina to 105 Sea Zone
2 ArmoredCars and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 ArmoredCars moved from 110 Sea Zone to Java
1 ArmoredCar moved from S.French Indochina to Yunnan
1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to Wake
2 Fighters moved from 85 Sea Zone to 95 Sea Zone
2 Bombers moved from Tokyo to 95 Sea Zone
3 Transports moved from 92 Sea Zone to 85 Sea Zone
1 Destroyer and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
2 Battleships, 3 Carriers, 2 Destroyers and 1 Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Fighter moved from Tokyo to 85 Sea Zone
5 ArmoredCars moved from Hong Kong to Hunan
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to N.French Indochina
4 Infantrys moved from Tohoku to Hokkaido
Purchase Units - Yamamoto
Yamamoto buy 6 ArmoredCars, 5 Infantrys, 1 L.Fighter, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 95 Sea Zone
Yamamoto attack with 2 Bombers and 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 2 Bombers and 2 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 71 Sea Zone
Yamamoto attack with 1 Bomber and 1 Destroyer
British defend with 1 Transport; Americans defend with 1 Destroyer and 1 Submarine
Americans roll dice for 1 Submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber and 1 Destroyer in 71 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in 71 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 71 Sea Zone
Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in 71 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
1 Transport owned by the British lost in 71 Sea Zone
Yamamoto roll dice for 1 Bomber in 71 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 71 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 13
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Destroyer and 1 Submarine
Casualties for British: 1 Transport
Battle in Java
Yamamoto attack with 2 ArmoredCars and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Java, round 2 : 0/3 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Java, round 3 : 1/3 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Yunnan
Yamamoto attack with 2 ArmoredCars and 2 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Wake
Yamamoto attack with 1 Adv.Fighter and 3 Fighters
Americans defend with 1 Factory and 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in Wake, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in Wake
Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in Wake, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake
Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -14
Casualties for Yamamoto: 2 Fighters
Casualties for Americans: 1 Infantry
Battle in Shensi
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shensi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Adv.Fighter and 1 Fighter moved from Wake to Minamitori
2 Bombers moved from 95 Sea Zone to Tokyo
2 Fighters moved from 95 Sea Zone to 85 Sea Zone
1 Bomber moved from 71 Sea Zone to Kunashir
Place Units - Yamamoto
1 L.Fighter, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
3 Submarines placed in 85 Sea Zone
1 L.Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
5 Infantrys placed in Tokyo
6 ArmoredCars placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Yamamoto : 1.17
Americans : 0.67
Chinese : 0.33
Dutch : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Lanchow to Shensi
1 Artillery and 1 Infantry moved from South Gobi to Suiyuan
1 Mech.Inf moved from South Gobi to Ningsia
1 Infantry and 5 Tanks moved from Ningsia to Suiyuan
1 Mech.Inf moved from Ningsia to Suiyuan
2 ArmoredCars and 1 Tank moved from Gobi Altai to Suiyuan
2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
1 Adv.Fighter and 2 Fighters moved from Ningsia to Lanchow
1 Adv.Fighter moved from Urumqi to Lanchow
2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 1 Fighter, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuan
Chinese attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks in Suiyuan, round 2 : 5/12 hits, 5.00 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 3
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Infantry and 1 Tank
Non Combat Move - Chinese
Place Units - Chinese
6 Infantrys placed in Hsining
1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17
Chinese : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Artillery moved from Hupeh to Shansi
4 Tanks moved from Hupeh to Anhwei
1 Artillery and 2 Elites moved from West Borneo to 110 Sea Zone
1 Artillery moved from East And South Borneo to 110 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 112 Sea Zone
1 Artillery moved from 112 Sea Zone to Timor
1 Artillery moved from 112 Sea Zone to Aroe
Hisaichi take Aroe from Dutch
1 Elite moved from 112 Sea Zone to Timor
1 Elite moved from 112 Sea Zone to Aroe
1 Elite and 1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Heilungchiang to Ayan
4 Artillerys and 4 Infantrys moved from Changchun to Kirin
3 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Tank moved from Formosa to 92 Sea Zone
1 Tank moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Kweichow to N.French Indochina
6 ArmoredCars and 2 Tanks moved from Liaoning to Peking
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 8 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Timor
Hisaichi attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Timor, round 2 : 0/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Timor
Hisaichi roll dice for 1 Artillery in Timor, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Timor, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in Timor, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Timor, round 5 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in Timor, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Timor
Dutch win with 1 Infantry remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Artillery and 1 Elite
Non Combat Move - Hisaichi
1 Battleship, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 112 Sea Zone
1 Bomber moved from Bangkok to Peking
Place Units - Hisaichi
3 Artillerys placed in Heilungchiang
1 Artillery and 2 Elites placed in West Borneo
4 Artillerys and 4 Infantrys placed in Changchun
2 ArmoredCars and 2 Tanks placed in Liaoning
1 Factory placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : -1.83
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Infantry moved from Northern Ireland to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
2 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Artillery and 3 Infantrys moved from Northern Ireland to 18 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Artillery and 3 Infantrys moved from 20 Sea Zone to Netherlands
1 Bomber moved from Manchester to Netherlands
4 Fighters moved from 20 Sea Zone to Netherlands
3 Tanks moved from Scotland to Dover
1 Infantry moved from Northern Ireland to Scotland
1 Artillery, 4 Infantrys and 1 Tank moved from Nubia to Darfur
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Mech.Infs moved from Mozambique to Belgian Congo
1 Infantry moved from Mozambique to Rhodesia
1 Infantry moved from Equatoria to Belgian Congo
10 Infantrys moved from Cairo to Lower Egypt
1 Tank moved from Palestine to Lower Egypt
1 Tank moved from Cairo to Lower Egypt
2 Infantrys moved from Assam to Burma
1 Artillery moved from Assam to Burma
2 Artillerys, 10 Infantrys and 1 Tank moved from Assam to Yunnan
2 Artillerys and 7 Infantrys moved from Bihar to Assam
5 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Kolyma to Okhotsk
1 Fighter moved from E.Morocco to French Equatorial Africa
2 Fighters moved from Cairo to Darfur
2 Transports moved from 57 Sea Zone to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Oman to 58 Sea Zone
1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 57 Sea Zone to Lower Egypt
Purchase Units - British
British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 1 Artillery and 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 2/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
British win, taking Burma from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Yunnan
British attack with 2 Artillerys, 10 Infantrys and 1 Tank
Yamamoto defend with 2 ArmoredCars and 2 Tanks
British roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Yunnan, round 2 : 5/13 hits, 3.17 expected hits
Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the British, 2 Tanks owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Yunnan
British win, taking Yunnan from Yamamoto with 2 Artillerys, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 16
Casualties for British: 1 Infantry
Casualties for Yamamoto: 2 ArmoredCars and 2 Tanks
Battle in Belgian Congo
British attack with 1 Infantry and 4 Mech.Infs
Neutral defend with 2 Infantrys
British roll dice for 1 Infantry and 4 Mech.Infs in Belgian Congo, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 3 Mech.Infs remaining. Battle score for attacker is -4
Casualties for British: 1 Infantry and 1 Mech.Inf
Casualties for Neutral: 2 Infantrys
Battle in Netherlands
British attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
Germans defend with 1 AAGun, 1 Artillery and 2 Infantrys
AA fire in Netherlands : 2/5 hits, 0.83 expected hits
2 Fighters owned by the British lost in Netherlands
British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British roll dice for 1 Artillery, 1 Bomber and 2 Fighters in Netherlands, round 4 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 Artillery in Netherlands, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans and 1 Artillery owned by the British lost in Netherlands
British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is -18
Casualties for British: 1 Artillery, 2 Fighters and 3 Infantrys
Casualties for Germans: 1 Artillery and 2 Infantrys
Non Combat Move - British
2 Fighters moved from Netherlands to 20 Sea Zone
1 Bomber moved from Netherlands to Dover
Place Units - British
2 Destroyers placed in 20 Sea Zone
2 Artillerys placed in Wales
2 Mech.Infs placed in Cape Town
5 Mech.Infs placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 2.00
Neutral : 1.33
AA fire in Netherlands : : 1.17
British : -1.17
Yamamoto : -0.33
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery moved from Wellington to 122 Sea Zone
3 Infantrys moved from Wellington to 122 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
3 Transports moved from 66 Sea Zone to 67 Sea Zone
1 Artillery and 5 Infantrys moved from Broome to 67 Sea Zone
2 Artillerys and 8 Infantrys moved from 67 Sea Zone to Lombok
1 Adv.Fighter moved from Broome to Lombok
1 Adv.Fighter and 1 Fighter moved from Sumatra to Lombok
Purchase Units - Anzac
Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys
Thai defend with 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank
Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys in Lombok, round 2 : 1/13 hits, 3.67 expected hits
Thai roll dice for 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lombok, round 2 : 4/8 hits, 2.83 expected hits
4 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/9 hits, 3.00 expected hits
Thai roll dice for 3 Artillerys, 2 Elites, 1 Infantry and 1 Tank in Lombok, round 3 : 3/7 hits, 2.50 expected hits
3 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 4 : 0/6 hits, 2.33 expected hits
Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 4 : 0/6 hits, 2.17 expected hits
Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 5 : 0/6 hits, 2.33 expected hits
Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 5 : 2/6 hits, 2.17 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Lombok
1 Fighter owned by the Anzac and 2 Adv.Fighters owned by the Anzac retreated
Anzac roll dice for 1 Artillery in Lombok, round 6 : 0/1 hits, 0.33 expected hits
Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 6 : 2/6 hits, 2.17 expected hits
1 Artillery owned by the Anzac lost in Lombok
Thai win with 3 Artillerys, 2 Elites and 1 Tank remaining. Battle score for attacker is -20
Casualties for Anzac: 2 Artillerys and 8 Infantrys
Casualties for Thai: 2 Infantrys
Non Combat Move - Anzac
1 Submarine moved from 66 Sea Zone to 65 Sea Zone
1 Carrier and 3 Destroyers moved from 66 Sea Zone to 67 Sea Zone
2 Adv.Fighters moved from Lombok to 67 Sea Zone
1 Fighter moved from Lombok to Sumatra
6 Infantrys moved from West Papua to Merauke
3 Infantrys moved from Northern Territory to Townsville
1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
Place Units - Anzac
1 Battleship and 2 Destroyers placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -9.67
Thai : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
2 Infantrys moved from West Papua to Port Moresby
1 Tank moved from West Papua to Merauke
1 Artillery moved from West Papua to Port Moresby
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Mech.Inf and 2 Tanks placed in Suriname
1 Bunker placed in Sumatra
Turn Complete - Dutch
Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
5 Infantrys moved from Tampere to Oulu
1 Fighter moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Oulu
Finns attack with 1 Fighter and 5 Infantrys
Russians defend with 1 Tank
Finns roll dice for 1 Fighter and 5 Infantrys in Oulu, round 2 : 1/6 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Oulu, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 Tank
Non Combat Move - Finns
5 Infantrys moved from Helsinki to Tampere
1 Fighter moved from Oulu to Tampere
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : -0.17
Russians : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Tanks moved from Donetsk to Georgia
1 Fighter moved from E.Romania to Georgia
1 Tank moved from Odessa to Crimea
Romanians take Crimea from Russians
1 Tank moved from Odessa to Donetsk
2 Artillerys and 1 Elite moved from E.Romania to Odessa
2 Artillerys and 2 Elites moved from Bucharest to E.Romania
1 Tank moved from Donetsk to Rostov
Purchase Units - Romanians
Romanians buy 3 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Georgia
Romanians attack with 1 Fighter and 2 Tanks
Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
AA fire in Georgia : 0/1 hits, 0.17 expected hits
Romanians roll dice for 1 Fighter and 2 Tanks in Georgia, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 3 Infantrys in Georgia, round 2 : 1/3 hits, 1.00 expected hits
1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Georgia
Romanians roll dice for 2 Tanks in Georgia, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Georgia, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Romanians lost in Georgia
Romanians roll dice for 1 Tank in Georgia, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 Infantrys in Georgia, round 4 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Romanians lost in Georgia
Russians win with 2 Infantrys remaining. Battle score for attacker is -16
Casualties for Romanians: 1 Fighter and 2 Tanks
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 AAGun moved from E.Romania to Odessa
Place Units - Romanians
3 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -1.83
Russians : 0.67
AA fire in Georgia : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
3 Artillerys moved from Lombok to 110 Sea Zone
1 Tank moved from Banjarmasin to 110 Sea Zone
1 Tank moved from Lombok to Sumatra
2 Elites moved from Lombok to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
3 Artillerys, 2 Elites, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
3 Infantrys moved from Bangkok to S.Thailand
2 Artillerys moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Sumatra
Thai attack with 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
Anzac defend with 1 Fighter, 3 Infantrys and 3 Tanks; Dutch defend with 1 Bunker
Thai roll dice for 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in Sumatra, round 2 : 7/10 hits, 3.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker, 1 Fighter, 3 Infantrys and 3 Tanks in Sumatra, round 2 : 4/8 hits, 3.50 expected hits
3 Infantrys owned by the Anzac, 3 Infantrys owned by the Thai, 3 Tanks owned by the Anzac and 1 Artillery owned by the Thai lost in Sumatra
Thai roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Sumatra, round 3 : 4/6 hits, 2.67 expected hits
Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 3 : 1/2 hits, 1.00 expected hits
1 Elite owned by the Thai, 1 Fighter owned by the Anzac and 1 Bunker owned by the Dutch lost in Sumatra
Thai win, taking Sumatra from Dutch with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 22
Casualties for Thai: 1 Artillery, 1 Elite and 3 Infantrys
Casualties for Anzac: 1 Fighter, 3 Infantrys and 3 Tanks
Casualties for Dutch: 1 Bunker
Non Combat Move - Thai
Place Units - Thai
1 Elite and 2 Infantrys placed in Bangkok
2 Artillerys and 2 Elites placed in Banjarmasin
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai : 4.67
Dutch : 0.50