@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
1942 Boredom Killer
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Game History
Round: 4 Purchase Units - British British buy 2 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 2 bombers moved from United Kingdom to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 3 bombers Germans defend with 1 battleship and 1 transport British roll dice for 3 bombers in 14 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the British lost in 14 Sea Zone 1 transport owned by the Germans lost in 14 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 bombers moved from 14 Sea Zone to United Kingdom Place Units - British 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 2 bombers moved from Japan to Soviet Far East 1 armour moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Szechwan to Caucasus Japanese take Kazakh S.S.R. from Russians 1 armour moved from India to Caucasus 1 infantry moved from Persia to Caucasus 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 infantry moved from French Madagascar to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 3 artilleries moved from India to Persia 2 infantry moved from India to Persia 1 infantry moved from Western Australia to Eastern Australia Japanese take Eastern Australia from British 1 infantry moved from Western Australia to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone 1 battleship moved from 46 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 2 bombers Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East Japanese win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 2 armour and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Japanese 2 bombers moved from Soviet Far East to Japan Place Units - Japanese 1 carrier, 2 fighters and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians : 1.33 Japanese : 1.00 -
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to 56 Sea Zone 1 carrier and 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 60 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 1 transport moved from 59 Sea Zone to 60 Sea Zone 4 fighters moved from 59 Sea Zone to 60 Sea Zone 2 fighters moved from 59 Sea Zone to 60 Sea Zone 1 bomber moved from Russia to Caucasus Combat - Americans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Caucasus causes 6 damage total. Battle in 60 Sea Zone Americans attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines Americans roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 submarines in 60 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits Units damaged: 2 battleships owned by the Americans 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 60 Sea Zone Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 7/14 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 6 fighters in 60 Sea Zone, round 3 : 4/10 hits, 5.83 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 60 Sea Zone, round 4 : 6/11 hits, 5.50 expected hits Japanese roll dice for 1 battleship and 2 fighters in 60 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 84 Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 5 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines Non Combat Move - Americans 1 fighter moved from 60 Sea Zone to Iwo Jima 1 bomber moved from 60 Sea Zone to Iwo Jima 1 bomber moved from Caucasus to Italian East Africa 1 fighter moved from Iwo Jima to 59 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 cruiser, 1 submarine and 2 transports placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs 2 units repaired.Combat Hit Differential Summary :
Americans : 1.17 Japanese : -1.67 AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 2 armour moved from Russia to Evenki National Okrug 1 armour moved from Russia to Szechwan Americans take Szechwan from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 2x factory, 5x factory; Remaining resources: 42 PUs; Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to West Russia 1 artillery moved from Belorussia to West Russia 2 fighters moved from Karelia S.S.R. to Archangel 2 fighters moved from Karelia S.S.R. to West Russia 1 bomber moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Algeria to Morocco 7 armour and 7 infantry moved from Karelia S.S.R. to 5 Sea Zone 7 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 5 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Persia to Kazakh S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in West Russia Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakh S.S.R. Germans roll dice for 1 artillery in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Kazakh S.S.R., round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 2 fighters moved from West Russia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Baltic States to Poland 1 infantry moved from Karelia S.S.R. to Baltic States 1 bomber moved from United Kingdom to Karelia S.S.R. Place Units - Germans 2 bombers placed in Karelia S.S.R. 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -3.67 Russians : -1.67 AA fire in United Kingdom : : -0.17 -
Game History
Round: 5 Purchase Units - British British repair damage of 3x factory; Remaining resources: 18 PUs; British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 bomber and 2 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
AA fire in Germany : : 0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Persia to India 3 artilleries moved from Persia to India 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Japan to Szechwan 1 armour moved from Caucasus to Sinkiang Japanese take Sinkiang from Americans 1 armour moved from Caucasus to Szechwan 1 bomber moved from Japan to Szechwan 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour and 2 bombers Russians defend with 1 armour Japanese roll dice for 1 armour and 2 bombers in Szechwan, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Szechwan Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour Non Combat Move - Japanese 2 bombers moved from Szechwan to French Indo-China Thailand Place Units - Japanese 1 fighter placed in Japan 2 infantry placed in Japan 1 armour, 2 artilleries and 2 infantry placed in Japan Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 artillery, 2 fighters and 4 infantry placed in Japan 2 armour and 1 artillery placed in Manchuria Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.50 Japanese : -0.83 -
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 bomber moved from Iwo Jima to Japan 2 battleships moved from 60 Sea Zone to 48 Sea Zone 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to Philippine Islands 1 transport moved from 60 Sea Zone to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 51 Sea Zone 1 cruiser moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 1 fighter moved from 59 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Okinawa 1 fighter moved from 51 Sea Zone to Okinawa 1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Japan causes 6 damage total. Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Okinawa Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Okinawa, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippine Islands Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 battleships in Philippine Islands, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Philippine Islands to 48 Sea Zone 1 fighter moved from Okinawa to 51 Sea Zone 1 infantry moved from Alaska to Western Canada 1 bomber moved from Japan to Iwo Jima Place Units - Americans 1 transport placed in 56 Sea Zone 3 armour and 4 infantry placed in Eastern United States Americans undo move 1. 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.33 AA fire in Japan : : -0.17 Americans : -3.83 Japanese : -1.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Caucasus Russians take Caucasus from Japanese 1 artillery and 2 infantry moved from Russia to West Russia 1 artillery and 2 infantry moved from Russia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Russia to Novosibirsk Combat - Russians Battle in West Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 49 PUs; Germans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 carrier moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 13 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 2 cruisers moved from 8 Sea Zone to 10 Sea Zone 5 armour, 5 infantry and 5 transports moved from 8 Sea Zone to 10 Sea Zone 5 armour and 5 infantry moved from 10 Sea Zone to Eastern Canada 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco 1 battleship moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from 8 Sea Zone to Morocco 1 artillery moved from Archangel to Karelia S.S.R. 1 infantry moved from Germany to Bulgaria Romania 4 fighters moved from Karelia S.S.R. to Germany 1 bomber moved from Karelia S.S.R. to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco 2 bombers moved from Karelia S.S.R. to United Kingdom 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in 13 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 submarines and 2 transports Americans defend with 1 cruiser, 1 submarine and 2 transports Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 13 Sea Zone Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 13 Sea Zone 2 transports owned by the Americans lost in 13 Sea Zone Germans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 26 Casualties for Germans: 1 submarine Casualties for Americans: 1 cruiser, 1 submarine and 2 transports Battle in Morocco Germans attack with 2 armour, 2 fighters and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Americans lost in Morocco Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 4 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Eastern Canada Germans attack with 5 armour and 5 infantry British defend with 1 infantry Germans roll dice for 1 battleship and 2 cruisers in Eastern Canada, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Canada Germans win, taking Eastern Canada from British with 5 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Morocco to France 1 bomber moved from 13 Sea Zone to France 3 bombers moved from United Kingdom to Germany Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 1 bomber and 5 infantry placed in Germany 1 bomber placed in Italy Turn Complete - Germans Germans collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -3.67 British : 0.67 Americans : -2.00 AA fire in United Kingdom : : -0.50 -
Game History
Round: 6 Purchase Units - British British repair damage of 13x factory; Remaining resources: 3 PUs; British buy nothing; Remaining resources: 3 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany 5 fighters moved from United Kingdom to 13 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 13 Sea Zone British attack with 5 fighters Germans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 5 fighters in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 transports owned by the Germans lost in 13 Sea Zone British win with 5 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer and 2 transports Non Combat Move - British 5 fighters moved from 13 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Turn Complete - British British collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.50 AA fire in Germany : : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour and 3 fighters; Remaining resources: 2 PUs; Combat Move - Japanese 2 fighters moved from Japan to 51 Sea Zone 2 bombers moved from French Indo-China Thailand to 51 Sea Zone 1 artillery moved from India to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Italian East Africa 1 armour moved from Sinkiang to Szechwan Japanese take Szechwan from Americans 1 armour moved from Szechwan to Anhwei 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Yakut S.S.R. to Manchuria Combat - Japanese Battle in 51 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport Japanese roll dice for 2 bombers and 2 fighters in 51 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in 51 Sea Zone retreated to 51 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 2 fighters Battle in Italian East Africa Japanese attack with 1 artillery Americans defend with 1 bomber Japanese roll dice for 1 battleship in Italian East Africa, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Italian East Africa Japanese win, taking Italian East Africa from British with 1 artillery remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Japanese 2 bombers moved from 51 Sea Zone to Japan Place Units - Japanese 2 fighters placed in Japan 1 armour placed in Manchuria 2 armour and 1 fighter placed in India Japanese undo move 3. 2 armour placed in India 1 fighter placed in Manchuria Turn Complete - Japanese Japanese collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.17 Americans : 0.50 Japanese : -2.00 -
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Iwo Jima to Japan 2 infantry moved from Okinawa to 51 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone 3 infantry moved from 47 Sea Zone to Borneo Americans take Borneo from Japanese 1 armour moved from 47 Sea Zone to Borneo 1 battleship and 1 fighter moved from 48 Sea Zone to 47 Sea Zone 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Japan causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Philippine Islands 1 infantry moved from Western Canada to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 armour, 2 fighters and 4 infantry placed in Eastern United States Americans undo move 1. 4 infantry placed in Western United States 2 armour and 2 fighters placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 armour, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Japan : : -0.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese 1 infantry moved from Kazakh S.S.R. to Szechwan Americans take Szechwan from Japanese 1 artillery moved from Kazakh S.S.R. to Caucasus 11 infantry moved from Russia to Archangel 3 armour moved from Russia to Archangel 4 armour moved from Russia to Ukraine S.S.R. 2 artilleries moved from Russia to West Russia 1 artillery moved from Russia to Archangel 2 fighters moved from Russia to Ukraine S.S.R. 1 fighter moved from Russia to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 5 infantry moved from Russia to West Russia 1 artillery and 1 infantry moved from West Russia to Belorussia 1 armour moved from Evenki National Okrug to Archangel Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 4 armour, 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/8 hits, 3.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 armour, 1 artillery and 11 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 1 artillery and 11 infantry in Archangel, round 2 : 3/16 hits, 4.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Ukraine S.S.R. to Caucasus Place Units - Russians 3 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 41 PUs; Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Italy to Caucasus 4 bombers moved from Germany to Caucasus 1 bomber moved from France to United Kingdom 2 fighters moved from France to 10 Sea Zone 1 infantry moved from Eastern Canada to Western Canada Germans take Western Canada from British 1 armour moved from Eastern Canada to Alaska Germans take Alaska from Americans 4 armour moved from Eastern Canada to Western United States 2 infantry moved from Eastern Canada to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 2 infantry moved from 11 Sea Zone to Central United States Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/5 hits, 0.83 expected hits Bombing raid in Caucasus rolls: 5,6,3,1,5 and causes: 2 damage to unit: factory Bombing raid in Caucasus causes 2 damage total. Battle in Central United States Germans attack with 2 infantry Americans defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Central United States, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Central United States Germans win, taking Central United States from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Western United States Germans attack with 4 armour Americans defend with 1 aaGun, 1 factory and 2 infantry Germans roll dice for 4 armour in Western United States, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Americans lost in Western United States Germans roll dice for 4 armour in Western United States, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Western United States, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Western United States Germans roll dice for 4 armour in Western United States, round 4 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western United States Germans win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun and 2 infantry Casualties for Germans: 1 armour Non Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Finland 3 armour, 1 artillery and 9 infantry moved from Karelia S.S.R. to Baltic States 2 bombers moved from Caucasus to Baltic States 3 bombers moved from Caucasus to Baltic States 1 bomber moved from United Kingdom to Baltic States 5 infantry moved from Germany to Bulgaria Romania 1 infantry moved from Germany to Bulgaria Romania 1 armour moved from France to Baltic States 3 fighters moved from Germany to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Italy Turn Complete - Germans Germans collect 64 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -3.17 Americans : -1.00 AA fire in United Kingdom : : -0.17 AA fire in Caucasus : : -0.83 -
Game History
Round: 7 Purchase Units - British British buy 1 bomber; Remaining resources: 4 PUs; Combat Move - British 5 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to Gibraltar Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 11 PUs; end with 15 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 44 PUs; Japanese buy 1 armour, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Japan to Philippine Islands 1 bomber moved from Japan to 56 Sea Zone 1 armour moved from Anhwei to Sinkiang 4 armour moved from Manchuria to Sinkiang 1 infantry moved from Manchuria to Anhwei 1 artillery moved from Manchuria to Anhwei 2 infantry moved from Yunnan to Burma 1 fighter moved from Manchuria to Sinkiang 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil Japanese take Brazil from Americans 1 artillery moved from Italian East Africa to Anglo-Egyptian Sudan 2 fighters moved from Japan to Burma Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 bomber Americans defend with 1 bomber Japanese roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Philippine Islands, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Philippine Islands, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Philippine Islands, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Philippine Islands Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Sinkiang Japanese attack with 5 armour and 1 fighter Russians defend with 1 artillery and 1 infantry Japanese roll dice for 5 armour and 1 fighter in Sinkiang, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang Japanese win, taking Sinkiang from Americans with 4 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to Anhwei 1 bomber moved from 56 Sea Zone to Western Canada 1 bomber moved from Philippine Islands to Japan Place Units - Japanese 1 armour and 1 infantry placed in India 2 carriers and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -1.67 -
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters moved from Eastern United States to Western Canada 3 armour moved from Eastern United States to Central United States 2 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 armour and 3 infantry moved from Borneo to 47 Sea Zone 1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 47 Sea Zone to 44 Sea Zone 1 armour and 3 infantry moved from 44 Sea Zone to Solomon Islands 3 fighters moved from 47 Sea Zone to Solomon Islands Combat - Americans Battle in Central United States Americans attack with 3 armour and 6 infantry Germans defend with 2 infantry Americans roll dice for 3 armour and 6 infantry in Central United States, round 2 : 2/9 hits, 2.50 expected hits Germans roll dice for 2 infantry in Central United States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Central United States Americans win, taking Central United States from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Canada Americans attack with 2 fighters Germans defend with 1 infantry; Japanese defend with 1 bomber Americans roll dice for 2 fighters in Western Canada, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 bomber and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Western Canada Americans roll dice for 2 fighters in Western Canada, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Canada, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Canada Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber Casualties for Germans: 1 infantry Battle in Eastern Canada Americans attack with 1 armour and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Eastern Canada, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Canada Americans win, taking Eastern Canada from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Solomon Islands Americans attack with 1 armour, 3 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 0/3 hits, 1.83 expected hits Americans roll dice for 1 armour, 3 fighters and 3 infantry in Solomon Islands, round 2 : 0/7 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 3 fighters and 3 infantry in Solomon Islands, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Solomon Islands to 44 Sea Zone 2 fighters moved from Western Canada to Eastern Canada 2 fighters moved from Eastern Canada to Eastern United States Place Units - Americans 2 armour, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -1.83 Americans : -3.17 Japanese : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to West Russia 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from West Russia to Belorussia 1 armour moved from Evenki National Okrug to Yakut S.S.R. 3 armour moved from Russia to Sinkiang 1 artillery and 3 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Kazakh S.S.R. to Sinkiang 1 artillery moved from Caucasus to Kazakh S.S.R. 4 armour moved from Ukraine S.S.R. to Caucasus 2 fighters moved from Caucasus to Sinkiang 1 fighter moved from Caucasus to Sinkiang Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sinkiang Russians attack with 3 armour, 3 fighters and 1 infantry Japanese defend with 4 armour Russians roll dice for 3 armour, 3 fighters and 1 infantry in Sinkiang, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 4 armour in Sinkiang, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 4 armour owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 3 armour and 3 fighters remaining. Battle score for attacker is 21 Casualties for Russians: 1 infantry Casualties for Japanese: 4 armour Non Combat Move - Russians 3 fighters moved from Sinkiang to Szechwan Place Units - Russians 4 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 2.83 Japanese : -0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 62 PUs; Germans buy 5 armour, 1 bomber and 5 infantry; Remaining resources: 5 PUs; Combat Move - Germans 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 4 fighters moved from Bulgaria Romania to Ukraine S.S.R. 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports moved from 11 Sea Zone to 13 Sea Zone 2 armour and 1 infantry moved from Morocco to 13 Sea Zone 2 armour, 2 fighters and 1 infantry moved from 13 Sea Zone to Gibraltar 1 bomber moved from Baltic States to Gibraltar 1 bomber moved from Baltic States to Gibraltar 1 bomber moved from Baltic States to Gibraltar 1 bomber moved from Baltic States to Gibraltar 2 bombers moved from Baltic States to Gibraltar 1 armour moved from Western United States to East Mexico Germans take Mexico from Americans Germans take East Mexico from Americans 1 armour moved from Western United States to Western Canada 1 armour moved from Western United States to Mexico 2 infantry moved from Germany to France 2 infantry moved from Italy to France 1 infantry moved from Italy to France 4 armour moved from Baltic States to France 8 infantry moved from Germany to Baltic States Combat - Germans Battle in Ukraine S.S.R. Germans attack with 4 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Germans attack with 2 armour, 6 bombers, 2 fighters and 1 infantry British defend with 1 bomber and 5 fighters Germans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 armour, 6 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 8/11 hits, 6.17 expected hits British roll dice for 1 bomber and 5 fighters in Gibraltar, round 2 : 3/6 hits, 3.50 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the British and 5 fighters owned by the British lost in Gibraltar Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 47 Casualties for Germans: 2 armour and 1 infantry Casualties for British: 1 bomber and 5 fighters Non Combat Move - Germans 4 fighters moved from Ukraine S.S.R. to France 6 bombers moved from Gibraltar to France 2 fighters moved from Gibraltar to 13 Sea Zone Place Units - Germans 1 bomber and 4 infantry placed in Germany 5 armour placed in Germany Germans undo move 2. 4 armour placed in Germany 1 infantry placed in Germany 1 armour placed in Italy Turn Complete - Germans Germans collect 57 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 1.83 British : -0.50 Russians : -0.33





