@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
1942 Boredom Killer
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1942 Boring Killer Game
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Russians Russians buy 1 aaGun, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to West Russia 2 armour moved from Russia to West Russia 1 artillery moved from Russia to West Russia 4 infantry moved from Russia to West Russia 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Novosibirsk to Russia 1 artillery moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in West Russia Russians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Belorussia Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour and 1 artillery in Belorussia, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 artillery in Belorussia, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 artillery in Belorussia, round 7 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Caucasus 1 fighter moved from West Russia to Caucasus Place Units - Russians 1 aaGun and 1 artillery placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -3.00 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Egypt 1 armour and 1 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Poland to Belorussia 1 infantry moved from Ukraine S.S.R. to Belorussia 1 armour moved from France to Germany 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Poland to Belorussia 1 fighter moved from Ukraine S.S.R. to Belorussia 1 armour moved from Ukraine S.S.R. to Poland 1 infantry moved from Ukraine S.S.R. to Poland 1 artillery moved from Ukraine S.S.R. to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Southern Europe to Bulgaria Romania 1 infantry moved from Southern Europe to Bulgaria Romania Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 7 Sea Zone Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 submarine owned by the Germans Submerged 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Belorussia Germans attack with 2 fighters and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 artillery in Belorussia, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Karelia S.S.R. Germans attack with 3 armour and 5 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour and 5 infantry in Karelia S.S.R., round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Battle in Egypt Germans attack with 2 armour, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans roll dice for 2 armour, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 0/3 hits, 1.50 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 3/3 hits, 1.67 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Poland 1 fighter moved from Belorussia to Bulgaria Romania 1 bomber moved from Egypt to Algeria 1 fighter moved from 14 Sea Zone to Germany 1 fighter moved from 14 Sea Zone to France 1 fighter moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from 7 Sea Zone to Northwestern Europe Place Units - Germans 1 battleship and 2 destroyers placed in 5 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -1.50 Americans : -0.33 Russians : 0.67 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Egypt 1 armour and 1 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Poland to Belorussia 1 infantry moved from Ukraine S.S.R. to Belorussia 1 armour moved from France to Germany 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Bulgaria Romania to 14 Sea Zone 1 fighter moved from Poland to Belorussia 1 fighter moved from Ukraine S.S.R. to Belorussia 1 armour moved from Ukraine S.S.R. to Poland 1 infantry moved from Ukraine S.S.R. to Poland 1 artillery moved from Ukraine S.S.R. to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Southern Europe to Bulgaria Romania 1 infantry moved from Southern Europe to Bulgaria Romania Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 14 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 17 Sea Zone Germans attack with 1 battleship and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 17 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 7 Sea Zone Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 submarine owned by the Germans Submerged 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Belorussia Germans attack with 2 fighters and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 artillery in Belorussia, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Karelia S.S.R. Germans attack with 3 armour and 5 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour and 5 infantry in Karelia S.S.R., round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Battle in Egypt Germans attack with 2 armour, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans roll dice for 2 armour, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 0/3 hits, 1.50 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 3/3 hits, 1.67 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Poland 1 fighter moved from Belorussia to Bulgaria Romania 1 bomber moved from Egypt to Algeria 1 fighter moved from 14 Sea Zone to Germany 1 fighter moved from 14 Sea Zone to France 1 fighter moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from 7 Sea Zone to Northwestern Europe Place Units - Germans 1 battleship and 2 destroyers placed in 5 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -1.50 Americans : -0.33 Russians : 0.67 -
Game History
Round: 1 Purchase Units - British British buy 1 aaGun, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Germany 2 infantry moved from Eastern Australia to 39 Sea Zone 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Persia to India 2 infantry moved from India to 35 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 30 Sea Zone Combat - British Strategic bombing raid in Germany 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 7 Sea Zone British attack with 1 armour, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 submarine British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 7 Sea Zone to United Kingdom 1 armour moved from 7 Sea Zone to United Kingdom Place Units - British 1 infantry placed in India 1 aaGun placed in United Kingdom 1 bomber placed in United Kingdom 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 1 battleship moved from 37 Sea Zone to 30 Sea Zone 1 carrier moved from 37 Sea Zone to 30 Sea Zone 2 fighters moved from 37 Sea Zone to 30 Sea Zone 1 fighter moved from 50 Sea Zone to 30 Sea Zone 1 fighter moved from French Indo-China Thailand to 30 Sea Zone 1 infantry moved from Kwangtung to Szechwan 1 artillery moved from Kwangtung to Szechwan 1 fighter moved from Manchuria to Szechwan 2 infantry moved from French Indo-China Thailand to Burma 1 artillery moved from French Indo-China Thailand to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 fighter moved from Japan to Anhwei 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 carrier moved from 50 Sea Zone to 61 Sea Zone 2 infantry moved from Kiangsu to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Yunnan 1 bomber moved from Japan to Yunnan 1 artillery moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 battleship moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Yunnan 1 infantry moved from 61 Sea Zone to Yunnan 2 infantry moved from Kiangsu to Anhwei Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Szechwan Japanese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Anhwei Japanese attack with 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Anhwei, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwei Japanese roll dice for 1 fighter and 1 infantry in Anhwei, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Anhwei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 carrier and 4 fighters British defend with 1 carrier, 2 cruisers, 1 fighter, 4 infantry, 1 submarine and 2 transports 1 submarine owned by the British Submerged Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 30 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter and 2 transports in 30 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 cruiser owned by the British and 1 carrier owned by the British lost in 30 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits British roll dice for 1 cruiser, 1 fighter and 2 transports in 30 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the British lost in 30 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 30 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits British roll dice for 1 fighter and 2 transports in 30 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 transports owned by the British, 4 infantry owned by the British and 1 fighter owned by the British lost in 30 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 54 Casualties for Japanese: 2 fighters Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 4 infantry and 2 transports Non Combat Move - Japanese 1 fighter moved from Anhwei to Manchuria 1 bomber moved from Yunnan to Japan 1 submarine moved from 44 Sea Zone to 48 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -1.17 Americans : 2.00 Japanese : -3.50 -
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to 11 Sea Zone 1 armour moved from Eastern United States to Western United States 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 19 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western United States Combat - Americans Battle in 11 Sea Zone Americans attack with 1 fighter Germans defend with 2 submarines 2 submarines owned by the Germans Submerged Battle in Wake Island Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Wake Island, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Wake Island, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans winAmericans win with 1 fighter remaining, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 11 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 2 infantry moved from Russia to Archangel 2 infantry moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 1 fighter moved from Caucasus to Archangel 1 armour moved from West Russia to Archangel 3 infantry moved from Caucasus to West Russia 1 artillery moved from Caucasus to West Russia 1 fighter moved from Archangel to West Russia 1 submarine moved from 4 Sea Zone to 7 Sea Zone Non Combat Move - Russians Place Units - Russians 2 armour, 1 artillery and 1 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Egypt to Belgian Congo Germans take Anglo-Egyptian Sudan from British Germans take Belgian Congo from British 1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 fighter moved from Poland to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Northwestern Europe to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Northwestern Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from France to Karelia S.S.R. 1 fighter moved from Bulgaria Romania to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Poland 1 armour moved from Northwestern Europe to Baltic States 1 armour moved from Northwestern Europe to Baltic States 1 infantry moved from France to Italy 1 armour moved from France to Italy 1 infantry moved from France to Germany 1 artillery and 1 infantry moved from Algeria to Libya 1 bomber moved from Algeria to 7 Sea Zone 2 submarines moved from 11 Sea Zone to 9 Sea Zone Combat - Germans Battle in 7 Sea Zone Germans attack with 1 bomber and 2 destroyers British defend with 1 destroyer and 1 transport; Russians defend with 1 submarine Germans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 21 Casualties for British: 1 destroyer and 1 transport Casualties for Russians: 1 submarine Non Combat Move - Germans 1 bomber moved from 7 Sea Zone to France Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 2 infantry placed in Germany 1 carrier and 2 destroyers placed in 5 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -1.00 -
Game History
Round: 2 Purchase Units - British British buy 2 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 7 Sea Zone 3 fighters moved from United Kingdom to 7 Sea Zone 1 infantry moved from Persia to India Combat - British British creates battle in territory 30 Sea Zone Battle in 7 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 2 destroyers British roll dice for 1 bomber and 3 fighters in 7 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans lost in 7 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 2 destroyers Battle in 30 Sea Zone British attack with 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters British roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the British lost in 30 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 3 fighters moved from 7 Sea Zone to United Kingdom Place Units - British 2 bombers and 2 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.50 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Burma to India 1 artillery moved from Burma to India 1 infantry moved from Yunnan to 61 Sea Zone 1 artillery moved from Yunnan to 61 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to India 2 infantry moved from 35 Sea Zone to India 1 carrier moved from 30 Sea Zone to 36 Sea Zone 1 battleship moved from 30 Sea Zone to 36 Sea Zone 2 fighters moved from 30 Sea Zone to 36 Sea Zone 1 cruiser moved from 61 Sea Zone to 60 Sea Zone 1 battleship moved from 61 Sea Zone to 60 Sea Zone 1 carrier moved from 61 Sea Zone to 60 Sea Zone 2 destroyers moved from 61 Sea Zone to 60 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone 2 fighters moved from 36 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in India Japanese attack with 2 artilleries and 4 infantry British defend with 1 aaGun, 1 factory and 4 infantry Japanese roll dice for 2 artilleries and 4 infantry in India, round 2 : 4/6 hits, 1.67 expected hits British roll dice for 1 aaGun and 4 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 2 artilleries and 3 infantry in India, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 4 infantry Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 1 bomber placed in Japan 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
British : -0.67 Japanese : 1.83 -
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 3 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 cruiser and 1 destroyer moved from 19 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to Russia Place Units - Americans 1 battleship and 3 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Archangel 1 fighter moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to Archangel 1 armour moved from Caucasus to West Russia 1 fighter moved from Ukraine S.S.R. to Archangel 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to West Russia Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 fighter and 2 infantry placed in Caucasus 2 artilleries placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 40 PUs; Germans buy 1 armour, 6 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Libya to 15 Sea Zone 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 1 bomber moved from France to Ukraine S.S.R. 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Poland to Belorussia 1 armour moved from Italy to Baltic States 1 infantry moved from Italy to Germany 1 armour moved from Belgian Congo to Rhodesia Germans take Rhodesia from British 1 armour moved from Rhodesia to Union of South Africa 1 submarine moved from 9 Sea Zone to 7 Sea Zone 1 submarine moved from 9 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 armour moved from Bulgaria Romania to Baltic States 1 infantry moved from Germany to Baltic States 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British 1 artillery moved from 17 Sea Zone to Trans-Jordan 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Bulgaria Romania to Poland Combat - Germans Battle in Union of South Africa Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Union of South Africa British win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in Ukraine S.S.R. Germans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 4 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 1 bomber moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Germans 2 transports placed in 5 Sea Zone 2 infantry placed in Karelia S.S.R. 1 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 0.67 Russians : 0.17 -
Game History
Round: 3 Purchase Units - British British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 3 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 6,1,3 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Non Combat Move - British 3 bombers moved from Germany to United Kingdom Place Units - British 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from India to Persia Japanese take Persia from British 1 armour moved from Manchuria to Anhwei Japanese take Anhwei from Americans 1 armour moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Western Australia 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 carrier moved from 36 Sea Zone to 60 Sea Zone 1 armour moved from Manchuria to Buryatia S.S.R. 4 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Japan to Buryatia S.S.R. 2 fighters moved from 60 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Western Australia Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Australia Japanese win, taking Western Australia from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 2 bombers, 3 fighters and 4 infantry Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 infantry in Buryatia S.S.R., round 2 : 3/10 hits, 4.00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 2 bombers and 3 fighters in Buryatia S.S.R., round 3 : 5/6 hits, 3.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Russians: 6 infantry Non Combat Move - Japanese 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 bombers moved from Buryatia S.S.R. to Japan Place Units - Japanese 1 fighter placed in 60 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
British : -0.33 Russians : 1.00 Japanese : 1.00 -
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from Western United States to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 5 submarines moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Battle in Iwo Jima Americans attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Iwo Jima to 59 Sea Zone 1 bomber moved from Karelia S.S.R. to Russia Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 44 PUsCombat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17 Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Archangel to Russia 1 fighter moved from Archangel to Russia 2 armour moved from Archangel to Russia 6 infantry moved from Archangel to Russia 1 fighter moved from Caucasus to Russia 2 armour, 2 artilleries, 1 fighter and 6 infantry moved from West Russia to Russia 1 infantry moved from West Russia to Caucasus 2 infantry moved from Caucasus to Russia Non Combat Move - Russians Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 43 PUs; Germans buy 1 cruiser and 4 transports; Remaining resources: 3 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 battleship moved from 17 Sea Zone to 14 Sea Zone 1 transport moved from 17 Sea Zone to 14 Sea Zone 2 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 1 artillery moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 infantry moved from Poland to Baltic States 5 infantry moved from Germany to 5 Sea Zone 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 armour moved from Germany to France Non Combat Move - Germans Place Units - Germans 1 cruiser and 4 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 49 PUsCombat Hit Differential Summary :





