ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Egypt to Belgian Congo
Germans take Anglo-Egyptian Sudan from British
Germans take Belgian Congo from British
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from Poland to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Poland
1 armour moved from Northwestern Europe to Baltic States
1 armour moved from Northwestern Europe to Baltic States
1 infantry moved from France to Italy
1 armour moved from France to Italy
1 infantry moved from France to Germany
1 artillery and 1 infantry moved from Algeria to Libya
1 bomber moved from Algeria to 7 Sea Zone
2 submarines moved from 11 Sea Zone to 9 Sea Zone
Combat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber and 2 destroyers
British defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Russians lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer and 1 transport
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 7 Sea Zone to France
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 carrier and 2 destroyers placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -1.00
Game History
Round: 2
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 7 Sea Zone
3 fighters moved from United Kingdom to 7 Sea Zone
1 infantry moved from Persia to India
Combat - British
British creates battle in territory 30 Sea Zone
Battle in 7 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 2 destroyers
British roll dice for 1 bomber and 3 fighters in 7 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Germans lost in 7 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in 30 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the British lost in 30 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 bomber moved from 7 Sea Zone to United Kingdom
3 fighters moved from 7 Sea Zone to United Kingdom
Place Units - British
2 bombers and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to India
2 infantry moved from 35 Sea Zone to India
1 carrier moved from 30 Sea Zone to 36 Sea Zone
1 battleship moved from 30 Sea Zone to 36 Sea Zone
2 fighters moved from 30 Sea Zone to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
2 destroyers moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 48 Sea Zone to 60 Sea Zone
2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese roll dice for 2 artilleries and 4 infantry in India, round 2 : 4/6 hits, 1.67 expected hits
British roll dice for 1 aaGun and 4 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries and 3 infantry in India, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 4 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 infantry placed in Manchuria
1 bomber placed in Japan
1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : -0.67
Japanese : 1.83
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 3 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from Central United States to Western United States
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to Russia
Place Units - Americans
1 battleship and 3 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 41 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Archangel
1 fighter moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Archangel
1 armour moved from Caucasus to West Russia
1 fighter moved from Ukraine S.S.R. to Archangel
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to West Russia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 fighter and 2 infantry placed in Caucasus
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 40 PUs;
Germans buy 1 armour, 6 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Libya to 15 Sea Zone
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from France to Ukraine S.S.R.
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
1 armour moved from Italy to Baltic States
1 infantry moved from Italy to Germany
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 8 Sea Zone
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to Baltic States
1 infantry moved from Germany to Baltic States
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Poland
Combat - Germans
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Union of South Africa
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
4 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Germans
2 transports placed in 5 Sea Zone
2 infantry placed in Karelia S.S.R.
1 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 0.67
Russians : 0.17
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 6,1,3 and causes: 10 damage to unit: factory
Bombing raid in Germany causes 10 damage total.
Non Combat Move - British
3 bombers moved from Germany to United Kingdom
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 infantry moved from India to Persia
Japanese take Persia from British
1 armour moved from Manchuria to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Western Australia
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 armour moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 bombers moved from Japan to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Western Australia
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Australia
Japanese win, taking Western Australia from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 2 bombers, 3 fighters and 4 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 infantry in Buryatia S.S.R., round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 2 bombers and 3 fighters in Buryatia S.S.R., round 3 : 5/6 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Japanese
3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 bombers moved from Buryatia S.S.R. to Japan
Place Units - Japanese
1 fighter placed in 60 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 armour and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33
Russians : 1.00
Japanese : 1.00
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from Western United States to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
5 submarines moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.
Battle in Iwo Jima
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Iwo Jima to 59 Sea Zone
1 bomber moved from Karelia S.S.R. to Russia
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Archangel to Russia
1 fighter moved from Archangel to Russia
2 armour moved from Archangel to Russia
6 infantry moved from Archangel to Russia
1 fighter moved from Caucasus to Russia
2 armour, 2 artilleries, 1 fighter and 6 infantry moved from West Russia to Russia
1 infantry moved from West Russia to Caucasus
2 infantry moved from Caucasus to Russia
Non Combat Move - Russians
Place Units - Russians
4 armour placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 43 PUs;
Germans buy 1 cruiser and 4 transports; Remaining resources: 3 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 transport moved from 17 Sea Zone to 14 Sea Zone
2 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 artillery moved from Baltic States to Karelia S.S.R.
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Baltic States
5 infantry moved from Germany to 5 Sea Zone
5 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Germany to France
Non Combat Move - Germans
Place Units - Germans
1 cruiser and 4 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 bombers moved from United Kingdom to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
Combat - British
Battle in 14 Sea Zone
British attack with 3 bombers
Germans defend with 1 battleship and 1 transport
British roll dice for 3 bombers in 14 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 bomber owned by the British lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
2 bombers moved from 14 Sea Zone to United Kingdom
Place Units - British
2 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
2 bombers moved from Japan to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Szechwan to Caucasus
Japanese take Kazakh S.S.R. from Russians
1 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
1 transport moved from 33 Sea Zone to 28 Sea Zone
1 infantry moved from French Madagascar to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
3 artilleries moved from India to Persia
2 infantry moved from India to Persia
1 infantry moved from Western Australia to Eastern Australia
Japanese take Eastern Australia from British
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 battleship moved from 46 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 aaGun, 1 factory and 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Soviet Far East to Japan
Place Units - Japanese
1 carrier, 2 fighters and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians : 1.33
Japanese : 1.00
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to 56 Sea Zone
1 carrier and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Hawaiian Islands to 60 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 1 transport moved from 59 Sea Zone to 60 Sea Zone
4 fighters moved from 59 Sea Zone to 60 Sea Zone
2 fighters moved from 59 Sea Zone to 60 Sea Zone
1 bomber moved from Russia to Caucasus
Combat - Americans
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in 60 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
Americans roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 4 submarines in 60 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
Units damaged: 2 battleships owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 7/14 hits, 6.50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 6 fighters in 60 Sea Zone, round 3 : 4/10 hits, 5.83 expected hits
4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 60 Sea Zone, round 4 : 6/11 hits, 5.50 expected hits
Japanese roll dice for 1 battleship and 2 fighters in 60 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 84
Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 5 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
Non Combat Move - Americans
1 fighter moved from 60 Sea Zone to Iwo Jima
1 bomber moved from 60 Sea Zone to Iwo Jima
1 bomber moved from Caucasus to Italian East Africa
1 fighter moved from Iwo Jima to 59 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 cruiser, 1 submarine and 2 transports placed in 11 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans : 1.17
Japanese : -1.67
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
2 armour moved from Russia to Evenki National Okrug
1 armour moved from Russia to Szechwan
Americans take Szechwan from Japanese
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 2x factory, 5x factory; Remaining resources: 42 PUs;
Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Belorussia to West Russia
2 fighters moved from Karelia S.S.R. to Archangel
2 fighters moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to United Kingdom
1 infantry moved from Algeria to Morocco
7 armour and 7 infantry moved from Karelia S.S.R. to 5 Sea Zone
7 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in United Kingdom causes 5 damage total.
Battle in West Russia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Kazakh S.S.R., round 7 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Baltic States to Poland
1 infantry moved from Karelia S.S.R. to Baltic States
1 bomber moved from United Kingdom to Karelia S.S.R.
Place Units - Germans
2 bombers placed in Karelia S.S.R.
1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3.67
Russians : -1.67
AA fire in United Kingdom : : -0.17
Game History
Round: 5
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 18 PUs;
British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 bomber and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 28 Sea Zone to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from Persia to India
3 artilleries moved from Persia to India
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Japan to Szechwan
1 armour moved from Caucasus to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Caucasus to Szechwan
1 bomber moved from Japan to Szechwan
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 armour
Japanese roll dice for 1 armour and 2 bombers in Szechwan, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Japanese
2 bombers moved from Szechwan to French Indo-China Thailand
Place Units - Japanese
1 fighter placed in Japan
2 infantry placed in Japan
1 armour, 2 artilleries and 2 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 artillery, 2 fighters and 4 infantry placed in Japan
2 armour and 1 artillery placed in Manchuria
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.83
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Iwo Jima to Japan
2 battleships moved from 60 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from 48 Sea Zone to Philippine Islands
1 transport moved from 60 Sea Zone to 59 Sea Zone
2 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 51 Sea Zone
1 cruiser moved from 60 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 59 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Okinawa
1 fighter moved from 51 Sea Zone to Okinawa
1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Japan causes 6 damage total.
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Okinawa
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Okinawa, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippine Islands
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 battleships in Philippine Islands, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Philippine Islands to 48 Sea Zone
1 fighter moved from Okinawa to 51 Sea Zone
1 infantry moved from Alaska to Western Canada
1 bomber moved from Japan to Iwo Jima
Place Units - Americans
1 transport placed in 56 Sea Zone
3 armour and 4 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : -0.17
Americans : -3.83
Japanese : -1.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Japanese
1 artillery and 2 infantry moved from Russia to West Russia
1 artillery and 2 infantry moved from Russia to Kazakh S.S.R.
1 artillery and 1 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.50