GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 armour and 2 mech_infantrys moved from India to West India
            1 fighter and 1 tactical_bomber moved from Burma to West India
            4 mech_infantrys moved from Shan State to Malaya
            2 fighters and 2 tactical_bombers moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 fighter moved from Shan State to Malaya
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Sumatra from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 3 fighters, 5 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 2 artilleries, 1 harbour and 2 infantry
                    Japanese roll dice for 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 2/10 hits, 3.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 3 : 4/8 hits, 3.33 expected hits
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 3 mech_infantrys
                Casualties for ANZAC: 2 artilleries and 2 infantry
            Battle in West India
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 3 aaGuns and 2 infantry
                    AA fire in West India : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in West India
                    Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 aaGuns and 2 infantry in West India, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 4 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in West India, round 4 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 5 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for British: 3 aaGuns and 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from West India to India
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Soviet Far East to Amur
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Hunan to Shan State
            3 fighters and 2 tactical_bombers moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 destroyer and 2 transports placed in 36 Sea Zone
            Japanese undo move 3.
            1 transport placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 36 Sea Zone
            1 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from French Indo China: 3 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Shan State: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 1.00
    AA fire in West India : : 0.67
    UK_Pacific : -1.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 103 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            7 armour, 3 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 bomber and 2 fighters moved from Egypt to Iraq
            2 fighters moved from Eastern United States to 103 Sea Zone
            4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery, 9 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 armour moved from Alexandria to Egypt
            11 infantry moved from Libya to Tobruk
            5 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Tunisia to Tobruk
            11 infantry moved from Algeria to Tunisia
            6 infantry moved from Morocco to Algeria
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                Americans attack with 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 armour, 8 fighters, 13 mech_infantrys and 5 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 8/30 hits, 10.67 expected hits
                    Italians roll dice for 5 armour, 8 fighters, 14 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 15/32 hits, 15.00 expected hits
                    1 mech_infantry owned by the Italians, 10 infantry owned by the Americans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Iraq
                    Americans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 8/15 hits, 7.50 expected hits
                    Italians roll dice for 5 armour, 8 fighters, 6 mech_infantrys and 5 tactical_bombers in Iraq, round 3 : 12/24 hits, 12.33 expected hits
                    1 armour owned by the Germans, 7 armour owned by the Americans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 6 mech_infantrys owned by the Germans, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.83 expected hits
                    Italians roll dice for 3 armour, 8 fighters and 5 tactical_bombers in Iraq, round 4 : 8/16 hits, 9.33 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Iraq
                Italians win with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -83
                Casualties for Americans: 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 3 armour and 13 mech_infantrys
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            6 fighters moved from 103 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 3 fighters placed in Eastern United States
            Americans undo move 2.
            2 fighters placed in 101 Sea Zone
            1 artillery and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -1.67
    Americans : 0.00
    Japanese : 0.67
    

    Savegame


  • @StuckTojo ok, your game. i feel i’m making progress though.
    crazy question, would you like to play another?


  • @dawgoneit we’ve played our limit to count on the league standings.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):

    @dawgoneit we’ve played our limit to count on the league standings.

    @dawgoneit

    Sure. I’ll play another. I don’t care about the league counts, I’m just playing for the fun of it. We just don’t have to report the win/loss. It doesn’t matter.

    Same sides or switch sides?


  • @StuckTojo i’ll let you choose. your being kind enough to play me again. ( or potentially kick my but again). Lol.

  • '19 '17 '16

    @dawgoneit

    OK. Let’s replay it. I’ll need your bid placements. 30 for the Allies.


  • @StuckTojo I’ll go with the same bid placement


  • @dawgoneit United Kingdom: 1 bomber
    Malta: 1 fighter
    98 Sea Zone: 1 destroyer

  • '19 '17 '16

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