@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
2 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sikang to Kweichow
2 armour moved from French Indo China to Szechwan
2 armour moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 bombers moved from Yunnan to Kweichow
2 bombers moved from Kweichow to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Soviet Far East to 5 Sea Zone
1 mech_infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 artilleries moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Yunnan to Shan State
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 artilleries and 7 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Libya
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.17
AA fire in Northern Italy : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
3 fighters moved from Egypt to 97 Sea Zone
2 fighters moved from Trans-Jordan to India
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to Burma
2 artilleries and 4 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Syria
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Syria
Combat - British
Combat Hit Differential Summary :
@StuckTojo scramble in sz97?
@dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):
@StuckTojo scramble in sz97?
No, thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
3 fighters moved from Egypt to 97 Sea Zone
2 fighters moved from Trans-Jordan to India
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to Burma
2 artilleries and 4 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Syria
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Syria
Combat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier and 5 fighters
Italians defend with 1 cruiser
British roll dice for 1 bomber, 1 carrier and 5 fighters in 97 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier and 5 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Libya
5 fighters moved from 97 Sea Zone to Syria
2 fighters and 2 tactical_bombers moved from Burma to India
Place Units - British
1 armour and 2 fighters placed in Persia
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
3 infantry placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 2.00
Italians : -0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to Ukraine
1 bomber moved from Bulgaria to Rostov
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 carrier
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 fighter
Casualties for British: 1 carrier
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour in Ukraine, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Malaya from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to India
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Eastern Poland
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Western Germany to Southern Italy
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in France
5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
2 armour moved from Russia to Urals
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Smolensk
6 infantry moved from Sakha to Siberia
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 armour and 1 fighter
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 fighter in Urals, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Siberia, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Urals to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Anhwe to Burma
1 bomber moved from Anhwe to Burma
3 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/8 hits, 3.83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Kazakhstan
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 bombers moved from Burma to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
4 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 armour moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Shan State
3 fighters moved from Burma to Yunnan
1 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.67
Chinese : 0.00
UK_Pacific : -0.33
Russians : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from Libya to Northern Italy
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 7 infantry moved from Algeria to Tunisia
1 armour and 4 mech_infantrys moved from Morocco to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Tunisia
Place Units - Americans
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Eastern United States
2 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.83
AA fire in Northern Italy : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from Syria to Egypt
2 fighters moved from Syria to Trans-Jordan
2 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from India to Burma
2 fighters moved from Persia to India
2 artilleries and 4 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
3 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Libya to Northern Italy
1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Burma
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from Northern Italy to Tunisia
Place Units - British
1 destroyer placed in 80 Sea Zone
2 armour placed in Persia
British undo move 2.
1 armour and 1 infantry placed in Persia
British undo move 2.
2 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : -2.67
AA fire in Northern Italy : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 armour moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Southern Italy to France
Place Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 armour in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 fighter moved from India to Eastern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Eastern Poland to Volgograd
1 bomber moved from Southern Italy to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
16 armour and 10 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Belarus
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
3 aaGuns, 8 artilleries and 5 infantry moved from Bryansk to Western Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in France
6 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 bomber
EDIT: Adding units owned by Germans to Bulgaria: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2.33
Americans : -0.50
Russians : -0.33