I tried doing the math by hand but I’m very bad with statistics, can someone who is good with statistics proof this strategy? Say you have even odds in a fight your thinking of taking, you win ~50% and you lose ~same IPC overall as opponent. Should you take the fight because attacker can choose to stay or flea vs defense doesn’t? If there are 2 scenarios A) the dice of first round go in your favor or B) the dice go against you and you now have sub 50% and bad IPC then couldn’t you just retreat if B happens and push if A happens? The computer calculating expected losses is doing so under the impression that you stay regardless of outcome so it’s the sum of all negative outcomes + sum of all positives. But if you leave when it goes against you you reduce the sum of negative outcomes partially while I believe reducing the sum of all positive outcomes by less. So you can achieve positive trades from equal fights by having the ability to choose if your going for their full stack or not.
1942 Second edition House Rules for a more interesting game.
-
I’ve hosted 100 games now and play 39 40 41 42 games. So I’ve seen a lot of testing or playing or both.
Like I may add in above NA chart for US fletcher destroyers with aa @1 bonus kill because they did come out when my game starts and also to counter Japan’s long lance torpedoes.
You gotta play test ! -
I love playtesting. My brothers hate playing anything but the original game, So, I have gotten used to playtesting alone and I enjoy it. I generally have to take notes to remember my changes though. By-the-way, if you have nay rules that you want playtested I would love to help. I play 1942.2 and occasionally revised edition, as well as Zombies and D-day.
-
D day I use d8 dice. Gives allies better chance of winning and only use 1 set of cards not all 3.
I got plenty of naval values and have tested many of them.
Thanks -
Ok. That is a good idea with the d8. I have a D-day nut in my local group I should let him know about that.
-
Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on