@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Archangel
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Yenisey to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Yenisey to Urals
Germans take Urals from Russians
1 armour moved from Evenkiyskiy to Timguska
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Volgograd to Tambov
1 fighter moved from Caucasus to Tambov
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Ukraine
Combat - Germans
Battle in Finland
Battle in Bryansk
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Finland from Americans, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Ukraine, round 2 : 2/7 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Vyborg
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 1 infantry moved from Volgograd to Samara
1 fighter moved from Tambov to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Ukraine to Samara
1 fighter moved from Archangel to Samara
1 fighter and 1 tactical_bomber moved from Karelia to Samara
1 fighter and 1 tactical_bomber moved from Vyborg to Samara
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 4 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Germany to Poland
16 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Caucasus to Volgograd
Place Units - Germans
9 infantry placed in Germany
4 artilleries placed in Western Germany
1 artillery placed in Germany
1 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3,4,1,6,1
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : 0,33
Russians : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
3 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
3 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 6 artilleries and 13 infantry moved from Belarus to Smolensk
5 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.67
Russians : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Jehol to Shantung
1 fighter moved from French Indo China to Kiangsi
1 fighter moved from French Indo China to Burma
1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 bomber moved from French Indo China to Shantung
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 fighter in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 0/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 artilleries and 1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Yunnan
1 bomber moved from Burma to French Indo China
3 infantry moved from Malaya to Shan State
1 fighter moved from Hunan to French Indo China
1 bomber moved from Kiangsu to French Indo China
1 bomber moved from Shantung to Japan
7 infantry moved from Jehol to Manchuria
1 aaGun and 3 infantry moved from Jehol to Chahar
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Sikang
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -2,00
UK_Pacific : 0,33
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from India to Szechwan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to 115 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from India to Szechwan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to 115 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Southern France
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Southern France from Italians, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Western United States to Queensland
1 bomber moved from New South Wales to Queensland
2 bombers moved from Szechwan to India
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
9 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 1 tactical_bomber moved from 115 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
1 fighter placed in Norway
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -0.83
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
4 armour, 2 artilleries, 1 bomber, 1 fighter, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 bombers moved from India to Szechwan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to 115 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Southern France
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Southern France from Italians, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
2 bombers moved from Western United States to Queensland
1 bomber moved from New South Wales to Queensland
2 bombers moved from Szechwan to India
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
9 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 1 tactical_bomber moved from 115 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
1 fighter placed in Norway
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
4 armour, 2 artilleries, 1 bomber, 1 fighter, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/32 hits, 8.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 18 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Egypt to 81 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
1 carrier, 1 submarine and 1 transport placed in 81 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.50
British : -1.67
Americans : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 marine moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 battleship, 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 marine
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 marine in Malta, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 marine in Malta, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 marine in Malta, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 4 destroyers and 2 fighters in 93 Sea Zone, round 2 : 3/9 hits, 4,00 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Rostov to Samara
1 bomber moved from Bessarabia to Samara
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2,33
British : 0,00
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 marine moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 battleship, 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 marine
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 marine in Malta, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 marine in Malta, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 marine in Malta, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 4 destroyers and 2 fighters in 93 Sea Zone, round 2 : 3/9 hits, 4,00 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Rostov to Samara
1 bomber moved from Bessarabia to Samara
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2,33
British : 0,00
Americans : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 artilleries, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 artilleries, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Belarus to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
16 infantry moved from Poland to Baltic States
4 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
2 fighters moved from Samara to Tambov
1 bomber moved from Samara to Tambov
1 bomber moved from Samara to Bryansk
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Germany to Baltic States
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 16 infantry in Baltic States, round 2 : 2/17 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Eastern Poland, round 2 : 0/5 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber and 3 infantry in Eastern Poland, round 3 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 4 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 5 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 6 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Tambov, round 2 : 0/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Tambov, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Tambov, round 4 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Tambov to Germany
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Bryansk to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 fighters moved from Tambov to Samara
1 armour, 3 infantry and 1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun and 3 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 6 mech_infantrys moved from Poland to Baltic States
1 fighter moved from Baltic States to Germany
1 artillery and 9 infantry moved from Germany to Poland
1 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to Germany
1 mech_infantry moved from Urals to Samara
1 armour moved from Timguska to Samara
1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Western Germany to Iraq
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Persia
1 carrier and 3 transports placed in 113 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -4,67
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Archangel to Vologda
Russians take Vologda from Germans
3 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
4 fighters and 2 tactical_bombers moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Archangel to Vologda
Russians take Vologda from Germans
3 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
4 fighters and 2 tactical_bombers moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/9 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun, 6 artilleries and 5 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 4 infantry
EDIT: Adding units owned by Russians to Evenkiyskiy: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 infantry moved from Archangel to Vologda
Russians take Vologda from Germans
3 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
4 fighters and 2 tactical_bombers moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/9 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun, 6 artilleries and 5 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 4 infantry
EDIT: Adding units owned by Russians to Evenkiyskiy: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Szechwan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 marine moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 bombers moved from French Indo China to Java
1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Java, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 bombers and 1 marine in Java, round 3 : 0/3 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Java
Japanese roll dice for 1 bomber and 1 marine in Java, round 4 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Malaya
1 bomber moved from Java to Malaya
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 2 cruisers, 4 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
3 infantry moved from Shan State to Malaya
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
2 artilleries moved from Hunan to Kwangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
2 fighters moved from Szechwan to French Indo China
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 mech_infantry moved from Kweichow to Hunan
1 aaGun moved from Chahar to Anhwe
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 22 Sea Zone to French Indo China
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in Malaya
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,17
Chinese : -0,67
Japanese : -4,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 bomber moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
1 bomber moved from India to Yunnan
1 bomber moved from India to Szechwan
1 bomber moved from Queensland to 42 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone