Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Archangel to 126 Sea Zone
1 submarine moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in 126 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in 126 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 126 Sea Zone
1 transport owned by the Germans lost in 126 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for Germans: 1 cruiser and 1 transport
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from 126 Sea Zone to Nenetsia
2 aaGuns, 1 artillery, 15 infantry and 3 mech_infantrys moved from Archangel to Vologda
2 infantry moved from Kazakhstan to Caucasus
1 armour moved from Tambov to Vologda
1 armour moved from Novosibirsk to Tambov
1 armour moved from Novosibirsk to Volgograd
1 fighter moved from Novosibirsk to Russia
2 mech_infantrys moved from Novosibirsk to Volgograd
2 mech_infantrys moved from Samara to Volgograd
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Volgograd
1 bomber moved from Buryatia to Russia
1 infantry moved from Amur to Sakha
Place Units - Russians
1 fighter placed in Russia
1 artillery and 2 mech_infantrys placed in Volgograd
2 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in India
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/1 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Celebes from Dutch, taking India from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 submarine moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries and 6 infantry moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 factory_minor placed in Malaya
2 infantry placed in French Indo China
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.33
Chinese : -0.33
UK_Pacific : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Gibraltar to Greece
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Manchuria
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Manchuria from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Greece
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 aaGun and 1 artillery
AA fire in Greece : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians lost in Greece
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 3 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 artillery
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
1 carrier, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to Libya
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Western United States to 4 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 16 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Greece to Cyprus
1 fighter moved from 34 Sea Zone to Guam
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
Place Units - Americans
1 bomber placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Hopei to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
2 artilleries and 3 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Anhwe
3 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kiangsi to Anhwe
1 artillery moved from Yunnan to Kwangsi
Place Units - Chinese
6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to India
1 fighter moved from West India to India
Combat - British
Battle in India
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 2 mech_infantrys moved from Egypt to 81 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 81 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
1 fighter moved from Eastern Persia to 99 Sea Zone
1 bomber moved from Egypt to Cyprus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from West India to Syria
1 tactical_bomber moved from West India to Syria
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 aaGun moved from West India to India
1 fighter moved from West India to Syria
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Cyprus: 1 airfield
EDIT: Changing PUs for British from 2 to 1
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
British collect 29 PUs (6 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
AA fire in Greece : : -0.17
Italians : -0.67
British : -0.17
Americans : -0.17
Chinese : -0.17
Japanese : 0.17
@max334 We agreed that there would be no edits once combat occured. UK attacked India therefore the edits revising the UK purchase are invalid. Please correct. Thank you…
I only continued to play this game with you because I thought you had the spirit of the law. You agreed to allow edits before your opponent’s turn or combat rolls. Your combat rolls not mine. The intent of the rule was to allow edits that have no effect on combat. So you don’t edit something because a battle went one way or the other. Did you see the American fighters that landed on Crete instead of the aircraft carrier?
@max334 Spirit of the Law? We NEVER agreed to allow edits before your Opponent’s Combat Roll. If you go back and look at the previous conversation…
You said… Pls consider allowing edits if no dice have been rolled.
You said… That’s the other exception to editing. If your opponent has taken their turn an edit is usually not acceptable.
I wrote… I will agree, for this game only, edits are allowed as long as they meet the following two conditions as proposed by you and agreed to by me:
1, As soon as a combat roll is made no edits are allowed from any phase previous to said combat roll.
2. Once Opponent A has posted any portion of their Turn any possible edit(s) from Opponent B’s previous Turns are not allowed.
Dice have been rolled. Your expression, not mine. Your UK Purchase edit is not allowed per our agreement. Please correct. You MAY redo your UK non-combat move since it occurred after the India dice roll. If you want to land an additional UK fighter on the US carrier that would be an allowed Edit.
I think you understand, but you seek protection from black and white rules that are unbendable in your book. You claim a slippery slope and instead of being put in a situation that requires your judgment and discernment, you opt for the easier way out you by banning all edits.
@max334
We had an agreement. There is no need for judgement and discernment. I am living up to the agreement. You are the one trying to break it. This is about integrity and keeping your Word. You are correct, when it comes to my Word I am unbendable.
There is no Spirit of the Law here. There is no way any changes should be made after a combat roll. You said that yourself. Your suggestion that only opponents combat rolls count is ludicrous. Combat results, whether your own or your Opponents, definitely can affect the game which is why no edits are allowed after combat rolls. I do not understand why you are pissed off and being argumentative when we have a clear agreement on edits.
I’m not upset. I’m just trying to picture what kind of person you are. You seek to win a game on my slip up. Really!?! Dont you want to play and get a win because of good strategy not due to a misstep. You see my intent. The American move is unmistakable. Without the base the mefiteranean fleet is lost, this game is nearly lost.
@max334
Sigh - Max I feel for you. This is what life is like when you do not follow the rules and have personal integrity.
Let me see if I can help you.
What kind of person am I? I am a good person, that is fair and just and wants to be happy and wants others to be happy too. I am a good citizen and yes, I follow the rules because the only way we can all live together is to have an agreed upon set of rules that we all follow that does not infringe on my or your rights. I look in the mirror every day and feel good about the person I am.
Now there are four things wrong with your statement “You seek to win a game on my slip up. Really!?! Dont you want to play and get a win because of good strategy not due to a misstep.”
Our agreement is clear and this is getting tiresome arguing with you. Please either:
Let me start by saying I WILL record a win for you if that is the ultimate goal. I dont really want that to be a source of stress for you and this bickering back and forth is growing tiresome. My point, from the time we had our first debate, has been the same and, in all honesty, so has yours.
Let me address a few things you said:
Yes in a game of football, like in many games, if you make a “mis-step” or a mistake you might loose the game. And thats part of the game and most people understand that. This game, however, I dont like playing like that. I want to focus on the strategy part of it all and I will absolutely allow my opponent to make a correction if they happen to make an absent minded mistake. And its all on a case by case basis. Kind of like in a crime you have two elements Actus raus and mens rea. (I hope your not an attorney). The intent is an important part. In a game of football, no … but in this kind of game I would hope so.
… and yiikes, no personal integrity…thats a little below the belt. But then that goes back to your other point of having rules. Like in boxing the rule is no hitting below the belt and if you do you get penalized. So I understand that and I guess my objective really needs to be to find a like minded player.
You said I had lost the game with or without an edit. Am I really hurting and dont even know it? My experience is limited, but I thought I was actually making some headway. As the Allies you really dont start makeing good progress until round four or so anyway. So did you say that out of anger or because my foothold in Europe and Asia are actually weak?
Your final point was about me saying that this is “just” a game and why do I then care so much. I guess because I put so much time into formulating the strategy for the US and UK and then getting them to work in perfect cohesins gets stressful. And then you throw in the Chinese and my brain really starts spinning.
Well, let me get my dinner, but could we just play this game out with edits and afterwards I’ll record your victory irregardless of outcome?
@max334 I am willing to play the game out for “fun”. The official game is over and will be recorded as a victory for me.
I never say anything in anger so yes you have lost. India will fall for good on J5 and Moscow will be taken on G6. That is way too early for Moscow to fall to be able to win as the Allies.
I will continue with the game with your UK Purchase edits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 armour moved from Bessarabia to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 3/1 hits, 2.67 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : 0.67
Russians : 0.67
A simulation didn’t give me opportunity to scramble from Cyprus. Does the Airbase I built there allow me to scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Java, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries in Java, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries in Java, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to Guam
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Cyprus
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : -0.33
@max334
Yes - The airbase will allow you to scramble 3 fighter/tactical
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Novgorod
1 bomber moved from Southern Italy to Novgorod
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun, 5 armour, 3 artilleries, 8 infantry and 12 mech_infantrys moved from Belarus to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
5 artilleries and 22 infantry moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Vyborg
3 infantry moved from Finland to Vyborg
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber, 2 fighters and 5 tactical_bombers moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
6 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
5 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 armour placed in Ukraine
3 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour and 3 mech_infantrys moved from Vologda to Novgorod
1 fighter moved from Nenetsia to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys in Novgorod, round 2 : 3/1 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
1 mech_infantry moved from Russia to Archangel
3 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
3 artilleries moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Volgograd to Vologda
1 armour moved from Tambov to Vologda
2 mech_infantrys moved from Tambov to Caucasus
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Russia
2 infantry moved from Tambov to Russia
11 infantry moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Kazakhstan
6 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 bomber moved from Novgorod to Timguska
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Vologda
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.50
Russians : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Combat Move - Japanese
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 39 Sea Zone to West India
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to India
2 bombers moved from French Indo China to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to Java
1 fighter moved from 36 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@max334
Scramble Request SZ21 (Guam Sea Zone): Transport, Submarine, Destroyer, Cruiser, Aircraft Carrier, Battleship, Fighter, Tactical Bomber versus Destroyer and possible 3 Fighter Scramble.
Guam Territory Amphibious Attack: Infantry, Artillery, 2 Fighters, 2 Tactical Bombers versus 3 Fighters
Scramble???