L20 AndrewAAGamer (Axis) vs max334 (Allies +30) Global 1940 2nd Ed OOB

  • 2025 2024 '22 '21 '19 '18

    S. Italy scramble orders and which planes. Click this link for map: 4Apr2020.tsvg


  • @max334 No scramble

  • 2025 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Central United States to Gibraltar
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 armour and 1 infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Szechwan to Shensi
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 artillery placed in Szechwan
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Scotland to 97 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Ethiopia
                British attack with 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/1 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for British: 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Germans: 1 battleship and 1 submarine
    
        Non Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 destroyer moved from 71 Sea Zone to 58 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Syria
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Cyprus
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to India
            2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
            1 mech_infantry moved from 88 Sea Zone to Suriname
                  British take Suriname from Dutch
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.83
    Italians : 0.50
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    @max334 If you will allow, pls move my US Cr and Trn from sz91 and put them in sz86 with only an art landing in Brazil. Then move the UK trn from sz88 to sz87, landing the mech in French West Africa.


  • @max334 Sorry no. Part of the difficulty of the game is being able to visualize what the board will look like after a Round is completed. I will neither ask for or approve any edits unless they are related to TripleA game mechanic errors.


  • @max334 You performed an illegal move during the UK non-combat phase by flying the India fighter and tactical bomber to Syria; overflying Iraq. Per TripleA notes: (PE) You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked. Please correct via Edit and save a new file. The two planes may perform any other legal non-combat move you would like.


  • @AndrewAAGamer Understood, but it makes for a less than friendly game. I don’t particularly like playing unyielding people, but we will see. I’ll just count this as strike one.


  • @AndrewAAGamer We can just leave them in India. You can edit or I will on my turn.

  • 2025 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:56:35 PM
    Savegame

  • 2025 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:57:46 PM
    Savegame

  • 2025 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:00:39 PM
    Savegame

  • 2025 2024 '22 '21 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:13:32 PM
    Savegame

  • 2025 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
    

    Savegame

  • 2025 2024 '22 '21 '19 '18

    Ignore all that below…I’m also rusty on setting up a game


  • @max334

    Hi Max. I am sorry you feel that way. While I do not agree with your viewpoint I do understand it. I used to play online many years ago at AAMC and this actually was the reason I stopped playing there. Some players like to be loosey-goosey with their moves and ask for many edits. I personally will never ask for an edit. I figure if I make a mistake or forget to do something that is my fault. Why should I ask the other player to remove one of my mistakes? That is not fair to him or her. Since I never ask for an edit and other people did every time I granted one I felt taken advantage of. And when I did not agree to an edit the general response was the same as yours seems to be. I am the bad guy because I will not allow you to make a change that is not my fault; it is yours. Personally I do not think that is fair and I will admit it troubles me greatly. People tell me I am the nicest person they know. So why am I the “unfriendly” one and have a strike against me because I will not let you change something? That bothers me a lot too. I am not being unfriendly; I am just asking we follow the rules and have a level playing field.

    While I agree that your request was a minor one as far as overall game play is considered the question is where do we draw the line? Do we allow edits to combat, purchases, within the same Power’s Turn or previous Power’s Turn? Do we allow any change as long as dice are not rolled? Or only before the other person has gone? What is allowed and what is not? Do I allow changes that are minor and do not affect game play, such as yours was, but not if it really affects game play? So I allow a move to be changed that I cannot take advantage of but I refuse an edit for a move that I can take advantage of? How is that fair? Does that not make me a hypocrite? Do I allow edits for people I play with that I like but not for people I do not like. People who are pushy get edits to shut them up where people who are nice about it do not get their edit requests granted? To me, it is important to be consistent and it is very stressful to have to make such emotional decisions.

    I want to enjoy the game too without the emotional stress of edit requests. This is why on my original looking for a game post I put in the below. So hopefully what happened before at AAMC will not occur again are at Axis and Allies. I guess I needed to be more specific than what I said in my original post…

    Looking for a Global 1940 2nd Edition OOB game. I guess I am tier 3 since this is my first game on this site and need 3 completed games to get a ranking.

    Will be using League Rules as defined.

    Perhaps this was not specific enough about my disinterest in doing any editing. I guess I need to add more detail as this is only my second game here at Axis and Allies and already I am having to face the emotional stress of “edit requests” again which I certainly do not enjoy and thus the length of my response to try and help you understand my perspective.

    I have no interest in forcing you to play a game you will not enjoy. At the same time I want to be able to enjoy it too without any emotional stress. The idea is for both of us to enjoy some fun and competition.
    I see three possible options:

    1. If you would like to null this game with neither of us gaining a win or a loss I am fine with that.
    2. Since perhaps you did not understand my desire to not play with edits I will allow this edit request this one time and going forward there will be no further edit requests. I will not ask for a tit for tat edit request down the road.
    3. We come to some agreed edit request rules and clarifications that we both agree with for this one game. If we both agree to the standards ahead of time than we are following agreed upon even rules and perhaps if I make an error I actually will ask for an edit request then.

    Please let me know which of the above options you would like to choose or perhaps offer a 4th option.

    Thanks! Andrew…

    PS. I will say though I value my own integrity by following the rules and being a good citizen I can say at times I wish I could be more like you. I do not like all the stress that comes with following the rules however that is how I was raised and lived my entire life. Following rules and being fair is important to me. I wish I could, at times, let it go as easily as others seem to be able to do that. Take care.


  • @AndrewAAGamer First, let me say thank you for your reply. I wholeheartedly agree with your position and think it could actually be fun playing you. By that I simply mean that I enjoy playing people that are focused, sincere and thoughtful. Your response reflects all that and more.
    Second, let me say that this is a game and only a game. I believe games should be played for fun. They should not create the kind of stress that you have spoken about. I want to have fun and I want you to have fun. Yes league play, the keeping of win/loss tally and all leading to tournament play is stress invoking. And I, like most other players, like to win and I, again like most, play to actually get wins and not just for the fun of moving armies around :).
    But let me get off my soap box… I’ve actually been a bad sport on a number of occasions or put in more realistic terms “a soar looser”
    Yes, edits are for the benefit of the player making the request and hence to the detriment of the opposing player. So in an intense game were the stakes are high or perceived to be high edits probably should not be allowed.
    I know I have much more to say on this matter, but I will hold for now as I want you to get my response ASAP. So for now let me just say that I do hope we can continue our game, but it really really must be under less stressful conditions. Pls consider allowing edits if no dice have been rolled.
    Cheers my good friend and its good to know that my initial thoughts of you were wrong.
    Thomas

  • 2025 2024 '22 '21 '19 '18

    @max334 …I just remembered that in my first few games I used to make edits without even asking. I mean they were just harmless ones that usually happened because I forgot a move or something. Maybe I clicked done before thoroughly checking everything and then later saw the mistake before the opposing player started their turn. That’s the other exception to editing. If your opponent has taken their turn an edit is usually not acceptable.

  • 2025 2024 '22 '21 '19 '18

    @max334 … but, since then, I’ve learned to always ask for edits. So now I do, but then when they are not granted, I get upset. So my apologies.


  • @max334

    Thomas,

    Apology accepted and thank you for understanding my position. We could get into a discussion about being careful before posting however that is another topic of discussion. :)

    I too would like to continue playing so while not my normal style I will agree, for this game only, edits are allowed as long as they meet the following two conditions as proposed by you and agreed to by me:

    1. As soon as a combat roll is made no edits are allowed from any phase previous to said combat roll.
    2. Once Opponent A has posted any portion of their Turn any possible edit(s) from Opponent B’s previous Turns are not allowed.

    Based on these new and mutually agreed to conditions you may edit your UK non-combat move however you may not edit your US non-combat move since combat rolls occurred during the UK Turn.

    Please make your edits, plus the India plane edits, and save a new file.

    Thank you… Andrew


  • @AndrewAAGamer …glad we have a preliminary understanding. I’m still concerned, however, that you are too tense. Not a reason for me to not continue our game, but it will be much better for us both if you’re less stressed. Please promise me that you will at least try to relax and I promise you that I will do anything and everything reasonable on my end to make this game enjoyable for you.
    I’ll make the changes, but let me tell you a joke…Two Marines are walking down the street when one of them spots a dog licking himself. One Marine says to the other, “man, I wish I could do that.”
    To which the other Marine replies, “no, you better not. That dog might bite you!”
    haahaahaaaaa :laughing:

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