@simon33 Vive La France!
Lennard Vs Dawg (Allies +10) #3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 8 artilleries, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Korea 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Jehol to Chahar 2 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Yunnan to Shensi 2 mech_infantrys moved from Kwangtung to Yunnan 3 artilleries moved from Malaya to Shan State 3 artilleries moved from French Indo China to Shan State 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 bomber moved from Shan State to Borneo 1 fighter moved from Shan State to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Yunnan to Hunan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 artillery moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 3 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Korea Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Battle in Borneo Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 armour, 2 bombers, 4 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 4 infantry and 2 mech_infantrys in Shensi, round 2 : 3/9 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Anhwe 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 fighters moved from 37 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Shan State 2 tactical_bombers moved from Shan State to Yunnan 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Borneo to Shan State Place Units - Japanese 1 armour and 2 mech_infantrys placed in Malaya 3 artilleries placed in French Indo China 3 artilleries placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.33 Chinese : 0.67 UK_Pacific : 0.33 Russians : -0.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Algeria to Tunisia 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Kansu to Manchuria Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Algeria to Tunisia 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Kansu to Manchuria Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from 98 Sea Zone to Caucasus 1 armour moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 1 mech_infantry moved from Algeria to Libya 1 tactical_bomber moved from French Central Africa to 98 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Caucasus British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq Place Units - British 1 fighter placed in 98 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Algeria to Tunisia 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 battleship, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 5 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Kansu to Manchuria Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from 98 Sea Zone to Caucasus 1 armour moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 1 mech_infantry moved from Algeria to Libya 1 tactical_bomber moved from French Central Africa to 98 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Caucasus British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq Place Units - British 1 fighter placed in 98 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : 0.50
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@LennardF sorry for the edit. forgot a non com.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 2 artilleries moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Bulgaria 2 fighters moved from Southern Italy to Albania 1 bomber moved from Southern Italy to 104 Sea Zone 2 armour and 5 infantry moved from Rostov to Caucasus Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Bulgaria Italians attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Italians win, taking 97 Sea Zone from British, taking Bulgaria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Albania Italians attack with 2 artilleries and 2 fighters British defend with 1 infantry Italians roll dice for 2 artilleries and 2 fighters in Albania, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 2 armour and 5 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 2 armour and 5 infantry in Caucasus, round 2 : 4/7 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy 1 aaGun moved from France to Holland Belgium 1 bomber moved from 104 Sea Zone to Holland Belgium Turn Complete - Italians Italians collect 16 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 3.33 British : 0.33 Americans : -0.67 Russians : 0.00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from Western Germany to Ukraine 1 tactical_bomber moved from Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Tambov 2 bombers moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Tambov 1 tactical_bomber moved from Novgorod to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 14 artilleries moved from Volgograd to Rostov 6 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 5 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 10 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 4 artilleries and 11 infantry moved from Novgorod to Belarus 1 bomber moved from Germany to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 infantry moved from Rostov to Ukraine 2 infantry moved from Romania to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from Volgograd to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 8 armour moved from Volgograd to Caucasus 2 infantry moved from Rostov to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 3 infantry and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 bomber, 3 infantry and 3 tactical_bombers in Bryansk, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Caucasus 3 tactical_bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Ukraine 2 bombers moved from Tambov to Ukraine 1 bomber moved from Archangel to Belarus 2 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus Place Units - Germans 1 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 bombers and 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Samara to Tambov 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 2 infantry moved from Samara to Volgograd 3 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 5 infantry moved from Samara to Russia 2 fighters moved from Volgograd to Northwest Persia 2 fighters moved from Tambov to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia 2 fighters moved from Russia to Northwest Persia 5 infantry moved from Samara to Russia 3 artilleries moved from Samara to Russia 5 artilleries and 6 infantry moved from Samara to Vologda 1 artillery moved from Samara to Vologda 4 artilleries and 4 infantry moved from Samara to Russia 3 fighters moved from Smolensk to Northwest Persia Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : 1.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports moved from 43 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 armour, 3 infantry and 2 mech_infantrys moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Anhwe to Kansu 1 bomber moved from Shan State to Kansu 3 artilleries moved from French Indo China to Shan State 1 armour and 2 mech_infantrys moved from Malaya to Shan State 1 armour moved from Shan State to Yunnan 2 mech_infantrys moved from Shan State to Yunnan 2 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Anhwe 3 artilleries moved from Kwangtung to Kwangsi 2 infantry moved from Korea to Amur Japanese take Amur from Russians 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Yunnan to Burma 2 tactical_bombers moved from Yunnan to Burma Combat - Japanese Battle in Burma Japanese attack with 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 armour, 3 bombers, 5 infantry and 2 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 bombers, 5 infantry and 2 mech_infantrys in Kansu, round 2 : 3/11 hits, 3.67 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 3 bombers, 4 infantry and 2 mech_infantrys in Kansu, round 3 : 3/10 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 3 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Burma to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 bombers moved from Kansu to Anhwe 1 bomber moved from Kansu to Hopei 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.67 Japanese : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour and 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Algeria to Tunisia Combat - Americans Battle in 104 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 10 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Western United States 1 artillery, 3 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 armour and 1 mech_infantry moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Algeria to Tunisia Combat - Americans Battle in 104 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 10 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Western United States 1 artillery, 3 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Northwest Persia 3 mech_infantrys moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to India 1 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from West India to India 1 armour moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 3 mech_infantrys moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Libya to Alexandria 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt Non Combat Move - British Place Units - British 2 armour and 1 fighter placed in Persia 3 mech_infantrys placed in Egypt 1 factory_minor placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Albania to Yugoslavia 1 artillery moved from Albania to Yugoslavia 1 mech_infantry moved from Bulgaria to Greece Italians take Greece from British 1 artillery moved from Bulgaria to Yugoslavia 2 armour and 4 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Holland Belgium to Southern Italy Combat - Italians Battle in Kazakhstan Italians attack with 2 armour and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 4 infantry in Kazakhstan, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Holland Belgium to Western Germany Place Units - Italians 1 infantry placed in Southern France 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Intercept in Moscow?G11.tsvg
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