BOOM AND DOOM!
DA (X) vs Dawg (L) bm3
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 fighters moved from Eastern United States to 101 Sea Zone 1 bomber moved from Central United States to Eastern United States 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 artilleries, 1 fighter and 11 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Hopei, round 2 : 1/15 hits, 3.83 expected hits Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 4/12 hits, 4.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei 7 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Shensi Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -2.83 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 fighters moved from Eastern United States to 101 Sea Zone 1 bomber moved from Central United States to Eastern United States 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 artilleries, 1 fighter and 11 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Hopei, round 2 : 1/15 hits, 3.83 expected hits Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 4/12 hits, 4.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei 7 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Shensi Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 battleship moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 2.17 expected hits 3 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 British collect 31 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -1.00 Italians : -3.33 Chinese : -2.83 Japanese : 0.00 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone -
@Desert_Admiral Scramble?
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@Desert_Admiral YUP max
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone 2 transports owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Non Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 bomber moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from Tobruk to Libya 1 artillery moved from Greece to Bulgaria 2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.00 British : 1.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 transports; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom -
@Desert_Admiral intercept?
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@Desert_Admiral MAX!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 transports; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Attackers Fire, : 2/6 hits, 1.33 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters could not land in 112 Sea Zone and were removed 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 112 Sea Zone 6 armour, 2 artilleries and 13 infantry moved from Romania to Slovakia Hungary 3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 6 aaGuns, 3 artilleries and 14 infantry moved from Poland to Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 7 transports placed in 113 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.00 Attackers Fire, : : 0.67 AA fire in United Kingdom : : 1.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 2 infantry moved from Novgorod to Karelia 2 fighters moved from Western Ukraine to Belarus 3 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 111 Sea Zone Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 6 infantry and 1 mech_infantry moved from Hopei to Shensi 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Shensi 2 artilleries and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 mech_infantrys moved from Shantung to Anhwe Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 8 tactical_bombers Chinese defend with 3 artilleries, 1 fighter and 11 infantry Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 8 tactical_bombers in Shensi, round 2 : 12/29 hits, 13.83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 2 : 7/15 hits, 5.33 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 1 mech_infantry and 8 tactical_bombers in Shensi, round 3 : 10/22 hits, 12.17 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 3 : 2/3 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry Casualties for Chinese: 3 artilleries, 1 fighter and 11 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Kwangsi 7 fighters and 8 tactical_bombers moved from Shensi to Yunnan 1 armour moved from Korea to Jehol 2 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 bomber placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : -3.83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Wake Island to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Wake Island to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Chinese undo move 1. 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 32 PUs; British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 transport moved from 88 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Belgian Congo to Kenya 1 bomber moved from Egypt to 98 Sea Zone 1 bomber moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 infantry moved from Shan State to Burma 2 infantry moved from Burma to India Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 infantry and 2 mech_infantrys in Kenya, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Kenya, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 3/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French West Africa British roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French West Africa Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 bomber moved from 99 Sea Zone to Egypt 1 aaGun and 1 infantry moved from Scotland to United Kingdom Place Units - British 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,5,3,3,3,2,3,5,4,1,1 UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -2.50 Italians : 0.33 Chinese : 0.33 Neutral_Axis : 0.67 Japanese : -1.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 1 bomber and 2 infantry moved from Syria to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour, 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Northern Italy to Slovakia Hungary 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Italians Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to Sumatra 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :





