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AndrewAAGamer (Axis) vs dawgoneit (Allies +30) Global 1940 2nd Ed OOB
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Northern Italy 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 4 transports moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Algeria to Tunisia 3 artilleries and 3 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Northern Italy causes 10 damage total. Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from Northern Italy to Algeria 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 fighter moved from Yunnan to Anhwe 3 artilleries and 9 infantry moved from Yunnan to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Anhwe 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 2 bombers, 5 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 5 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 armour and 1 mech_infantry moved from Egypt to Iraq 3 armour moved from Belgian Congo to Egypt 3 armour moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - British 1 factory_minor placed in Persia 2 armour and 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.33 AA fire in Northern Italy : : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy nothing; Remaining resources: 16 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 cruiser Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 aaGun, 2 artilleries and 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Tambov to Caucasus 1 fighter moved from Volgograd to Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.83 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 3 bombers and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Russia to Samara 1 artillery moved from Volgograd to Kazakhstan 2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan 2 fighters and 3 tactical_bombers moved from Volgograd to Samara 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Samara Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 2 fighters and 3 tactical_bombers moved from Samara to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 artillery moved from Bryansk to Rostov 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Novosibirsk 16 armour and 18 mech_infantrys moved from Russia to Rostov 1 artillery moved from Russia to Samara 2 mech_infantrys moved from Novgorod to Bryansk 3 bombers moved from Bryansk to Western Germany 5 bombers moved from Volgograd to Western Germany 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Volgograd 1 factory_minor placed in Caucasus 3 armour placed in Ukraine 3 armour placed in Russia 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 66 PUs (1 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : 0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from India to West India 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from Philippines to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 bombers moved from Philippines to Dutch New Guinea 2 fighters moved from 35 Sea Zone to Dutch New Guinea 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 36 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java 2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 3 infantry, 2 submarines and 8 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 3 infantry moved from 42 Sea Zone to Java 2 fighters moved from 35 Sea Zone to Dutch New Guinea 3 carriers moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 2 submarines and 8 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese win with 2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 2 submarines and 8 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in West India, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 bombers, 4 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/8 hits, 3.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Java Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 3/9 hits, 3.83 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from 45 Sea Zone to French Indo China 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone 2 bombers moved from Dutch New Guinea to French Indo China 4 fighters moved from Dutch New Guinea to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone 1 fighter placed in French Indo China 2 submarines placed in 36 Sea Zone 1 submarine placed in 39 Sea Zone 1 armour and 1 infantry placed in India Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : 0.00 ANZAC : 1.50 UK_Pacific : 0.67 Japanese : -3.83 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 87 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone 3 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 3 artilleries and 3 infantry moved from Algeria to Tunisia 2 bombers moved from Algeria to Iraq 1 infantry and 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 2 carriers placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 14 infantry moved from Yunnan to Szechwan 3 artilleries and 9 infantry moved from Hunan to Kweichow 1 artillery, 1 fighter and 8 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangtung to Kiangsi Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Shensi Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 87 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone 3 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 3 artilleries and 3 infantry moved from Algeria to Tunisia 2 bombers moved from Algeria to Iraq 1 infantry and 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 2 carriers placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 14 infantry moved from Yunnan to Szechwan 3 artilleries and 9 infantry moved from Hunan to Kweichow 1 artillery, 1 fighter and 8 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangtung to Kiangsi Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Shensi Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUs Purchase Units - British British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 3 armour moved from Belgian Congo to Egypt 5 armour and 1 infantry moved from Egypt to Trans-Jordan 5 armour and 2 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Iraq to Northwest Persia 2 bombers moved from Eastern Persia to Northwest Persia 5 armour, 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 mech_infantrys moved from Rhodesia to Belgian Congo Combat - British Battle in Northwest Persia British attack with 2 artilleries and 2 bombers Italians defend with 1 mech_infantry British roll dice for 2 artilleries and 2 bombers in Northwest Persia, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for British: 1 artillery Casualties for Italians: 1 mech_infantry Battle in West India British attack with 5 armour, 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 5 armour, 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 6/14 hits, 6.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 5 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from West India to Persia 3 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 bombers moved from Northwest Persia to Persia Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -1.50 Italians : 0.67 Japanese : 0.00 -
@dawgoneit sorry about that
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 7 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Northwest Persia Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Northwest Persia to Volgograd 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 12 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 14 bombers moved from Western Germany to Persia 2 armour, 4 fighters, 2 mech_infantrys and 5 tactical_bombers moved from Caucasus to Persia 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Persia Germans attack with 2 armour, 14 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers British defend with 3 armour, 2 bombers, 1 factory_minor, 5 fighters and 1 tactical_bomber Germans roll dice for 2 armour, 14 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 16/27 hits, 16.00 expected hits British roll dice for 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Persia, round 2 : 8/11 hits, 5.67 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 bombers owned by the British, 3 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans, 5 fighters owned by the British and 3 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 14 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 1 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers Casualties for British: 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber Non Combat Move - Germans 14 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 16 armour and 18 mech_infantrys moved from Rostov to Northwest Persia 3 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 artillery moved from Rostov to Caucasus 1 artillery moved from Kazakhstan to Caucasus 1 artillery moved from Samara to Kazakhstan 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Urals to Yenisey 1 mech_infantry moved from Nenetsia to Samara 3 armour moved from Russia to Kazakhstan Place Units - Germans 3 armour placed in Caucasus 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 2.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@dawgoneit i would like to thank you. i have learned a lot from this game. i will implament some of your moves to my game.
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@dawgoneit i hope you don’t mind.
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@dawgoneit LOL- Of course I do not mind. That is the point of playing; to learn how to get better. In addition to having fun of course!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 artilleries and 7 infantry moved from India to West India 2 bombers moved from French Indo China to West India 1 submarine moved from 46 Sea Zone to 55 Sea Zone 10 fighters and 8 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 10 fighters, 1 submarine and 8 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 8 tactical_bombers in 55 Sea Zone, round 2 : 9/18 hits, 10.33 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 55 Sea Zone Japanese win with 10 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in West India Japanese attack with 2 armour, 2 artilleries, 2 bombers and 7 infantry British defend with 5 armour, 1 artillery and 1 mech_infantry Japanese roll dice for 2 armour, 2 artilleries, 2 bombers and 7 infantry in West India, round 2 : 4/13 hits, 4.50 expected hits UK_Pacific roll dice for 5 armour, 1 artillery and 1 mech_infantry in West India, round 2 : 5/7 hits, 3.17 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in West India Japanese roll dice for 2 armour, 2 artilleries, 2 bombers and 2 infantry in West India, round 3 : 4/8 hits, 3.67 expected hits UK_Pacific roll dice for 3 armour in West India, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 20 Casualties for Japanese: 6 infantry Casualties for British: 5 armour, 1 artillery and 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from West India to India 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 2 artilleries, 2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 submarines and 4 transports moved from 42 Sea Zone to 35 Sea Zone 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 10 fighters and 8 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from French Indo China to Philippines 2 fighters moved from Japan to 36 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in India 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
ANZAC : -0.50 UK_Pacific : 1.33 Japanese : -1.83





