Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Northern Italy
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
4 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Northern Italy causes 10 damage total.
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Northern Italy to Algeria
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33
AA fire in Northern Italy : : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Yunnan to Anhwe
3 artilleries and 9 infantry moved from Yunnan to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Anhwe
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Northern Italy
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
4 transports moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Northern Italy causes 10 damage total.
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Northern Italy to Algeria
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Yunnan to Anhwe
3 artilleries and 9 infantry moved from Yunnan to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Anhwe
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 bombers, 5 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
5 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
2 armour and 1 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.33
AA fire in Northern Italy : : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 16 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser
Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Casualties for French: 1 cruiser
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Tambov to Caucasus
1 fighter moved from Volgograd to Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 bombers and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Samara
1 artillery moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
2 fighters and 3 tactical_bombers moved from Volgograd to Samara
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Samara
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
2 fighters and 3 tactical_bombers moved from Samara to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
16 armour and 18 mech_infantrys moved from Russia to Rostov
1 artillery moved from Russia to Samara
2 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Bryansk to Western Germany
5 bombers moved from Volgograd to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
1 factory_minor placed in Caucasus
3 armour placed in Ukraine
3 armour placed in Russia
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 66 PUs (1 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from India to West India
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Philippines to Dutch New Guinea
2 fighters moved from 35 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 36 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 3 infantry, 2 submarines and 8 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 35 Sea Zone to Dutch New Guinea
3 carriers moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 2 submarines and 8 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese win with 2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 2 submarines and 8 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in West India, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 bombers, 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/8 hits, 3.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 3/9 hits, 3.83 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from 45 Sea Zone to French Indo China
2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to French Indo China
4 fighters moved from Dutch New Guinea to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 fighter placed in French Indo China
2 submarines placed in 36 Sea Zone
1 submarine placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : 1.50
UK_Pacific : 0.67
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 26 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone
3 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
2 bombers moved from Algeria to Iraq
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 14 infantry moved from Yunnan to Szechwan
3 artilleries and 9 infantry moved from Hunan to Kweichow
1 artillery, 1 fighter and 8 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 26 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 87 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone
3 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
2 bombers moved from Algeria to Iraq
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 14 infantry moved from Yunnan to Szechwan
3 artilleries and 9 infantry moved from Hunan to Kweichow
1 artillery, 1 fighter and 8 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Purchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
3 armour moved from Belgian Congo to Egypt
5 armour and 1 infantry moved from Egypt to Trans-Jordan
5 armour and 2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Iraq to Northwest Persia
2 bombers moved from Eastern Persia to Northwest Persia
5 armour, 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Rhodesia to Belgian Congo
Combat - British
Battle in Northwest Persia
British attack with 2 artilleries and 2 bombers
Italians defend with 1 mech_infantry
British roll dice for 2 artilleries and 2 bombers in Northwest Persia, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in West India
British attack with 5 armour, 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 5 armour, 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 6/14 hits, 6.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 5 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from West India to Persia
3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 bombers moved from Northwest Persia to Persia
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.50
Italians : 0.67
Japanese : 0.00
@dawgoneit sorry about that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
14 bombers moved from Western Germany to Persia
2 armour, 4 fighters, 2 mech_infantrys and 5 tactical_bombers moved from Caucasus to Persia
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 14 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 armour, 2 bombers, 1 factory_minor, 5 fighters and 1 tactical_bomber
Germans roll dice for 2 armour, 14 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 16/27 hits, 16.00 expected hits
British roll dice for 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Persia, round 2 : 8/11 hits, 5.67 expected hits
1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 bombers owned by the British, 3 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans, 5 fighters owned by the British and 3 armour owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 14 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Casualties for British: 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber
Non Combat Move - Germans
14 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
16 armour and 18 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 artillery moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Urals to Yenisey
1 mech_infantry moved from Nenetsia to Samara
3 armour moved from Russia to Kazakhstan
Place Units - Germans
3 armour placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@dawgoneit i would like to thank you. i have learned a lot from this game. i will implament some of your moves to my game.
@dawgoneit i hope you don’t mind.