Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus retreated to Belarus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Archangel to Novgorod 7 infantry moved from Finland to Karelia 6 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Holland Belgium to Germany 1 artillery moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 3 fighters and 3 tactical_bombers moved from Morocco to Southern Italy 3 submarines moved from 93 Sea Zone to 92 Sea Zone 2 bombers moved from Morocco to Southern Italy 1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 armour and 3 mech_infantrys moved from Poland to Western Ukraine Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 1 bomber placed in Western Germany 2 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 3 infantry moved from Bryansk to Ukraine 3 fighters moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 7 artilleries and 3 infantry moved from Russia to Bryansk 5 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Archangel 2 aaGuns and 11 infantry moved from Vologda to Smolensk 2 mech_infantrys moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 4 fighters moved from Ukraine to Russia 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Russia: 2 artilleries EDIT: Changing PUs for Russians from 38 to 39 EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from French Indo China to India 1 artillery and 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 2 bombers and 3 infantry British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in India, round 2 : 1/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in India, round 3 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 4 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from India to French Indo China 3 mech_infantrys moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 4 mech_infantrys moved from Hunan to Burma 3 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Philippines to Japan 1 fighter and 2 tactical_bombers moved from French Indo China to Philippines Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter and 2 infantry placed in Japan 1 airfield placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer and 2 submarines moved from 119 Sea Zone to 125 Sea Zone 1 transport moved from 108 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in Java Battle in Morocco Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Java from Japanese, taking Morocco from Italians, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 fighter moved from Midway to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 transport moved from 108 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from British Columbia to Eastern United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States 2 fighters placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,83 Americans : -2,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,33 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer and 2 submarines moved from 119 Sea Zone to 125 Sea Zone 1 transport moved from 108 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in Java Battle in Morocco Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 submarine Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Java from Japanese, taking Morocco from Italians, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 fighter moved from Midway to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 transport moved from 108 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from British Columbia to Eastern United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States 2 fighters placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 4 fighters and 1 tactical_bomber moved from West India to India 1 infantry moved from West India to India 1 infantry moved from Egypt to Alexandria 1 bomber moved from Gibraltar to Alexandria Combat - British Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in India British attack with 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 2/8 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 75 Sea Zone to 40 Sea Zone 2 fighters moved from India to 42 Sea Zone 3 artilleries moved from Eastern Persia to West India 5 artilleries and 1 infantry moved from Persia to Eastern Persia 3 artilleries moved from Iraq to Persia 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Alexandria to Egypt 3 armour and 4 mech_infantrys moved from Iraq to Egypt 1 mech_infantry moved from Northwest Persia to Iraq 2 fighters and 1 tactical_bomber moved from India to Persia 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Scotland to Gibraltar 1 fighter moved from Scotland to Gibraltar 2 fighters and 1 tactical_bomber moved from Persia to Iraq Place Units - British 2 infantry placed in Persia 1 fighter placed in United Kingdom 1 carrier placed in 109 Sea Zone 1 artillery and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 35 PUs (4 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -1,00 Italians : 0,67 Americans : -2,00 Chinese : -2,33 Japanese : 0,00
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The Chinese war is going really badly…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco 1 fighter moved from Libya to Morocco 2 armour, 1 artillery and 1 infantry moved from Western Ukraine to Ukraine Combat - Italians Battle in Morocco Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco retreated to Morocco Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Ukraine Italians attack with 2 armour, 1 artillery and 1 infantry Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Algeria 1 fighter moved from Morocco to Algeria 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 aaGun and 5 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 aaGun, 5 infantry and 1 marine moved from 96 Sea Zone to Tobruk 1 bomber and 1 fighter moved from Tobruk to Southern Italy 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.67 Russians : 1.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 75 Sea Zone to 40 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 9 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 mech_infantrys in Baltic States, round 2 : 1/9 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 1 bomber moved from Western Ukraine to Southern Italy 5 mech_infantrys moved from Poland to Western Ukraine 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Western Germany to Poland 7 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 95 Sea Zone 3 submarines moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Archangel to Western Germany Place Units - Germans 3 infantry placed in Western Ukraine 3 mech_infantrys placed in Novgorod 2 fighters and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Turning off Edit Mode Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 3 fighters moved from Russia to Archangel 3 infantry moved from Smolensk to Archangel 5 infantry moved from Smolensk to Belarus 3 artilleries moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Archangel Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 3 artilleries and 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries and 5 infantry in Belarus, round 2 : 3/8 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 aaGuns and 3 infantry moved from Smolensk to Belarus 9 artilleries moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Bryansk to Ukraine 3 aaGuns, 2 armour, 27 artilleries, 37 infantry and 2 mech_infantrys moved from Bryansk to Belarus Place Units - Russians 1 infantry placed in Volgograd 5 artilleries, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,50 Russians : 2,00
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Turning off Edit Mode Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 3 fighters moved from Russia to Archangel 3 infantry moved from Smolensk to Archangel 5 infantry moved from Smolensk to Belarus 3 artilleries moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Archangel Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 3 artilleries and 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries and 5 infantry in Belarus, round 2 : 3/8 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 2 aaGuns and 3 infantry moved from Smolensk to Belarus 9 artilleries moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Bryansk to Ukraine 3 aaGuns, 2 armour, 27 artilleries, 37 infantry and 2 mech_infantrys moved from Bryansk to Belarus Place Units - Russians 1 infantry placed in Volgograd 5 artilleries, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,50 Russians : 2,00
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Just a change in NCM. Please use the manual post.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 bombers, 1 destroyer, 1 infantry, 8 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone 1 artillery and 4 infantry moved from Burma to India Combat - Japanese Battle in India Japanese attack with 1 artillery and 4 infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 4 infantry in India, round 2 : 1/5 hits, 1.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 artillery and 2 infantry in India, round 4 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 artillery and 1 infantry in India, round 5 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for British: 3 infantry Battle in 40 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; French defend with 1 destroyer Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 1 transport in 40 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the French lost in 40 Sea Zone Japanese roll dice for 2 bombers in 40 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 40 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 40 Sea Zone Japanese roll dice for 1 bomber in 40 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 40 Sea Zone British win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -42 Casualties for Japanese: 2 bombers, 2 fighters and 2 tactical_bombers Casualties for French: 1 destroyer Casualties for British: 2 destroyers Non Combat Move - Japanese 1 armour and 3 infantry moved from Philippines to 35 Sea Zone 1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 5 submarines, 4 tactical_bombers and 4 transports moved from 35 Sea Zone to 41 Sea Zone 1 armour and 3 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 2 tactical_bombers moved from Philippines to French Indo China 2 mech_infantrys moved from Yunnan to Burma 5 mech_infantrys moved from Hunan to Burma 3 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 2 bombers placed in Japan 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : 1.50 UK_Pacific : 0.33 Japanese : -2.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to Aleutian Islands 3 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is -10 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 1 artillery, 1 fighter and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Algeria, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans roll dice for 1 artillery and 3 fighters in Algeria, round 3 : 0/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 3 fighters in Algeria, round 4 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 1,00 expected hits 1 artillery owned by the Italians lost in Algeria Americans roll dice for 1 artillery and 3 fighters in Algeria, round 5 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 fighter in Algeria, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 1 fighter and 2 infantry Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with 2 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 62 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 bomber moved from 92 Sea Zone to Gibraltar 3 fighters moved from Algeria to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone 1 destroyer moved from 125 Sea Zone to 123 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : -3,50 Japanese : 1,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Sikang to Szechwan 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter and 7 infantry EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to Aleutian Islands 3 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is -10 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 1 artillery, 1 fighter and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Algeria, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans roll dice for 1 artillery and 3 fighters in Algeria, round 3 : 0/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 3 fighters in Algeria, round 4 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 1,00 expected hits 1 artillery owned by the Italians lost in Algeria Americans roll dice for 1 artillery and 3 fighters in Algeria, round 5 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 fighter in Algeria, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 1 fighter and 2 infantry Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with 2 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 62 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 bomber moved from 92 Sea Zone to Gibraltar 3 fighters moved from Algeria to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone 1 destroyer moved from 125 Sea Zone to 123 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Sikang to Szechwan 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter and 7 infantry EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 7 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 42 Sea Zone to India 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 tactical_bomber moved from Persia to India 2 infantry moved from West India to India 2 fighters moved from Persia to India Combat - British Battle in India British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from India to West India 5 artilleries and 1 infantry moved from Eastern Persia to West India 3 artilleries and 2 infantry moved from Persia to Eastern Persia 1 infantry, 1 mech_infantry and 1 transport moved from 40 Sea Zone to 79 Sea Zone 1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India 1 battleship and 1 cruiser moved from 40 Sea Zone to 60 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Gibraltar to United Kingdom 1 carrier moved from 109 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 destroyer placed in 109 Sea Zone British undo move 4. 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -1,00 British : -1,00 Americans : -3,50 Chinese : 1,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 10 infantry and 1 marine moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 aaGun moved from Tobruk to Alexandria 3 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk Place Units - Italians 2 infantry and 1 marine placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :