@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 bomber and 2 mech_infantrys Americans defend with 1 artillery Italians roll dice for 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 3 infantry moved from Tobruk to Alexandria 1 cruiser and 3 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry and 1 marine moved from Southern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 1 cruiser, 6 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 96 Sea Zone 6 infantry and 1 marine moved from 96 Sea Zone to Tobruk Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : -0.33 -
@Pejon_88 Yeah I got lucky on those combats
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 42 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 42 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Ukraine 2 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 2 bombers moved from Baltic States to Western Germany 2 bombers moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 3 artilleries and 7 infantry moved from Germany to Poland 6 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 3 infantry moved from Western Germany to Northern Italy 1 cruiser, 1 destroyer and 2 submarines moved from 95 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Germans 9 infantry placed in Germany 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 2.67 Russians : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Archangel to Baltic States 1 fighter moved from Bryansk to Belarus 1 fighter moved from Rostov to Belarus 1 fighter moved from Rostov to Western Ukraine 2 infantry moved from Archangel to Belarus 1 artillery moved from Bryansk to Belarus 41 artilleries and 42 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Belarus Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 41 artilleries and 42 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 41 artilleries and 42 infantry in Ukraine, round 2 : 27/83 hits, 27,50 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 41 artilleries and 42 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 3 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 armour moved from Bryansk to Ukraine 2 fighters moved from Belarus to Rostov 1 aaGun moved from Bryansk to Rostov 3 aaGuns moved from Bryansk to Ukraine 1 fighter moved from Western Ukraine to Russia 3 mech_infantrys moved from Russia to Archangel 5 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 mech_infantry moved from Volgograd to Ukraine 2 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Bryansk to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 fighter placed in Russia 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -1,33 Russians : 0,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 1 marine, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 41 Sea Zone to India 1 infantry and 3 mech_infantrys moved from Burma to India 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Japan to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 35 Sea Zone 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier and 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in India, round 2 : 6/12 hits, 5.33 expected hits UK_Pacific roll dice for 4 infantry in India, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 4 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from India to 41 Sea Zone 5 mech_infantrys moved from Hunan to Burma 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 5 mech_infantrys moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 bombers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 8 submarines moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 battleship and 1 transport placed in 6 Sea Zone 1 marine placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 UK_Pacific : 1.67 Japanese : 0.83 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 fighter moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 2 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in 8 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 bomber moved from 8 Sea Zone to Midway 2 fighters moved from Caroline Islands to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 bomber moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 2 infantry and 1 mech_infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 harbour placed in Java 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,33 Americans : 1,00 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Sikang to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 fighter moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 2 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in 8 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 bomber moved from 8 Sea Zone to Midway 2 fighters moved from Caroline Islands to 35 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 bomber moved from Tunisia to Gibraltar 1 fighter moved from Tunisia to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 2 infantry and 1 mech_infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 harbour placed in Java 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Sikang to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 fighters and 1 tactical_bomber moved from West India to India 2 infantry moved from West India to India 1 bomber moved from Persia to India 1 fighter moved from Persia to India Combat - British Battle in India British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3,17 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from Eastern Persia to West India 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from India to Persia 1 fighter moved from India to West India Place Units - British 3 infantry placed in Egypt British undo move 1. 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 38 PUs (1 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians : 0,33 British : -0,17 Americans : 1,00 Chinese : -0,67 Japanese : -1,33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 6 infantry and 1 marine moved from Tobruk to Alexandria 3 transports moved from 96 Sea Zone to 97 Sea Zone 2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 4 fighters and 3 submarines moved from 42 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo -
Do you want to use Kamikaze in SZ 20?
-
@Pejon_88 Yes, 3 on the destroyer. If I kill it, I will submerge the subs.
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 4 fighters and 3 submarines moved from 42 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2,6 Battle in Borneo Battle in 20 Sea Zone ANZAC attack with 4 fighters and 3 submarines Japanese defend with 8 submarines 3 submarines owned by the ANZAC Submerged 8 submarines owned by the Japanese Submerged Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 4 fighters and 3 submarines moved from 42 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2,6 Battle in Borneo Battle in 20 Sea Zone ANZAC attack with 4 fighters and 3 submarines Japanese defend with 8 submarines 3 submarines owned by the ANZAC Submerged 8 submarines owned by the Japanese Submerged Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Belarus 10 armour, 1 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 10 armour, 1 infantry and 10 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 10 armour, 1 infantry and 10 mech_infantrys in Baltic States, round 2 : 7/21 hits, 6.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 bombers moved from Western Ukraine to Western Germany 1 bomber moved from Germany to Western Germany 3 artilleries and 7 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Bessarabia 9 infantry moved from Germany to Poland 9 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 fighter moved from Western Germany to 96 Sea Zone Place Units - Germans 10 infantry placed in Germany 1 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 44 PUs (5 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Rostov to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Smolensk 1 aaGun and 3 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Bryansk to Ukraine 3 mech_infantrys moved from Archangel to Bryansk 5 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters moved from Bessarabia to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Belarus to Russia 1 infantry moved from Archangel to Smolensk Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 2,33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 5 fighters and 2 tactical_bombers moved from French Indo China to Philippines 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to India 3 mech_infantrys moved from Burma to India 2 mech_infantrys moved from Shantung to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 8 submarines moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Burma to 38 Sea Zone 1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 5 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 5 mech_infantrys in Kweichow, round 2 : 3/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship and 1 cruiser; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 4 fighters Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 7 carriers, 4 cruisers, 3 destroyers, 12 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 19/29 hits, 15.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 2 battleships, 7 carriers, 4 cruisers, 3 destroyers, 12 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Java Battle in Philippines Japanese attack with 5 fighters and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 5 fighters and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from Americans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 2 infantry Battle in India Japanese attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 artillery and 1 infantry moved from Kwangsi to Yunnan 6 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 4 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to French Indo China 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 submarines and 3 transports moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 destroyers placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,3,3,3 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : 3.50 Chinese : -0.67 UK_Pacific : -0.67 Japanese : 1.83 -
@samuel06 I added a sub back to sz 36. Obviously I did not intended to solo that fleet with a single sub hahaha, I just didn’t see it. I hope that’s ok





