No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@samuel06 crap I meant to send the bomber on sz 92 too not morroco
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 5 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 5 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
@samuel06 No problem
@samuel06 No scramble, thank you!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 5 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 5 infantry, 1 marine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 4 destroyers, 1 fighter and 3 transports
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser, 4 destroyers, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 artillery, 5 infantry and 1 marine
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 5 infantry and 1 marine in Morocco, round 2 : 1/7 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 artillery, 5 infantry and 1 marine in Morocco, round 3 : 4/7 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber and 1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery and 1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 artillery and 1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Western Ukraine to Holland Belgium
1 bomber moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
@samuel06 Scramble sz 91?
@samuel06 Yeah I’ll go for it :) all fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Western Ukraine to Holland Belgium
1 bomber moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber, 5 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 fighter and 2 transports; Americans defend with 1 cruiser, 2 fighters, 2 submarines and 3 transports; Russians defend with 1 submarine
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 5 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the Americans, 2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 fighter owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 fighter and 2 transports
Casualties for Americans: 1 cruiser, 2 fighters and 3 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 armour, 3 artilleries, 6 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from 88 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 submarines placed in 93 Sea Zone
3 artilleries placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : -0.83
Russians : 1.33
That was a decisive blow against the allies.
@Pejon_88 Yeah, I got really lucky on that battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Vologda to Archangel
5 infantry moved from Vologda to Smolensk
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,67
@samuel06 But also you’ve earned it. I ha
I have had a hard time counter your efficient first rounds.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 2 artilleries and 10 infantry moved from Yunnan to Burma
1 artillery, 2 infantry and 3 mech_infantrys moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
6 mech_infantrys moved from Hunan to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese win, taking Aleutian Islands from Americans, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 3 armour, 3 artilleries, 12 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 3 artilleries, 12 infantry and 11 mech_infantrys in Burma, round 2 : 7/29 hits, 6.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 3 artilleries, 11 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 aaGun moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.17
UK_Pacific : 0.67
Japanese : -0.67
@samuel06 I’m glad to hear it was a good strategy. I was thinking about doing this one for a while but never tested it. I think it really makes it challenging to have to wait until round 4 to attack with the US + the low income.
Yes, also with the loss of aircraft for US in Pacific and struggling Chinese. I think Japan has been most fortunate.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 bomber moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
4 carriers, 3 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 8 Sea Zone to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
2 carriers and 1 fighter moved from 110 Sea Zone to 108 Sea Zone
2 transports moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from 119 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : 1,00