Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 3/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Bessarabia to Western Ukraine
2 aaGuns, 2 armour, 7 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to India
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
3 mech_infantrys moved from Northwest Persia to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Western Ukraine
1 artillery, 3 infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 3 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 mech_infantrys
EDIT: Adding units owned by Russians to Kazakhstan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour and 6 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
6 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 10 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone
5 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Manchuria
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 marines placed in French Indo China
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 4 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Suiyuyan to Manchuria
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Holland Belgium
Combat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits, 0,17 expected hits
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 artilleries and 3 infantry moved from Algeria to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
10 fighters moved from Celebes to India
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to Suiyuyan
Place Units - Americans
2 transports placed in 101 Sea Zone
2 bombers and 2 fighters placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,67
AA fire in Manchuria : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 1 bomber
EDIT: Adding units owned by Americans to Hopei: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 4 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Suiyuyan to Manchuria
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Holland Belgium
Combat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits, 0,17 expected hits
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 artilleries and 3 infantry moved from Algeria to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
10 fighters moved from Celebes to India
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Manchuria to Suiyuyan
Place Units - Americans
2 transports placed in 101 Sea Zone
2 bombers and 2 fighters placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 1 bomber
EDIT: Adding units owned by Americans to Hopei: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Egypt
Combat - British
Battle in Egypt
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 aaGun
AA fire in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery; Italians defend with 1 armour
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 2,33 expected hits
Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Germans lost in Anglo Egyptian Sudan
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,33 expected hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - British
4 fighters moved from Iraq to India
3 infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
2 artilleries and 4 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -0,33
Italians : -0,33
Americans : -0,67
AA fire in Egypt : : 0,50
Chinese : 1,00
AA fire in Manchuria : : -0,17
Japanese : -0,33
You’re up :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to France
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
6 fighters moved from Celebes to India
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
6 fighters moved from Celebes to India
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 I’m sorry for taking a long time to play. I operate a lawn care business and this is my busiest time of the year for me. I will do my best to keep up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 bombers moved from Poland to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
5 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Novgorod to Archangel
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/10 hits, 4.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 5 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Archangel, round 2 : 4/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
9 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to France
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 fighter placed in Western Germany
9 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4.00
Americans : -0.67
Russians : -1.00
@samuel06 Ok, thanks for telling me so that I know. Take your time :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bessarabia, round 2 : 0/6 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 3 : 1/5 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 4 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 artillery and 3 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Kazakhstan to Russia
1 aaGun and 3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Bessarabia to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 armour and 8 mech_infantrys moved from Western Ukraine to Bryansk
5 aaGuns, 41 artilleries and 62 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from India to Samara
2 fighters moved from India to Samara
Place Units - Russians
3 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 51 PUs; 3 SuicideAttackTokens;
Japanese buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Jehol
3 bombers moved from French Indo China to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Celebes, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 armour moved from Shantung to Jehol
1 armour moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
4 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 infantry, 3 marines, 10 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry and 3 marines moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Yunnan to Burma
3 bombers moved from Celebes to Philippines
1 armour and 1 mech_infantry moved from Burma to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hopei to Hunan
1 fighter moved from India to Hunan
3 fighters moved from India to Yunnan
Combat - Americans
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Yunnan, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
6 fighters moved from India to 42 Sea Zone
1 bomber moved from Hunan to India
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters moved from Western United States to Wake Island
1 artillery moved from Alexandria to Egypt
2 fighters moved from Yunnan to India
Place Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1,33
Americans : -1,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 12 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Chahar
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hopei to Hunan
1 fighter moved from India to Hunan
3 fighters moved from India to Yunnan
Combat - Americans
Battle in Sumatra
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Yunnan, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
6 fighters moved from India to 42 Sea Zone
1 bomber moved from Hunan to India
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters moved from Western United States to Wake Island
1 artillery moved from Alexandria to Egypt
2 fighters moved from Yunnan to India
Place Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 12 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Chahar
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
3 infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
2 artilleries and 7 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to India
1 bomber moved from 98 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 2,17
British : 0,83
Americans : -1,67
Chinese : -0,50
Japanese : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
@samuel06 Scramble ?
No thank you!