@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
Certainly!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from 35 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from 94 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
5 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Morocco to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from 35 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from 94 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
5 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from West India to India
1 fighter moved from West India to India
1 bomber moved from Persia to India
2 fighters and 2 tactical_bombers moved from Persia to India
3 fighters moved from Persia to India
Combat - British
Battle in India
British attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 5,50 expected hits
Japanese roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 bomber moved from India to Persia
1 fighter moved from India to Persia
5 fighters and 2 tactical_bombers moved from India to West India
3 infantry moved from Iraq to Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 artillery placed in Persia
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
1 fighter placed in United Kingdom
1 artillery placed in Egypt
1 artillery and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : -1,50
Americans : 0,83
Chinese : -1,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt
2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt
2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber
British defend with 4 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 4 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 fighters
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber in Egypt, round 2 : 8/34 hits, 9.17 expected hits
British roll dice for 4 armour, 5 artilleries, 9 fighters, 11 infantry and 4 mech_infantrys in Egypt, round 2 : 11/33 hits, 14.67 expected hits
2 infantry owned by the ANZAC, 7 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 2 marines and 1 tactical_bomber in Egypt, round 3 : 11/23 hits, 7.33 expected hits
British roll dice for 4 armour, 5 artilleries, 9 fighters, 2 infantry and 4 mech_infantrys in Egypt, round 3 : 14/24 hits, 11.67 expected hits
4 mech_infantrys owned by the British, 2 marines owned by the Italians, 5 artilleries owned by the British, 2 infantry owned by the British and 12 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 1/9 hits, 4.17 expected hits
British roll dice for 4 armour and 9 fighters in Egypt, round 4 : 4/13 hits, 8.00 expected hits
4 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt
1 armour retreated to Alexandria
British win with 3 armour and 9 fighters remaining. Battle score for attacker is -20
Casualties for Italians: 4 artilleries, 23 infantry and 2 marines
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from Queensland to Celebes
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from Queensland to Celebes
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia
2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Baltic States to Novgorod
2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
10 armour and 8 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Tobruk to 96 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 fighters and 2 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
5 bombers moved from Western Germany to Egypt
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 armour, 1 factory_minor, 6 fighters and 1 harbour; Americans defend with 3 fighters
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/15 hits, 7.17 expected hits
British roll dice for 3 armour and 9 fighters in Egypt, round 2 : 8/12 hits, 7.50 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Germans, 4 infantry owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 4 fighters owned by the British and 3 armour owned by the British lost in Egypt
Germans roll dice for 1 artillery, 5 bombers and 1 fighter in Egypt, round 3 : 7/7 hits, 4.17 expected hits
British roll dice for 2 fighters in Egypt, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 3 armour and 6 fighters
Casualties for Americans: 3 fighters
Battle in Novgorod
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Novgorod, round 2 : 7/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Finland
9 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 carrier and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
5 bombers moved from Egypt to Alexandria
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
9 infantry and 1 mech_infantry placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 6.33
British : 0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Rostov to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
3 fighters moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/9 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 aaGuns, 41 artilleries and 43 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 aaGun and 3 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 aaGun and 3 infantry moved from Rostov to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 fighters moved from Bessarabia to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
3 fighters moved from Bessarabia to Western Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
3 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,67
@samuel06 Great dice for you in that battle :)
@Pejon_88 Yes! I was very happy with that. I was going for it anyway but i’m glad I have lots left.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Burma to India
2 bombers moved from French Indo China to India
3 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 12 submarines and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 7/12 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in India
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 3 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 12PUs while taking UK_Pacific capital
Japanese win, taking Philippines from Americans, taking India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
1 artillery and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Burma
1 bomber moved from Japan to French Indo China
2 fighters moved from French Indo China to Japan
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 4 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.17
UK_Pacific : 0.00
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to Chahar
1 fighter moved from Celebes to 43 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Morocco to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Suiyuyan
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Libya
3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Morocco to Algeria
1 fighter moved from 43 Sea Zone to Celebes
5 fighters moved from 33 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Place Units - Americans
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 1,83
Americans : -1,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
6 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to Chahar
1 fighter moved from Celebes to 43 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone
1 artillery moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Morocco to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Chahar to Suiyuyan
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Libya
3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Morocco to Algeria
1 fighter moved from 43 Sea Zone to Celebes
5 fighters moved from 33 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Place Units - Americans
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
6 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
17 artilleries, 22 infantry and 4 mech_infantrys moved from West India to India
1 bomber moved from Persia to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 2 submarines and 1 transport; Italians defend with 1 submarine and 3 transports
2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged
3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 3 transports
Casualties for Germans: 1 transport
Battle in India
British attack with 17 artilleries, 22 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 17 artilleries, 22 infantry and 4 mech_infantrys in India, round 2 : 14/43 hits, 12,83 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 17 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from West India to India
3 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from West India to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters and 1 tactical_bomber moved from West India to Iraq
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Persia to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Iraq to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,1,4,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : 1,17
Americans : -1,83
Chinese : -0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 aaGun moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Southern Italy to France
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
5 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 44 Sea Zone to Celebes
1 submarine moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 airfield placed in Celebes
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
5 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
6 fighters moved from 44 Sea Zone to Celebes
1 submarine moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 airfield placed in Celebes
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Finland to Belarus
1 tactical_bomber moved from Finland to Baltic States
2 bombers moved from Alexandria to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Karelia to Novgorod
5 armour and 5 mech_infantrys moved from Novgorod to Eastern Poland
8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
2 bombers moved from Bessarabia to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
5 mech_infantrys moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Alexandria to Western Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
Place Units - Germans
1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 bomber placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -1.00
Russians : -1.00