Samuel06 (X) Vs Pejon_88 (A+6) Bm3


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 12/36 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            1 bomber moved from Baltic States to Germany
            1 bomber moved from Germany to Western Germany
            1 bomber moved from Ukraine to Eastern Poland
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour and 3 mech_infantrys moved from Poland to Western Ukraine
            4 artilleries and 4 infantry moved from Poland to Eastern Poland
            3 artilleries and 7 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to Northern Italy
            2 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to France
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour moved from Tunisia to Morocco
                  Germans take Algeria from Neutral_Axis
                  Germans take Morocco from Neutral_Axis
            2 infantry moved from Tunisia to 94 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from 99 Sea Zone to Syria
                  Germans take Syria from Neutral_Axis
            1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Russians : -0.33
    

    Savegame

  • '23 '22

    The move with the tank from Tunisia to Morocco is not legal, the game just isn’t programmed to prohibit it. In the game notes it says: (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.

    You must stop when encountering a Neutral (including friendly neutral territory).

  • '23 '22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            6 artilleries and 2 infantry moved from Archangel to Smolensk
            2 armour and 2 mech_infantrys moved from Vologda to Bryansk
            6 artilleries moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            2 fighters moved from Belarus to Russia
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            6 artilleries and 4 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -1,17
    

    Savegame

  • '23 '22

    @Pejon_88 Will you please adjust during the Japanese turn?


  • @Pejon_88 Ah yeah… that’s true. Yes I will fix this

  • '23 '22

    Did you forget to post the Japanese turn? I got a bunch of rolls made by MARTI some hours ago :)


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 battleship, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Java from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters and 2 tactical_bombers moved from Caroline Islands to French Indo China
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Suiyuyan to Hopei
            1 aaGun and 1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            5 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 armour, 1 artillery and 1 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangtung to French Indo China
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : 0.17
    

    Savegame

  • '23 '22

    I just moved two brits from Quebec to Eastern US since I moved my transport last turn to SZ 101 and simply forgot to also move the land units.

  • '23 '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 bomber moved from Wake Island to 55 Sea Zone
            1 fighter moved from Wake Island to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Gibraltar from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,00
    Neutral_Axis : 0,67
    Japanese : 2,00
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 bomber moved from Wake Island to 55 Sea Zone
            1 fighter moved from Wake Island to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Gibraltar from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Eastern United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Syria
            1 infantry moved from Iraq to Syria
            1 bomber moved from French Equatorial Africa to Syria
    
        Combat - British
            Battle in French Madagascar
            Battle in Syria
                British attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 5/6 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                British win, taking French Madagascar from Neutral_Axis, taking Syria from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 armour moved from Iraq to Egypt
            1 bomber, 2 fighters and 1 tactical_bomber moved from Syria to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from French West Africa to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to French Guiana
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 armour placed in Union of South Africa
            1 destroyer and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,1,2,5,1,4,2,4
            British collect 38 PUs (1 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 2,33
    Americans : -0,00
    Chinese : 0,33
    Neutral_Axis : 0,67
    Japanese : 2,33
    

    Savegame


  • @Pejon_88 no worries


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 cruiser, 2 destroyers, 2 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Alexandria to Southern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry and 1 marine moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_minor, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            3 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Eastern Poland to Ukraine
            1 bomber moved from Germany to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Ukraine
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking 109 Sea Zone from British, taking Ukraine from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 bombers moved from Ukraine to Western Ukraine
            1 aaGun, 4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            7 infantry moved from Karelia to Finland
            3 artilleries and 7 infantry moved from Poland to Eastern Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Western Ukraine
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 armour and 1 infantry moved from Algeria to Tunisia
            1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
            2 fighters moved from Alexandria to 95 Sea Zone
            1 submarine moved from 105 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            1 armour, 1 fighter and 8 mech_infantrys placed in Western Germany
            1 factory_minor placed in Western Ukraine
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 infantry moved from Smolensk to Belarus
            2 fighters moved from Russia to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 artilleries and 4 infantry moved from Russia to Bryansk
            6 artilleries and 1 infantry moved from Smolensk to Bryansk
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Ukraine to Bryansk
            6 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Ukraine to Russia
            3 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            1 artillery, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Japanese
            Battle in Guam
            Battle in Szechwan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Guam from Americans, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to French Indo China
            3 fighters moved from French Indo China to Philippines
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 mech_infantrys moved from Hunan to Shan State
            3 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Shantung to Hunan
            1 armour moved from French Indo China to Yunnan
            1 aaGun, 1 artillery and 8 infantry moved from Kweichow to Yunnan
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.50
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Germans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            2 fighters moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 armour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from 55 Sea Zone to India
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 aaGun, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -1,50
    Japanese : 0,67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 1,33
    

    Savegame

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