@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
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Certainly!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 5 fighters moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 5 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Caroline Islands 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0,67 Americans : 0,83 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -1,17 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 5 fighters moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 5 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Caroline Islands 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 1 fighter moved from West India to India 1 bomber moved from Persia to India 2 fighters and 2 tactical_bombers moved from Persia to India 3 fighters moved from Persia to India Combat - British Battle in India British attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 5,50 expected hits Japanese roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to West India 3 infantry moved from Persia to Eastern Persia 1 bomber moved from India to Persia 1 fighter moved from India to Persia 5 fighters and 2 tactical_bombers moved from India to West India 3 infantry moved from Iraq to Persia 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - British 1 artillery placed in Persia 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Iraq 1 fighter placed in United Kingdom 1 artillery placed in Egypt 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 0,67 British : -1,50 Americans : 0,83 Chinese : -1,17 Japanese : 0,67 -
TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber British defend with 4 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 4 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 fighters Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber in Egypt, round 2 : 8/34 hits, 9.17 expected hits British roll dice for 4 armour, 5 artilleries, 9 fighters, 11 infantry and 4 mech_infantrys in Egypt, round 2 : 11/33 hits, 14.67 expected hits 2 infantry owned by the ANZAC, 7 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 2 marines and 1 tactical_bomber in Egypt, round 3 : 11/23 hits, 7.33 expected hits British roll dice for 4 armour, 5 artilleries, 9 fighters, 2 infantry and 4 mech_infantrys in Egypt, round 3 : 14/24 hits, 11.67 expected hits 4 mech_infantrys owned by the British, 2 marines owned by the Italians, 5 artilleries owned by the British, 2 infantry owned by the British and 12 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 1/9 hits, 4.17 expected hits British roll dice for 4 armour and 9 fighters in Egypt, round 4 : 4/13 hits, 8.00 expected hits 4 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt 1 armour retreated to Alexandria British win with 3 armour and 9 fighters remaining. Battle score for attacker is -20 Casualties for Italians: 4 artilleries, 23 infantry and 2 marines Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -5.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 4 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Queensland to Celebes 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 4 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Queensland to Celebes 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Baltic States to Novgorod 2 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 10 armour and 8 mech_infantrys moved from Baltic States to Novgorod 1 artillery and 3 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Tobruk to 96 Sea Zone 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 5 bombers moved from Western Germany to Egypt 1 cruiser moved from 96 Sea Zone to 98 Sea Zone Combat - Germans Battle in Egypt Germans attack with 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 3 armour, 1 factory_minor, 6 fighters and 1 harbour; Americans defend with 3 fighters Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/15 hits, 7.17 expected hits British roll dice for 3 armour and 9 fighters in Egypt, round 2 : 8/12 hits, 7.50 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 4 infantry owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 4 fighters owned by the British and 3 armour owned by the British lost in Egypt Germans roll dice for 1 artillery, 5 bombers and 1 fighter in Egypt, round 3 : 7/7 hits, 4.17 expected hits British roll dice for 2 fighters in Egypt, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 51 Casualties for Germans: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 3 armour and 6 fighters Casualties for Americans: 3 fighters Battle in Novgorod Germans attack with 10 armour and 10 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Novgorod, round 2 : 7/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Finland 9 infantry and 9 mech_infantrys moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 carrier and 2 submarines moved from 96 Sea Zone to 98 Sea Zone 5 bombers moved from Egypt to Alexandria 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 9 infantry and 1 mech_infantry placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 6.33 British : 0.17 Russians : 1.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Rostov to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Ukraine to Bessarabia 3 fighters moved from Russia to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 aaGuns, 41 artilleries and 43 infantry moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Western Ukraine 1 aaGun and 3 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Smolensk to Archangel 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 aaGun and 3 infantry moved from Rostov to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk 2 fighters moved from Bessarabia to Caucasus 1 tactical_bomber moved from Bessarabia to Caucasus 3 fighters moved from Bessarabia to Western Ukraine Place Units - Russians 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,67 -
@samuel06 Great dice for you in that battle :)
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@Pejon_88 Yes! I was very happy with that. I was going for it anyway but i’m glad I have lots left.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Burma to India 2 bombers moved from French Indo China to India 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 12 submarines and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports Americans defend with 1 destroyer Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 7/12 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Philippines Battle in India Japanese attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 0/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 3 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking Philippines from Americans, taking India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 artillery and 1 infantry moved from Yunnan to Burma 3 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 4 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Burma 1 bomber moved from Japan to French Indo China 2 fighters moved from French Indo China to Japan 2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter and 4 infantry placed in Japan 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.17 UK_Pacific : 0.00 Japanese : 3.83 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to Chahar 1 fighter moved from Celebes to 43 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Morocco to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 98 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber and 2 fighters Casualties for Germans: 1 carrier and 1 cruiser Casualties for Italians: 1 cruiser Battle in 94 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Italians: 1 destroyer Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Suiyuyan 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Libya 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 3 infantry moved from Morocco to Algeria 1 fighter moved from 43 Sea Zone to Celebes 5 fighters moved from 33 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland Place Units - Americans 1 artillery, 2 infantry and 1 mech_infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Italians : 1,83 Americans : -1,83 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 6 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to Chahar 1 fighter moved from Celebes to 43 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Morocco to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 98 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber and 2 fighters Casualties for Germans: 1 carrier and 1 cruiser Casualties for Italians: 1 cruiser Battle in 94 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Italians: 1 destroyer Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Suiyuyan 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Libya 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 3 infantry moved from Morocco to Algeria 1 fighter moved from 43 Sea Zone to Celebes 5 fighters moved from 33 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland Place Units - Americans 1 artillery, 2 infantry and 1 mech_infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 6 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 17 artilleries, 22 infantry and 4 mech_infantrys moved from West India to India 1 bomber moved from Persia to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 2 submarines and 1 transport; Italians defend with 1 submarine and 3 transports 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged 3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Italians: 3 transports Casualties for Germans: 1 transport Battle in India British attack with 17 artilleries, 22 infantry and 4 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 17 artilleries, 22 infantry and 4 mech_infantrys in India, round 2 : 14/43 hits, 12,83 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 17 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from West India to India 3 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Gibraltar to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter and 1 tactical_bomber moved from West India to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 fighters and 1 tactical_bomber moved from West India to Iraq 3 infantry moved from Eastern Persia to West India 3 infantry moved from Persia to Eastern Persia 2 artilleries and 1 infantry moved from Persia to Iraq 1 bomber moved from 98 Sea Zone to Iraq 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,1,4,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians : 1,83 British : 1,17 Americans : -1,83 Chinese : -0,67 Japanese : -2,00 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy 1 aaGun moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Southern Italy to France Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 44 Sea Zone 5 fighters moved from Celebes to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 44 Sea Zone ANZAC attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 6 fighters moved from 44 Sea Zone to Celebes 1 submarine moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 airfield placed in Celebes 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : 1,67 Japanese : -0,33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 44 Sea Zone 5 fighters moved from Celebes to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 44 Sea Zone ANZAC attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 6 fighters moved from 44 Sea Zone to Celebes 1 submarine moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 airfield placed in Celebes 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,67 Japanese : -0,33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 fighter moved from Finland to Belarus 1 tactical_bomber moved from Finland to Baltic States 2 bombers moved from Alexandria to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 infantry moved from Karelia to Novgorod 5 armour and 5 mech_infantrys moved from Novgorod to Eastern Poland 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 2 bombers moved from Bessarabia to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 5 mech_infantrys moved from Western Germany to Poland 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Egypt to Anglo Egyptian Sudan 3 bombers moved from Alexandria to Western Germany 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Place Units - Germans 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 bomber placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : -1.00 Russians : -1.00





