Samuel06 (X) Vs Pejon_88 (A+6) Bm3


  • TripleA Move Summary: Italians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
    

    Savegame


  • @samuel06 Scramble ?

  • '23 '22

    No thank you!


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
            1 bomber moved from Southern France to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Southern France
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Americans : -0.33
    

    Savegame

  • '23 '22

    Damn, I forgot to move the two UK ships to the rest of the fleet in SZ42. I hope that adjustment is ok? I will adjust on ANZAC’s turn. Just tell me if you don’t agree.

  • '23 '22

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            6 fighters moved from India to Java
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Java
                ANZAC attack with 1 artillery, 6 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 5/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Java
                ANZAC win, taking Marianas from Japanese, taking Java from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            6 fighters moved from Java to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame


  • @Pejon_88 all good


  • @Pejon_88 Is there no French move? Am I good to go ?

  • '23 '22

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            6 fighters moved from India to Java
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Java
                ANZAC attack with 1 artillery, 6 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 5/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Java
                ANZAC win, taking Marianas from Japanese, taking Java from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            6 fighters moved from Java to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame

  • '23 '22

    @samuel06 Apologies, forgot them after doing ANZAC.


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Archangel to Smolensk
            1 infantry and 2 mech_infantrys moved from Archangel to Vologda
            2 mech_infantrys moved from Archangel to Smolensk
            5 armour moved from Archangel to Nenetsia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Vologda
            3 bombers moved from Western Germany to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Bessarabia
            2 infantry moved from Eastern Poland to Bessarabia
            3 infantry moved from France to Holland Belgium
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Nenetsia
                Germans attack with 5 armour
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour in Nenetsia, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 5 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            3 bombers moved from Smolensk to Novgorod
            3 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Vologda to Archangel
            6 mech_infantrys moved from Germany to Eastern Poland
            2 bombers, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 infantry placed in Western Germany
            3 mech_infantrys placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : 0.33
    Russians : -0.33
    

    Savegame


  • @samuel06 OMG! I played this round on my laptop, it literally took 5 minutes between each dice roll. Never again hahaha

  • '23 '22

    @samuel06 Haha :) that’s terrible!

  • '23 '22

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Samara to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 artillery moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 mech_infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 fighter moved from Samara to Smolensk
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 artillery and 3 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 4 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Urals
            1 aaGun and 3 infantry moved from Caucasus to Rostov
            5 aaGuns, 40 artilleries and 63 infantry moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            2 mech_infantrys moved from Russia to Samara
            3 mech_infantrys moved from Bryansk to Samara
            1 fighter moved from Bessarabia to Bryansk
            2 tactical_bombers moved from Russia to Samara
            4 mech_infantrys moved from Bryansk to Samara
    
        Place Units - Russians
            4 artilleries and 4 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 armour and 2 mech_infantrys moved from Jehol to Chahar
            2 mech_infantrys moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            3 bombers moved from Philippines to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from Szechwan to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 22 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 3 bombers
                ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 armour moved from Shantung to Manchuria
            1 armour moved from Kiangsu to Chahar
            1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            4 infantry and 3 marines moved from Philippines to 35 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry, 3 marines, 8 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            4 infantry and 3 marines moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            2 bombers moved from 41 Sea Zone to French Indo China
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 armour and 1 mech_infantry moved from Shan State to Burma
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 armour and 2 mech_infantrys placed in Manchuria
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
            Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    Chinese : 0.00
    Japanese : -1.50
    

    Savegame

  • '23 '22

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from India to Anhwe
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Queensland to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            2 fighters moved from Wake Island to 22 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    Will you use any kamikaze in SZ22?


  • '23 '22

    My mech didn’t land in Holland together with the inf, which was obviously the intention. You missed with both inf so no other change than that I will manually put the mech there. Sorry!

  • '23 '22

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from India to Anhwe
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Queensland to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            2 fighters moved from Wake Island to 22 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Anhwe, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
                Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 2 bombers and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 bomber, 3 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to United Kingdom
            1 artillery moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from 22 Sea Zone to Caroline Islands
            2 bombers moved from 35 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier moved from 63 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Western United States to Gibraltar
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Central United States
            2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,17
    Americans : -1,83
    Japanese : -0,33
    

    Savegame

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