@simon33 First blood goes to the Japanese…they destroyed the Chinese in Yunnan.
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 51 PUs; 3 SuicideAttackTokens; Japanese buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Hunan to Kweichow 2 mech_infantrys moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Jehol 3 bombers moved from French Indo China to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 3 bombers and 1 infantry ANZAC defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Celebes, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 armour moved from Shantung to Jehol 1 armour moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 4 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 5 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 infantry, 3 marines, 10 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone 4 infantry and 3 marines moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from Hunan to Burma 3 mech_infantrys moved from Yunnan to Burma 3 bombers moved from Celebes to Philippines 1 armour and 1 mech_infantry moved from Burma to Shan State Place Units - Japanese 3 mech_infantrys placed in Kiangsu Japanese undo move 1. 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.00 Japanese : 1.33
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Hopei to Hunan 1 fighter moved from India to Hunan 3 fighters moved from India to Yunnan Combat - Americans Battle in Sumatra Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Yunnan, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win with 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 6 fighters moved from India to 42 Sea Zone 1 bomber moved from Hunan to India 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 2 bombers moved from Western United States to Queensland 2 fighters moved from Western United States to Wake Island 1 artillery moved from Alexandria to Egypt 2 fighters moved from Yunnan to India Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 1 artillery and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 bomber and 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1,33 Americans : -1,67 Japanese : 1,33
-
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 12 infantry moved from Hopei to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 12 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,33
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Hopei to Hunan 1 fighter moved from India to Hunan 3 fighters moved from India to Yunnan Combat - Americans Battle in Sumatra Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Yunnan, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win with 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Germans: 1 aaGun, 1 infantry and 2 mech_infantrys Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 6 fighters moved from India to 42 Sea Zone 1 bomber moved from Hunan to India 1 fighter moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 63 Sea Zone 2 bombers moved from Western United States to Queensland 2 fighters moved from Western United States to Wake Island 1 artillery moved from Alexandria to Egypt 2 fighters moved from Yunnan to India Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 1 artillery and 5 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 bomber and 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 12 infantry moved from Hopei to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 12 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2,50 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 3 infantry moved from West India to India 3 infantry moved from Eastern Persia to West India 2 artilleries and 7 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Iraq to India 1 bomber moved from 98 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Egypt to Trans-Jordan Place Units - British 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Iraq 1 infantry placed in Egypt 1 destroyer placed in 71 Sea Zone 1 transport placed in 110 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 2,17 British : 0,83 Americans : -1,67 Chinese : -0,50 Japanese : 1,67
-
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
-
@samuel06 Scramble ?
-
No thank you!
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France 1 bomber moved from Southern France to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Southern France Turn Complete - Italians Italians collect 10 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.83 Americans : -0.33
-
Damn, I forgot to move the two UK ships to the rest of the fleet in SZ42. I hope that adjustment is ok? I will adjust on ANZAC’s turn. Just tell me if you don’t agree.
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 6 fighters moved from India to Java Combat - ANZAC Battle in Marianas Battle in Java ANZAC attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 5/8 hits, 3,67 expected hits Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Java ANZAC win, taking Marianas from Japanese, taking Java from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 6 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 23 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
-
@Pejon_88 all good
-
@Pejon_88 Is there no French move? Am I good to go ?
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 6 fighters moved from India to Java Combat - ANZAC Battle in Marianas Battle in Java ANZAC attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 5/8 hits, 3,67 expected hits Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Java ANZAC win, taking Marianas from Japanese, taking Java from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 6 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 23 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
-
@samuel06 Apologies, forgot them after doing ANZAC.
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Archangel to Smolensk 1 infantry and 2 mech_infantrys moved from Archangel to Vologda 2 mech_infantrys moved from Archangel to Smolensk 5 armour moved from Archangel to Nenetsia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Vologda 3 bombers moved from Western Germany to Smolensk 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from France to Holland Belgium 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Holland Belgium Germans attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Nenetsia Germans attack with 5 armour Russians defend with 1 infantry Germans roll dice for 5 armour in Nenetsia, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 3 bombers moved from Smolensk to Novgorod 3 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 6 mech_infantrys moved from Germany to Eastern Poland 2 bombers, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 4 infantry placed in Western Germany 3 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : 0.33 Russians : -0.33
-
@samuel06 OMG! I played this round on my laptop, it literally took 5 minutes between each dice roll. Never again hahaha
-
@samuel06 Haha :) that’s terrible!
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Samara to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 mech_infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 fighter moved from Samara to Smolensk 1 artillery and 2 infantry moved from Russia to Smolensk 1 artillery and 3 infantry moved from Russia to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Bessarabia Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 4 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Urals 1 aaGun and 3 infantry moved from Caucasus to Rostov 5 aaGuns, 40 artilleries and 63 infantry moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 mech_infantrys moved from Russia to Samara 3 mech_infantrys moved from Bryansk to Samara 1 fighter moved from Bessarabia to Bryansk 2 tactical_bombers moved from Russia to Samara 4 mech_infantrys moved from Bryansk to Samara Place Units - Russians 4 artilleries and 4 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -1,67
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 armour and 2 mech_infantrys moved from Jehol to Chahar 2 mech_infantrys moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 3 bombers moved from Philippines to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Szechwan to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 22 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 3 bombers ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 armour moved from Shantung to Manchuria 1 armour moved from Kiangsu to Chahar 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 4 infantry and 3 marines moved from Philippines to 35 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry, 3 marines, 8 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone 4 infantry and 3 marines moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 2 bombers moved from 41 Sea Zone to French Indo China 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Shan State to Burma Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Chinese : 0.00 Japanese : -1.50
-
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from India to Anhwe 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Queensland to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 2 fighters moved from Wake Island to 22 Sea Zone Combat - Americans
Combat Hit Differential Summary :