Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
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Certainly!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 5 fighters moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 5 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Caroline Islands 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : 0,83 Japanese : 0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 5 fighters moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 5 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Caroline Islands 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 1 fighter moved from West India to India 1 bomber moved from Persia to India 2 fighters and 2 tactical_bombers moved from Persia to India 3 fighters moved from Persia to India Combat - British Battle in India British attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 5,50 expected hits Japanese roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to West India 3 infantry moved from Persia to Eastern Persia 1 bomber moved from India to Persia 1 fighter moved from India to Persia 5 fighters and 2 tactical_bombers moved from India to West India 3 infantry moved from Iraq to Persia 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - British 1 artillery placed in Persia 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Iraq 1 fighter placed in United Kingdom 1 artillery placed in Egypt 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,50 Americans : 0,83 Chinese : -1,17 Japanese : 0,67
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber British defend with 4 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 4 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 fighters Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber in Egypt, round 2 : 8/34 hits, 9.17 expected hits British roll dice for 4 armour, 5 artilleries, 9 fighters, 11 infantry and 4 mech_infantrys in Egypt, round 2 : 11/33 hits, 14.67 expected hits 2 infantry owned by the ANZAC, 7 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 2 marines and 1 tactical_bomber in Egypt, round 3 : 11/23 hits, 7.33 expected hits British roll dice for 4 armour, 5 artilleries, 9 fighters, 2 infantry and 4 mech_infantrys in Egypt, round 3 : 14/24 hits, 11.67 expected hits 4 mech_infantrys owned by the British, 2 marines owned by the Italians, 5 artilleries owned by the British, 2 infantry owned by the British and 12 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 1/9 hits, 4.17 expected hits British roll dice for 4 armour and 9 fighters in Egypt, round 4 : 4/13 hits, 8.00 expected hits 4 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt 1 armour retreated to Alexandria British win with 3 armour and 9 fighters remaining. Battle score for attacker is -20 Casualties for Italians: 4 artilleries, 23 infantry and 2 marines Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -5.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 4 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Queensland to Celebes 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 4 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Queensland to Celebes 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Baltic States to Novgorod 2 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 10 armour and 8 mech_infantrys moved from Baltic States to Novgorod 1 artillery and 3 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Tobruk to 96 Sea Zone 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 5 bombers moved from Western Germany to Egypt 1 cruiser moved from 96 Sea Zone to 98 Sea Zone Combat - Germans Battle in Egypt Germans attack with 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 3 armour, 1 factory_minor, 6 fighters and 1 harbour; Americans defend with 3 fighters Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/15 hits, 7.17 expected hits British roll dice for 3 armour and 9 fighters in Egypt, round 2 : 8/12 hits, 7.50 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 4 infantry owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 4 fighters owned by the British and 3 armour owned by the British lost in Egypt Germans roll dice for 1 artillery, 5 bombers and 1 fighter in Egypt, round 3 : 7/7 hits, 4.17 expected hits British roll dice for 2 fighters in Egypt, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 51 Casualties for Germans: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 3 armour and 6 fighters Casualties for Americans: 3 fighters Battle in Novgorod Germans attack with 10 armour and 10 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Novgorod, round 2 : 7/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Finland 9 infantry and 9 mech_infantrys moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 carrier and 2 submarines moved from 96 Sea Zone to 98 Sea Zone 5 bombers moved from Egypt to Alexandria 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 9 infantry and 1 mech_infantry placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 6.33 British : 0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Rostov to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Ukraine to Bessarabia 3 fighters moved from Russia to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 aaGuns, 41 artilleries and 43 infantry moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Western Ukraine 1 aaGun and 3 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Smolensk to Archangel 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 aaGun and 3 infantry moved from Rostov to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk 2 fighters moved from Bessarabia to Caucasus 1 tactical_bomber moved from Bessarabia to Caucasus 3 fighters moved from Bessarabia to Western Ukraine Place Units - Russians 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,67
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@samuel06 Great dice for you in that battle :)
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@Pejon_88 Yes! I was very happy with that. I was going for it anyway but i’m glad I have lots left.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Burma to India 2 bombers moved from French Indo China to India 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 12 submarines and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports Americans defend with 1 destroyer Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 7/12 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 12 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Philippines Battle in India Japanese attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 0/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 3 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking Philippines from Americans, taking India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 artillery and 1 infantry moved from Yunnan to Burma 3 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 4 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Burma 1 bomber moved from Japan to French Indo China 2 fighters moved from French Indo China to Japan 2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter and 4 infantry placed in Japan 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.17 UK_Pacific : 0.00 Japanese : 3.83
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to Chahar 1 fighter moved from Celebes to 43 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Morocco to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 98 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber and 2 fighters Casualties for Germans: 1 carrier and 1 cruiser Casualties for Italians: 1 cruiser Battle in 94 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Italians: 1 destroyer Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Suiyuyan 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Libya 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 3 infantry moved from Morocco to Algeria 1 fighter moved from 43 Sea Zone to Celebes 5 fighters moved from 33 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland Place Units - Americans 1 artillery, 2 infantry and 1 mech_infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 1,83 Americans : -1,83 Japanese : -0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 6 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to Chahar 1 fighter moved from Celebes to 43 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Morocco to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 98 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 carrier, 1 cruiser, 2 submarines and 1 transport; Italians defend with 1 cruiser, 1 submarine and 3 transports 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 carrier, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 cruisers and 4 transports in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 4 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber and 2 fighters Casualties for Germans: 1 carrier and 1 cruiser Casualties for Italians: 1 cruiser Battle in 94 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Italians: 1 destroyer Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Suiyuyan 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Libya 3 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 3 infantry moved from Morocco to Algeria 1 fighter moved from 43 Sea Zone to Celebes 5 fighters moved from 33 Sea Zone to Celebes 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland Place Units - Americans 1 artillery, 2 infantry and 1 mech_infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 6 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 17 artilleries, 22 infantry and 4 mech_infantrys moved from West India to India 1 bomber moved from Persia to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 2 submarines and 1 transport; Italians defend with 1 submarine and 3 transports 2 submarines owned by the Germans and 1 submarine owned by the Italians Submerged 3 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Italians: 3 transports Casualties for Germans: 1 transport Battle in India British attack with 17 artilleries, 22 infantry and 4 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 17 artilleries, 22 infantry and 4 mech_infantrys in India, round 2 : 14/43 hits, 12,83 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 17 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from West India to India 3 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Gibraltar to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter and 1 tactical_bomber moved from West India to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 fighters and 1 tactical_bomber moved from West India to Iraq 3 infantry moved from Eastern Persia to West India 3 infantry moved from Persia to Eastern Persia 2 artilleries and 1 infantry moved from Persia to Iraq 1 bomber moved from 98 Sea Zone to Iraq 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,1,4,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 1,83 British : 1,17 Americans : -1,83 Chinese : -0,67 Japanese : -2,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy 1 aaGun moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Southern Italy to France Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 44 Sea Zone 5 fighters moved from Celebes to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 44 Sea Zone ANZAC attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 6 fighters moved from 44 Sea Zone to Celebes 1 submarine moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 airfield placed in Celebes 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1,67 Japanese : -0,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 44 Sea Zone 5 fighters moved from Celebes to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in 44 Sea Zone ANZAC attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 6 fighters in 44 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 22 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 6 fighters moved from 44 Sea Zone to Celebes 1 submarine moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 airfield placed in Celebes 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67 Japanese : -0,33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 fighter moved from Finland to Belarus 1 tactical_bomber moved from Finland to Baltic States 2 bombers moved from Alexandria to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 infantry moved from Karelia to Novgorod 5 armour and 5 mech_infantrys moved from Novgorod to Eastern Poland 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 2 bombers moved from Bessarabia to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 5 mech_infantrys moved from Western Germany to Poland 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Egypt to Anglo Egyptian Sudan 3 bombers moved from Alexandria to Western Germany 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Place Units - Germans 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 bomber placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -1.00 Russians : -1.00