Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
More Ringy-Ringz! (My Precious!!)
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More Ringy Ringz!
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TripleA Turn Summary: Saruman round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Saruman Saruman buy 6 fortificationss; Remaining resources: 1 PUs; Combat Move - Saruman 2 orcss, 4 raiderss and 7 urukhais moved from Isengard to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 2 orcss, 4 raiderss and 7 urukhais Neutral defend with 1 spearInfantry Saruman roll dice for 2 orcss, 4 raiderss and 7 urukhais in S. Dunland, round 2 : 3/13 hits, 4.00 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Saruman loses 0 PUs for violating S. Dunlands neutrality. Saruman win, taking S. Dunland from Neutral with 2 orcss, 4 raiderss and 7 urukhais remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 6 fortificationss placed in Isengard Turn Complete - Saruman Saruman collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Saruman : -1.00 Neutral : -0.33 -
TripleA Turn Summary: Freefolk round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Freefolk Freefolk buy 1 archers, 1 catapult, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers moved from Breelands to E. Arnor 1 lightCavalry moved from Breelands to E. Arnor 2 archerss and 3 spearInfantrys moved from Bree to S. Downs 1 archers and 2 spearInfantrys moved from Fornost to Breelands 1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath 2 hobbitss moved from Shire to Minhiriath 2 hobbitss moved from Hobbiton to Shire Combat - Freefolk Battle in E. Arnor Freefolk attack with 1 archers and 1 lightCavalry Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in E. Arnor Freefolk loses 0 PUs for violating E. Arnors neutrality. Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Battle in Minhiriath Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.33 expected hits 1 hobbits owned by the Freefolk lost in Minhiriath Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 3 : 2/3 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 1/1 hits, 0.33 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Minhiriath Freefolk loses 0 PUs for violating Minhiriaths neutrality. Freefolk win, taking Minhiriath from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -1 Casualties for Freefolk: 2 hobbitss Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 1 archers, 1 catapult and 1 lightCavalry placed in Bree 1 spearInfantry placed in Hobbiton Turn Complete - Freefolk Freefolk collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Neutral : 1.00 Freefolk : 1.50 -
TripleA Turn Summary: Mordor round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Mordor Mordor buy 5 siegeTowers; Remaining resources: 0 PUs; Combat Move - Mordor Mordor loses 0 PUs for violating Dagorlads neutrality. 2 orcss moved from Udun to Dagorlad Mordor take Dagorlad from Neutral 6 orcss moved from Gorgoroth to Minas Morgul 1 orcs moved from Minas Morgul to S. Ithilien Mordor take S. Ithilien from Gondor 7 orcss, 6 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien Mordor take N. Ithilien from Gondor 3 nazguls moved from Barad Dur to Minas Morgul Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 5 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold 4 spearInfantrys moved from Eastfold to Anorien 2 heavyCavalrys, 8 lightCavalrys and 1 spearInfantry moved from Westfold to Eastfold 1 spearInfantry moved from Helms Deep to Westfold Non Combat Move - Rohan Place Units - Rohan 4 spearInfantrys placed in Eastfold 2 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Goblins Goblins buy 2 trollss; Remaining resources: 0 PUs; Combat Move - Goblins Goblins loses 0 PUs for violating Eregions neutrality. 3 shooterss and 4 stabberss moved from S. Caves to N. Dunland 1 wargs moved from S. Caves to N. Dunland 4 wargss moved from Isengard to N. Dunland 1 bats, 5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Eregion Goblins take Eregion from Neutral 1 bats, 2 shooterss, 3 stabberss and 2 wargss moved from N. Caves to Eregion Combat - Goblins Battle in N. Dunland Goblins attack with 3 shooterss, 4 stabberss and 5 wargss Neutral defend with 1 spearInfantry Goblins roll dice for 3 shooterss, 4 stabberss and 5 wargss in N. Dunland, round 2 : 1/9 hits, 2.83 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in N. Dunland Goblins loses 0 PUs for violating N. Dunlands neutrality. Goblins win, taking N. Dunland from Neutral with 3 shooterss, 4 stabberss and 5 wargss remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Goblins 2 batss moved from Eregion to Moria Place Units - Goblins 2 trollss placed in Moria Turn Complete - Goblins Goblins collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Goblins : -1.83 Neutral : -0.33 -
TripleA Turn Summary: Elves round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Elves Elves buy 1 hobbits and 5 hunterss; Remaining resources: 0 PUs; Combat Move - Elves Elves loses 0 PUs for violating Celebrans neutrality. Elves loses 0 PUs for violating Drimrill Dales neutrality. Elves loses 0 PUs for violating Carrocks neutrality. 8 entss moved from Fangorn to Celebran Elves take Celebran from Neutral 1 ents moved from W. Mirkwood to S. Mirkwood 1 eagles moved from W. Mirkwood to S. Mirkwood 1 eagles moved from E. Mirkwood to S. Mirkwood 1 ents moved from E. Mirkwood to W. Mirkwood 2 eagless moved from Lorien to S. Mirkwood 6 hunterss and 2 wizards moved from Lorien to Celebran 2 hunterss moved from N. Mirkwood to S. Mirkwood 1 ents moved from N. Mirkwood to W. Mirkwood 6 hunterss moved from High Mirkwood to W. Mirkwood 2 wizards moved from High Mirkwood to W. Mirkwood 1 ents moved from High Mirkwood to Carrock Elves take Carrock from Neutral Combat - Elves Non Combat Move - Elves Place Units - Elves 1 hobbits and 5 hunterss placed in Rivendell Turn Complete - Elves Elves collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Haradrim Haradrim buy 1 oliphant; Remaining resources: 6 PUs; Combat Move - Haradrim Haradrim loses 0 PUs for violating Debatable Lands neutrality. 2 oliphants moved from Harad Road to Umbar 3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar 1 galleon moved from Harnen to Umbar Peninsula Coast 4 galleons moved from Bay of Harad to Umbar Peninsula Coast 1 spearInfantry moved from N. Haradwaith to Debatable Land Haradrim take Debatable Land from Neutral 1 oliphant and 1 spearInfantry moved from N. Haradwaith to Harad Road 4 corsairss moved from Minas Morgul to N. Ithilien Combat - Haradrim Non Combat Move - Haradrim Place Units - Haradrim 1 oliphant placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 18 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Gondor Gondor buy 8 fortificationss and 7 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Gondor 3 spearInfantrys moved from Anfalas to Morthond 1 spearInfantry moved from Belfalas to Morthond 2 galleons and 4 spearInfantrys moved from Morthond to Anduin Mouth 4 spearInfantrys moved from Anduin Mouth to W. Osg. 1 galleon moved from Gilrain to Anduin Mouth 1 spearInfantry moved from Tolfolas to Anduin Mouth 1 spearInfantry moved from S. Gondor to Anduin Mouth 2 spearInfantrys moved from Anduin Mouth to W. Osg. 3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur 3 heavyCavalrys moved from Anfalas to Druwaith Laur 10 undeads moved from Paths of the Dead to Lamedon 2 caravels and 2 galleons moved from S. Gondor Coast to Morthond 1 galleon moved from Gilrain to Morthond 2 galleons moved from Lefnui to Morthond 2 spearInfantrys moved from E. Osg. to S. Ithilien Combat - Gondor Battle in Druwaith Laur Gondor attack with 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard Neutral defend with 1 spearInfantry Gondor roll dice for 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Druwaith Laur Gondor loses 0 PUs for violating Druwaith Laurs neutrality. Gondor win, taking Druwaith Laur from Neutral with 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Battle in S. Ithilien Gondor attack with 2 spearInfantrys Mordor defend with 1 orcs Gondor roll dice for 2 spearInfantrys in S. Ithilien, round 2 : 0/2 hits, 0.33 expected hits Mordor roll dice for 1 orcs in S. Ithilien, round 2 : 0/1 hits, 0.17 expected hits Gondor roll dice for 2 spearInfantrys in S. Ithilien, round 3 : 1/2 hits, 0.33 expected hits Mordor roll dice for 1 orcs in S. Ithilien, round 3 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Ithilien Gondor win, taking S. Ithilien from Mordor with 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Gondor 2 heavyCavalrys moved from E. Osg. to W. Osg. 2 heavyCavalrys, 2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien 3 heavyCavalrys, 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien Place Units - Gondor 3 fortificationss placed in Minas Tirith 2 fortificationss placed in W. Osg. 7 spearInfantrys placed in Minas Tirith 2 fortificationss placed in Anfalas 1 fortifications placed in Andrast Turn Complete - Gondor Gondor collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral : -0.33 Mordor : -0.33 Gondor : -1.00 -
TripleA Turn Summary: Rhun round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Rhun Rhun buy 2 warChariots; Remaining resources: 0 PUs; Combat Move - Rhun Rhun loses 0 PUs for violating S. Rhovanions neutrality. Rhun loses 0 PUs for violating S. E. Rhovanions neutrality. Rhun loses 0 PUs for violating E. Rhovanions neutrality. 2 warChariots moved from Udun to S. Rhovanion Rhun take S. Rhovanion from Neutral 2 spearInfantrys moved from S. Rhun to S. E. Rhovanion Rhun take S. E. Rhovanion from Neutral 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Neutral 3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills 4 chariotArcherss and 2 warChariots moved from N. Rhun to Iron Hills 3 spearInfantrys moved from N. Rhun to Iron Hills 3 spearInfantrys moved from N. Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 3 spearInfantrys Dale defend with 1 archers Rhun roll dice for 3 spearInfantrys in S. Dale, round 2 : 1/3 hits, 0.50 expected hits Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0.33 expected hits 1 archers owned by the Dale lost in S. Dale Rhun win, taking S. Dale from Dale with 3 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Dale: 1 archers Battle in Iron Hills Rhun attack with 7 chariotArcherss, 3 spearInfantrys, 2 warChariots and 1 warWagon Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss Rhun roll dice for 7 chariotArcherss, 3 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 : 6/13 hits, 5.33 expected hits Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 2 : 3/9 hits, 2.83 expected hits 3 spearInfantrys owned by the Rhun, 4 fortificationss owned by the Dwarves and 2 berzerkerss owned by the Dwarves lost in Iron Hills Rhun roll dice for 7 chariotArcherss, 2 warChariots and 1 warWagon in Iron Hills, round 3 : 4/10 hits, 4.33 expected hits Dwarves roll dice for 3 axeInfantrys in Iron Hills, round 3 : 1/3 hits, 1.50 expected hits 1 chariotArchers owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in Iron Hills Rhun win, taking Iron Hills from Dwarves with 6 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 16 Casualties for Rhun: 1 chariotArchers and 3 spearInfantrys Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss Non Combat Move - Rhun 1 spearInfantry moved from Rhun to N. Rhun 3 chariotArcherss moved from S. Rhun to E. Rhovanion Place Units - Rhun 2 warChariots placed in Rhun Turn Complete - Rhun Rhun collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Dwarves : -0.33 Dale : -0.33 Rhun : 0.83 -
TripleA Turn Summary: Dale round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Dale Dale buy 3 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Dale 1 spearInfantry moved from N. Dale to N. Rhun 1 spearInfantry moved from N. Dale to N. Rhun 1 heavyCavalry moved from N. Dale to Lake Town 1 spearInfantry moved from Lake Town to N. Dale Combat - Dale Battle in N. Rhun Dale attack with 2 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 2 spearInfantrys in N. Rhun, round 2 : 1/2 hits, 0.33 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in N. Rhun Dale win, taking N. Rhun from Rhun with 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 3 spearInfantrys placed in Lake Town Turn Complete - Dale Dale collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Dale : 0.67 Rhun : -0.33 -
TripleA Turn Summary: Khand round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Khand Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; Combat Move - Khand 1 raiderCavalry moved from Khand to S. Gondor Khand take S. Gondor from Gondor 1 raiderCavalry and 1 warWolves moved from Khand to S. Ithilien 4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road Combat - Khand Battle in S. Ithilien Khand attack with 1 raiderCavalry and 1 warWolves Gondor defend with 2 spearInfantrys Khand roll dice for 1 raiderCavalry and 1 warWolves in S. Ithilien, round 2 : 1/2 hits, 0.67 expected hits Gondor roll dice for 2 spearInfantrys in S. Ithilien, round 2 : 1/2 hits, 0.67 expected hits 1 spearInfantry owned by the Gondor and 1 warWolves owned by the Khand lost in S. Ithilien Khand roll dice for 1 raiderCavalry in S. Ithilien, round 3 : 0/1 hits, 0.50 expected hits Gondor roll dice for 1 spearInfantry in S. Ithilien, round 3 : 0/1 hits, 0.33 expected hits Khand roll dice for 1 raiderCavalry in S. Ithilien, round 4 : 0/1 hits, 0.50 expected hits Gondor roll dice for 1 spearInfantry in S. Ithilien, round 4 : 1/1 hits, 0.33 expected hits 1 raiderCavalry owned by the Khand lost in S. Ithilien Gondor win with 1 spearInfantry remaining. Battle score for attacker is -5 Casualties for Khand: 1 raiderCavalry and 1 warWolves Casualties for Gondor: 1 spearInfantry Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Gondor : 0.67 Khand : -0.67 -
TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Dwarves Dwarves buy 1 berzerkers, 1 cannon and 1 phalanx; Remaining resources: 0 PUs; Combat Move - Dwarves Dwarves loses 0 PUs for violating Withered Heaths neutrality. 1 axeInfantry moved from Lonely Mtn. to Withered Heath Dwarves take Withered Heath from Neutral Combat - Dwarves Non Combat Move - Dwarves Place Units - Dwarves 1 berzerkers, 1 cannon and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Saruman Saruman buy 8 fortificationss; Remaining resources: 0 PUs; Combat Move - Saruman Saruman loses 0 PUs for violating N. Enedwaiths neutrality. Saruman loses 0 PUs for violating Enedwaiths neutrality. 1 urukhai moved from S. Dunland to N. Enedwaith Saruman take N. Enedwaith from Neutral 2 orcss, 4 raiderss and 6 urukhais moved from S. Dunland to Enedwaith Saruman take Enedwaith from Neutral 1 urukhai moved from Isengard to Enedwaith Combat - Saruman Non Combat Move - Saruman Place Units - Saruman 8 fortificationss placed in Isengard Turn Complete - Saruman Saruman collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Freefolk Freefolk buy 4 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from Minhiriath to N. Enedwaith 1 archers moved from E. Arnor to Cardolan 1 spearInfantry moved from S. Downs to Cardolan Combat - Freefolk Battle in N. Enedwaith Freefolk attack with 1 archers and 1 spearInfantry Saruman defend with 1 urukhai Freefolk roll dice for 1 archers and 1 spearInfantry in N. Enedwaith, round 2 : 0/2 hits, 0.50 expected hits Saruman roll dice for 1 urukhai in N. Enedwaith, round 2 : 1/1 hits, 0.33 expected hits 1 archers owned by the Freefolk lost in N. Enedwaith Freefolk roll dice for 1 spearInfantry in N. Enedwaith, round 3 : 0/1 hits, 0.17 expected hits Saruman roll dice for 1 urukhai in N. Enedwaith, round 3 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Freefolk lost in N. Enedwaith Saruman win with 1 urukhai remaining. Battle score for attacker is -6 Casualties for Freefolk: 1 archers and 1 spearInfantry Battle in Cardolan Freefolk attack with 1 archers and 1 spearInfantry Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers and 1 spearInfantry in Cardolan, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Cardolan Freefolk loses 0 PUs for violating Cardolans neutrality. Freefolk win, taking Cardolan from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk 1 spearInfantry moved from S. Downs to Minhiriath 2 hobbitss moved from Shire to S. Downs 1 archers and 2 spearInfantrys moved from Breelands to S. Downs 1 archers, 1 catapult and 1 lightCavalry moved from Bree to S. Downs 1 lightCavalry moved from E. Arnor to S. Downs 1 spearInfantry moved from Hobbiton to Shire Place Units - Freefolk 3 lightCavalrys placed in Bree 1 lightCavalry placed in Hobbiton Turn Complete - Freefolk Freefolk collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Saruman : 1.33 Neutral : -0.33 Freefolk : -0.17 -
TripleA Turn Summary: Mordor round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Mordor Mordor buy 2 fortificationss, 1 orcs, 2 towers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor Mordor loses 0 PUs for violating S. Brown Landss neutrality. 6 orcss and 5 siegeTowers moved from Minas Morgul to S. Ithilien 3 nazguls moved from Minas Morgul to Anorien 7 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to Anorien 1 orcs moved from Dagorlad to S. Brown Lands Mordor take S. Brown Lands from Neutral 1 orcs moved from Dagorlad to S. Brown Lands Combat - Mordor Turning on Edit Mode EDIT: Removing units owned by Mordor from Anorien: 7 orcss, 6 siegeTowers and 3 trollss EDIT: Removing units owned by Gondor from Anorien: 5 spearInfantrys and 5 trebuches EDIT: Removing units owned by Rohan from Anorien: 4 spearInfantrys EDIT: Removing units owned by Mordor from Anorien: 3 nazguls EDIT: Adding units owned by Mordor to Minas Morgul: 3 nazguls EDIT: Changing unit hit damage for these Mordor owned units to: nazgul = 1, nazgul = 1, nazgul = 1 EDIT: Turning off Edit Mode Battle in Anorien Gondor defend with 5 heavyCavalrys and 4 towerGuards Battle in S. Ithilien Mordor attack with 6 orcss and 5 siegeTowers Gondor defend with 1 spearInfantry Mordor roll dice for 6 orcss and 5 siegeTowers in S. Ithilien, round 2 : 3/11 hits, 3.50 expected hits Gondor roll dice for 1 spearInfantry in S. Ithilien, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in S. Ithilien Mordor winGondor win with 5 heavyCavalrys and 4 towerGuards remaining, taking S. Ithilien from Gondor with 6 orcss and 5 siegeTowers remaining. Battle score for attacker is 3 Casualties for Gondor: 1 spearInfantry Non Combat Move - Mordor Place Units - Mordor 2 fortificationss and 2 towers placed in Dol Goldur 1 orcs placed in Minas Morgul 1 trolls placed in Udun Turn Complete - Mordor Mordor collect 22 PUs; end with 22 PUs 3 units repaired.Combat Hit Differential Summary :
Mordor : -0.50 Gondor : -0.33 -
had to edit in my terrible luck. the game froze, but fortunately right over the failed battle so I knew how many units you had left.
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TripleA Turn Summary: Rohan round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 3 heavyCavalrys and 8 lightCavalrys moved from Eastfold to Isengard 1 spearInfantry moved from Westfold to S. Dunland Rohan take S. Dunland from Saruman Combat - Rohan Battle in Isengard Rohan attack with 3 heavyCavalrys and 8 lightCavalrys Saruman defend with 1 castle, 18 fortificationss, 1 tower and 1 wizard Rohan roll dice for 3 heavyCavalrys and 8 lightCavalrys in Isengard, round 2 : 4/11 hits, 4.17 expected hits Saruman roll dice for 18 fortificationss, 1 tower and 1 wizard in Isengard, round 2 : 6/20 hits, 4.33 expected hits 4 fortificationss owned by the Saruman and 6 lightCavalrys owned by the Rohan lost in Isengard Rohan roll dice for 3 heavyCavalrys and 2 lightCavalrys in Isengard, round 3 : 1/5 hits, 2.17 expected hits Saruman roll dice for 14 fortificationss, 1 tower and 1 wizard in Isengard, round 3 : 2/16 hits, 3.67 expected hits 1 fortifications owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard Rohan roll dice for 3 heavyCavalrys in Isengard, round 4 : 2/3 hits, 1.50 expected hits Saruman roll dice for 13 fortificationss, 1 tower and 1 wizard in Isengard, round 4 : 3/15 hits, 3.50 expected hits 3 heavyCavalrys owned by the Rohan and 2 fortificationss owned by the Saruman lost in Isengard Saruman win with 11 fortificationss, 1 tower and 1 wizard remaining. Battle score for attacker is -33 Casualties for Rohan: 3 heavyCavalrys and 8 lightCavalrys Casualties for Saruman: 7 fortificationss Non Combat Move - Rohan Place Units - Rohan Turning on Edit Mode EDIT: Removing units owned by Rohan from Eastfold: 5 spearInfantrys EDIT: Adding units owned by Rohan to Anorien: 5 spearInfantrys EDIT: Removing units owned by Rohan from Helms Deep: 2 spearInfantrys EDIT: Adding units owned by Rohan to Westfold: 1 spearInfantry EDIT: Adding units owned by Rohan to Eastfold: 1 spearInfantry EDIT: Turning off Edit Mode 3 spearInfantrys placed in Eastfold 3 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Saruman : -0.50 Rohan : -0.83 -
TripleA Turn Summary: Goblins round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Goblins Goblins buy 7 shooterss; Remaining resources: 0 PUs; Combat Move - Goblins 5 wargss moved from N. Dunland to Lond Daer 4 wargss moved from Eregion to Lond Daer 2 batss moved from Moria to Tharbad 4 shooterss and 4 stabberss moved from Eregion to Tharbad 2 trollss moved from Eregion to Tharbad 3 shooterss and 6 stabberss moved from Eregion to Moria 3 shooterss and 3 stabberss moved from N. Dunland to S. Caves Combat - Goblins Battle in Tharbad Goblins attack with 2 batss, 4 shooterss, 4 stabberss and 2 trollss Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys Goblins roll dice for 2 batss, 4 shooterss, 4 stabberss and 2 trollss in Tharbad, round 2 : 2/8 hits, 3.00 expected hits Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits 1 stabbers owned by the Goblins and 2 fortificationss owned by the Neutral lost in Tharbad Goblins roll dice for 2 batss, 4 shooterss, 3 stabberss and 2 trollss in Tharbad, round 3 : 1/7 hits, 2.83 expected hits Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 3 : 0/4 hits, 1.17 expected hits 1 fortifications owned by the Neutral lost in Tharbad Goblins roll dice for 2 batss, 4 shooterss, 3 stabberss and 2 trollss in Tharbad, round 4 : 5/7 hits, 2.83 expected hits Neutral roll dice for 3 spearInfantrys in Tharbad, round 4 : 0/3 hits, 1.00 expected hits 3 spearInfantrys owned by the Neutral lost in Tharbad Goblins loses 0 PUs for violating Tharbads neutrality. Goblins win, taking Tharbad from Neutral with 2 batss, 4 shooterss, 3 stabberss and 2 trollss remaining. Battle score for attacker is 13 Casualties for Goblins: 1 stabbers Casualties for Neutral: 3 fortificationss and 3 spearInfantrys Battle in Lond Daer Goblins attack with 9 wargss Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys Goblins roll dice for 9 wargss in Lond Daer, round 2 : 1/9 hits, 3.00 expected hits Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 2/4 hits, 1.00 expected hits 2 wargss owned by the Goblins and 1 fortifications owned by the Neutral lost in Lond Daer Goblins roll dice for 7 wargss in Lond Daer, round 3 : 5/7 hits, 2.33 expected hits Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 3 : 0/3 hits, 0.83 expected hits 2 spearInfantrys owned by the Neutral and 1 fortifications owned by the Neutral lost in Lond Daer Goblins loses 0 PUs for violating Lond Daers neutrality. Goblins win, taking Lond Daer from Neutral with 7 wargss remaining. Battle score for attacker is 0 Casualties for Goblins: 2 wargss Casualties for Neutral: 2 fortificationss and 2 spearInfantrys Non Combat Move - Goblins 2 batss moved from Tharbad to Moria Place Units - Goblins 7 shooterss placed in Moria Turn Complete - Goblins Goblins collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Goblins : -0.00 Neutral : -2.50 -
TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Elves Elves buy 6 hunterss; Remaining resources: 0 PUs; Combat Move - Elves Elves loses 0 PUs for violating Anduin East Banks neutrality. Elves loses 0 PUs for violating Anduin West Banks neutrality. Elves loses 0 PUs for violating Gladdens neutrality. 1 ents moved from Celebran to Anduin East Bank Elves take Anduin East Bank from Neutral 1 ents moved from Carrock to Anduin West Bank Elves take Anduin West Bank from Neutral 1 hunters moved from W. Mirkwood to Gladden Elves take Gladden from Neutral 2 entss, 5 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood 1 ents moved from Celebran to Lorien 1 hobbits moved from Rivendell to Eregion 1 hunters moved from Rivendell to Eregion Combat - Elves Battle in Eregion Elves attack with 1 hobbits and 1 hunters Goblins defend with 1 stabbers Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 2 : 2/2 hits, 0.50 expected hits Goblins roll dice for 1 stabbers in Eregion, round 2 : 0/1 hits, 0.17 expected hits 1 stabbers owned by the Goblins lost in Eregion Elves win, taking Eregion from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 stabbers Non Combat Move - Elves 6 hunterss and 2 wizards moved from Celebran to S. Mirkwood 5 entss moved from Celebran to Lorien 10 hunterss and 2 wizards moved from Rivendell to Cardolan Place Units - Elves 3 hunterss placed in High Mirkwood 3 hunterss placed in Rivendell Elves undo move 1. 3 hunterss placed in Rivendell Turn Complete - Elves Elves collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Goblins : -0.17 Elves : 1.50





