@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Seleucid
1 hoplite, 1 legionaire and 3 peltastss moved from Memphis to Pharan
7 legionaires and 8 peltastss moved from Jerusalem to Damascus
5 legionaires moved from Sidon to Damascus
1 hoplite and 1 legionaire moved from Antioch to Emesa
1 peltasts moved from Antioch to Emesa
17 hoplites, 8 legionaires and 7 peltastss moved from Tarsus to Antioch
Purchase Units - Seleucid
Seleucid buy 4 cavalrys and 11 hoplites; Remaining resources: 1 PUs;
Combat - Seleucid
Battle in Damascus
Seleucid attack with 12 legionaires and 8 peltastss
Parthia defend with 1 cataphract, 1 cavalry and 2 spearmen
Seleucid roll dice for 12 legionaires and 8 peltastss in Damascus, round 2 : 7/20 hits, 5.33 expected hits
Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 2 : 0/4 hits, 1.33 expected hits
2 spearmen owned by the Parthia, 1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia lost in Damascus
Seleucid win, taking Damascus from Parthia with 12 legionaires and 8 peltastss remaining. Battle score for attacker is 17
Casualties for Parthia: 1 cataphract, 1 cavalry and 2 spearmen
Battle in Emesa
Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts
Parthia defend with 1 cavalry
Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Emesa, round 2 : 0/3 hits, 0.83 expected hits
Parthia roll dice for 1 cavalry in Emesa, round 2 : 1/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Emesa
Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 3 : 1/2 hits, 0.67 expected hits
Parthia roll dice for 1 cavalry in Emesa, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 1 cavalry
Non Combat Move - Seleucid
Place Units - Seleucid
11 hoplites placed in Antioch
4 cavalrys placed in Tarsus
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 72 PUs
Combat Hit Differential Summary :
Parthia : -0.67
Seleucid : 1.17
Feel free to edit move the Egyptian boats if you want during Parthia’s turn.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Parthia
2 cavalrys moved from Edessa to Emesa
2 spearmen moved from Hatra to Emesa
10 cavalrys moved from Edessa to Gazaca
4 archers moved from Edessa to Amida
1 archer moved from Edessa to Amida
1 spearman moved from Hatra to Emesa
6 cavalrys moved from Seleucia to Gazaca
10 archers and 3 spearmen moved from Seleucia to Hatra
2 cavalrys and 1 spearman moved from Persepolis to Babylon
2 cavalrys moved from Babylon to Seleucia
2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman moved from Artaxata to Nexuana
2 cataphracts and 2 horsearchers moved from Trapezus to Armavira
2 archers, 2 cataphracts, 4 cavalrys and 1 spearman moved from Artaxata to Armavira
Purchase Units - Parthia
Parthia buy 22 archers; Remaining resources: 2 PUs;
Combat - Parthia
Battle in Gazaca
Parthia attack with 16 cavalrys
Neutral defend with 1 archer and 3 spearmen
Parthia roll dice for 16 cavalrys in Gazaca, round 2 : 5/16 hits, 5.33 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits
3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Gazaca
Parthia loses 0 PUs for violating Gazacas neutrality.
Parthia win, taking Gazaca from Neutral with 16 cavalrys remaining. Battle score for attacker is 13
Casualties for Neutral: 1 archer and 3 spearmen
Battle in Armavira
Parthia attack with 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman
Neutral defend with 1 archer and 7 spearmen
Parthia roll dice for 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman in Armavira, round 2 : 3/13 hits, 4.50 expected hits
Neutral roll dice for 1 archer and 7 spearmen in Armavira, round 2 : 3/8 hits, 2.83 expected hits
2 archers owned by the Parthia, 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Armavira
Parthia roll dice for 4 cataphracts, 4 cavalrys and 2 horsearchers in Armavira, round 3 : 3/10 hits, 4.00 expected hits
Neutral roll dice for 1 archer and 4 spearmen in Armavira, round 3 : 3/5 hits, 1.83 expected hits
3 spearmen owned by the Neutral and 3 cavalrys owned by the Parthia lost in Armavira
Parthia roll dice for 4 cataphracts, 1 cavalry and 2 horsearchers in Armavira, round 4 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 1 archer and 1 spearman in Armavira, round 4 : 2/2 hits, 0.83 expected hits
1 horsearcher owned by the Parthia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Armavira
Parthia loses 0 PUs for violating Armaviras neutrality.
Parthia win, taking Armavira from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -8
Casualties for Parthia: 2 archers, 4 cavalrys, 1 horsearcher and 1 spearman
Casualties for Neutral: 1 archer and 7 spearmen
Battle in Emesa
Parthia attack with 2 cavalrys and 3 spearmen
Seleucid defend with 1 hoplite and 1 legionaire
Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 2/5 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 2 : 0/2 hits, 0.83 expected hits
1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 hoplite and 1 legionaire
Battle in Nexuana
Parthia attack with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman
Neutral defend with 3 archers and 1 spearman
Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 2 : 3/14 hits, 4.67 expected hits
Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 2 : 0/4 hits, 1.83 expected hits
2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Nexuana
Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 5/14 hits, 4.67 expected hits
Neutral roll dice for 1 archer in Nexuana, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Nexuana
Parthia loses 0 PUs for violating Nexuanas neutrality.
Parthia win, taking Nexuana from Neutral with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 15
Casualties for Neutral: 3 archers and 1 spearman
Non Combat Move - Parthia
Place Units - Parthia
5 archers placed in Trapezus
10 archers placed in Seleucia
7 archers placed in Persepolis
Turn Complete - Parthia
Parthia collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Parthia : -2.33
Seleucid : -0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Numidia
5 cavalrys and 7 swordmen moved from Alexandria to Memphis
4 cavalrys moved from Hermopolis to Pharan
5 cavalrys moved from Memphis to Pharan
2 swordmen moved from Paraetonium to Paliurus
Purchase Units - Numidia
Numidia buy 6 triremes; Remaining resources: 3 PUs;
Non Combat Move - Numidia
Place Units - Numidia
4 triremes placed in SZ 41
2 triremes placed in SZ 41
Turn Complete - Numidia
Numidia collect 40 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Carthage
2 biremes and 1 trireme moved from SZ 36 to SZ 33
4 cavalrys moved from Pompaelo to Tolosa
3 cavalrys moved from Elusa to Tolosa
2 warelephants moved from Cesaraugusta to Tolosa
1 swordman and 5 warelephants moved from Pompaelo to Elusa
2 swordmen and 1 warelephant moved from Lucus Augusti to Pompaelo
5 cavalrys moved from Corduba to Toletum
3 warelephants moved from Valentia to Tarraco
2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants moved from Tarraco to Barcino
5 cavalrys moved from Toletum to Tolosa
2 spearmen moved from Thapsus to Carthago
Purchase Units - Carthage
Carthage buy 5 biremes, 1 cavalry and 3 warelephants; Remaining resources: 4 PUs;
Combat - Carthage
Battle in Barcino
Carthage attack with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants
RomanRepublic defend with 1 velites
Carthage roll dice for 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants in Barcino, round 2 : 5/10 hits, 3.50 expected hits
RomanRepublic roll dice for 1 velites in Barcino, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 warelephant owned by the Carthage
1 velites owned by the RomanRepublic lost in Barcino
Carthage win, taking Barcino from RomanRepublic with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Tolosa
Carthage attack with 12 cavalrys and 2 warelephants
Neutral defend with 1 axeman and 2 swordmen
Carthage roll dice for 12 cavalrys and 2 warelephants in Tolosa, round 2 : 6/14 hits, 5.33 expected hits
Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 0/3 hits, 0.83 expected hits
1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa
Carthage loses 0 PUs for violating Tolosas neutrality.
Carthage win, taking Tolosa from Neutral with 12 cavalrys and 2 warelephants remaining. Battle score for attacker is 11
Casualties for Neutral: 1 axeman and 2 swordmen
Non Combat Move - Carthage
Place Units - Carthage
1 cavalry and 3 warelephants placed in Tarraco
5 biremes placed in SZ 36
Turn Complete - Carthage
Carthage collect 86 PUs; end with 90 PUs
1 unit repaired.
Combat Hit Differential Summary :
Carthage : 2.17
Neutral : -0.83
RomanRepublic : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - RomanRepublic
1 cavalry and 1 velites moved from Salonae to Pella
3 legionaires and 3 velitess moved from Senio to Salonae
5 cavalrys moved from Patavium to Salonae
2 legionaires and 1 velites moved from Patavium to Senio
1 velites moved from Nemausus to Narbo
3 ballistas, 5 legionaires, 3 onagers and 1 velites moved from Nemausus to Logdunum
1 cavalry, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa
1 ballista, 1 legionaire, 1 onager and 1 velites moved from Genua to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 4 biremes, 6 cavalrys, 2 legionaires, 1 onager and 6 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Pella
RomanRepublic attack with 1 cavalry and 1 velites
Macedonia defend with 1 peltasts
RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits
Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 3 : 1/2 hits, 0.50 expected hits
Macedonia roll dice for 1 peltasts in Pella, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Pella
RomanRepublic win, taking Pella from Macedonia with 1 cavalry and 1 velites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Logdunum
RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 1 velites
Neutral defend with 3 axemen, 2 barbarians and 1 swordman
RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 1 velites in Logdunum, round 2 : 7/12 hits, 6.83 expected hits
Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits
3 axemen owned by the Neutral, 2 barbarians owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
RomanRepublic loses 0 PUs for violating Logdunums neutrality.
RomanRepublic win, taking Logdunum from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 1 velites remaining. Battle score for attacker is 23
Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
Battle in Vindonissa
RomanRepublic attack with 1 cavalry, 4 legionaires and 3 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Vindonissa, round 2 : 1/8 hits, 2.17 expected hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 3/4 hits, 1.83 expected hits
3 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Vindonissa
RomanRepublic roll dice for 1 cavalry and 4 legionaires in Vindonissa, round 3 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 3 archers in Vindonissa, round 3 : 2/3 hits, 1.50 expected hits
1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
RomanRepublic roll dice for 3 legionaires in Vindonissa, round 4 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Vindonissa, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Vindonissa
RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
RomanRepublic win, taking Vindonissa from Neutral with 3 legionaires remaining. Battle score for attacker is -1
Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 3 velitess
Casualties for Neutral: 3 archers and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
4 biremes placed in SZ 34
4 cavalrys, 2 legionaires and 2 velitess placed in Patavium
1 ballista, 2 cavalrys and 1 onager placed in Genua
4 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : -0.33
RomanRepublic : -0.67
Macedonia : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - GreekCityStates
3 archers, 1 hoplite and 9 slingerss moved from Corinth to Athens
6 slingerss moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 slingerss placed in Sparta
1 archer, 1 hoplite and 5 slingerss placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Macedonia
1 swordman moved from Dodona to Apollonia
Macedonia take Apollonia from RomanRepublic
2 swordmen moved from Dodona to Pella
6 cavalrys and 6 hoplites moved from Thessalonica to Pella
7 peltastss moved from Byzantium to Thessalonica
Purchase Units - Macedonia
Macedonia buy 1 city, 1 hoplite and 12 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 6 cavalrys, 6 hoplites and 2 swordmen
RomanRepublic defend with 1 cavalry and 1 velites
Macedonia roll dice for 6 cavalrys, 6 hoplites and 2 swordmen in Pella, round 2 : 6/14 hits, 4.67 expected hits
RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits
1 velites owned by the RomanRepublic and 1 cavalry owned by the RomanRepublic lost in Pella
Macedonia win, taking Pella from RomanRepublic with 6 cavalrys, 6 hoplites and 2 swordmen remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 1 cavalry and 1 velites
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
1 hoplite and 5 peltastss placed in Thessalonica
7 peltastss placed in Byzantium
Turn Complete - Macedonia
Macedonia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.50
Macedonia : 1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Seleucid
1 hoplite, 1 legionaire and 3 peltastss moved from Pharan to Jerusalem
12 legionaires and 8 peltastss moved from Damascus to Emesa
1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Edessa
27 hoplites, 7 legionaires and 14 peltastss moved from Antioch to Emesa
4 cavalrys moved from Tarsus to Emesa
Purchase Units - Seleucid
Seleucid buy 12 hoplites, 2 legionaires and 2 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts
Parthia defend with 1 archer
Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits
Parthia roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.50 expected hits
1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Seleucid win, taking Edessa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 1 archer
Battle in Emesa
Seleucid attack with 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss
Parthia defend with 2 cavalrys and 3 spearmen
Seleucid roll dice for 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss in Emesa, round 2 : 23/72 hits, 20.33 expected hits
Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 3/5 hits, 1.33 expected hits
3 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 4 cavalrys, 27 hoplites, 19 legionaires and 19 peltastss remaining. Battle score for attacker is 11
Casualties for Seleucid: 3 peltastss
Casualties for Parthia: 2 cavalrys and 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 hoplite, 2 legionaires and 2 peltastss placed in Tarsus
11 hoplites placed in Antioch
Turn Complete - Seleucid
Seleucid collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Parthia : 2.17
Seleucid : 2.83
@Whackamatt i hate to say it, but this one is done
@dawgoneit yeah, I’m making 50 more than you.
There was a point several rounds ago where I think you could have taken Selucid. When Parthia went north into the neutrals, had you moved one territory East, adjacent to my northern factory but not adjacent to my capital, I would have been hard pressed to stop you from taking it without weakening my capitol.
@Whackamatt you win setting up the next one