a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
268 BC
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TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Purchase Units - Egypt Egypt buy 8 spearmen; Remaining resources: 0 PUs; Place Units - Egypt Turning on Edit Mode EDIT: Removing units owned by Egypt from Alexandria: 1 axeman EDIT: Adding units owned by Egypt to Hermopolis: 1 axeman EDIT: Turning off Edit Mode 8 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Seleucid 1 hoplite, 1 legionaire and 5 peltastss moved from Pharan to Memphis 1 legionaire moved from Jerusalem to Damascus 6 peltastss moved from Antioch to Edessa 5 cavalrys moved from Tarsus to Edessa Purchase Units - Seleucid Seleucid buy 6 hoplites, 1 legionaire and 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Memphis Seleucid attack with 1 hoplite, 1 legionaire and 5 peltastss Egypt defend with 2 axemen, 1 city and 3 spearmen Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Memphis, round 2 : 3/7 hits, 1.50 expected hits Egypt roll dice for 2 axemen and 3 spearmen in Memphis, round 2 : 2/5 hits, 1.33 expected hits 2 axemen owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Memphis Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 3 : 0/5 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Memphis, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 4 : 1/5 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 5 : 0/5 hits, 1.17 expected hits Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 6 : 1/5 hits, 1.17 expected hits Egypt roll dice for 1 spearman in Memphis, round 6 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 2 axemen and 3 spearmen Battle in Edessa Seleucid attack with 5 cavalrys and 6 peltastss Parthia defend with 1 archer, 8 cavalrys and 1 spearman Seleucid roll dice for 5 cavalrys and 6 peltastss in Edessa, round 2 : 3/11 hits, 2.67 expected hits Parthia roll dice for 1 archer, 8 cavalrys and 1 spearman in Edessa, round 2 : 2/10 hits, 2.17 expected hits 2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 5 cavalrys and 4 peltastss in Edessa, round 3 : 1/9 hits, 2.33 expected hits Parthia roll dice for 1 archer, 5 cavalrys and 1 spearman in Edessa, round 3 : 1/7 hits, 1.67 expected hits 1 cavalry owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Seleucid roll dice for 4 cavalrys and 4 peltastss in Edessa, round 4 : 3/8 hits, 2.00 expected hits Parthia roll dice for 1 archer, 4 cavalrys and 1 spearman in Edessa, round 4 : 1/6 hits, 1.50 expected hits 1 cavalry owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 3 cavalrys and 4 peltastss in Edessa, round 5 : 0/7 hits, 1.67 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 5 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 3 cavalrys and 4 peltastss in Edessa, round 6 : 0/7 hits, 1.67 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 6 : 1/3 hits, 1.00 expected hits 1 peltasts owned by the Seleucid lost in Edessa Seleucid roll dice for 3 cavalrys and 3 peltastss in Edessa, round 7 : 0/6 hits, 1.50 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 7 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 3 cavalrys and 3 peltastss in Edessa, round 8 : 1/6 hits, 1.50 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 8 : 0/3 hits, 1.00 expected hits 1 cavalry owned by the Parthia lost in Edessa Seleucid roll dice for 3 cavalrys and 3 peltastss in Edessa, round 9 : 5/6 hits, 1.50 expected hits Parthia roll dice for 1 archer and 1 spearman in Edessa, round 9 : 0/2 hits, 0.83 expected hits 1 archer owned by the Parthia and 1 spearman owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 3 cavalrys and 3 peltastss remaining. Battle score for attacker is 25 Casualties for Seleucid: 2 cavalrys and 3 peltastss Casualties for Parthia: 1 archer, 8 cavalrys and 1 spearman Non Combat Move - Seleucid Turning on Edit Mode EDIT: Removing units owned by Seleucid from Edessa: 2 peltastss EDIT: Adding units owned by Seleucid to Edessa: 2 cavalrys EDIT: Turning off Edit Mode 12 hoplites, 8 legionaires and 7 peltastss moved from Tavium to Tarsus Place Units - Seleucid 5 hoplites placed in Tarsus 8 peltastss placed in Jerusalem 1 hoplite, 1 legionaire and 9 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : -1.33 Parthia : -5.17 Seleucid : -3.00
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TripleA Turn Summary: Parthia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Parthia 6 archers moved from Hatra to Edessa 1 cavalry and 1 spearman moved from Emesa to Damascus 1 spearman moved from Emesa to Damascus 4 cavalrys moved from Seleucia to Edessa 1 cataphract moved from Emesa to Damascus 1 cavalry moved from Seleucia to Emesa 9 cavalrys moved from Seleucia to Edessa 3 spearmen moved from Seleucia to Hatra 3 spearmen moved from Babylon to Seleucia 6 cavalrys moved from Persepolis to Seleucia 5 cataphracts, 9 cavalrys and 3 horsearchers moved from Phasis to Artaxata 2 archers and 2 spearmen moved from Trapezus to Artaxata 2 archers and 2 spearmen moved from Satala to Artaxata Purchase Units - Parthia Parthia buy 11 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; Combat - Parthia Battle in Artaxata Parthia attack with 4 archers, 5 cataphracts, 9 cavalrys, 3 horsearchers and 4 spearmen Neutral defend with 3 cavalrys and 2 spearmen Parthia roll dice for 4 archers, 5 cataphracts, 9 cavalrys, 3 horsearchers and 4 spearmen in Artaxata, round 2 : 6/25 hits, 7.83 expected hits Neutral roll dice for 3 cavalrys and 2 spearmen in Artaxata, round 2 : 2/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral, 2 spearmen owned by the Parthia and 2 spearmen owned by the Neutral lost in Artaxata Parthia loses 0 PUs for violating Artaxatas neutrality. Parthia win, taking Artaxata from Neutral with 4 archers, 5 cataphracts, 9 cavalrys, 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 12 Casualties for Parthia: 2 spearmen Casualties for Neutral: 3 cavalrys and 2 spearmen Battle in Damascus Parthia attack with 1 cataphract, 1 cavalry and 2 spearmen Seleucid defend with 1 legionaire Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 2 : 0/4 hits, 1.17 expected hits Seleucid roll dice for 1 legionaire in Damascus, round 2 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 3 : 2/4 hits, 1.17 expected hits Seleucid roll dice for 1 legionaire in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Damascus Parthia win, taking Damascus from Seleucid with 1 cataphract, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 legionaire Battle in Edessa Parthia attack with 6 archers and 13 cavalrys Seleucid defend with 5 cavalrys and 1 peltasts Parthia roll dice for 6 archers and 13 cavalrys in Edessa, round 2 : 5/19 hits, 5.33 expected hits Seleucid roll dice for 5 cavalrys and 1 peltasts in Edessa, round 2 : 1/6 hits, 1.00 expected hits 4 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia roll dice for 6 archers and 12 cavalrys in Edessa, round 3 : 8/18 hits, 5.00 expected hits Seleucid roll dice for 1 cavalry in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 6 archers and 12 cavalrys remaining. Battle score for attacker is 18 Casualties for Parthia: 1 cavalry Casualties for Seleucid: 5 cavalrys and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 archer, 2 cataphracts and 2 horsearchers placed in Trapezus 10 archers placed in Seleucia 2 cavalrys and 1 spearman placed in Persepolis Turn Complete - Parthia Parthia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : 0.83 Parthia : 0.50 Seleucid : -0.83
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TripleA Turn Summary: Numidia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Numidia 11 cavalrys and 7 swordmen moved from Paraetonium to Alexandria 4 cavalrys moved from Siwa to Hermopolis 2 swordmen moved from Paliurus to Paraetonium 2 archers, 9 spearmen and 3 swordmen moved from Berenice to Cyrene 1 archer, 5 spearmen and 2 swordmen moved from Siwa to Berenice Purchase Units - Numidia Numidia buy 4 swordmen; Remaining resources: 12 PUs; Combat - Numidia Battle in Hermopolis Numidia attack with 4 cavalrys Egypt defend with 1 axeman Numidia roll dice for 4 cavalrys in Hermopolis, round 2 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 axeman in Hermopolis, round 2 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Hermopolis Numidia win, taking Hermopolis from Egypt with 4 cavalrys remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Battle in Alexandria Numidia attack with 11 cavalrys and 7 swordmen Egypt defend with 3 axemen, 1 city and 11 spearmen Numidia roll dice for 11 cavalrys and 7 swordmen in Alexandria, round 2 : 6/18 hits, 6.00 expected hits Egypt roll dice for 3 axemen and 11 spearmen in Alexandria, round 2 : 3/14 hits, 4.17 expected hits 3 axemen owned by the Egypt, 3 cavalrys owned by the Numidia and 3 spearmen owned by the Egypt lost in Alexandria Numidia roll dice for 8 cavalrys and 7 swordmen in Alexandria, round 3 : 3/15 hits, 5.00 expected hits Egypt roll dice for 8 spearmen in Alexandria, round 3 : 1/8 hits, 2.67 expected hits 1 cavalry owned by the Numidia and 3 spearmen owned by the Egypt lost in Alexandria Numidia roll dice for 7 cavalrys and 7 swordmen in Alexandria, round 4 : 3/14 hits, 4.67 expected hits Egypt roll dice for 5 spearmen in Alexandria, round 4 : 1/5 hits, 1.67 expected hits 1 cavalry owned by the Numidia and 3 spearmen owned by the Egypt lost in Alexandria Numidia roll dice for 6 cavalrys and 7 swordmen in Alexandria, round 5 : 3/13 hits, 4.33 expected hits Egypt roll dice for 2 spearmen in Alexandria, round 5 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Numidia and 2 spearmen owned by the Egypt lost in Alexandria Numidia captures 23PUs while taking Egypt capital Numidia win, taking Alexandria from Egypt with 5 cavalrys and 7 swordmen remaining. Battle score for attacker is 18 Casualties for Numidia: 6 cavalrys Casualties for Egypt: 3 axemen and 11 spearmen Non Combat Move - Numidia 2 cavalrys moved from Leptis Magna to Cyrene Place Units - Numidia 4 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 40 PUs; end with 75 PUs
Combat Hit Differential Summary :
Numidia : -5.33 Egypt : -3.33
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TripleA Turn Summary: Carthage round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Carthage 2 swordmen moved from Cale to Lucus Augusti 1 warelephant moved from Cale to Lucus Augusti 4 cavalrys, 1 swordman and 5 warelephants moved from Lucus Augusti to Pompaelo 2 warelephants moved from Palantia to Cesaraugusta 4 cavalrys moved from Toletum to Elusa 5 cavalrys moved from Corduba to Toletum 2 cavalrys moved from Valentia to Tarraco 1 warelephant moved from Valentia to Tarraco 2 biremes moved from SZ 32 to SZ 33 5 biremes moved from SZ 36 to SZ 33 3 cavalrys moved from Thenae to Carthago Purchase Units - Carthage Carthage buy 1 bireme, 5 cavalrys, 1 city and 3 warelephants; Remaining resources: 1 PUs; Combat - Carthage Battle in Elusa Carthage attack with 4 cavalrys Neutral defend with 1 cavalry and 1 swordman Carthage roll dice for 4 cavalrys in Elusa, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits Carthage roll dice for 4 cavalrys in Elusa, round 3 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 3 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Elusa Carthage loses 0 PUs for violating Elusas neutrality. Carthage win, taking Elusa from Neutral with 3 cavalrys remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 cavalry and 1 swordman Battle in Pompaelo Carthage attack with 4 cavalrys, 1 swordman and 5 warelephants Neutral defend with 1 archer and 2 swordmen Carthage roll dice for 4 cavalrys, 1 swordman and 5 warelephants in Pompaelo, round 2 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 2/3 hits, 1.17 expected hits Units damaged: 2 warelephants owned by the Carthage 1 archer owned by the Neutral and 2 swordmen owned by the Neutral lost in Pompaelo Carthage loses 0 PUs for violating Pompaelos neutrality. Carthage win, taking Pompaelo from Neutral with 4 cavalrys, 1 swordman and 5 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 1 city placed in Tarraco 3 warelephants placed in Valentia 5 cavalrys placed in Corduba 1 bireme placed in SZ 36 Turn Complete - Carthage Carthage collect 84 PUs; end with 85 PUs 2 units repaired. Turning on Edit Mode EDIT: Removing units owned by Carthage from SZ 38: 1 bireme and 1 trireme EDIT: Adding units owned by Carthage to SZ 36: 1 bireme and 1 trireme EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Carthage : 0.17 Neutral : 0.83
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TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - RomanRepublic 1 legionaire moved from Apollonia to Dodona RomanRepublic take Dodona from Macedonia 1 ballista and 2 legionaires moved from Apollonia to Pella 3 cavalrys moved from Salonae to Pella 1 legionaire and 6 velitess moved from Senio to Salonae 1 velites moved from Narbo to Barcino RomanRepublic take Barcino from Carthage 2 legionaires and 2 velitess moved from Massilia to Mediolanum 2 legionaires and 2 velitess moved from Genua to Mediolanum 3 ballistas, 5 legionaires, 3 onagers and 4 velitess moved from Narbo to Nemausus 1 cavalry moved from Patavium to Mediolanum 1 cavalry, 3 legionaires and 3 velitess moved from Patavium to Senio 1 cavalry moved from Senio to Salonae Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 3 biremes, 5 cavalrys, 5 legionaires, 1 onager and 2 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 cavalry, 4 legionaires and 4 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 cavalry, 4 legionaires and 4 velitess in Mediolanum, round 2 : 2/9 hits, 2.33 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Mediolanum, round 3 : 1/8 hits, 2.17 expected hits Neutral roll dice for 2 axemen and 1 swordman in Mediolanum, round 3 : 0/3 hits, 0.67 expected hits 1 axeman owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Mediolanum, round 4 : 3/8 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 4 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 cavalry, 4 legionaires and 3 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 4 axemen and 1 swordman Battle in Pella RomanRepublic attack with 1 ballista, 3 cavalrys and 2 legionaires Macedonia defend with 2 cavalrys and 2 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys and 2 legionaires in Pella, round 2 : 1/6 hits, 2.50 expected hits Macedonia roll dice for 2 cavalrys and 2 swordmen in Pella, round 2 : 2/4 hits, 1.00 expected hits 2 cavalrys owned by the RomanRepublic and 1 cavalry owned by the Macedonia lost in Pella RomanRepublic roll dice for 1 ballista, 1 cavalry and 2 legionaires in Pella, round 3 : 0/4 hits, 1.83 expected hits Macedonia roll dice for 1 cavalry and 2 swordmen in Pella, round 3 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 ballista and 2 legionaires in Pella, round 4 : 0/3 hits, 1.50 expected hits Macedonia roll dice for 1 cavalry and 2 swordmen in Pella, round 4 : 0/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 ballista and 2 legionaires in Pella, round 5 : 1/3 hits, 1.50 expected hits Macedonia roll dice for 1 cavalry and 2 swordmen in Pella, round 5 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 ballista and 1 legionaire in Pella, round 6 : 1/2 hits, 1.17 expected hits Macedonia roll dice for 2 swordmen in Pella, round 6 : 1/2 hits, 0.67 expected hits 1 swordman owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 ballista in Pella, round 7 : 1/1 hits, 0.67 expected hits Macedonia roll dice for 1 swordman in Pella, round 7 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Macedonia and 1 ballista owned by the RomanRepublic lost in Pella Macedonia win with no units remaining. Battle score for attacker is -9 Casualties for RomanRepublic: 1 ballista, 3 cavalrys and 2 legionaires Casualties for Macedonia: 2 cavalrys and 2 swordmen Battle in Nemausus RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 4 velitess Neutral defend with 4 cavalrys and 1 swordman RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 4 velitess in Nemausus, round 2 : 6/15 hits, 7.33 expected hits Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 2/5 hits, 1.00 expected hits 4 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Nemausus RomanRepublic loses 0 PUs for violating Nemaususs neutrality. RomanRepublic win, taking Nemausus from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 2 velitess remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 4 cavalrys and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 biremes placed in SZ 34 1 ballista, 1 legionaire, 1 onager and 1 velites placed in Genua 5 cavalrys, 2 legionaires and 1 velites placed in Patavium 2 legionaires placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : -0.17 RomanRepublic : -7.17 Macedonia : 1.50
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TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - GreekCityStates 1 hoplite and 12 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 1 hoplite and 9 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates 2 slingerss moved from Lilybaeum to Syracuse Place Units - GreekCityStates 3 archers, 1 hoplite and 3 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Macedonia 1 peltasts moved from Thessalonica to Pella 3 swordmen moved from Delphi to Dodona 2 hoplites, 2 peltastss and 1 swordman moved from Thessalonica to Larissa 6 cavalrys moved from Byzantium to Thessalonica Purchase Units - Macedonia Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Dodona Macedonia attack with 3 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 3 swordmen in Dodona, round 2 : 1/3 hits, 1.00 expected hits RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Macedonia Place Units - Macedonia 7 peltastss placed in Byzantium 6 hoplites placed in Thessalonica Turning on Edit Mode EDIT: Removing units owned by Macedonia from SZ 69: 1 bireme EDIT: Adding units owned by Macedonia to SZ 50: 1 bireme EDIT: Turning off Edit Mode Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.33 Macedonia : 0.00
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TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Seleucid 1 hoplite, 1 legionaire and 3 peltastss moved from Memphis to Pharan 7 legionaires and 8 peltastss moved from Jerusalem to Damascus 5 legionaires moved from Sidon to Damascus 1 hoplite and 1 legionaire moved from Antioch to Emesa 1 peltasts moved from Antioch to Emesa 17 hoplites, 8 legionaires and 7 peltastss moved from Tarsus to Antioch Purchase Units - Seleucid Seleucid buy 4 cavalrys and 11 hoplites; Remaining resources: 1 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 12 legionaires and 8 peltastss Parthia defend with 1 cataphract, 1 cavalry and 2 spearmen Seleucid roll dice for 12 legionaires and 8 peltastss in Damascus, round 2 : 7/20 hits, 5.33 expected hits Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 2 : 0/4 hits, 1.33 expected hits 2 spearmen owned by the Parthia, 1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia lost in Damascus Seleucid win, taking Damascus from Parthia with 12 legionaires and 8 peltastss remaining. Battle score for attacker is 17 Casualties for Parthia: 1 cataphract, 1 cavalry and 2 spearmen Battle in Emesa Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts Parthia defend with 1 cavalry Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Emesa, round 2 : 0/3 hits, 0.83 expected hits Parthia roll dice for 1 cavalry in Emesa, round 2 : 1/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 3 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 cavalry in Emesa, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 cavalry Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 4 cavalrys placed in Tarsus Turn Complete - Seleucid Seleucid collect 71 PUs; end with 72 PUs
Combat Hit Differential Summary :
Parthia : -0.67 Seleucid : 1.17
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Feel free to edit move the Egyptian boats if you want during Parthia’s turn.
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TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Parthia 2 cavalrys moved from Edessa to Emesa 2 spearmen moved from Hatra to Emesa 10 cavalrys moved from Edessa to Gazaca 4 archers moved from Edessa to Amida 1 archer moved from Edessa to Amida 1 spearman moved from Hatra to Emesa 6 cavalrys moved from Seleucia to Gazaca 10 archers and 3 spearmen moved from Seleucia to Hatra 2 cavalrys and 1 spearman moved from Persepolis to Babylon 2 cavalrys moved from Babylon to Seleucia 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman moved from Artaxata to Nexuana 2 cataphracts and 2 horsearchers moved from Trapezus to Armavira 2 archers, 2 cataphracts, 4 cavalrys and 1 spearman moved from Artaxata to Armavira Purchase Units - Parthia Parthia buy 22 archers; Remaining resources: 2 PUs; Combat - Parthia Battle in Gazaca Parthia attack with 16 cavalrys Neutral defend with 1 archer and 3 spearmen Parthia roll dice for 16 cavalrys in Gazaca, round 2 : 5/16 hits, 5.33 expected hits Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Gazaca Parthia loses 0 PUs for violating Gazacas neutrality. Parthia win, taking Gazaca from Neutral with 16 cavalrys remaining. Battle score for attacker is 13 Casualties for Neutral: 1 archer and 3 spearmen Battle in Armavira Parthia attack with 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman Neutral defend with 1 archer and 7 spearmen Parthia roll dice for 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman in Armavira, round 2 : 3/13 hits, 4.50 expected hits Neutral roll dice for 1 archer and 7 spearmen in Armavira, round 2 : 3/8 hits, 2.83 expected hits 2 archers owned by the Parthia, 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Armavira Parthia roll dice for 4 cataphracts, 4 cavalrys and 2 horsearchers in Armavira, round 3 : 3/10 hits, 4.00 expected hits Neutral roll dice for 1 archer and 4 spearmen in Armavira, round 3 : 3/5 hits, 1.83 expected hits 3 spearmen owned by the Neutral and 3 cavalrys owned by the Parthia lost in Armavira Parthia roll dice for 4 cataphracts, 1 cavalry and 2 horsearchers in Armavira, round 4 : 4/7 hits, 3.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Armavira, round 4 : 2/2 hits, 0.83 expected hits 1 horsearcher owned by the Parthia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Armavira Parthia loses 0 PUs for violating Armaviras neutrality. Parthia win, taking Armavira from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -8 Casualties for Parthia: 2 archers, 4 cavalrys, 1 horsearcher and 1 spearman Casualties for Neutral: 1 archer and 7 spearmen Battle in Emesa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 1 hoplite and 1 legionaire Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 2/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 2 : 0/2 hits, 0.83 expected hits 1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite and 1 legionaire Battle in Nexuana Parthia attack with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman Neutral defend with 3 archers and 1 spearman Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 2 : 0/4 hits, 1.83 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Nexuana Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 5/14 hits, 4.67 expected hits Neutral roll dice for 1 archer in Nexuana, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Nexuana Parthia loses 0 PUs for violating Nexuanas neutrality. Parthia win, taking Nexuana from Neutral with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 15 Casualties for Neutral: 3 archers and 1 spearman Non Combat Move - Parthia Place Units - Parthia 5 archers placed in Trapezus 10 archers placed in Seleucia 7 archers placed in Persepolis Turn Complete - Parthia Parthia collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : -2.33 Seleucid : -0.83
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TripleA Turn Summary: Numidia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Numidia 5 cavalrys and 7 swordmen moved from Alexandria to Memphis 4 cavalrys moved from Hermopolis to Pharan 5 cavalrys moved from Memphis to Pharan 2 swordmen moved from Paraetonium to Paliurus Purchase Units - Numidia Numidia buy 6 triremes; Remaining resources: 3 PUs; Non Combat Move - Numidia Place Units - Numidia 4 triremes placed in SZ 41 2 triremes placed in SZ 41 Turn Complete - Numidia Numidia collect 40 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Carthage 2 biremes and 1 trireme moved from SZ 36 to SZ 33 4 cavalrys moved from Pompaelo to Tolosa 3 cavalrys moved from Elusa to Tolosa 2 warelephants moved from Cesaraugusta to Tolosa 1 swordman and 5 warelephants moved from Pompaelo to Elusa 2 swordmen and 1 warelephant moved from Lucus Augusti to Pompaelo 5 cavalrys moved from Corduba to Toletum 3 warelephants moved from Valentia to Tarraco 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants moved from Tarraco to Barcino 5 cavalrys moved from Toletum to Tolosa 2 spearmen moved from Thapsus to Carthago Purchase Units - Carthage Carthage buy 5 biremes, 1 cavalry and 3 warelephants; Remaining resources: 4 PUs; Combat - Carthage Battle in Barcino Carthage attack with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants RomanRepublic defend with 1 velites Carthage roll dice for 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants in Barcino, round 2 : 5/10 hits, 3.50 expected hits RomanRepublic roll dice for 1 velites in Barcino, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 velites owned by the RomanRepublic lost in Barcino Carthage win, taking Barcino from RomanRepublic with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Battle in Tolosa Carthage attack with 12 cavalrys and 2 warelephants Neutral defend with 1 axeman and 2 swordmen Carthage roll dice for 12 cavalrys and 2 warelephants in Tolosa, round 2 : 6/14 hits, 5.33 expected hits Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa Carthage loses 0 PUs for violating Tolosas neutrality. Carthage win, taking Tolosa from Neutral with 12 cavalrys and 2 warelephants remaining. Battle score for attacker is 11 Casualties for Neutral: 1 axeman and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 1 cavalry and 3 warelephants placed in Tarraco 5 biremes placed in SZ 36 Turn Complete - Carthage Carthage collect 86 PUs; end with 90 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : 2.17 Neutral : -0.83 RomanRepublic : 0.67
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TripleA Turn Summary: RomanRepublic round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - RomanRepublic 1 cavalry and 1 velites moved from Salonae to Pella 3 legionaires and 3 velitess moved from Senio to Salonae 5 cavalrys moved from Patavium to Salonae 2 legionaires and 1 velites moved from Patavium to Senio 1 velites moved from Nemausus to Narbo 3 ballistas, 5 legionaires, 3 onagers and 1 velites moved from Nemausus to Logdunum 1 cavalry, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 ballista, 1 legionaire, 1 onager and 1 velites moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 4 biremes, 6 cavalrys, 2 legionaires, 1 onager and 6 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Pella RomanRepublic attack with 1 cavalry and 1 velites Macedonia defend with 1 peltasts RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 3 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 cavalry and 1 velites remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Logdunum RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 1 velites Neutral defend with 3 axemen, 2 barbarians and 1 swordman RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 1 velites in Logdunum, round 2 : 7/12 hits, 6.83 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral, 2 barbarians owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum RomanRepublic loses 0 PUs for violating Logdunums neutrality. RomanRepublic win, taking Logdunum from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 1 velites remaining. Battle score for attacker is 23 Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Battle in Vindonissa RomanRepublic attack with 1 cavalry, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Vindonissa, round 2 : 1/8 hits, 2.17 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 3/4 hits, 1.83 expected hits 3 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic roll dice for 1 cavalry and 4 legionaires in Vindonissa, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 3 archers in Vindonissa, round 3 : 2/3 hits, 1.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 3 legionaires in Vindonissa, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Vindonissa, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 3 legionaires remaining. Battle score for attacker is -1 Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 3 velitess Casualties for Neutral: 3 archers and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 34 4 cavalrys, 2 legionaires and 2 velitess placed in Patavium 1 ballista, 2 cavalrys and 1 onager placed in Genua 4 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : -0.33 RomanRepublic : -0.67 Macedonia : -0.33
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TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - GreekCityStates 3 archers, 1 hoplite and 9 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 slingerss placed in Sparta 1 archer, 1 hoplite and 5 slingerss placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Macedonia 1 swordman moved from Dodona to Apollonia Macedonia take Apollonia from RomanRepublic 2 swordmen moved from Dodona to Pella 6 cavalrys and 6 hoplites moved from Thessalonica to Pella 7 peltastss moved from Byzantium to Thessalonica Purchase Units - Macedonia Macedonia buy 1 city, 1 hoplite and 12 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Pella Macedonia attack with 6 cavalrys, 6 hoplites and 2 swordmen RomanRepublic defend with 1 cavalry and 1 velites Macedonia roll dice for 6 cavalrys, 6 hoplites and 2 swordmen in Pella, round 2 : 6/14 hits, 4.67 expected hits RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 cavalry owned by the RomanRepublic lost in Pella Macedonia win, taking Pella from RomanRepublic with 6 cavalrys, 6 hoplites and 2 swordmen remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 1 cavalry and 1 velites Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica 7 peltastss placed in Byzantium Turn Complete - Macedonia Macedonia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.50 Macedonia : 1.33
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TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Seleucid 1 hoplite, 1 legionaire and 3 peltastss moved from Pharan to Jerusalem 12 legionaires and 8 peltastss moved from Damascus to Emesa 1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Edessa 27 hoplites, 7 legionaires and 14 peltastss moved from Antioch to Emesa 4 cavalrys moved from Tarsus to Emesa Purchase Units - Seleucid Seleucid buy 12 hoplites, 2 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts Parthia defend with 1 archer Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits Parthia roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.50 expected hits 1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 archer Battle in Emesa Seleucid attack with 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss Parthia defend with 2 cavalrys and 3 spearmen Seleucid roll dice for 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss in Emesa, round 2 : 23/72 hits, 20.33 expected hits Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 3/5 hits, 1.33 expected hits 3 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 cavalrys, 27 hoplites, 19 legionaires and 19 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 3 peltastss Casualties for Parthia: 2 cavalrys and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 hoplite, 2 legionaires and 2 peltastss placed in Tarsus 11 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Parthia : 2.17 Seleucid : 2.83
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@Whackamatt i hate to say it, but this one is done
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@dawgoneit yeah, I’m making 50 more than you.
There was a point several rounds ago where I think you could have taken Selucid. When Parthia went north into the neutrals, had you moved one territory East, adjacent to my northern factory but not adjacent to my capital, I would have been hard pressed to stop you from taking it without weakening my capitol.
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@Whackamatt you win setting up the next one