dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
268 BC
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TripleA Turn Summary: Macedonia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Macedonia 3 peltastss moved from Larissa to Delphi 3 swordmen moved from Larissa to Delphi 2 swordmen moved from Thessalonica to Pella 2 cavalrys moved from Byzantium to Pella 1 cavalry moved from Byzantium to Larissa 5 swordmen moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 6 cavalrys, 2 hoplites, 3 peltastss and 1 swordman; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 3 peltastss and 3 swordmen GreekCityStates defend with 1 cavalry and 2 slingerss Macedonia roll dice for 3 peltastss and 3 swordmen in Delphi, round 2 : 2/6 hits, 1.50 expected hits GreekCityStates roll dice for 1 cavalry and 2 slingerss in Delphi, round 2 : 2/3 hits, 0.50 expected hits 2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Delphi Macedonia roll dice for 1 peltasts and 3 swordmen in Delphi, round 3 : 2/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 cavalry in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 3 swordmen remaining. Battle score for attacker is 4 Casualties for Macedonia: 2 peltastss Casualties for GreekCityStates: 1 cavalry and 2 slingerss Battle in Pella Macedonia attack with 2 cavalrys and 2 swordmen RomanRepublic defend with 1 legionaire and 1 velites Macedonia roll dice for 2 cavalrys and 2 swordmen in Pella, round 2 : 2/4 hits, 1.33 expected hits RomanRepublic roll dice for 1 legionaire and 1 velites in Pella, round 2 : 0/2 hits, 0.67 expected hits 1 velites owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Pella Macedonia win, taking Pella from RomanRepublic with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 1 legionaire and 1 velites Non Combat Move - Macedonia Place Units - Macedonia 2 hoplites, 3 peltastss and 1 swordman placed in Thessalonica 6 cavalrys placed in Byzantium Turning on Edit Mode EDIT: Removing units owned by Macedonia from Byzantium: 2 cavalrys EDIT: Adding units owned by Macedonia to Larissa: 2 cavalrys EDIT: Turning off Edit Mode Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
RomanRepublic : -0.67 Macedonia : 2.00 GreekCityStates : 1.33 -
TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Purchase Units - Egypt Egypt buy 8 spearmen; Remaining resources: 0 PUs; Place Units - Egypt Turning on Edit Mode EDIT: Removing units owned by Egypt from Alexandria: 1 axeman EDIT: Adding units owned by Egypt to Hermopolis: 1 axeman EDIT: Turning off Edit Mode 8 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Seleucid 1 hoplite, 1 legionaire and 5 peltastss moved from Pharan to Memphis 1 legionaire moved from Jerusalem to Damascus 6 peltastss moved from Antioch to Edessa 5 cavalrys moved from Tarsus to Edessa Purchase Units - Seleucid Seleucid buy 6 hoplites, 1 legionaire and 17 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Memphis Seleucid attack with 1 hoplite, 1 legionaire and 5 peltastss Egypt defend with 2 axemen, 1 city and 3 spearmen Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Memphis, round 2 : 3/7 hits, 1.50 expected hits Egypt roll dice for 2 axemen and 3 spearmen in Memphis, round 2 : 2/5 hits, 1.33 expected hits 2 axemen owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Memphis Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 3 : 0/5 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Memphis, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 4 : 1/5 hits, 1.17 expected hits Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 5 : 0/5 hits, 1.17 expected hits Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite, 1 legionaire and 3 peltastss in Memphis, round 6 : 1/5 hits, 1.17 expected hits Egypt roll dice for 1 spearman in Memphis, round 6 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 2 axemen and 3 spearmen Battle in Edessa Seleucid attack with 5 cavalrys and 6 peltastss Parthia defend with 1 archer, 8 cavalrys and 1 spearman Seleucid roll dice for 5 cavalrys and 6 peltastss in Edessa, round 2 : 3/11 hits, 2.67 expected hits Parthia roll dice for 1 archer, 8 cavalrys and 1 spearman in Edessa, round 2 : 2/10 hits, 2.17 expected hits 2 peltastss owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 5 cavalrys and 4 peltastss in Edessa, round 3 : 1/9 hits, 2.33 expected hits Parthia roll dice for 1 archer, 5 cavalrys and 1 spearman in Edessa, round 3 : 1/7 hits, 1.67 expected hits 1 cavalry owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Seleucid roll dice for 4 cavalrys and 4 peltastss in Edessa, round 4 : 3/8 hits, 2.00 expected hits Parthia roll dice for 1 archer, 4 cavalrys and 1 spearman in Edessa, round 4 : 1/6 hits, 1.50 expected hits 1 cavalry owned by the Seleucid and 3 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 3 cavalrys and 4 peltastss in Edessa, round 5 : 0/7 hits, 1.67 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 5 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 3 cavalrys and 4 peltastss in Edessa, round 6 : 0/7 hits, 1.67 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 6 : 1/3 hits, 1.00 expected hits 1 peltasts owned by the Seleucid lost in Edessa Seleucid roll dice for 3 cavalrys and 3 peltastss in Edessa, round 7 : 0/6 hits, 1.50 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 7 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 3 cavalrys and 3 peltastss in Edessa, round 8 : 1/6 hits, 1.50 expected hits Parthia roll dice for 1 archer, 1 cavalry and 1 spearman in Edessa, round 8 : 0/3 hits, 1.00 expected hits 1 cavalry owned by the Parthia lost in Edessa Seleucid roll dice for 3 cavalrys and 3 peltastss in Edessa, round 9 : 5/6 hits, 1.50 expected hits Parthia roll dice for 1 archer and 1 spearman in Edessa, round 9 : 0/2 hits, 0.83 expected hits 1 archer owned by the Parthia and 1 spearman owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 3 cavalrys and 3 peltastss remaining. Battle score for attacker is 25 Casualties for Seleucid: 2 cavalrys and 3 peltastss Casualties for Parthia: 1 archer, 8 cavalrys and 1 spearman Non Combat Move - Seleucid Turning on Edit Mode EDIT: Removing units owned by Seleucid from Edessa: 2 peltastss EDIT: Adding units owned by Seleucid to Edessa: 2 cavalrys EDIT: Turning off Edit Mode 12 hoplites, 8 legionaires and 7 peltastss moved from Tavium to Tarsus Place Units - Seleucid 5 hoplites placed in Tarsus 8 peltastss placed in Jerusalem 1 hoplite, 1 legionaire and 9 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Egypt : -1.33 Parthia : -5.17 Seleucid : -3.00 -
TripleA Turn Summary: Parthia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Parthia 6 archers moved from Hatra to Edessa 1 cavalry and 1 spearman moved from Emesa to Damascus 1 spearman moved from Emesa to Damascus 4 cavalrys moved from Seleucia to Edessa 1 cataphract moved from Emesa to Damascus 1 cavalry moved from Seleucia to Emesa 9 cavalrys moved from Seleucia to Edessa 3 spearmen moved from Seleucia to Hatra 3 spearmen moved from Babylon to Seleucia 6 cavalrys moved from Persepolis to Seleucia 5 cataphracts, 9 cavalrys and 3 horsearchers moved from Phasis to Artaxata 2 archers and 2 spearmen moved from Trapezus to Artaxata 2 archers and 2 spearmen moved from Satala to Artaxata Purchase Units - Parthia Parthia buy 11 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; Combat - Parthia Battle in Artaxata Parthia attack with 4 archers, 5 cataphracts, 9 cavalrys, 3 horsearchers and 4 spearmen Neutral defend with 3 cavalrys and 2 spearmen Parthia roll dice for 4 archers, 5 cataphracts, 9 cavalrys, 3 horsearchers and 4 spearmen in Artaxata, round 2 : 6/25 hits, 7.83 expected hits Neutral roll dice for 3 cavalrys and 2 spearmen in Artaxata, round 2 : 2/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral, 2 spearmen owned by the Parthia and 2 spearmen owned by the Neutral lost in Artaxata Parthia loses 0 PUs for violating Artaxatas neutrality. Parthia win, taking Artaxata from Neutral with 4 archers, 5 cataphracts, 9 cavalrys, 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 12 Casualties for Parthia: 2 spearmen Casualties for Neutral: 3 cavalrys and 2 spearmen Battle in Damascus Parthia attack with 1 cataphract, 1 cavalry and 2 spearmen Seleucid defend with 1 legionaire Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 2 : 0/4 hits, 1.17 expected hits Seleucid roll dice for 1 legionaire in Damascus, round 2 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 3 : 2/4 hits, 1.17 expected hits Seleucid roll dice for 1 legionaire in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Damascus Parthia win, taking Damascus from Seleucid with 1 cataphract, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 legionaire Battle in Edessa Parthia attack with 6 archers and 13 cavalrys Seleucid defend with 5 cavalrys and 1 peltasts Parthia roll dice for 6 archers and 13 cavalrys in Edessa, round 2 : 5/19 hits, 5.33 expected hits Seleucid roll dice for 5 cavalrys and 1 peltasts in Edessa, round 2 : 1/6 hits, 1.00 expected hits 4 cavalrys owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia roll dice for 6 archers and 12 cavalrys in Edessa, round 3 : 8/18 hits, 5.00 expected hits Seleucid roll dice for 1 cavalry in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 6 archers and 12 cavalrys remaining. Battle score for attacker is 18 Casualties for Parthia: 1 cavalry Casualties for Seleucid: 5 cavalrys and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 archer, 2 cataphracts and 2 horsearchers placed in Trapezus 10 archers placed in Seleucia 2 cavalrys and 1 spearman placed in Persepolis Turn Complete - Parthia Parthia collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Neutral : 0.83 Parthia : 0.50 Seleucid : -0.83 -
TripleA Turn Summary: Numidia round 8
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 8 Combat Move - Numidia 11 cavalrys and 7 swordmen moved from Paraetonium to Alexandria 4 cavalrys moved from Siwa to Hermopolis 2 swordmen moved from Paliurus to Paraetonium 2 archers, 9 spearmen and 3 swordmen moved from Berenice to Cyrene 1 archer, 5 spearmen and 2 swordmen moved from Siwa to Berenice Purchase Units - Numidia Numidia buy 4 swordmen; Remaining resources: 12 PUs; Combat - Numidia Battle in Hermopolis Numidia attack with 4 cavalrys Egypt defend with 1 axeman Numidia roll dice for 4 cavalrys in Hermopolis, round 2 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 axeman in Hermopolis, round 2 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Hermopolis Numidia win, taking Hermopolis from Egypt with 4 cavalrys remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Battle in Alexandria Numidia attack with 11 cavalrys and 7 swordmen Egypt defend with 3 axemen, 1 city and 11 spearmen Numidia roll dice for 11 cavalrys and 7 swordmen in Alexandria, round 2 : 6/18 hits, 6.00 expected hits Egypt roll dice for 3 axemen and 11 spearmen in Alexandria, round 2 : 3/14 hits, 4.17 expected hits 3 axemen owned by the Egypt, 3 cavalrys owned by the Numidia and 3 spearmen owned by the Egypt lost in Alexandria Numidia roll dice for 8 cavalrys and 7 swordmen in Alexandria, round 3 : 3/15 hits, 5.00 expected hits Egypt roll dice for 8 spearmen in Alexandria, round 3 : 1/8 hits, 2.67 expected hits 1 cavalry owned by the Numidia and 3 spearmen owned by the Egypt lost in Alexandria Numidia roll dice for 7 cavalrys and 7 swordmen in Alexandria, round 4 : 3/14 hits, 4.67 expected hits Egypt roll dice for 5 spearmen in Alexandria, round 4 : 1/5 hits, 1.67 expected hits 1 cavalry owned by the Numidia and 3 spearmen owned by the Egypt lost in Alexandria Numidia roll dice for 6 cavalrys and 7 swordmen in Alexandria, round 5 : 3/13 hits, 4.33 expected hits Egypt roll dice for 2 spearmen in Alexandria, round 5 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Numidia and 2 spearmen owned by the Egypt lost in Alexandria Numidia captures 23PUs while taking Egypt capital Numidia win, taking Alexandria from Egypt with 5 cavalrys and 7 swordmen remaining. Battle score for attacker is 18 Casualties for Numidia: 6 cavalrys Casualties for Egypt: 3 axemen and 11 spearmen Non Combat Move - Numidia 2 cavalrys moved from Leptis Magna to Cyrene Place Units - Numidia 4 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 40 PUs; end with 75 PUsCombat Hit Differential Summary :
Numidia : -5.33 Egypt : -3.33 -
TripleA Turn Summary: Carthage round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Carthage 2 swordmen moved from Cale to Lucus Augusti 1 warelephant moved from Cale to Lucus Augusti 4 cavalrys, 1 swordman and 5 warelephants moved from Lucus Augusti to Pompaelo 2 warelephants moved from Palantia to Cesaraugusta 4 cavalrys moved from Toletum to Elusa 5 cavalrys moved from Corduba to Toletum 2 cavalrys moved from Valentia to Tarraco 1 warelephant moved from Valentia to Tarraco 2 biremes moved from SZ 32 to SZ 33 5 biremes moved from SZ 36 to SZ 33 3 cavalrys moved from Thenae to Carthago Purchase Units - Carthage Carthage buy 1 bireme, 5 cavalrys, 1 city and 3 warelephants; Remaining resources: 1 PUs; Combat - Carthage Battle in Elusa Carthage attack with 4 cavalrys Neutral defend with 1 cavalry and 1 swordman Carthage roll dice for 4 cavalrys in Elusa, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits Carthage roll dice for 4 cavalrys in Elusa, round 3 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 3 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Elusa Carthage loses 0 PUs for violating Elusas neutrality. Carthage win, taking Elusa from Neutral with 3 cavalrys remaining. Battle score for attacker is 4 Casualties for Carthage: 1 cavalry Casualties for Neutral: 1 cavalry and 1 swordman Battle in Pompaelo Carthage attack with 4 cavalrys, 1 swordman and 5 warelephants Neutral defend with 1 archer and 2 swordmen Carthage roll dice for 4 cavalrys, 1 swordman and 5 warelephants in Pompaelo, round 2 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 2/3 hits, 1.17 expected hits Units damaged: 2 warelephants owned by the Carthage 1 archer owned by the Neutral and 2 swordmen owned by the Neutral lost in Pompaelo Carthage loses 0 PUs for violating Pompaelos neutrality. Carthage win, taking Pompaelo from Neutral with 4 cavalrys, 1 swordman and 5 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 1 city placed in Tarraco 3 warelephants placed in Valentia 5 cavalrys placed in Corduba 1 bireme placed in SZ 36 Turn Complete - Carthage Carthage collect 84 PUs; end with 85 PUs 2 units repaired. Turning on Edit Mode EDIT: Removing units owned by Carthage from SZ 38: 1 bireme and 1 trireme EDIT: Adding units owned by Carthage to SZ 36: 1 bireme and 1 trireme EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Carthage : 0.17 Neutral : 0.83 -
TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - RomanRepublic 1 legionaire moved from Apollonia to Dodona RomanRepublic take Dodona from Macedonia 1 ballista and 2 legionaires moved from Apollonia to Pella 3 cavalrys moved from Salonae to Pella 1 legionaire and 6 velitess moved from Senio to Salonae 1 velites moved from Narbo to Barcino RomanRepublic take Barcino from Carthage 2 legionaires and 2 velitess moved from Massilia to Mediolanum 2 legionaires and 2 velitess moved from Genua to Mediolanum 3 ballistas, 5 legionaires, 3 onagers and 4 velitess moved from Narbo to Nemausus 1 cavalry moved from Patavium to Mediolanum 1 cavalry, 3 legionaires and 3 velitess moved from Patavium to Senio 1 cavalry moved from Senio to Salonae Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 3 biremes, 5 cavalrys, 5 legionaires, 1 onager and 2 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 cavalry, 4 legionaires and 4 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 cavalry, 4 legionaires and 4 velitess in Mediolanum, round 2 : 2/9 hits, 2.33 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 velites owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Mediolanum, round 3 : 1/8 hits, 2.17 expected hits Neutral roll dice for 2 axemen and 1 swordman in Mediolanum, round 3 : 0/3 hits, 0.67 expected hits 1 axeman owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Mediolanum, round 4 : 3/8 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 4 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 cavalry, 4 legionaires and 3 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 4 axemen and 1 swordman Battle in Pella RomanRepublic attack with 1 ballista, 3 cavalrys and 2 legionaires Macedonia defend with 2 cavalrys and 2 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys and 2 legionaires in Pella, round 2 : 1/6 hits, 2.50 expected hits Macedonia roll dice for 2 cavalrys and 2 swordmen in Pella, round 2 : 2/4 hits, 1.00 expected hits 2 cavalrys owned by the RomanRepublic and 1 cavalry owned by the Macedonia lost in Pella RomanRepublic roll dice for 1 ballista, 1 cavalry and 2 legionaires in Pella, round 3 : 0/4 hits, 1.83 expected hits Macedonia roll dice for 1 cavalry and 2 swordmen in Pella, round 3 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 ballista and 2 legionaires in Pella, round 4 : 0/3 hits, 1.50 expected hits Macedonia roll dice for 1 cavalry and 2 swordmen in Pella, round 4 : 0/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 ballista and 2 legionaires in Pella, round 5 : 1/3 hits, 1.50 expected hits Macedonia roll dice for 1 cavalry and 2 swordmen in Pella, round 5 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 ballista and 1 legionaire in Pella, round 6 : 1/2 hits, 1.17 expected hits Macedonia roll dice for 2 swordmen in Pella, round 6 : 1/2 hits, 0.67 expected hits 1 swordman owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 ballista in Pella, round 7 : 1/1 hits, 0.67 expected hits Macedonia roll dice for 1 swordman in Pella, round 7 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Macedonia and 1 ballista owned by the RomanRepublic lost in Pella Macedonia win with no units remaining. Battle score for attacker is -9 Casualties for RomanRepublic: 1 ballista, 3 cavalrys and 2 legionaires Casualties for Macedonia: 2 cavalrys and 2 swordmen Battle in Nemausus RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 4 velitess Neutral defend with 4 cavalrys and 1 swordman RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 4 velitess in Nemausus, round 2 : 6/15 hits, 7.33 expected hits Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 2/5 hits, 1.00 expected hits 4 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Nemausus RomanRepublic loses 0 PUs for violating Nemaususs neutrality. RomanRepublic win, taking Nemausus from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 2 velitess remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 4 cavalrys and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 biremes placed in SZ 34 1 ballista, 1 legionaire, 1 onager and 1 velites placed in Genua 5 cavalrys, 2 legionaires and 1 velites placed in Patavium 2 legionaires placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Neutral : -0.17 RomanRepublic : -7.17 Macedonia : 1.50 -
TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - GreekCityStates 1 hoplite and 12 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 1 hoplite and 9 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates 2 slingerss moved from Lilybaeum to Syracuse Place Units - GreekCityStates 3 archers, 1 hoplite and 3 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Macedonia 1 peltasts moved from Thessalonica to Pella 3 swordmen moved from Delphi to Dodona 2 hoplites, 2 peltastss and 1 swordman moved from Thessalonica to Larissa 6 cavalrys moved from Byzantium to Thessalonica Purchase Units - Macedonia Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Dodona Macedonia attack with 3 swordmen RomanRepublic defend with 1 legionaire Macedonia roll dice for 3 swordmen in Dodona, round 2 : 1/3 hits, 1.00 expected hits RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 3 swordmen remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Macedonia Place Units - Macedonia 7 peltastss placed in Byzantium 6 hoplites placed in Thessalonica Turning on Edit Mode EDIT: Removing units owned by Macedonia from SZ 69: 1 bireme EDIT: Adding units owned by Macedonia to SZ 50: 1 bireme EDIT: Turning off Edit Mode Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
RomanRepublic : -0.33 Macedonia : 0.00 -
TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Seleucid 1 hoplite, 1 legionaire and 3 peltastss moved from Memphis to Pharan 7 legionaires and 8 peltastss moved from Jerusalem to Damascus 5 legionaires moved from Sidon to Damascus 1 hoplite and 1 legionaire moved from Antioch to Emesa 1 peltasts moved from Antioch to Emesa 17 hoplites, 8 legionaires and 7 peltastss moved from Tarsus to Antioch Purchase Units - Seleucid Seleucid buy 4 cavalrys and 11 hoplites; Remaining resources: 1 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 12 legionaires and 8 peltastss Parthia defend with 1 cataphract, 1 cavalry and 2 spearmen Seleucid roll dice for 12 legionaires and 8 peltastss in Damascus, round 2 : 7/20 hits, 5.33 expected hits Parthia roll dice for 1 cataphract, 1 cavalry and 2 spearmen in Damascus, round 2 : 0/4 hits, 1.33 expected hits 2 spearmen owned by the Parthia, 1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia lost in Damascus Seleucid win, taking Damascus from Parthia with 12 legionaires and 8 peltastss remaining. Battle score for attacker is 17 Casualties for Parthia: 1 cataphract, 1 cavalry and 2 spearmen Battle in Emesa Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts Parthia defend with 1 cavalry Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Emesa, round 2 : 0/3 hits, 0.83 expected hits Parthia roll dice for 1 cavalry in Emesa, round 2 : 1/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 3 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 cavalry in Emesa, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 cavalry Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 4 cavalrys placed in Tarsus Turn Complete - Seleucid Seleucid collect 71 PUs; end with 72 PUsCombat Hit Differential Summary :
Parthia : -0.67 Seleucid : 1.17 -
Feel free to edit move the Egyptian boats if you want during Parthia’s turn.
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TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Parthia 2 cavalrys moved from Edessa to Emesa 2 spearmen moved from Hatra to Emesa 10 cavalrys moved from Edessa to Gazaca 4 archers moved from Edessa to Amida 1 archer moved from Edessa to Amida 1 spearman moved from Hatra to Emesa 6 cavalrys moved from Seleucia to Gazaca 10 archers and 3 spearmen moved from Seleucia to Hatra 2 cavalrys and 1 spearman moved from Persepolis to Babylon 2 cavalrys moved from Babylon to Seleucia 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman moved from Artaxata to Nexuana 2 cataphracts and 2 horsearchers moved from Trapezus to Armavira 2 archers, 2 cataphracts, 4 cavalrys and 1 spearman moved from Artaxata to Armavira Purchase Units - Parthia Parthia buy 22 archers; Remaining resources: 2 PUs; Combat - Parthia Battle in Gazaca Parthia attack with 16 cavalrys Neutral defend with 1 archer and 3 spearmen Parthia roll dice for 16 cavalrys in Gazaca, round 2 : 5/16 hits, 5.33 expected hits Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Gazaca Parthia loses 0 PUs for violating Gazacas neutrality. Parthia win, taking Gazaca from Neutral with 16 cavalrys remaining. Battle score for attacker is 13 Casualties for Neutral: 1 archer and 3 spearmen Battle in Armavira Parthia attack with 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman Neutral defend with 1 archer and 7 spearmen Parthia roll dice for 2 archers, 4 cataphracts, 4 cavalrys, 2 horsearchers and 1 spearman in Armavira, round 2 : 3/13 hits, 4.50 expected hits Neutral roll dice for 1 archer and 7 spearmen in Armavira, round 2 : 3/8 hits, 2.83 expected hits 2 archers owned by the Parthia, 1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Armavira Parthia roll dice for 4 cataphracts, 4 cavalrys and 2 horsearchers in Armavira, round 3 : 3/10 hits, 4.00 expected hits Neutral roll dice for 1 archer and 4 spearmen in Armavira, round 3 : 3/5 hits, 1.83 expected hits 3 spearmen owned by the Neutral and 3 cavalrys owned by the Parthia lost in Armavira Parthia roll dice for 4 cataphracts, 1 cavalry and 2 horsearchers in Armavira, round 4 : 4/7 hits, 3.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Armavira, round 4 : 2/2 hits, 0.83 expected hits 1 horsearcher owned by the Parthia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Armavira Parthia loses 0 PUs for violating Armaviras neutrality. Parthia win, taking Armavira from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -8 Casualties for Parthia: 2 archers, 4 cavalrys, 1 horsearcher and 1 spearman Casualties for Neutral: 1 archer and 7 spearmen Battle in Emesa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 1 hoplite and 1 legionaire Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 2/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 legionaire in Emesa, round 2 : 0/2 hits, 0.83 expected hits 1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite and 1 legionaire Battle in Nexuana Parthia attack with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman Neutral defend with 3 archers and 1 spearman Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 2 : 0/4 hits, 1.83 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Nexuana Parthia roll dice for 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 5/14 hits, 4.67 expected hits Neutral roll dice for 1 archer in Nexuana, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Nexuana Parthia loses 0 PUs for violating Nexuanas neutrality. Parthia win, taking Nexuana from Neutral with 2 archers, 3 cataphracts, 5 cavalrys, 3 horsearchers and 1 spearman remaining. Battle score for attacker is 15 Casualties for Neutral: 3 archers and 1 spearman Non Combat Move - Parthia Place Units - Parthia 5 archers placed in Trapezus 10 archers placed in Seleucia 7 archers placed in Persepolis Turn Complete - Parthia Parthia collect 95 PUs; end with 97 PUsCombat Hit Differential Summary :
Neutral : -1.33 Parthia : -2.33 Seleucid : -0.83 -
TripleA Turn Summary: Numidia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Numidia 5 cavalrys and 7 swordmen moved from Alexandria to Memphis 4 cavalrys moved from Hermopolis to Pharan 5 cavalrys moved from Memphis to Pharan 2 swordmen moved from Paraetonium to Paliurus Purchase Units - Numidia Numidia buy 6 triremes; Remaining resources: 3 PUs; Non Combat Move - Numidia Place Units - Numidia 4 triremes placed in SZ 41 2 triremes placed in SZ 41 Turn Complete - Numidia Numidia collect 40 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Carthage 2 biremes and 1 trireme moved from SZ 36 to SZ 33 4 cavalrys moved from Pompaelo to Tolosa 3 cavalrys moved from Elusa to Tolosa 2 warelephants moved from Cesaraugusta to Tolosa 1 swordman and 5 warelephants moved from Pompaelo to Elusa 2 swordmen and 1 warelephant moved from Lucus Augusti to Pompaelo 5 cavalrys moved from Corduba to Toletum 3 warelephants moved from Valentia to Tarraco 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants moved from Tarraco to Barcino 5 cavalrys moved from Toletum to Tolosa 2 spearmen moved from Thapsus to Carthago Purchase Units - Carthage Carthage buy 5 biremes, 1 cavalry and 3 warelephants; Remaining resources: 4 PUs; Combat - Carthage Battle in Barcino Carthage attack with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants RomanRepublic defend with 1 velites Carthage roll dice for 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants in Barcino, round 2 : 5/10 hits, 3.50 expected hits RomanRepublic roll dice for 1 velites in Barcino, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 velites owned by the RomanRepublic lost in Barcino Carthage win, taking Barcino from RomanRepublic with 2 cavalrys, 3 spearmen, 3 swordmen and 2 warelephants remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 velites Battle in Tolosa Carthage attack with 12 cavalrys and 2 warelephants Neutral defend with 1 axeman and 2 swordmen Carthage roll dice for 12 cavalrys and 2 warelephants in Tolosa, round 2 : 6/14 hits, 5.33 expected hits Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa Carthage loses 0 PUs for violating Tolosas neutrality. Carthage win, taking Tolosa from Neutral with 12 cavalrys and 2 warelephants remaining. Battle score for attacker is 11 Casualties for Neutral: 1 axeman and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 1 cavalry and 3 warelephants placed in Tarraco 5 biremes placed in SZ 36 Turn Complete - Carthage Carthage collect 86 PUs; end with 90 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage : 2.17 Neutral : -0.83 RomanRepublic : 0.67 -
TripleA Turn Summary: RomanRepublic round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - RomanRepublic 1 cavalry and 1 velites moved from Salonae to Pella 3 legionaires and 3 velitess moved from Senio to Salonae 5 cavalrys moved from Patavium to Salonae 2 legionaires and 1 velites moved from Patavium to Senio 1 velites moved from Nemausus to Narbo 3 ballistas, 5 legionaires, 3 onagers and 1 velites moved from Nemausus to Logdunum 1 cavalry, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 ballista, 1 legionaire, 1 onager and 1 velites moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 4 biremes, 6 cavalrys, 2 legionaires, 1 onager and 6 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Pella RomanRepublic attack with 1 cavalry and 1 velites Macedonia defend with 1 peltasts RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 2 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 3 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Pella, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 cavalry and 1 velites remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Logdunum RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 1 velites Neutral defend with 3 axemen, 2 barbarians and 1 swordman RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 1 velites in Logdunum, round 2 : 7/12 hits, 6.83 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral, 2 barbarians owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum RomanRepublic loses 0 PUs for violating Logdunums neutrality. RomanRepublic win, taking Logdunum from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 1 velites remaining. Battle score for attacker is 23 Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Battle in Vindonissa RomanRepublic attack with 1 cavalry, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 cavalry, 4 legionaires and 3 velitess in Vindonissa, round 2 : 1/8 hits, 2.17 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 3/4 hits, 1.83 expected hits 3 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic roll dice for 1 cavalry and 4 legionaires in Vindonissa, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 3 archers in Vindonissa, round 3 : 2/3 hits, 1.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 3 legionaires in Vindonissa, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Vindonissa, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 3 legionaires remaining. Battle score for attacker is -1 Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 3 velitess Casualties for Neutral: 3 archers and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 34 4 cavalrys, 2 legionaires and 2 velitess placed in Patavium 1 ballista, 2 cavalrys and 1 onager placed in Genua 4 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Neutral : -0.33 RomanRepublic : -0.67 Macedonia : -0.33 -
TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - GreekCityStates 3 archers, 1 hoplite and 9 slingerss moved from Corinth to Athens 6 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 slingerss placed in Sparta 1 archer, 1 hoplite and 5 slingerss placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Macedonia 1 swordman moved from Dodona to Apollonia Macedonia take Apollonia from RomanRepublic 2 swordmen moved from Dodona to Pella 6 cavalrys and 6 hoplites moved from Thessalonica to Pella 7 peltastss moved from Byzantium to Thessalonica Purchase Units - Macedonia Macedonia buy 1 city, 1 hoplite and 12 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Pella Macedonia attack with 6 cavalrys, 6 hoplites and 2 swordmen RomanRepublic defend with 1 cavalry and 1 velites Macedonia roll dice for 6 cavalrys, 6 hoplites and 2 swordmen in Pella, round 2 : 6/14 hits, 4.67 expected hits RomanRepublic roll dice for 1 cavalry and 1 velites in Pella, round 2 : 0/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 cavalry owned by the RomanRepublic lost in Pella Macedonia win, taking Pella from RomanRepublic with 6 cavalrys, 6 hoplites and 2 swordmen remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 1 cavalry and 1 velites Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa 1 hoplite and 5 peltastss placed in Thessalonica 7 peltastss placed in Byzantium Turn Complete - Macedonia Macedonia collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
RomanRepublic : -0.50 Macedonia : 1.33 -
TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Seleucid 1 hoplite, 1 legionaire and 3 peltastss moved from Pharan to Jerusalem 12 legionaires and 8 peltastss moved from Damascus to Emesa 1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Edessa 27 hoplites, 7 legionaires and 14 peltastss moved from Antioch to Emesa 4 cavalrys moved from Tarsus to Emesa Purchase Units - Seleucid Seleucid buy 12 hoplites, 2 legionaires and 2 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts Parthia defend with 1 archer Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits Parthia roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.50 expected hits 1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 1 archer Battle in Emesa Seleucid attack with 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss Parthia defend with 2 cavalrys and 3 spearmen Seleucid roll dice for 4 cavalrys, 27 hoplites, 19 legionaires and 22 peltastss in Emesa, round 2 : 23/72 hits, 20.33 expected hits Parthia roll dice for 2 cavalrys and 3 spearmen in Emesa, round 2 : 3/5 hits, 1.33 expected hits 3 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 cavalrys, 27 hoplites, 19 legionaires and 19 peltastss remaining. Battle score for attacker is 11 Casualties for Seleucid: 3 peltastss Casualties for Parthia: 2 cavalrys and 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 hoplite, 2 legionaires and 2 peltastss placed in Tarsus 11 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Parthia : 2.17 Seleucid : 2.83 -
@Whackamatt i hate to say it, but this one is done
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@dawgoneit yeah, I’m making 50 more than you.
There was a point several rounds ago where I think you could have taken Selucid. When Parthia went north into the neutrals, had you moved one territory East, adjacent to my northern factory but not adjacent to my capital, I would have been hard pressed to stop you from taking it without weakening my capitol.





